The nice thing about pickpocket is that you can steal power armor on rank 4. If you sneak up undetected on an enemy with power armor and steal the fusion core, they will immediately disembark from the armor frame. Kill them and you can use the stolen fusion core to power up the armor and get in it. Really handy perk in general if you want to role-play as someone who goes on missions with nothing but the clothes on their backs and improvises every encounter.
Stealing the power core only works on enemies that don't start off in their power armor. Boomer at Outpost Zimonja, for example, will never exit his/her power armor. If you manage to remove the power core (either by stealing or by destroying it), it will only cause him/her to move slowly. Randomly encountered Brotherhood of Steel Knights seem to be the exception to this, although their power armor frame will always count as stolen if you take it.
If you don't feel like sitting through filler to extend the video to the 10 minutes mark, heres the list to save you a watch. 1. Ghoulish (Endurance 9) - Heal from taking rad. Criticism: you have to be taking rads & Medic is better 2. Clairvoyance (Intelligence 1) - Shows you the AI route between you and quest marker. Criticism: Waste of perk, not useful enough 3. Awareness (Perception 4) - Shows DMG resistances in VATS. Criticism: Most don't take advantage of mob weaknesses. 4. Pickpocket (Perception 1) - Pickpocket chance increase, take equipped items @ higher ranks. Criticism: Not many NPCs have useful things on them. 5. Lead Belly (Endurance 2) - Decrease rads from food. Criticism: Cooked food rids rads, Medic is better
Wait, there are people who don't walk around with a weapon for each ammo type? I never leave the bunker without an upgraded weapon of each type so I can use up all the ammo I gather and deal with any situation.
Makes the need for having weapons of each ammo type MORE important to tackle the various ranges and challenges. I usually make the .38 cal gun my "lowly mook destroyer" due to how crazy abundant but weak they tend to be, .45 for mid-range stuff, .308 for solving problems from 10 houses away, and usually at least one "Fuck-You Cannon" for when I just do NOT feel like bothering with something (usually for the big gits who just need to get dead).
I used pickpocket to constantly jack fusion cores from brotherhood of steel members instead of buying them , I basically wore fully upgraded and modded X01 power armor for everything , I felt like an iron Jesus
If the fouth rank of Ghoulish was "All rad damage reiceived will turn into health. the more radiation resist you have, the more health will be regained." better? or worse?
For power armoured builds, that would be OP as fuck because your radiation resistance is extremely high. It would make areas like the Glowing Sea a total cakewalk, especially with all ranks of Solar Powered.
GlobalRyot same, I spent half an hour trying to get to good neighbor and I was so desperate that I searched for a tutorial and what the fuck I just had to head out the corner literally ten meters ahead from where I was.
I never used stimpaks in survival mode, you need to drink so much and it's so easy to have purified water in settlements that bottled water became my stimpaks instead.
yea, water is so awesome, good healing, radiation free and amazing currency when you have too much, investing skills and resources to make a lot of water in settlements actualy pays off
pickpocket is useless? You never pickpocket a fusion core from raider power armor user? It gives you the following advantage when you do that. 1. Without the fusion core, you are forcing your enemy to get off the suit and fight you in flesh. 2. Normally the body will stuck in power armor frame, and you don't get to have the frame, but it is a different situation once you get him out of the suit. 3. This is why all the settlers are walking around with power armors in my settlements.
The only downside is that the power armor is considered “owned” and everytime it’s entered is considered stealing, so its only really good for NPCs like the way you’re doing.
@@DarknessViper99 most people il walk with hancock or cait as they are honestly very good NPCs with at least some depth. so yeah, i dont see downsides here.
Jordan Wu If you manage to just shot the fusion core in vats (which is extremely easy) you will force the enemy to get out the power armor anyway, and also generate an explosion to damage nearby foes. It’s much more pratical, don’t require any perk and also don’t require super sneak
Having awareness is also good to be able to tell if your enemy has a lower level than yours so to be able to use intimidation and Animal freind, wasteland whisperer.
I find it weird that Ghoulish not only made it in the game, but was thought to be a better option than a perk that made sense for Endurance builds, like something that allows you to sprint longer with additional upside at higher ranks.
i think the perk would be better if at Rank 3 it made ALL ghouls become friendly to you and Rank 4 let you command some like a necromancer or something
Should have mixed those Nuka-Colas into Dirty Wastelanders. No seriously, with Party Boy/Girl rank 2, that shit provides +6 Strength and +2 Charisma with no addiction chance, fulfilling those dreams of drunken brawling.
Aquaboy is IMO one of the best convenience perks in the game and certainly an underestimated perk. It's much better to just sacrifice a single perk point than it is to equip and unequip the hazmat suit and eat mirelurk cakes every time you cross a body of water. It also makes it possible to dive indefinitely since you can't run out of oxygen. This is especially awesome for power armors since falling into the water with a PA can result in either dying or losing the power armor.
@@barackobama129 it's not hard but annoying. and it can be hard to deal in far harbor. better to just invest perk or go to doctor than using radaway in survival mode.
Lead belly is a survival mode perk. Sometimes you’re on an adventure and you run out of food. Also stimpacks make you thirsty. So it’s easy to run out of water especially with reduced carry weight.
I think that the ghoulish perk could be remade. health gained from rads should subtract from the amount of rads gained, and that should be BEFORE rad resistance is applied. Rank 1: 10% rads is converted to health (before rad resistance is applied) +5 rad resistance. 1% chance for feral ghouls to be non-hostile to you. (but they won't fight other creatures for you) Rank 2: +15% rads converted to health (25% total) +10 rad resistance (15 total) +4% chance for feral ghouls to be friendly (5% total), and they will fight non-ghouls for you Rank 3: +25% rads converted to health (50% total) +10 rad resistance (25 total) +5% chance for feral ghouls to be friendly (10% total), they will fight other ghouls for you, and they glow amber so you know they're friendly. Rank 4: there is no rank 4, as they could have just buffed the previous ranks.
He spends the ENTIRE time whining about rad damage, only to, in the next breath, mention how rad away is everywhere. Healing and curing rads is trivial... and I think the perk isn't good, but that doesn't make his argument for it any less nonsensical.
@@iami3rian394 I don't know man not having to worry about rads at all with all four ranks of Ghoulish in the Glowing Sea is pretty nice. Add Lifegiver and/or Solar Powered and you have a character that has a hard time dying especially since for some reason my Endurance is in the 40s. Must be all the Mirelurk Queen Steak I keep eating:D
@@veteran0121 there are definitely easier ways. I will say this, it's definitely not the most useless perk... I just find it hilarious how contradictory he is in less than a minute. Rad damage is annoying, it's true, but again, it's trivial to fix. Hell, it's cheap to get a doctor to fix, nevermind all the rad away you find.
I usually had one weapon per category, like one revolver, one pistol, one automatic rifle, one sniper, and one smg. Maybe an energy weapon or lever action if I had the right perks
I generally play with a low strength/endurance character on survival but I like to keep at least 3 weapons available on myself, and 2 backups on my companion
you can't carry that much with the necessary ammo on survival mode. and if your not playing survival mode what's the point of playing the game at all really?
James Dobson Exactly not to have annoying ammo weight. Realism? Sure if the game was realistic to begin with maybe it would matter. Not everyone wants every game to have hardcore survival aspects like ammo weight which is main reason I don't really play survival. Harder enemies can be dealt with and hunger I like but you can just use mods to get similar survival aspects.
Damn son where'd you find this. the game is already too casualized, survival is the only way to make the game worth playing. its already the worst fallout it might as well have a couple extra systems and be some kind of a challenge
A.O.T.L Tng I think that it might be useful on one character to learn the weaknesses of enemies, but then apply that knowledge to your other characters so you don't have to use it again.
i quite like rank 1 awareness, it saved me in the moment i had to see who was the human and who was the synth, humans don't have natural energy resistance
@@jacklocklear8546 I always figured the one with the most damage resistance was the synth. I came across the two Arts and the winner aggroed to me, and it took like 8 shotgun blasts to kill him. Surprise, that was the synth.
I remember my first play through when I took awareness. "Ah. I see this raider has 200 Ballistic resistance and 230 Energy resistance. I don't know how much damage my laser musket does, I'll just switch real quick and see which takes off more his health bar."
@@stevensanchez1192 I'd rather use 20 Rad Away then Power Armor, or a Hazmat Suit. Power Armor is the absolute last then I'd ever use as I really don't like it.
@@stevensanchez1192 I dunno I just don't enjoy it. I don't like the HUB, you always gotta find repair stations to fix damage, you always gotta have fusion cores (though not really a issue as I have a ton of them anyway) It's just so much more hassle then simply taking a Stimpak or Rad Away. That's mainly why I don't like using them.
"This is basically the equivalent of the clairvoyance spell from skyrim, and with both games running on the same game engine, it probably IS the clairvoyance spell from skyrim" that hit me like a ton of nuka cola
I find lead belly really helpful for the early levels survival mode. Maybe not essential but it can really help. I would have put cannibalism in it's place. It was a useful roleplaying perk in FnV but in F4 is just garbage, and actually works against you!
Cannibal, if you're utilizing Strong or Codsworth, is pretty good for conserving on healing items. I once made a cannibal character who would clear one room, eat everyone to regain my hp, then proceed with little to no need for healing items aside from some end-dungeon fights. Arguably speaking, with Codsworth providing Purified Water daily, the Cannibal perk can allow for a Survival playthrough to literally feed itself thanks to the extreme abundance of raiders AND several raider locations oftentimes having a pile or 2 of dead settler bodies to eat as emergency food sources.
VANS does have applications. It saves a bit of time navigating in huge multi-level buildings which might get quite confusing. In particular the attraction in Nuka-World where you get the Nuka-Girl costume. It's not a great perk by any means but not that bad either. Just a cheap situational QoL tool.
I’d say just based on the fact it’s that niche and forgettable means it is bad. In fact I feel like most people didn’t have this issue, I certainly didn’t.
Thanks to pickpocket, I got a power armor. I don't think you can take the base suit from enemies you kill, just the armor, but if you pickpocket the fusion core, they'll get out and you can steal it.
Luis Verdin. Well.. You can always shoot the fusion core and if it breaks it'll come out like a bomb and blow up. On higher level they will almost always survive the explosion then.. BOOM you now have a free suit of armour.
How many power armors do you need anyway LOL they give you one to start and they are littered throughout. Love the Far Harbor and Nuka Armor I never played in power armor much anyway
also carrying two rifles, one energy and one not is not that hard too, sometimes it helps to save on ammo (far harbor, one enemy got almost no energy resistance but can eat 40 mininukes in the face with amost no scratch)
BULLSHIT the game practically throws radaways and stimpacks at you. And since survival mode lets you fill up bottles with purified water you don’t need to take radiation damage from that. As for food, you can cook it to remove radiation damage, not to mention that’s how you should always eat meat, since it increases benefits. Waste of a perk point.
Also, you can still get diseases from drinking radiated water, which are even worse than rad damage. So you are trading a relatively minor nuisance of radiation with the more serious nuisance of disease. There is literally no net positive to taking this perk in Survival mode. Not to mention, vanilla Survival mode is so broken, I just use mods to make it suck less, like being able to save any time instead of requiring rest. If Bethesda games weren't so unstable, they'd crash if you farted a bit too hard, then Survival would be fun. But losing potentially hours of progress because the game crashed in between loading screens is absolutely rage inducing. I don't get how Bethesda managed to fuck up Survival mode so bad, when New Vegas and even modded Fallout 3 did it better. Yes, I know it was Obsidian who made it, but still. They could have just copy/pasted Survival mode from New Vegas and it would have been golden. But no, Bethesda managed to take something that was fun and worked perfectly fine, and turn into something broken AND not fun.
Fersl ghouls trigger me in evrey way. The way the attack. The way they move. The way they run. The way they scream. The way they look. The way that they just spswn behind you. I just want to kill evrey single one of them.
the good thing about lead belly is that in survival you can eat pre-war food and remove your food needs without using "important" food or those that may give lots of health and loose those hp only because of your hungry
Pickpocket- steal ammo from enemy's or people you plan to kill, that way their left to unarmed or left overs, really helpful for squishy low level runs trying to kill fast, like me.
Awareness is my fav perk in Fallout 4.. I want to know more about the enemies I'm fighting against. especially in survival! Run as fast as you can when seeing multiple high level enemies!
Rowan Mayer when my dad got Fallout 4 he decided to get VANS and I cringed so hard at his stupid decision, worst part is that he doesn't regret his choice. For me it just makes the game look uglier.
i never was thinking it would be good, we got map and compass with waypoints, its far better than stuff what we had many years ago in older games where having map was godsend
I’m somebody who spaces out and gets lost in my mind extremely easily. Vans actually helped me stay on track sometimes, though it’s not like I always follow the damn trail.
I remember when i found out that grenades couldn't be placed in someone's inventory without a perk during my first playthrough, I was so frustrated. I had figured it was just a thing you could do like 3 and new vegas, and spent a fair amount of time trying to figure out why i couldn't reverse pickpocket grenades into enemy inventories. It's not truly a "perk" purely because reverse pickpocketing like that is incredibly situational. Never ended up taking the perk, even though i tend towards sneaky character purely out of spite. glad to hear its not that great a perk even at higher levels.
Pickpocket is needed for a trophy (like local leader), I go through whole playthroughs of Bethesda games without stealing anything unless it's quest related, so I agree it's not great, but would be more annoying to not get the Platinum because you didn't plant a grenade whilst pickpocketing.
I find it funny how many times you said "roleplay" in a Fallout 4 video Unless you want to play a father who is an ex-veteran or a mother who is a lawyer (which also magically knows how to handle power armor), I'd say you're s.o.l
I'd like to note that the grenade-in-pocket bit also gets you an achievement, in addition to being fun. If you get away with it, you can also kill a specific person of a faction without the rest of the faction being alerted - it seems to be more reliable than shooting/stabbing them in stealth as far as not alerting people.
With ghoulish, there's not really any reason if you have 9 Endurance and 4 perks to use to not just put a point in Endurance and 3 in Solar Power. With 4 ranks of Ghoulish: Radiation will heal but will increase your rads, then radiation will heal. And radiation resistance will also reduce the positive effects of radiation from Ghoulish. A point in Endurance and 3 in Solar Power: +1 endurance +2 Endurance and Strength during the day, rads are removed, health restores during the day. And doesn't depend on radiation to get healed.
Adamantium skeleton. On non-survival modes you just pop a stim and it takes care of your limbs. On Survival mode it nets you about 2.2 weight (2 stim pack+4 purified water). Cripling effects are rare enough.. if your limbs get torn off rapidly, it's probably already too late on survival difficulty. Well there is one more problem: encumbrance damages your legs (survival only). But this damage isn't lessened/ negated by the adamantium skeleton perk.
Night person is kinda useless. It has a beneficial effect but getting night vision every time you enter stealth can get annoying, especially since you will never need night vision during the day.
How can you make a build in fallout 4? There are no really unique perks, weapons and amour and being in power armour is significantly better than not being in power armor. Also there is no level cap so eventually you'll have every perk
It’s not about pickpocketing enemies, it’s about pickpocketing civilians and shopkeepers, allowing you to get their stuff without upsetting the entire city. Even if they don’t have anything good you still get a flow of ammo and maybe healing
Fallout 4 was so shitty by taking away skills so then you are forced to take "perks" to do more damage or better at a thing instead of a unique thing that makes the game more interesting.
Basically Aquaboy/girl, Leadbelly, and ghoulish are convenience perks. Rad immune from water, rad immune from food, and then you slowly heal rads over time. In survival they become much more than convenience.
VANS actually really helped me in my first playthrough, stopped me from getting lost many a time! Helped me find hard to find objectives. (Noobie defending it!) Logically, using both ranks, is the same as just adding 2 to perception (which helps aiming in VATS)
Ghoulish is worth every point for that last perk. Passive health regeneration along with rads being diminished is very useful for people who carry very few heals or are just frugal with stimpaks and radaways
awareness 2 is actually really good. It isnt your current multiplier x0.05, it just adds 5%, so if you have 1%, it becomes 6%. meaning the absolute bare minimum chance you can get to hit is 6%, combined with maccready and sniper 3, you can essentially never miss. The damage is just a bloody mess rank from there
PatrickPaul1203 After the apocalypse there was an Irish family that survived and managed to pass down their accent bc the children heard their parents use it often so they also used it.
Intercontinental travel? It seems to be a thing in Fallout, but it's never explained in detail beyond some characters seemingly having come from other places in the world.
If you want to save up on resources and not cause a great commotion with the grenades you stuff people's pockets with, you can actually reverse-pickpocket caltrops into enemy inventory and they'll die all the same, just without any kind of explosion, it's pretty cool really.
Awareness is good not only to get a feeling of the enemy resistances, but also their level. Level spawns change as you level up and as you move around the map. Without awareness you can realistically only learn how enemy levels relate to yours by doing multiple playthroughs or by sitting down in your school bench and study the wiki. Its only one perk point and it has quite low special requirement.
Disagree on the lead belly. Survival mode would have been a complete pain in the ass without the ability to drink water to heal and quench thirst. Water has weight and stimpacks are much better at healing you when you don't have access to anything else. They should be as last resort. So with lead belly, whenever you're low on health or in combat around water, or thirsty, the most logical thing is to drink the water. The only problem is that it will probably give you an illness, but that can be taken care of with antibiotics and doctors.
I have aqua boy 1 so I can safely take shortcuts across water, pickpocket, so I can just mess with diamond City residents and my enimies, and awareness 1 so I can check enemy levels, knowing which to pick off first :)
At least in Skyrim, Pickpocketing was a very good way to level up and gain gold. Having a Trainer teaching you an hability, then stealing the gold that you gave him and paying the same amount plus 10, was very fun and very quick way to raise up an skill. Here, it doesn't have any porpouse other than having a couple of laughs for several ocations and stealing a particular item that someone posseses that you don't want to kill.
Although not very useful, it’s insanely fun to use Pickpocket to sneak up on someone in Power Armor, pickpocket the fusion core and put a grenade on them, when the core is taken they will get out of the frame, but as they are doing so the grenade will explode and they will go flying into the air, also the frame is now yours!
Rad X gives 2 levels of thirst and radaway gives 2 hunger. A couple of skirmishes and water and stimpacks are getting low again. That backup cram will go nice with a sip from that puddle.
I think vans is fine, I'm not one who got it at first, but I always found to be a fun detective role play perk. Plus their are some quests from like the creation club where they don't give you a marker just clues and it be useful. Like the quest im talking about literally took me 20 minutes in a small area finding 3 different clue areas and finding their codes to unlock them from objects in the game. Theirs also another I dont have. But have seen that their is no marker on the quest but your using the radio singal tracker but it inky starts working in a certain area of the game otherwise your just running around the commonwealth.
Lead belly is also pretty useful on survival, but its still shit, because most people play Very Easy - Very Hard. When not in Survival, Basher is shit all round. Even in Survival, bashing takes enough time to have someone kill you.
Ghoulish should have given you a damage reduction the more rads you have, but slowly restores your rads as well. And on the highest rank it would just downright make rads heal you and give you the max effect of the damage reduction when in rads.
Awareness is pretty good, especially for weaker/Survival characters. Knowing what damage an enemy is/isn't resistant to can really help take them out easier when the fights are a lot closer