Be increasingly weary of sudden unexpected recoil, due to of the ingeniously brilliant location of a rooftop to unjam unsteady combat machinery. If precautions aren't used, unfortunate predicament is likely to arise.
Not if you cheated with the Anchorage DLC. Simply take a Combat Shotgun (and other items) with you and when you go to exit the simulation, there's a brief window where you can access your inventory before the inventory swap is performed, and drop the Anchorage weapons (you'll be in the real world at this point) and then after the inventory swap is performed and you get out of the chair, feel free to pick up the anchorage DLC weapons, which have durability so high you would likely never need a repair, ever.
I like to think that Bethesda planned to do custom animations, but they didn’t really know how guns work, what causes a jam, how to clear one, etc. so they just made them chamber another round or reload. Especially considering most of the made up guns like the energy weapons have different animations instead of just jamming the cell back in.
That.... Is kinda how you fix the majority of jams irl... The ditty is tap, rack, bang.... Hit the weapon, prime it as if you put new mag in, pull trigger
To be fair, you have to remember that the Lone Wanderer is a 19-year old suddenly thrown into a chaotic world, of course he wouldn't know how to unjam a gun
@@norical64 unless that bb gun can transform into a gatling laser then i think its unlikely. Could be he watched archived vids of weapons in his free tine
To be fair the lone Wanderer built the railway rifle From Hard junk, So he knows something got Locked up if its built out of the stuff the railway rifle is.
Edward Sallow If anything, I’m pretty sure the railway rifle deteriorates faster than most of the weapons in the game. Probably from being made out of junk as mentioned instead of being manufactured.
I never understood that one. They watch these animations very closely while they’re developing them, it makes me wonder how such obvious mistakes get overlooked.
That gun never deteriorates in the simulation and there’s only like one outside of said simulation. I suppose they didn’t think much people would notice so they didn’t bother with it.
All the other logical flaws aside. I love the fact that he automatically just knows when the gun has “jammed”. He doesn’t try to fire or check to discover the weapon had indeed jammed, he just knows right away after having reloaded.
They were going to have your weapons jam when you were firing but there was a bug with the automatic weapons so they decided to have it happen when you finish the reload animation. Shame
The Dart Gun was basically the best gun to have whenever you were going to be facing Deathclaws. 1 shot basically insta-crippled them meaning you can easily unload into them while backpeddling from them as they slowly walked towards you. Or you could just throw down mines or something as you are backing up from them and they would slowly just walk into them trying to get to you.
Funny how the revolver "jam" happens just because the character doesn't know that you're not supposed to swing the cylinder shut exactly because of that reason. Then he goes and does it again.
Lol more like the developers have little knowledge of firearems, thats why more than half of these weapon animations make no sense. The only one I actually like is the akm failure to battery when character closes bolt. Sometimes I do that with my am cos it's old and never gets cleaned
@@vcsa681ah yes another fallout new vegas braindead fanboy who thinks fallout new vegas is all his life and superior to everything and anything in the world
no assault rifle or chinese assault rifle or sniper rifle in fallout 4, always bugged me since theyre pre war weapons that would be very common in the wasteland, except the chinese assault rifle which was rarer in fallout 3.
@@fmanfisto2046 and if it gets *_REEEEEAL_* low, The gun will just up and Explode in your hands, And you'll be unable to use it, And Maybe you'll be walking away with crippled arms.
@Alex Schwieterman….no it didn't...not unless you were using a mod that made it do so. The way it worked in Fallout was the less your weapons condition got, the more likely it was to jam....basically meaning a longer "reload" animation/time. If it got too low or completely 0, the gun would just break and you could no longer use it until you repaired it. Fallout 3 was my first game on Xbox 360 and I played the hell outta it and never seen a weapon just "blow up" in your hands. Though I had seen mods where people added improved weapon animations that could have them blow up in your hands and potentially hurt you.
God, hated the double barrel shotgun. That thing had to be in really good conditions or it always jammed. (or the wanderer just wanted to know he reloaded right.)
Tbh the Point Lookout weapons except for that mesmetron thing sucked. Edit: Okay, the mesmetron thing kinda sucked too. Can’t hit anything unless you use VATS.
It was a bugged animation. Usually when the Gauss Rifle jammed, the crank handle on the side would shift upwards and your character would crank it back down. Was more prominent in New Vegas.
These are very short but really detailed little animations. I feel I missed these in fallout 4. Weapon degradation in this is very atmospheric and immersive. It can still get annoying sure, but I just love that extra little detail. Fallout 3 is my favorite fallout. SIMPLY DELICIOUS!
I wish they would have kept things like weapon/armor degradation from Fallout 3 and the ammo mods from Fallout New Vegas in Fallout 4. Or...at least used maybe the degradation in the Survival Mode of 4 since it made it a bit more realistic to have your weapons and armor get damaged the more you used them.
@@bloodwolfgaming9269 oh yes, indeed! I agree. I was also sad to see skills go away, like medicine and repair skills. I remember with high repair skill, you could repair weapons better and other random stuff in the world for quests and such. I too miss the weapon degradation at times for immersion, and yeah, having survival without it doesn't seem to make much sense.
@@swaggaming4953 indeed! I never liked the survival mode is fallout 4 (without mods) cause you get thirsty every 5 minutes! Hunger too. It's absolutely rediculous how fast your health degrades as opposed to the survival in New Vegas. 😆😅👍🏻
i think i know why it was removed in 4. since you can modify your weapons, im thinking Bethesda wanted you to keep your modded weapons and not lose them
@Storm Cloak Guard 1. Who's calling you pathetic? 2. 🤦 Seriously your going to compare yourself out there like that? 🤨 Nobody cares if you're rich or if you have family or not If you have all these things then really shouldn't let someone like that get reaction out of you, you have more important things to Matter on then reply to a immature commenlol
Its amazing the fallout community is so interested in reload animations years after a games release. God I love this community. God bless America. God bless the Enclave. We are united. Whole. Beautiful.
@Oliver Cheney Don’t put words into MY mouth, either. I didn’t say shit about the ejector rod, and I never said it’d break it. Slamming the gun shut/spinning the cylinder will damage it because you’re imparting excess force on a part that isn’t meant to be slammed shut. Operate the gun how it’s meant to be operated (as in be careful with it) and it won’t fucking break. Is that too hard for you? If you spin the cylinder too many times, the cylinder will go out of alignment.
@@nikolasferreira3247 I think i remember there being new or different ones for revolvers also like the cylinder popping back open and him having to close it again
for those of you who are wondering the difference between a regular assault rifle and Chinese assault rifle in terms of gameplay: the regular assault rifle has better hip-fire accuracy, is suited for closer ranges, and has a lower DPS but high fire-rate, while the Chinese assault rifle has better sighted accuracy, a better DPS, some-what slower firing rate and is suited for medium range.
I hate how it's been like 7 years and I've just discovered all those was jamming. I thought it had something to be with the fact that I probably wasn't strong enough to handle the weapons (strength 3), or my small guns skill wasn't high enough to use them effectively... This makes more sense
I think I like your thought process, I mean, this man has never used a gun in his life, let alone explosives, and all of the other things, it makes sense
[Frustrated Wanderer Noises] Enclave soldier: "Git F#@kt" -[Charisma 7] Got any spare repair kits? -I don't want to set the world on fire🎶 -Have you seen my dad?
Going through 4, and MAN I really needed to be reminded of what it looked like when the laser pistol had a unique sci-fi look apart from all the other laser pistols in fiction and the laser rifle's reload was technical instead of anti-subtle. Thanks.
@@JamesMondasian I like the Fallout 4 redesign of the 10mm Pistol .With the exception of the Laser Musket(ugh I hate that gun) I also actually like what they did with plasma and laser weapons. And I love the new sound effects of the Fallout 4 Sniper Rifle. You can't lie, Fallout 4 has way better combat than 3, but New Vegas had more nuanced combat mechanics with the whole ammo swapping which I desperately want to return, and weapon condition too, just made if feel somewhat more authentic too a degree.
There's something about the minigun reload,. It's the very, out stretched robotic double take of pulling the ammo case and slamming it back in that really grinds my gears.
See, this is why I chose to join the Brotherhood in Boston. Everything was so much simpler. Wipe out a Super Mutant hive, check. Persuade a farmer to part with some provisions for the war effort, check. Um...commit genocide against an entire species of artificially created humans... Yeah, on second thought, forget the Brotherhood. Where's that settlement, again?
Backstory: The courier was on his quest to find out who shot him, but unfortunately during many combat encounters he was noticing that his weapons were in bad condition. He was also running quite low on caps, so he went to the outskirts of freeside and decided to unjam his entire arsenal, afterwards he went and bought new, higher quality weaponry. nevermind this is fallout 3 lmao
@@LittleBigPlanetian I prefer fallout 4 in survival mode, the survival mode is fun and I enjoy it a lot, not to say I do not like how they did it in Fallout 76, but there is a certain charm to Fallout 4 survival mode where it can be me and my dog just surviving, plus, the world does feel more "alive" while also feeling lonely at the same time if that makes any sense.
I still remember having to rechamber a round in that game when raiders or super mutants are firing at you and thinking shit shit shit. 1 of my favourite games of all time fallout 3 and fallout NV yes I like both of them both great games in my opinion. 3 introduced me to the fallout universe and is 1 of the most amazing open world games I've ever played and New Vegas, well that for me was what happens when you get a team of people that don't give a fuck about anything but making a awesome game along with awesome DLCs that tell a story that was amazing absolutely amazing. Bethesda and Obsidian I applaud you for 3 and NV 2 of the best games ever played and I had so many good memories from them 😀😄👍🏻👍🏻
Still remember this game years ago: Somehow beat the first game using only a Sniper Rifle wearing only an Office Lady's suit and an orange eyeglasses, and sometimes a white hat... When DLCs came around, the weapon of choice fell to a Gauss Rifle, but outfit still remained an Office Lady + eyeglasses... Basically my first, whilst also, my last FallOut game I've ever played. Can't afford FallOut 4, and completely forgotten FallOut New-Vegas...
They are nice animations, I just kind of wish there were more of them in line with jam fixes than just opening the gun up. The limits of realism, I suppose.