All it would have taken to bring the VRC6 to America is for them to have marketed a "music expansion" pack that snapped on to the NES expansion port that would basically have consisted of a 47kohm resister bridging 2 pins together on the port. It would have cost pennies to make and they could have sold it for many dollars. I've modified an NES to do just that.
Idk about that but they COULD have integrated an MMC5 onto a dongle that plugged into that port. Recall that the MMC5 is of a Nintendo design so it would have been easier for Nintendo to source
This has got to be the best Zelda remix I've ever heard. You should do more. I like the fact that you've basically remade the song(s) in the 2A03 tracks, and the VR6 tracks build on it.
80s sound tech was more powerful than anyone ever gives it credit for. Personally, though, I think it has more character than the tech in the late 90s up till now.
@Tronnus I don't understand your question entirely. It's using a VRC6 expension chip which was used in famicom games. The famicom is essentially the Japanese version of the NES, main difference being you can add sound expansions into the carts I believe. Feel free to correct me if I'm wrong anyone. Look up the music for the Famicom version of Castlevania 3. It's one of the more notable examples of a game utilizing the VRC6 expansion chip.
@Sonoskeakigawa Actually I just mixed in the Link's Awakening Overworld theme later on into. The is in the key signature of the NES version, the GB version is 3 semitones lower.
Amazing remix. I love the way it comes in as the original Zelda overworld theme and then transitions into the remix. This makes me miss making 8-bit covers. My laptop that I use for pretty much everything gaming and YT related got the BSOD.
That can happen for many reasons. You should check to make sure it's not something simple like RAM or whatnot. If you don't know how to do it, find someone that you know who does so you don't get the. "PC Repair Shop Runaround."
+Dom's Doodles Thing is, there is no way for me to find out the source. This is a bootup BSOD, so I have an infinite loop of starting and restarting. It doesn't even go into auto repair mode, so I can't use that to fix it or go into Safe Mode.
VRC6 is a sound expansion chip created by Konami, which this program may emulate. It apparently adds two Square channels and one Sawtooth channel to the original NES sound chip.
I'm surprised that there are no comments saying how this is the absolute best 8-bit remix that I have ever heard, and that it sounds like the actual producers made this, it's so professionally done. I don't know why there aren't any comments about that. Please clarify this enigma
guys, you can't imagine this, but this is INCREDIBLY much work and effort he put into the song! i just started working with famitracker, and it's oh my god like science and really really hard to understand and get into. i am stunned. really, really great work! so much work! and it's just excellent! very well done!
This is really nice, Levus! Your instrument choice lends itself well to the style of this arrangement, and the compound beat gives it this upbeat march kinda feel. I like it.
First of all, I must say, this is the best VRC6 remix of any Zelda song I've heard. I've heard plenty of covers and remixes of Zelda music, but rarely any good ones. The use of the sawtooth, VRC6 Square 1 and Square 2 and the addition of PCM samples was really nice. I also must admit that I didn't like the Link's Awakening part at first as it seemed out-of-place, but now I've learned to appreciate it as LA was my first Zelda game too, haha! Overall, I really like this. Keep it up!
@RyonnAeonn Well, it's not exactly the same but, there's Milky Tracker. Only problem is that it's a bit more difficult to use. You'll have to look up some tutorials.
One idea goes into my mind when I hear this: The Legend of Zelda-Rebirth...! Don't know if that would be considered a bad thing or a good thing. In my eyes, it'd be interesting to see the original story in a new light I guess...
Extremely well done. You couldn't have mixed together the original theme and the one from Link's Awakening any better, and nothing sounds crowded or like the tracks are competing with each other, even though you're using VRC6. Favorited.
If Nintendo ever made a sequel to Zelda 1 & 2 and made it 8 bit, I would love it if they used this! Also, I recognized that Link's Awakening part. I love it!
Subscribed. The whole vrc6 thing you've got going on here makes me realize how fun sawtooth bass is. Might have to stop being so 'only 2a03' and try it out.
I have a question please anyone tell me how to add new trackes more than 4 trackes ??? please tell me how I really need to talk to people who are good in using famitracker because I need to compose some song that's why I need some help please thank you!
Good stuff. I started listening and thought "Oh, a LOZ overworld cover" (I had another tab open and couldn't see the title) then it went into the remix, and I was like o shi-. Very nice!
Only the Famicom, Japanese NES. The NES in the western regions didn't support expansion chips. Look up the soundtrack to the Famicom version of Castlevania 3 and compare it with the NES version.
I bet you get asked this often, but do you have links to some drum samples? I'm having trouble finding some and am too inexperienced/lacking in the appropriate software to make my own. If you could help that would be wonderful. Thanks. As for the remix, it was fucking awesome. Cheers!
Yes but the extra channels of sound offered by the mmc5 or any expansion chip for example won't work without some minor modding. By the way, the main functions of the MMCx series and VRCx series still work on a normal NES.
This is so AWESOME!!! :D I made a fanmade Zelda concept in 2008 called LOZ: The Sacred Sword. I was wondering if I could use this, please! Beautiful job ;)
i need to know what settings for the main instruments he used because im trying to remake the zelda theme in famitracker as practice and i cant figure out the settings
To be fair, it still has the audio in connections... just on the wrong port (you'd need a separate add-on instead of just the cartridge). I assume the American counterpart of the FDS would have gone there instead of the cartridge slot (for obvious shape reasons).