The Institute may be sinister, but they absolutely have some of the most incredible themes in all of Fallout games so far. Thanks for this long remix friend
"You're wearing a lab coat. You're standing with... men of science. Visionaries. Brilliant but misunderstood. I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved, but you will save humanity. However you choose to define it." - this is what comes to my mind every time I hear this music.
What made the institute evil was their refusal to believe others could truly cooperate. They saw the problem of “War Never Changes” because people have different beliefs and answered it with “We’ll replace people until they don’t” which ultimately bred distrust and MORE disunity and hate and paranoia. The Commonwealth Provisional Government would have, ironically bolstered them against raiders, united the people in favor of the institute against the BoS and helped drive off the BoS and assuage the Railroad
The Institute, as for me, is the most adequate faction. One of the few factions that have a plan and clear vision of the future. And exploding it is the stupidest decision you can make. In addition to destroying technology, you are infecting the area with radiation. And considering that you, as a protoganist, can influence the future policy of the institute, the institute can really become hope. Especially if you have maintained neutrality between the institute and the minutemens.
@@levishhunted7593 Yes, Minutemens and the Commonwealth are inextricably linked, as is the institute itself. Thus, these 2 factions can ensure a normal future, at least for the Сommonwealth itself.