@@patrick-aka-patski I feel the goofiness is part of the charm. New Vegas, like Fallout 2, is more about repairing civilisation than destroying it, and it is funny to interact with the goofy people trying to rebuild civilisation.
@@patrick-aka-patski The first one was anyways, the second one definitely leaned into the wacky side that Bethesda and Obsidian picked up and ran it with many years later.
In Fallout 1, you either stumble upon a truck filled with wealth and riches, or you witness horrors beyond your comprehension. It's like a coin flip. All you have to do is call it.
I would play fallout Classic all day long if was created a modern UI and some optimizations to modern gameplay, like more simple game interface in general
A possible behind the scene fact about the foot print: one of Tim Cain initial ideas for the game he wanted was about time traveling and dinosaurs, so while not confirmed is possible that because of this the team added that foot print as a reference to the games early concept. It's not confirmed, but is the most plausible explanation for why there is giant foot print in the game, plus its add to the horror and unknown factors of the wasteland.
The element missing in Bethesda's Fallout Edit: [Speech] Since it's nearing 1k, and the commenters seem to be fairly respectful, let me tell my view clearly. If you have played the OG Fallout series, you know how the game seriously depended upon RNGesus. Every point you inserted to your character, mattered. Weight mattered, rendering one unable to wield every god killing weapon for making the game easy. One never was given privilege to scout before attack, making unsuspecting critters and people to sneak up to one, and die if you aren't prepared for an apocalypse. People say "The introduction of critters was done making it more scary". Or "that places seemed possessed, so it is scary". My, along with many fans miss is the unforgiving jumpscares and the vulnerability the game can make one without using the horror elements. Compared with the gore elements the game has instead of character bursting like balloon into Torso, limbs and heads, I prefer the animations to be more gore other than being politically correct. Sexual options must be brought back, making the game less 'merry'. And like I said to one commenter, *"They really tried"* . TLDR: I don't fear a possessed building, some mutated humans, Gary clones etc. I fear the RNGesus. And when we wanted him the most, he vanished.
It's kinda returned in F76 with all of cryptids stuff. Like you can walk all by yourself and night and just notice mothman staring at you in the distance. Or stumble on wendigo at random. Interloper add a bit of eldritch horror.
@@lorenzopiscosi9566 C'mon, The way they did the Wendigo is pretty creepy. Especially the fact that some of them are glowing variants, cuz Radiation does NOT make those things. (The Wendigos, I mean. I know that radiation 100% causes the glowing enemies.) Even the way the scorched plague has people talk is like how the Ghouls used to speak in New Vegas.
I admit, classic FEV non super mutants mutated creature are far more disgusting, horrible yet sad at same time Take a look to classic Centaurs, one can see the dog head attacking their human head, suggesting this thing having shared , yet not fully integrated as a whole consciousness Another thing you can see, is the fleshy wall on Masters lair, it does live and aware that the Dweller are coming to Grey himself Also , God forbid the classic Floaters translated to modern HD Fallout games, the original description for them made me almost puked
To the curious: Floaters are rendered from pornographic references of irl human orifices, confirmed on the wiki and in their file name “sphincter monsters”
Because of the radio, the other games may seem less scary, but let me tell you, I decided to play New Vegas for a while without listening to the radio... Boone was a great comfort. The silence of the Mojave and buildings while you're not in combat does a great job of reminding you that the Wastelands are not a park.
Brotherhood Knight:"Check it out, I dug a huge hole into the shape of a monster footprint so if anyone comes by it, they'll freak." Senior Scribe:"Dude...that's Brilliant!"
Aww you forgot the horrible death of the supervisor if you have the bloodthirsty trait, and the death of the children which benefits from the same ultra violent effects (or is it only in F2?)
The problem with Bethesda Fallout is that they focus too much on the parody aspect of the games to the point where cool stuff like this gets left out. Imagine if Valve bought Fallout.
Please play through fallout 3, that game heavily keeps the desolate and creepy vibe and thw amount of hidden quest makes the game really explorable. Most classic fans miss out and skip 3 because they didnt like the first couple missions. F3 is closer asthetic wise to these older games than NV tbh
@@justwhy7449 no, fallout 3 has terrible writing, moira is insufferable and the music is militaristic. It did the visuals alright, they were bleak, and the building interiors were moody, but thats about it. New vegas is closer to the old fallout games than 3.
the problem is that bethesda sucks at writing, sucks at worldbuilding and also sucks and making characters, faces and weapon models. Also they suck at making rpgs, they make open world games with bulletspongy enemies, they completely miss what falllout is about, they see it as a 1950s goofy hipster mad max. If valve bought fallout, it would never come out.
0:36 what in the god name is this!!!?? It’s straight out from Cthulhu horror!! And honestly this how fallout should’ve be. Dark, brutal horror in Westland that used to be a colorful world.
Fallout 4 has its share of scary / creepy, but there are way too many things that remind you constantly that you are playing a videogame. Every Raider lair, every Gunner or Super Mutant camp is a modern Bethesda dungeon, complete with level scaling, the random-yet-specific loot, the boss-level chest, and a convenient backdoor so that you can get out easily once you reach the end. The moment you start seeing this, there is no going back, the immersion is gone forever. Every suitcase contains clothing, every pre-war safe contains a ballistic gun and some money, every yellow wooden box contains explosives, every red toolbox contains duct tape, every Ghoul has a random junk item, and so on. There are no surprises, you don't really go uncovering some pre-war mysteries, wondering what you will find. The moment you encounter your first enemy in a location, you know it all. If it is a Ghoul, you know that there will be some ambushes through the windows and some zerg rushes, and a Glowing One at the end. If it is a Raider, then there will be guys with ballistic weapons and chems, and there will be a boss with upgraded Mad Max armor. The world is beautifully designed and rendered, but there's nothing deeper behind it. Just a nice looking playground.
Exactly! Interesting that you mention that Bethesda's Fallouts feel like a video game. I often use the same argument that you do, but I say that Fallout 1 and 2 feel like games, while Bethesda's Fallouts feel like a toy. (Like what you mentioned about playground)
There’s such a personality to the little aspects of this game. Like the way that guy melts at 0:16 has this energy of some guy telling the idea like “Ok, he’s going to melt but his skin is going to be like a blob that drops STRAIGHT down leaving his bones in the air for a bit before they topple too. I think people are going to chuckle when they see it but then pause when they think of how horrifying that death actually is."
Nah, the whole point is to be left wondering! I'd rather find some lab where an obsessed brotherhood outcast has a half-assembled foot where theyve tried to recreate the thing only to accidentally be crushed by it
Brilliant, that's what I wanted as Fallout TV series, not this fucking show we got. Remember the silly scene where brother of steel knight gets fked by a yau guai and ran like a coward? That would be impossible if we're talking about fallout. That man wouldn't be selected as a knight in first place
The scariest for me is the giant foot print, just imagining a giant ass monster that can squash you so casually. And we don’t know what it looks like. And then the alien corpses, something so much more advanced from us, able to travel the stars but unable to escape the same fate a billion others suffered from the cruel wasteland
This video got me thinking…there’s something missing from new video games, and I think it’s because graphics now are TOO good. There’s no room for your imagination to fill in the gaps, and it just doesn’t stimulate your brain the same way. Plus, in some cases the more unrealistic graphics make things creepier.
Great edit for great games! The soundtrack is something too. Really sets the tone of being isolated in the expansive, unknown wasteland. Wish I could wipe my memory and play this all over!
When Jurassic park 2 got out some guys with a lot of free time dug a real size t-Rex footprint in the tarmac out of his house, despite the repairs the shape lasted years 😂
The atmosphere is peaking. New Vegas could replicate that to some effect, but Bethesda wanted a rather quirky fun simulator instead of a radioactive wasteland. A tragedy turned into comedy
I remember when I first played Fallout 2 and got into encounter with Horrigan early. His size and lack of any context for the scene terrified me. I was like "WHAT THE SHIT WAS THAT" and then just got back to map. The atmosphere in those OG Fallout games is really something.
@quakeSanchez why, it's just a rope? One of many necessary for getting down holes and elevator shafts. Very common item in 90s computer games and often for the same purpose.
A Floater, Flatworms infected with FEV and it's mouth is based on a p0rn image of an orifice ( Yes that one on your back )... The designer said that they called them "Sphincter Monster"...
This 0:13 ? It's a floater. An FEV-mutated flat worm. Its "seat" is its mouth that can shoot a tongue with propeller claws. And it's also covered with gas sacks making it able to fly
After playing these games for years, and booting up Fallout 3 on release date, that cost about 4x more than all of the OGs together, i experienced my first devastating utter disappointment in life. After the godawful character creation, (even missing that key Natalia hairstyle), and being through the "tutorial" and first segment with the school, I literally cried with my face buried in my palms. Sold the game off for half price to my friend and when mods restored some of the old games' atmosphere, i bought a complete edition and gave it a go again. At least i went through it once, enjoyed some of it, then removed it completely, to this day i dont know where did the discs go.
These original games capture the absolutely brutal nature that was the wasteland. Which favors these games exceptionally well because it’s back when Black isle still had the concept in mind of showing the wasteland evolve over time. And we see that with fallout 1 and 2. Fallout 2 has much more locations, cities, towns etc and the currency in game isn’t bottle caps but literally NCR dollars. So the idea that especially in the first game that the wasteland is just absolutely utterly perilous to try and trek through really works because not only is it harder to survive because of the randomness of the encounters, but because the wasteland in the first game is genuinely not tamed in the slightest. It’s not like there’s a new Reno or Vegas just waiting for people to flock to it.
I really want fallout 5 to have the same brutal finishing off of opponents as in part 1 and 2. For example, you fired a plasma gun at a person, and the skin peels off and the skeleton and internal organs are exposed, this is very lacking in new parts.
The very first time you get to the Cathedral basement and see the floaters and centaurs I wanted to fucking die of fear. Didn't have a lot of experience with games, and even less with horror, and fuck me man. Was not prepared.