@@imopetnon-jungle fanny being viable is not healthy for the meta game. I say nerf her ult and automatic first skill and don't adjust anything for the first week or so.
I think the fanny changes are there to help those mfs who are playing Fanny as roam or EXP lane. I've seen so many do that last season and a lot more in this season and I refuse to find out their reasoning behind it Edit: Sheeple you don't need to tell me how fanny works, so no need to write anything long explaining what she does. I know her kit and the bug fix. I also used to main her before 3 years of hiatus and then returning just to completely shift to kagura.
I think they just buffed her to compensate for removing "bug" on her ulti, it's when she procs first skill when shes cabling and ulti at the same time, her damage output really suffered after they "fixed" it, it's kina stupid for them to remove it though, I mean why now? After it's been there for so long and had been a part of her kit and damage output for a very long time.
It's cause fanny has this thing called "double damage" with the bug, basically it's doing straight cables and using ult to trigger 2 tornados getting the full prey mark + max damage flight speed buff, Since the bug is gone,fanny exp and roam Is gonna be gone since it requires fanny to actually apply the prey mark by doing back and forth cables Overall,as a fanny main, I like this version better cause it's boring running out of energy and recalling to base almost everytime for energy lmao
@@minx6080 Probably because she's notorious now? I don't know how it was with previous seasons before Zhuxin's but it definitely feels like there's a Fanny player every single game I play nowadays.
Ngl, I think Fanny should get more energy from attacking enemies than passive regen. Every Fanny player goes back to base anyways cuz her farming ability sucks, so just increase her combat regen and maybe lower her damage a bit
energy regen on fanny is a good thing to add, because there is no way to get energy faster, so all fanny main use to recall back to the base to get energy each time they gank
Fanny is my main but it could be unfair,i can already play fanny at any role and with that regen she would be even better,and to add up i only have 400 matches,imagine a real fanny main,they would bully mm with that ult + execute combo
@@Scarlet_wanderer01how is it unfair? Fanny is really vulnerable to stun or any cc , yes she could burst down any mage or mm , but in exchange for 1 kill ≠ 1 death , this energy buff will change her play style to be able to sustain with hybrid dmg n tank build , u pick fanny. Do expect 1-3 enemy lurks in the nearest bush while taking a buff , if she could get the buff , she still has no energy left to run away
Thank God they reverted Sun's ultimate back no it's original. He really needed that immunity and able to summon clones whenever he wants instead of locking an Enemy
What so happy about??? It's even worse than before dude 💀 The cd and duration is nerf, cd now is increase to 40-32s and only last for 8s. Great, now we have nothing, long cd, short duration and no stun just to get that stupid immune. What do we need that for?🫠 We almost always combo 4-2-3 The immune is useless cuz u always ult from the distance.
its not cancelled yet 😂. when patch update comes, they revert changes that still in experiment and retain the ones will come soon so.... that new sun ult will be back when the game is updated 🌚
@@chamroeundin6869 Lmao non sun player talking lime he knows sun. They brought back the 2021 sun slow effect on his skill 3. Now he is gonna be a monster against tanks
That sun 60% slow + corrosion scythe+ thunderbelt would be insane, plus he can build F.O.H and then buy ice queen wand so that F.O.H passive could activate iqw passive making it even slower
Nobody plays LAPU LAPU because moonton did nerf him 3 times. His second skill nerf destroyed him. Lapu lapu players left mobile legend. I delete mobile legend too because of lapu lapu hard nerfs
Tf bruh 💀 Im scared of anything but those wanna-be fanny pro with a dire hit playing like sh*t but still get good scores Please don't ruin my fanny's reputation 😭😭😭
I've seen a lot of Fanny players now playing im the EXP or Roam, and I can really see why because Fanny is really easy to counter if you pick her counters, and there's actually a lot. Meaning, if she's playing as the Jungler, she'll get countered easily as the enemy team will automatically lock her, but using her as a Roamer or EXP Laner, it shifts the enemy team's focus on their bigger targets which is the jungler giving her room to breathe. So yeah, this buff will definitely buff Fanny in other roles. Let's just be honest, even if the meta today is the Assassin Meta, Assassins shouldn't be forced only as a Jungler. Betosky tried Suyou as a Midlaner and people are now using him in the EXP Laner as well, Natalia, Saber, and Helcurt are now dominating the Roam position, Gusion and Aamon are now used in the Mid Lane and EXP Lane as well.
I feel like aulus definitely needs these changes. As of right now, he takes a really long time to get his stacks, this means he might die within that time, however, building tanky items on aulus decreases his damage by a lot.
I really like what they did on sun on this patch! Very satisfied. It's also good that the skypiercer won't have any changes since I think it's pretty balanced rn
The buff in energy regeneration of funny is kind a scary if it goes to the official server funny might be played as a roamer and that's going to be a nightmare for marksman players😢😢😢
Don't worry they're lowering fanny's one hit potential which was too good as a roamer. Now you have a chance to escape or fight back with some cheap physical Armor.
Bruh l am fanny main but still condemn these changes I'd rather have no buff on my fanny rather than seeing those wanna-be fanny pro with dire hit playing like sh*t but still somehow get good scores They ruin my fanny's reputation 😭😭😭
Fanny is already strong enough in my opinion, I understand this is to make her usable in lanes instead of just jungle, but there is a reason why she's a blue buff reliant champion, SHE'S WAY TOO STRONG with it.
Yes it's back but in the worst version. The cd is increased to 40-32s and only last for 8s I dont know why u guys really want that immune so much when we always combo 4-2-3, ult from the distance before joining the team fight
As a fanny main that buff is pretty good bc in the early game her energy run out a lot and now the life steal build might be back on fanny And we can do it we can cancel yss revamp
The Fanny buff is already good, it does bring back the old version slightly due to removing the auto 1st skill trigger when pressing her Ult I don't know what these other guys thinking about Fanny being strong or op Like geez, did you guys played the older version where Fanny has 10 energy regen per stack? And her energy skill consumption was high yet she's still stuck at jungle instead of being in any roles Plus she's harder in the older version than the current and also stronger than the current and advanced =
I don’t really like how they remove the 20% penetration on this passive ultimate skill because it kinda ruins my aulus penetration build😢😢 Build:Corrosion scythe(for attack speed because i don’t not wanna aulus to be a snail swinging monster),blade of heptersea(for penetration increase),hunter strike(more penetration increase),maletic gun(penetration scale increase),haas claw(life steal because I do not want aulus to just be in the battle for just a few seconds then die),tough boot(if your core aulus) Extra:if you do not use core aulus much then replace tough boot with blade of dispair for more damage or go for queen’s wing just because that 30% damage reduction could be useful. Also i don’t use maletic roar because it doesn’t stack on maletic gun or am I mistaken? Emblem:assassin Emblem with adaptive penetration(or something because the name is long but it gives 5+ penetration),weapon master(the one that makes items give more stat) and war cry(more damage on basic attack) or killing spree (if your enemies are squishy because most squishy enemy deal a lot of damage so that is a way to heal)
i have been using non-jungler fanny for months now, i'm not sure why it's so popular recently whereas i got ridiculed back then lmao, but overall i'm glad that this will make her energy situation a bit more forgiving while requiring more skill
maybe...just maybe as late game malee hero... he need a dmg abit... 1.u see badang has low cd on that first skills, push effect, and sheild? 2.ruby as insane annoying low cd cc+lifesteal 3. terrizila with his passive and high dmg???? 4. pacquito insane burst dmg+cc+shield? 5. aldous even as same as sunate game fighter has higher dmg+shield ( again ) 6. even tank like uranus at explane are problem to sun even as jugler....sun still lacking vs martis, thamuz
Okay Moonton's trying to spice their things up but they're doing it really bad. They got three consecutive bad feedbacks on the revamped heroes and people are still skeptical about the Mana Removal of some heroes. But hey at least they are actually listening.
It's weird if moonton wants fanny to be less reliant on buffs, then shouldn't she be nerfed on her damage? Like, if she's easier to play, then her damage should be reduced to compensate for that? Also, High difficulty character shouldn't equal to stronger overall character. All of the character should have an even ground (well at a certain extent of course, I'm not saying that a layla can counter fanny), so there's less perma-banned heroes, and there's more variety overall.
Fyi, the Zi in Zilong is not pronunced as "Jee", it is a Chinese word which roughly sounded like Ca"ts" without Ca = "Ts"-Long. Btw the way you pronounce"Jee" is the same pronunciation as 🐔 in mandarin 😂
they basically made zliong unplayable he was already considered bad but halfing his atk speed is basically murder and the new passive is basically useless too , 30 phy atk does nothing especially in the tanky sustain hero meta they should make it when he uses his ult he get the phy atk bouns or the bonus atk is a passive upgrade with his ult overall absolutely no one will be touching this hero
about 80-90% of my rank games, i ban fanny because she is so hard to catch as she is NOW.. i even remember moonton sent me a survey afew months ago asking my thoughts about fanny.. maybe they keep record of my bans.. anyway, with this new fanny buff, me banning fanny will not change.. either ban her or nerf her damage and mobility so other squishy heroes like my main hero kadita can stand a chance in team fights..
Moonton been oh high ever since they decided to give Fred skin. Nerf skin effects Cancel adjustment for a lot or time Nerf hero that even meta for no reason Keep revamping hero's to make them more garbage
Whats funny is that the fanny bug is so old now and yet the developers are noticing it now? Also i feel like pro fanny players are gonna be more scary with the energy regen
A gatot le hizo fuerte cuando le aumento el rango del basico mejorado. Ahora volveremos a cuando estaba antes. Teniendo barra llego y no puede gastarlo. Los unicos que recibe son los minions, encima no se ve que les quitan mucho. PD: Si realmente quieren hacerle cambio, lo de antes estaba mas que bien. La de ahora es jodido. Es injugable.
Still is bad since onehit combo is what makes fanny good. Spell vamp build died in long ago and is definitely not coming back when bloodlust axe is gone forcing you to have QW and war axe which reduces your damage by alot while not having any survivability
Most of the fanny players i have met will not initiate the turtle/lord. I thought it might be because of their playstyle which thrives for kills. However, i am not a fanny user, so i am not sure. Is there any reason to this?
I think it's because Fanny needs backup almost all the time with getting objectives. She's slow at killing objectives by herself since using skills consumes energy, and she'll probably get bursted down if she gets stunned and ganked. But yeah, if Fanny in your team isn't going for jungle objectives, they're probably in it to kill enemies, or supporting lanes.
My zilong is now really weak and so cooked why the heck moonstone nervous that hero and his build pretty unfair sometimes I wanna delete my ml and change with honor of kings because ml is so unfair that the players told the zilong users bonus round and they nerf that so big I hope moonton do not do that thing plsss.
I smell a fanny legends skin 🤧. As a fanny main I'm patiently collecting cores. Please montoon don't make it collector skin or else I wont be able to afford it after spending so much coa in magic wheel 😢