FAST RMX remains slightly sustained even when the boost button is released, so if you release the button at the right time and get on the boost pad, you can drive with the boost sustained. (This will reduce the consumption of the gauge.)
@@dandy_is_lion I'll post a video of a running example. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V6rCxfOzu9w.htmlsi=gEzATpGCc7n2_1Il You might want to watch it while paying attention to the gauges. I'm using another one, the boost gauge saving one that uses a jump pad, though. (If you pass a jump pad in a boost state with a color different from that of the jump pad, the boost will continue and the gauge will stop decreasing for a short time. This is the way to run in places where you don't need to fly.)
@@dandy_is_lion On some courses, you may get a series of boost pads and jump pads of different colors, so it is better to be able to switch colors quickly. In Super/Hyper, though, there are times when it is better to go through the boost pads. On the first course, Cameron Crest/Super Sonic, I went through all but the first boost pad. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wMRZPlkRhZk.htmlsi=wBAepTpaeyIRTINL
@@alessiobenvenuto5159 From what I've read from Steam reviews and seen in videos, even the slowest speed class in BallisticNG is quite fast. I've yet to try it myself though as the discord left a sour taste in my mouth
Ryzen 2700X (8c16t) w/ GTX 1070 (8GB) on Arch Linux w/ 16GB RAM. Most tracks don't work in emulation (especially in Docked mode), but this and The Haze work fine
@@pikistinki No idea either. I think it has something to do with screenspace reflections. The actual tracks load in fine, but there's heavy stuttering when reflections appear