@@sazarrazas9806 no, because its not a real person that you play in a defense, it's just a AI, plus you know what your fighting against and you can counter it. It would kill siege if you put away the rng from the defs in my opinion. But sure I swear also when the enemy turns 4 times
your editor is killing it. the little details throughout like the dust after the skogul stone drop, or even just the element color outlines around the unit stats. so good. keep it up
@@SeanBGames FALLEN BLOSSOM For real gave me PTSD back in the days. I uninstalled the game at least once every month for couple months because of Chasun. Are we ready for it Again??
@@nickmetal7295 It already is a boring game lmao. At least then it'll be based more on your strategy of selection than random violent procs that cost you the game. Also, speed is already the meta.
@@nicknack5697 im constant g1 in rta using turn 2 violent set, if they remove it my rank will go down lol Violent runes lets us free to play players fight againts op players Also speaking of strategy, violent lets u strategize more, u will think what if this guy violent? U will have to think 1 step ahead, just like chess
@@nickmetal7295 You're just making my point lol. You shouldn't be able to beat someone that much higher than you, and its solely because of violent runes. They are OP and annoying.
Mirinae team was pretty nice, but maybe you should start to play the song on the second turn, because by playing it on first you gain speed buff but your damage is not coming yet so you boost the enemy damage (ik the team was made on the spot for fun, just thought of this optimization)
Damn im never going to use that light imp team lol Also holy shit did this man just use Mirinae on a T2 team? Did you read the whole S3 effect description?! That was lucky af
Imo, you should always hit clara first when using leo, in that case she will propably derp her skill 3 and in your comp tesa wouldn't have been stuned and u could have put the oblivion on both kiki and byung with the vio