here’s your passive heal which is crucial since yss is not a burst assassin, no mana removal hence no need to recall hence no need for boat, 1 passive crit but double the movement speed and 20 seconds ult which actually deals damage and rewars you for risking your life to switch weapons as compared to the 60 seconds purposeless ult
@@maroo8042 Did you actually just say purposeless ult? Yeah lowrank is reeking from your comment. Mf, that gives global vision, only Aldous and YSS does that. That's the reason why YSS was META back then before getting nerfed and never buffed again. And now he got this bum of an ult that can't even be activated on creeps and is a cheap INFERIOR knockoff of Aurora's 1st skill. The only good thing here is the passive heal, fast mv speed, and no mana, as he could potentially flex lanes, but even so, he's still massively inferior compared to current META mms/jungler who dogs YSS.
@@gammog if your main “purpose” is to provide vision then that is as far as it goes - a job for tanks and supports to begin with. This new ult enhances his damage potential - as his role suggests, an assassin/marksman. Heroes need to stay relevant with the meta (if you have a tank to provide vision for you, why compromise on your damage output just to do the same thing that a tank can do, yss is literally an assassin)
@@maroo8042 Brother, your comment is reeking of low ranks. Yes, roams mostly do the vision, however they also risk getting picked off even if they have the team on their back, it's a set up for immediate ambush transitioning to a skirmish. And you'd have to play around the thought that they're split up during screening process or actually concealing a backline play, a segway play. Global vision nullifies all that. It guarantees you a safe, 5 man vision on the enemy. Who tf wouldn't want that? One ult during crucial lord play, and any form of doubts are gone, there's no "ifs" scenarios popping off the head, only clear info on what the enemy is gonna do. Which is why YSS was META back then before the nerfs and META transition, any form of ambush or concealment was useless during neutral objevtives. Brother, you're compromising for a conditional ult that barely deals more damage to his AA, and is still inferior to Aurora's 1st skill. You call that an ult??
Why is this company so obsessed with ruining their core game mechanics, literally not a single person wants this revamp, no one has asked for it. They tried doing the same thing with Lunox, then later came out and said oops we heard your feedback and decided not to do it ( if no one complained they would have definitely pushed her revamp to live ). The devs and managers are literally doing anything at all to say we are working and have a job, this is embarrassing. Leave YSS AS HE IS, NO ONE WANTS A REVAMP.
Same thing with Granger except the opposition voice wasn't loud enough. New and low ranked players were excited to spam his first skill Moonton will simply self destruct at this rate and it's so pitiful because we all loved the game
YSS as he is is not that good. It at least need some buff. If revamp then something other than this shi* Only good players with teams are for this hero.
@@FaultyDoctor6 When did I say they should change ult? I said buff will do on the old YSS or If they want to do revamp then do except this what they are currently doing now.
Dev's after revamping yss be like: Now let's revamp another heroes! 1. *Wanwan* - need 30 marks on the enemy to activate ultimate. 2. *Aldous* - need 500 stack before can use ultimate. 3. You can only use hero *Kagura* if there's a hero *Sun* on the enemy side - so her umbrella will make sense.
Major L. As a yss main, after this revamp i won't be yss ever again. His ult was really a game changer in late game during neutral objectives. Yss was already a balanced hero. Devs didn't have to do him like that.
@@6avage_weeb401 I mean... People built tank items on assassins, so they had to buff tank heros' stats and nerf tank items. Then people started building hybrid/full damage on tanks. Gatot deserves nerf on damage for this reason.
I posted this on another video, but the more traction is better... They should give him what they gave Suyou: Tap and Hold skill mechanic for his first skill. 1st skill [Tap] - YSS Dash with CC Immunity 1st skill [Hold] - YSS boards a turtle ship, increasing movement speed. Upon release, launches the boat forward and stunning the first enemy unit it hits. Not having the turtle ship feels like a downgrade for the hero and removes what makes him unique. And having a hold component on his first skill parallels with his 2nd skill mechanics.
No I don't really like that, in the normal server he can throw the boat and can even jump in or get out because he has a dash skill again after using the boat it is not a great change. What I would change to YSS right now? Give him a skill to get the boat globally or have some spots in the map like chip, give him the slow on second skill, first skill slow immunity? Uhm maybe but too op he should have something to be countered, and also KEEP THE ULT AS IT IS.
Dear moontoon : I know you are trying your best to try to get more players , but this isn not the way , instead revamp ACTUALLY og heroes like eudora , zilong , baxia and other forgotten heroes , not the DUCKING Top 1 winrate yss cuz only pros play him , come on moontoon , and if you want players, FIX YOUR DUCKING MATCHMAKING , WE DONT NEED 4 EPIC PLAYERS IN A LEGEND RANKED GAME . Those who agree , like my comment and make our voices be heard 👇
If this was a sustain fighter with massive ult range that deal massive damage than this would be awesome Blud lose his boat and map vision and he will die before he use his ult
Yeah fr man,ik his DMG is buffed but it's not enough to keep up with new heroes,like,how big DMG the suyou skill 2 tap version does if you're low on hp,plus he has ult lock worser than phoveous
What were they thinking? No base boat means no extra stun or movement, no global ulti damage and vision, no two free crits with passive, they absolutely nuked him into the ground lol Just gotta spam them like everyone did for lunox changes and hopefully they'll revert these god awful changes
Damn its already hard enough to use yi sun shin in game when going against good enemy teams but adding all those nerfs to him will literally get him killed most of the time if not all the time. Also, taking out his boat? His boat is iconic for him!! He literally has it in every one of his skin intros. Heck, as a buff, they could’ve lowered the time of his boat to respawn instead of taking it away completely.
Moonton plz stop making skills that require conditions to unlock. I know it sounds cool but it makes it ez for good opponents to abuse the fact that you literally only have 2 skills. Edit: they removed that on Hanzo ghost form, but now they gave it to yss. At first I thought the design team was getting good, but now I think they are just trying random sht.
I don’t play YSS, but removing the turtle ship and the map wide ult vision is ridiculous. This is just Lunox all over again. Removing what made YSS unique in exchange for…honestly something quite stupid.
I think the idea behind the revamp is to send him to the gold lane. I'm not sure if it works, though. I feel like Moonton is removing all the marksmen from the jungle. First was Roger's mini rework and low damage, then Granger with the revamp (he might still be a decent jungler), and finally, YSS. Let's face it; it's time for melee jungle era.
I played YSS in gold lane before his rework. It was good but i feel like you can't to the same thing with the current one. Reason being with old YSS you poke the enemy hero with second skill only(which had much more damage and his passive also gave it more damage), after they are below a certain threshhold you can finish them off with one basic attack and ult. Honestly might be playable simply because his passive healing is op, if it's still the same on minions
@@P.I.M.P.he can be viable gold lane in the current server, you just have to play him as a.. mm farming he can come back in late game I've been playing him a lot recently and he is balanced. Keep the old YSS
Bruh, this is an overall nerf. His late game crit damage was the only thing which everyone feared. Now not only that is gone, moreover you have to constantly move from melee to ranged in ganks which is sometimes impossible. I'm an YSS user and I know that after his one or two enhanced basic, we have to use his 2nd skill to reset it and again enhanced basic and BAM...enemy has been slain. Now Moontoon not only snatched his 2 enhanced basic attacks but also the damage! Then what he is left with? That ult is of a chase/finisher assassin? Are you kidding me. Moontoon giving him some mage like ult and saying he is an assassin! Wow. Seriously?
MAN I WANTED TO LEARN HIM BUT NOW,I JUST FEEL BAD.Hes not that bad to be honest,you just need time for him,removing the ult vision and boat for easy mobility is just too much,and removing the ENHANCE BASIC ATTCK OF 2 TO 1,JUST WOW
OMYGOSH YES, I've practiced him since I got a skin from the free event then actually found out he is actually decent! And my bias take on him is that he is actually good!! and you are right he needs time like an mm
This is NOT what we wanted. Dont get me wrong, there are some obvious good adjustments on this "revamp", but its sacrificing TOO MUCH of Yi sun shin's great strengths.
This is an overall nerf it's not a revamp. They removed turtle ship, ulti vision, lower critical damage etc. This is not funny moonton. He needs BUFF not REVAMP. 😡😡😡
The ult is just like Aurora skill 1. I prefer the ult that can gives vision to my teammates 0:14 instead of a skill 1 Aurora Edit: No vision is sucks 1:03
Moonton's braindead. Imagine removing the one thing that makes this hero have a semblance of usability against other assassins or marksmen. The global vision the ult provides is honestly the only thing YSS has of value right now, all in exchange for peanut buffs that don't even make him good. For one thing, his present enhanced basic attacks don't even deal that much damage if we're being honest. So the 70% critical damage scaling for all levels is a death sentence, especially late game. No chance blitzing squishy heroes now lmao. The second skill buffs are good, and should have been implemented since the beginning. The first skill is okay. Removing the Geobukseon tho, the very thing that defined and solidified YSS' position in the annals of history, is a pure joke. As it is, the turtle ship is already underutilized. If anything, the turtle ship concept should have been buffed and turned into a core mechanic that separates YSS from other heroes. Instead of not having to go back to the base as much, imagine our YSS relying on his turtle ship more often than he does right now. Instead of a timed-mount that has a very long cooldown, it becomes a semi-permanent mount that increases movement speed, armor and range, which he can dismount via his first skill. However, while mounted, YSS has limited maneuverability akin to using Johnson's ult or Baxia's 1st skill. The turtle ship remains on the area of the map it was dismounted on, and only comes back to the base once YSS dies. Could have been a good and creative way to stay true to the actual YSS, but alas, Moonton is Moonton.
This is like wanwan’s passive prey mark were u need 3 basic attacks for the ult to be activated i’m not a yss main but i can feel some yss users will hate this, this is just straight up nerf probably💀
>Lower damage >Far lower mobility >No more cc >No more global vision >No more using ult when you want to This is probably the worst revamp in history, even worse than the original Argus revamp.
And the saddest part about his revamp is his ult is transferred to the ultimate of the hero that will be released after Kalea which will have the ultimate of YSS but with a stun
So Moonton just: - Removed his boat - Removed his global vision, for a budget Aurora 1st skill - Nerfed his damage in the part of the game he's supposed to shine in - Halved the number of passive attacks + Gave some pussy ass heal + Gave +15% movement speed on switching weapons + Gave him a miniscule boost to his mobility What the hell is this? This isn't even something like the Lunox revamp where it made her damage better or at least extremely easy to use. YSS is now even harder to use and weaker. The only way moonton can justify this is if his damage or sustain is greatly buffed.
@@Cleffr I actually might be bias on him because I've been playing him and been dominating with that item that executes in a certain health range. He is really super weak in early game but he surprises me by getting back at the late game. In my opinion just giving him minor buffs is ok like the first skill slow immunity and the second skill slow, I will tell you he is not that bad for my games.
Man, you forgot to mention the CD reduction with his enhanced basic atk to his skill1. Afaicr he can reduce 1 sec each enhanced atk hit, so every passive proc is max 2 sec in the official server. Since his basic atk in the adv server is only enhanced once, does it still reduce 1 sec? Because that sucks if that's so.
@opmav-kz4tj I've used him too at legendary rank, I think twice and I won all games. The best game I had is lord alive then I backdoored, used ult so they can't tp back... saw it on a reel once.
If his ult captures enemies inside the circle (like silvanna’s ult), THEN i will say this is a good revamp. Otherwise, this is just a major nerf. I don’t need your manaless change if it means in exchange for these major nerf. Yss map ult is a core macro strategy. Removing it and change it into local damage means taking away his macro capability and exchange it with micro capability which is almost useless as well. Might as well remove yss from the hero roster.
It's the lunox problem all over again. Please moonton stop giving revamps to heroes that don't need one and even if they give a revamp, don't make it worst. Let's just hope that players wouldn't let it come to official server like we did in lunox's case. If they really wanna buff YSS, they should just add the movement speed buff from this "revamp" to the official server YSS and it's all good. In fact there's another idea for a YSS buff: Since his base summons 2 boats on either sides, when YSS takes one boat, the other boat shouldn't disappear and instead an ally hero can use that boat as well.
Beatrix ult with renner Aurora's 1st skill Yi sun shin nerf uil are all the same. Oh common moonton. Are you running out of idea? That's why your devs thinks backwards.
THERE'S NO NEED TO REVAMP YSS!!! JUST BUFF HIM AND HE'S GOOD..THEY JUST REMOVED EVERYTHING SPECIAL ABOUT HIM...EVEN HIS ULT We've cancelled one before we can cancel this too
The only thing that YSS needs is BUFF, Which some buffs were implemented there. But somehow the NERFs were overshadowing it. The Ult is as good as it is rn😢
Can they just make it similar to gangplank so it's useful atleast? Gangplank has the same ult but can be casted anywhere. That's so much better than this aurora first skill looking ahh
As soon as I saw that revamp I really dislike the new ultimate cuz I love the vision it gives and also his HP is not high so it's very hard for sustainability if your enemy is full high damage heroes for example Clint (I might have typed his name wrong sorry) if I think they should give him more HP because he doesn't have that much to begin with but that's just my opinion. Do you agree or not comment and they remove the boat why that makes him iconic
Is it just me or does this feel like a major nerf on a non-meta hero? Don't implement this on the official server, Moonton or you'll kill the hero for good.
From what I'm understanding here: Buff: - Faster Movement speed on BA with passive - Heal on BA with passive (As long as you attack switch every time) - Proper CC immune with first skill - No damage decay with second skill hold - Relatively short cooldown on ult Nerf: - No ship to glide off of (his core identity) - His passive only allows for one enhance BA rather than 2 - Said passive only deals 70% crit dmg instead of 100% then 70% for the next enhance BA - His ult needs to have markings to activate, which, personally, is janky af - No vision provider with ult (also his core identity) In my personal opinion, it's really really bad. It's all because you erase his core identity and purpose, while also making him unintentionally more difficult to play due to the nature of YSS. Needing three marks to unleash an ult that does really pitiful damage by the end, compared to his OG ult that gives vision to the map in exchange for even more pitiful damage with __no need for stacks__ is unnecessary. What I would suggest here is to keep the skill buffs and also keep the movement speed buff for him while removing everything else to return back to his old playstyle.
HE DOESNT EVEN LAST LONG IN FIGHTS, he is an assassin/mm not a FIGHTER my gosh moonton the passive heal is not even needed and that ULT will never be used until the end of time
I used to be yss main back then but I haven't play him for more than a year now :( That's almost the 2nd or 3rd revamp they are trying to give him , AND ITS DISGUSTING Just give him a decent buff and yss will be at the top of pick rate in jg meta, the hero is currently perfect no need to ruit him
It's sad that he becomes trash because of the Preparation for the new MAGE hero who will get his Ultimate. That's kinda garbage move for Moonton. It will be much better if after using the ULT, Yi sun shin could ride on the boat so that he can stun some fleeing enemy.
Ok first change the ult back I don’t think this new ult fits his playstyle at all he needs to ult in the middle of a fight to activate it which is very counterintuitive and doesn’t fit his normal combos Second I think if ur gonna remove the second enchance basic I think at least reduce the first skill cd cause there is less passive to cdr Third the boat removal is fine I think but it be better if Moonton gave him a cc like if they insist on changing his ult why don’t they give a ult that’s low cd like Nolan but with a stun and repositions him this helps improve his combo too They can remove the healing and keep the low crit dmg to balance him and reduce the cc immunity timer for skill 1 for balancing or remove the slow from skill 2 All in all I don’t think people like this revamp but they can definitely improve it they just need to make some changes and keep listening to the community 😊😊