Today we'll check out a contender for the best Best Build ever! This camp centers around a community driven theme of sending the devs a message and giving free stuff to the community.
Love it. Also, increase camp boundary size and make it SQUARE!! A circle really limits things! lol. Add a function to mark items as unscrappable so you don't accidently scrap something you don't want to. Add additional slots for displays! It's absurd they give us so many things we want to display and ways to display them but limit how many we can display.
Here’s what the devs could also do: remove the invisible sloping effect on the ground foundation tiles and make the staircases function exactly like their Fallout 4 counterparts. Edit: I have stopped visiting best build camps. It seems that each one I had visited, all camp resources are under lv3 locks. I don’t have any resources at my camps locked. The only things that are is the terminal for the dog house to keep players from changing what Dogbot hunts down (every week I change the setting; one week it’s Nuka products, the next week it’s proletariat items, etc).
Some things I wish they'd do 1. Let us create our own words out of the letter sets instead of having to put them down one by one. Its kinda annoying and just a couple words can take up a majority of your camps budget. 2. Buff melee in some way. I'm not really sure the best way to do it though since melee can already do really good damage its just that by the time you close the distance on one enemy some commando player can have killed that enemy and five more. Melee builds are also a lot more susceptible to modifiers like toxic, reflective, explosive, etc. without any benefit besides not using ammo which isnt a problem with contextual ammo drops. 3. Do something with the atom shop. For some reason you can contact support to ask for certain atom shop items that are on a list but not in the current rotation. So the question is why not just have those in the atom shop? Why have us go through support to ask for items? Also it's seemingly random what is and isn't on the list so what you want still might not be available without any clear reason as to why. Just have everything or at least most things be always available.
Now that is a Best Build camp that I will give a LIKE to. So far the ones I have seen of BEST BUILDS have been not so impressive. Also just a quick question has anybody else with a jetpack hop on a server and your jetpack doesn't show up? It has happened twice now to my character and to fix it I have to quit out and join another server.
During Encrypted yesterday, I was one of the grounds, and after the event, I was still taking electrical damage. No matter what I did , it would not stop. x.x I even hopped in and out of a daily op. Still slowly being force fed 2.1 gigawatts for 10 minutes using endless stims omg
Nice a decoy build! I have gotten tired of yelling into the void with these devices. Things might be different now with the staff change after starfield released but I'm not holding my breath.
@@justinbellpa Greed, greed never changes. Their only true priority is to milk the community for every dollar they can while delivering a substandard product. I miss the days when quality was the top priority. That's speaking not only of Fallout, but most things. I imagine somebody will read this and want to say "but they have to make money." This is true, but they could earn it through delivering a quality experience. The fact that they release broken Atomic Shop items that they never fix should say it all.
This is an absolutely awesome idea! I love it! If you were ok with suggestions on ways to fine tune it though, may recommend ordering each chalkboard 1-4 to emphasize which we need in the game more and place each request on each board in order of how badly they’re needed in the game.
@@KetoFitChef When you fill out a chalk board like I did, you'll reach a point where you can't place any letters. It pops up with a message about too many items near by. I had to be picky when filling them out. I like the idea though.
@@decoysdungeon oh, it’s awesome! I have a Marquee in one of my camps that emphasizes how Todd Howard (more like Microsoft turned it into one) lied to everyone when he stated that Starfield would be available on ALL platforms, so I get it. I just meant the same words, different placement. Like I said though, just a suggestion. Especially since “build order” is so important to Bethesda. Regardless of how little it make sense and drives builders crazy! lol
@@decoysdungeon oh don't worry about that man. This is honestly a great way to give Bethesda a piece of my mind lol I'm debating making a wall of all the weapons and items they need to un nerf. As well as items I think people would love. Such as a craft able gift box you can drop. That operates like a mole miner pail so we don't have to gift newcomers slowly dropping items one at a time. But just make it heavy weight so people can't abuse the feature
@@decoysdungeon just so you have a heads up though. Your camp is only on different servers when you are offline. With how much you and I play we won't be seen all that often. Encourage your viewers to do the same
I am really tired of these new updates and no one to explain the basic how do we know how many likes we got and how did we know if our camp is on the best build I know how to out it on just don’t know if it got accepted
@@myster5y When you submit it it'll say it's been accepted. Then it's just up to luck if it shows up in another world at some point. You can see how many likes it has by traveling to your camp. Then open the map and click on your camp. From there select manage best build. Personally I think the Best Build system doesn't work. Without a way to downvote bad camps while upvoting good ones, it'll never showcase the best. As for not wanting to hurt people's feelings by allowing downvotes, simply don't display the downvotes. Just a thought, but I think it would make it significantly better.
@@decoysdungeonI have to agree, but I have to say that I think the solution is easier than that. The reason we're seeing all these shitty CAMPs getting likes because it's a daily and people are just liking the first CAMP they visit. Secondly, an active best build CAMP needs to be able to get likes. These two changes would filter out those shitty CAMPs pretty quickly.
@@moltenshoes1239 I'd say we do, but we'd also need them to put continued effort into it. Honestly I wasn't a huge fan of NW, but it was fun to hop into from time to time.
I think he meant that you should unlock them immediately before submitting the build so that the version of your camp that shows up in other worlds has unlocked resources.
@@stetsonscott8209 Somebody gets it! The ghost version would have them unlocked and you could lock the actual camp ones again after posting the best build.
@@williamhutton2126 You do understand that you will never be able to collect the resources from the best build version of your camp right? Simply unlock them, post the best build, and then you can lock them again. Now the best build version isn't pointlessly locked and your real camp is.
The rate of return on Legendary mods is fine. It just needs time to settle down. Once people start getting them unlocked, most will be readily available in vendors.
1% is fine, is it? What you mean is "I got really lucky, and because I don't understand how luck works, I assume that everyone will be just as lucky as me."
@@peterclarke7240 it is fine. You expect to get every plan on day one? No. We'll be scrapping thousands of legendaries in the days/weeks/months/years ahead. To expect to get everything you want in the first week makes you an entitled selfish prick. Work for it.
I think you're jumping the gun a little. Remember, a big part of the update was a complete restructuring of the game files. This isn't something that is taken lightly. For many of those bugs that have been plaguing the game for years, if they haven't fixed them yet, there's a reason for it. This restructuring is probably going to open doors for fixing bugs that they simply couldn't do anything about before.
@@Lordoftheapes79 We're talking about a company with a long history of releasing broken buggy games that they've then expected the modding community to fix for them. The difference this time is that they don't have free workers doing the heavy lifting and they're milking the community with microtransactions. Just because an issue is difficult to fix, doesn't mean it can't be done. It's all about their level of dedication to the issue.
@@decoysdungeon that's a lot of rhetoric. I did say you were jumping the gun a "little", meaning not by much. This isn't the same old Bethesda. They now have access to the resources of Microsoft and by proxy, Activision Blizzard. Which includes a better understanding of code as well as over 2 decades of live service experience. I have no doubts that they brought in people from both MS and A/B to look at the creation engine and specifically 76 and this change in the file organization is the first step towards improving how the game is developed. Bethesda's biggest problem has always been organization, the extensive bugs in their games is only a symptom of that. To use the argument that "they expect modders to fix them" is plain old ignorance. Up until 76, they've had limited time and resources for each game, including DLC. Most of which are allocated beforehand, so they squeeze in whatever bugfixes they can, when they can, and prioritize the game breaking ones. It's far more complicated than the average Bethesda fan cares to know and something to keep in mind as a content creator, is that people tend to post in comments for only 2 reasons, either to complain, or ask for help. For every person that complains about the bugs in your comments, there are 1,000 that don't give a shit and enjoy the game for what it is.
@@decoysdungeon no. I just pay attention when they do interviews when they talk about it and have extensive experience dealing with corporate bullshit. Most of what they(mostly Todd)say in those interviews can't be taken at face value. You have to read between the lines, especially over the last few years with the merger talks going on. Everything has had to be subtle enough that the drones don't get offended, but honest enough that he can live with himself. Seriously, look up Tim Cain's videos on the subject. Particularly the one where he talks about this section of throw away code he needed written that he knew would only take a couple hours for an amateur, but was told it would be 3 weeks...
@@Lordoftheapes79 Since you mention having extensive experience dealing with corporate bs, lets take a moment to go back to something. "To use the argument that "they expect modders to fix them" is plain old ignorance." Do you think there's many major companies out there that wouldn't exploit a free labor force if they were able to? Modders having to go in and fix things for Bethesda post release is a social norm at this point. I would find it unlikely that it doesn't play into their internal dialogue at some point. I'm not saying Bethesda expects the modding community to fix everything, but they do release things completely broken at launch and without a doubt the modding community has came in and picked up the pieces time after time. Even people like myself have to come in and find ways to make things work for the community, like bugged quests. Seriously, it gets old. At some point in development they really need to stop trying to cram in more fluff and focus on ironing out the issues long before release.