Love how this is only heard after Shaun dies in the institute ending. Just brings so much more gravity and realization to his death. You the player, going out of your way to find your son. Finally, upon meeting him and seeing the man he has become; he falls to his cancer, but he is happy knowing he has finally made contact with his Father/Mother whom is proud of what he has acomplished in his long life which only seems to you only more or less a year. There is so much story and feeling in this game overall. Bethesda never really pushed this game to its potential story wise
Broken dreams of futures killed by time are always worth sympathy. It’s why I got into Sovietwave. Different context, different sound, but the same heartfelt themes. We’re all human, in the end, and we all know what it’s like, to mourn a dream.
First heard Science and secrecy as i told shaun that i defeated the brotherhood and he was on his death bed, Telling me how i was everything he wanted me, his father, to be. The voice acting was phenomenal and the music caught the sadness of the moment. It was the most cinematic moment i'd experienced in fallout 4.
Entering The Institute for the first time felt like entering the afterlife. This game filled me with so many crazy emotions, it's the one game I always worry about playing again too soon, because I don't want to bastardize the experiences.
In times like these... There's not much to look forward to, so the few that find comfort in their own company, and their own solitude, find themselves here... Hello, my friend, I'm like you, but I'm not anyone of noteworthiness, nevertheless I encourage you to keep your chin up, its a hard world out there, and sometimes you might think they might get the better of you, but you have to remember, there will be both hard and easy times, if like me you are seeing stormy weather, do not worry, the clouds are here for only a little while. Whatever you do, wherever you go... Accept yourself, be kind to you and others, peace starts from within.
I almost always side with the institute. Whenever you side with someone else, eventually you’re going to have to destroy them. But the problem with that is that when you see Shaun on his deathbed, he genuinely hates you. Whoever voice acted Shaun did really well in the “final moments” of Him. He knows there’s nothing he can do to stop you from destroying his life’s work, but he hates you none the less. But when you side with the institute, he’s so proud of you it honestly doesn’t feel good to side with anyone else.
Spankenhimer Paul you’re right... the institute caused more harm than good. The game mentions how the institute and the commonwealth had a decent but fragile relationship years before you enter the scene but when that peace ended they never tried to mend that broken trust. And maybe the commonwealth was right: the institute IS the boogeyman of the commonwealth. Someone fired the gun and broke the already crumbling trust and it only could’ve been the institute. It’s just that seeing Shaun so proud of something even when he might’ve been brainwashed to idle it, then only to destroy it and crush him just seems.... well I’m at a loss of words. It’s kind of similar to a parent being proud of their child doing something even if the parent doesn’t agree with it by their own standards I suppose. Sorry I hadn’t seen your comment until now. It helped open my eyes a bit to the destruction the institute brought upon an already destroyed people.
He was Nate's boy for some reason I couldn't be on the opposing side of the institute I wanted the sole survivor to be close to his son a selfish act but some reason I can't choose another ending. It's probably a personal life thing for me that transfer into the game.
On my second playthrough, I used the Railroad to get to The Institute. At first I was wondering if I could ever bring myself to betray the Railroad for The Institute. Then after I met Shaun, I wondered if I could ever bring myself to betray The Institute for the Railroad. I forgot how genuine and human that first encounter felt.
I wouldn't say unmatched. Nothing impacted me more than The Witcher 3, The Last Of Us, Dark Souls 3 or Elden Ring. But this game is up there with them, and that's a massive achievement by itself.
Do you ever just listen to the sad music in Fallout 4? It really lets me think you know? All the people who died because of me, because of my choices, like I destroy the railroad for what because they don’t believe in America? Like I finally find my son Shaun, and what I do I leave immediately and I destroy the whole place and for what so the other people can be save? It’s really sad all those life’s lost. Even our mortal enemy is the brotherhood, they even had innocent people in their faction who didn’t know what they were doing and now they are all dead, and they died because of me, all just for to bring things back to the way it used to be? It’s really sad if you think about it in a real life perspective, I murdered so many, I lost my family, I lost my old life before the War, and I lost my son, I even lost Codsworth, I lost everything. Now my Character sits in her house in CharlesTown, and I imagine thinks about all this how do you go on from that?
@@roguedroid7102 I'm not gonna lie everytime I heard this after Shaun's death I always stop and respect Shaun's passing ik it's just a game but this game really does something to me.
Death works differently for me than you. When I’ve seen it, it peters out like a battered engine turning a chain, then clanks startlingly loud before going silent, so silent you hear the echo and your own heartbeat.
Something so haunting yet sterile about this song. I know it's at a different point in the game, but to me, just listening to it out of context conjures up thoughts of wandering through a vast abandoned lab - a once highly technologically advanced yet cold, stark environment for scientific minds to flourish, now a drab ruin, littered with old documents and computers. Tools and equipment beyond anything you comprehend, once used for the most morally dubious yet well-intentioned purpose, now entombed forever as if it never happened. An air of mystery and intrigue as you quietly delve further, so much time has passed it seems unlikely you'll ever learn what happened here, where it all went so wrong. The occasional hint of sadness in the music suggests they went too far, perhaps did something they shouldn't have and couldn't come back from it. How could the world's brightest minds be reduced to this?
that sounds like my book i'm working on, '2983' which takes place centuries after sometihng mysterious happened in 2070 and left humanity in ruins, they fell to medieval / tribal days.
You have been ripped away from your family, your childhood, and your world. My time with you may have been short, but that doesn't matter. You have grown up to become what I had hoped for. A man of science. A figure of innovation. A symbol of leadership. And most of all, my son. You truly are my son. And you always will be, Shaun.
For the longest time I never knew this track existed until I forced myself to side with them, I'm mostly a find the best ending leave the most alive kinda player Soo I usually end with minute men
I mean you do realize he is brainwashed by the institute. I get the institute says "it's the best hope for humanity" they caused nothing but terror with their questionable methods. The Minutemen ending is the bes "good" ending, they are for the people.
It is Certainly The Best,They Want Peace and Share the Others Their Future,Where as BOS and Railroad Wants to Destroy them,For Railroad They want to free the Synths
The plot to this game feels more relevant than ever. AI is getting uncomfortably good at mimmicking human behavior, and I always think back to this game: I'm reminded of the heated exchange I had with Shaun when I first entered the Institute and he asked me what I thought about his synth replica of his child self. I chose the "It's an abomination" option. I don't even remember what my character said exactly, I just remember them sputtering and tripping over themselves to find the right words. And Shaun just responds in a comfortingly simple and sober tone, "It's a synth. A simulacra." I'm not saying there's any wisdom in the his words, but there was something about that simple peace of mind that stuck with me. I wonder if I could ever find such peace with this world that feels like its changing too fast.
@@asadhabibs Thanks, I'm glad it resonates with people. I was worried I was just a weirdo taking a pulpy videogame too seriously (I loved Fallout 4, but it doesn't have the kind of masterpiece status a game like Bioshock or Deus Ex has that allows you to quote it without feeling like nerd).
@@Dennis-nc3vw In the glowing sea. Where they made it impossible to see a Great Pyramid... Now by the Ally settlement close to Diamond City there is a apartment building. In it- is a lounge... In that room is a checkerboard with a burnt dismantled body on meat hooks. That is the symbol of The People of The New World Order... They know about our ending and they are laughing at our end of humanity...
I finished the game as the institute and the general of the minutemen. I like to think the institute would move humanity along with the lone survivor as its leader. The minutemen would establish democracy and civilization with the help of the institute. The institute would reconstruct the ecology of the commonwealth, and there would be a stable peace.
It never made sense to me when people make the assumption that the institute could never grow to work with the Minutemen. I understand the Railroad and the Brotherhood, but when the Sole Survivor becomes director they have the potential to open up the Institute to new alliances and ideologies. In that shift, the Institute could direct more of its efforts into applying its science and technology towards helping the people of the Commonwealth, something that would be further facilitated by the Sole Survivor’s allyship with the Minutemen and the help of Wasteland sympathizers like Dr. Li. Plus, with the Brotherhood and Railroad gone, the Institute wouldn’t have to worry about the big threats to their wellbeing that would otherwise exist if they became known to the Commonwealth.
The dictator is just as oppressed as his people, he is just so preoccupied oppressing others that his own annihilation goes unnoticed. There’s an alternate setting, a better-written one, where such a thing is possible. A world where internal factions in the Institute itself believe in synth rights and want to fight for them but can’t under the current technocratic regime, that could be leaned on a built up by an incoming director willing to actually build a future worth living rather than simply wasting time dreaming of it, salvaging a good for all mankind from a past of truly vile, brain-programming slavers. But that’s not the Institute we meet in Fallout 4. In Fallout 4, there is one person, total, who views synths as human, and he would rather continue oppressing them than fight for their rights. Those who’s work building synths demonstrates to them every day their unquestionable scientific humanity entirely dismiss the thought of treating them as anything other than mindless drones. The Institute even maintains this absolute state of violent, ear-plugged ignorance institutionally via an internal security division, with the power of judge, jury, and executioner against any threat to the established order, as anyone who actually acts to support synth rights would be. This is not a system that reforms from the top down. This is a system of oppression that snaps apart at once and violently, or continues rolling on until the sheer inefficiency of systemic oppression grinds the organization into compete autophagic irrelevance, as was the fate of Sparta, Nazi Germany, and every other attempt to build a ‘better human’ utop the backs of slaves.
@@patricknilsson4360 Welcome to 2021, the year you actually live in, where every single passing year for years prior set a new record for human death and suffering due to the ongoing and unhalted destruction of the natural environment.
Todavía recuerdo la cantidad de emociones que me trajo Fallout 4, vino a mi en una etapa bastante solitaria de mi vida y este título me ayudó mucho a sobrellevarlo, su extenso mundo, el ambiente, sus personajes y su banda sonora...un juego al que le tengo un gran cariño.
I find myself constantly battling to not side with the Institute on every single playthrough with a new character, simply because its just where id go if i was in the commonwealth
When this game came out i used to play it late into the warm Australian night's and stand in the institute then i would walk outside into the warm night in real life look up at the stars an get really high
This hit me real hard on my first playthrough. I sided with the institute because of Shaun. I felt guilty when I killed the railroad and BoS, and then to lose Shaun as well just made me feel like I fucked up.
Interesting, when i played the game I absolutely hated the fact that shaun was even a character that existed, iv'e never once thought of even having children in real life that having a child thrust onto me in the game was kinda whack, i had no connection to this character and didn't care about him at all. I still sided with the institute however, they are the only competent and scientifically advancing faction in the game.
@@Dennis-nc3vw And therein is the paradox. The father/mother finds themselves torn between the Commonwealth and their son. Yes, they've been separated by over two hundred years of time, but it's still their flesh and blood. There's that desire to help them and that desire to turn against them with what you learn of the Institute from the other factions. Everyone interprets the situation differently. I've had playthroughs where I sided with Shaun and the Institute, and others where I sided with the Brotherhood or Railroad or Minutemen and took them down. It's all in how you, as the player, think this particular version of the Sole Survivor would respond to the situation.
Finally Ive found this song! I completed story from Institute and at the End after Shaun died, I found the cloned shaun in a room and this soundtrack starts playing in the background.. That was emotional 🖤 R.I.P. Shaun // Fallout Forever ♾
Long as you're not a synth.... Ever notice how the Division heads of the Institute look like they're wearing togas? Like ancient Roman senators? You know.... slavers? lol.
Unpopular opinion: the institute is the only hope for the world. they have the knowledge and capabilities to rebuild and no one else in the wasteland does.
you are right. The BOS would force everyone to donate crops and the settlers will die. they also want to kill the Synths, ghouls and super mutants who can help plant food or make water. The railroad is a good idea, but they should have tried to team up with the institute. The minutemen are helpful, but not powerful enough. the brotherhood of steel are the true villans of the story while the institute has everything to rebuild the commonwealth
I totally agree with this; and if you play a character with the moral of someone in the Railroad but still side with the Institute, then you know that despite the sacrifices you had to make, the future will be in safe hands.
They don't care about rebuilding the world they just want the institute alone to survive and they have no intention of helping the minutemen rebuild the commonwealth the only thing they care about is it the institute survives.
Nuka Gunner the minutemen version of society is shacks and prewar bodies littering the commonwealth. The institute has all the resources and minds to actually rebuke society to its previous greatness
For some reason I always think of Sexual Healing by Marvin Gaye, played on a theremin. It's not even in the same key or even have the same changes, but it's comparable literally just enough.
Thinking about the raid again is making me sad. Something a Boomer would never understand is that we here on the web share passion for the weirdest things.
What if Area 51 its actually like the Institute, Aliens and human scientists cooperating, replacing people with Synths to supervise them, and they keep themselves underground because they know something bad is going to happen on the surface... but they are there, making sure humanity will have a second chance after the apocalypse on the surface
this type of music makes me so nostalgic. btw if the institute had full control of the commonwealth they would have the right to take whom they please and kill whom they please it would be quite unfair, the people of the commonwealth are not used to a dictatorship, they are used to freedom, therefore I think that the minutemen are the best hope for the commonwealth they want Liberty and they are Libertarian style faction where as the BoS is more of a Socialist and all for me style faction and the Railroad only care for themselves and synths they are like Communist or Anarchist, I also think that the minutemen have a good chance at turning Boston or the whole of Massachusetts into a NCR like state.
I finished the game as the institute and the general of the minutemen. I like to think the institute would move humanity along with the lone survivor as its leader. The minutemen would establish democracy and civilization with the help of the institute. The institute would reconstruct the ecology of the commonwealth, and there would be a stable peace.
That’d be the reference. Music for enhancing other media is an intensely deliberate thing, built to inform an audience more than for its own sake. The messages look fairly simple extracted, ‘you are in danger, its like the 1960’s,’ and so on, but it’s the way they all interact, the story steadily weaved from simple words, that make the things worth listening too.
Master V 777 I recently did my 4th play through and sided with the institute which marks it as me siding with everyone since I’ve already beaten the game with the minutemen and railroad
good thing I have saves for the two coolest factions, brotherhood and institute. wanted to add the railroad but the fuckin glitch stopped me, so I guess we have to go for the Minutemen now