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Fatal Fury got EVEN BETTER?! City of the Wolves HANDS-ON 4K Gameplay 

Maximilian Dood
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#FatalFury #CityOfTheWolves #Gameplay
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11 июн 2024

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Комментарии : 747   
@dookieshoes3585
@dookieshoes3585 13 дней назад
He wasn’t lying, it does look even better than the trailers
@TheFightConnoisseur
@TheFightConnoisseur 13 дней назад
Deadass, I’m a very casual fighting game player so the trailers didn’t have me very interested but it looks phenomenal here, might actually check it out.
@k1anstation81
@k1anstation81 12 дней назад
@@TheFightConnoisseur Since you're a casual here you wouldn’t like playing it. It's too hard for you execution wise
@sandwichenjoyer9334
@sandwichenjoyer9334 12 дней назад
​@@k1anstation81 It's not that hard to combo EX-moves into EX-moves, stop gatekeeping.
@k1anstation81
@k1anstation81 12 дней назад
@@sandwichenjoyer9334 tell that to the guy above, not me.
@Laoruperteen18
@Laoruperteen18 12 дней назад
its almost as if trailers are almost always showing footage of an incomplete product and that youtube quality compression is a thing or something :D
@sureberferber9101
@sureberferber9101 13 дней назад
This NEEDS to be the Capcom Vs SNK 3 engine.
@Articulatedcopy
@Articulatedcopy 9 дней назад
Maybe we'll get that SNK vs Capcom that we should have gotten forever ago (we aren't counting Chaos).
@joedatius
@joedatius 13 дней назад
There is something very wholesome about SNK devs and SF devs continuing the legacy of them being joined in how their games function and practically innovating off of eachother. In alot of ways Street Fighter and SNK are like sister series
@seanmcbay
@seanmcbay 13 дней назад
Yup. It’s a great era for fighting games.
@system331
@system331 13 дней назад
Fighting game community really can enjoy when snk and capcom make great games. They all feel so different. Much needed for quality variety
@hudysonsestari8228
@hudysonsestari8228 13 дней назад
More like brothers, sisters are generally jealous of each other.
@Fate263
@Fate263 12 дней назад
Well, when you consider how Fatal Fury began... that may be more true than we realize.
@neruneri
@neruneri 12 дней назад
I adore that they're a bit closer as companies now too, with how SF6 is getting Fatal Fury characters as DLC. I don't think it's crazy to say that it's likely for Garou to get some SF characters too. And like Max has said elsewhere, if all of this goes well that's the first step to getting a new versus game. Finally feels like it's on the table as a possibility again at least.
@romuloventuracesario7661
@romuloventuracesario7661 13 дней назад
Fatal Fury looks a lot better than KOFXV
@dmtmediabrothers
@dmtmediabrothers 13 дней назад
Lowkey better than sf6 too
@21Handguns
@21Handguns 13 дней назад
This just in: newer game made on newer hardware in mind looks better than older game made with older hardware in mind
@REVy_X
@REVy_X 13 дней назад
@@dmtmediabrothers true
@SSGKingEZ
@SSGKingEZ 13 дней назад
@@21HandgunsNot exactly true KOF 14 and KOF 15 both look terrible especially when you look at KOF 13 in comparison so for them to have finally address that awful looking style in 14 and 15 is being celebrated heavily with this game lol
@dmtmediabrothers
@dmtmediabrothers 13 дней назад
@@SSGKingEZ kof 13 is still beautiful
@king_lvr
@king_lvr 13 дней назад
The shift from input difficulty to making the game more mechanically complex sounds like a really good choice. Also, the artstyle looks really pretty in actual 4k quality. This feels like a really good game for fighting game fans.
@PauloLz
@PauloLz 13 дней назад
As a FHD pleb, i really don't like the artstyle, it looks ugly with it's unnecessarily saturated colors...
@poisonjam4564
@poisonjam4564 12 дней назад
I feel like Project L is somehow responsible for this. Project L developers were really smart and took all contemporaneous takes on what makes modern fighting games feel off and updated them; now, everything new on most recent fighting games follow their guidelines. As Max said regarding to Terry's reveal on Smash: "Aw, man, this is why Smash it way too good. It's because they give a shit. They like, care, you know? This is all fighting games fan want, that Smash fans get. (..) Just to see the developers give a shit"
@LuminescentShine
@LuminescentShine 12 дней назад
​@@poisonjam4564I wouldn't call them fighting game fans if they only want simple controls
@Longtimec
@Longtimec 12 дней назад
@@LuminescentShine oh here we go lol bro of course they can still be fighting game fans and want simpler controls. We gotta move on at somepoint and I have been playing Fgs for decades.
@weirdo911aw
@weirdo911aw 12 дней назад
when will people realize that input difficulty is part of the balance of the game and is a crucial part of risk-reward? There's a reason combos are not exciting in recent FGs, and that we will never have another "evo moment 37" in modern FGs. That is just the simple and inevitable tradeoff of making FGs more "accessible"
@grahamlogan4068
@grahamlogan4068 13 дней назад
The sudden camera zooms and accompanying echoey splash sound style for KOs are such a great old Art Of Fighting callback: I get nostalgic for that exact thing and have been wishing for a modern game to nod to this cool presentation a little harder than KOF. Wonder if old Fatal Fury had the same thing, but AOF is where I remember these simple impactful moments from. Old school SNK feel being kept alive beautifully 😄
@brainofjtd
@brainofjtd 13 дней назад
The classic zoom effect is why I like to play around with KOF12. It’s not a good release but I already own it so dicking around in that game for novelty sake is fun
@000mjd
@000mjd 13 дней назад
The best thing it's that probably will be the next SNK revival
@StriderRyu7
@StriderRyu7 13 дней назад
I think a new AOF entry is in development,IIRC.
@sway404
@sway404 13 дней назад
so so hyped for this game, terry is my favorite fighting game character.
@Liquidsunn87
@Liquidsunn87 13 дней назад
Damn your eating this year, then. Can't wait to see how he plays in Street Fighter 6
@TehParismio
@TehParismio 13 дней назад
Fatal Furry about to be LIT
@strtfghtr88
@strtfghtr88 13 дней назад
Terry is pretty awesome!
@spoogtastic
@spoogtastic 13 дней назад
Same with me my dude! Terry is the goat.
@fariskhalifa8403
@fariskhalifa8403 13 дней назад
I Grew up in the middle of nowhere in Africa and Terry has been my favourite since I was a child.
@gabrielcormier2096
@gabrielcormier2096 13 дней назад
Glad Marco isn't called Butts anymore.
@Fizzlan
@Fizzlan 13 дней назад
Same lol (my name’s also Marco lol)
@Illumina_Blade
@Illumina_Blade 13 дней назад
Garou without Dong and Butt makes me a little sad.
@pablocasas5906
@pablocasas5906 13 дней назад
I'm also glad that SNK corrected the spelling on Marco's surname, in previous games his surname was referred as "Rodríguez", but Marco's is Brazilian and in Portuguese his surname is supposed to be spelled "Rodrigues"
@PauloLz
@PauloLz 13 дней назад
@@pablocasas5906 Not to mention "Marco" isn't really that common of a name here in Brasil, it's usually Marcos.
@SpiffyTrousers
@SpiffyTrousers 13 дней назад
I mean... yeah. Glad they changed it back. But also, my buddies and I would occasionally have long runs of back-to-back Butt-only matches in Mark of the Wolves. We'd call it "Mark of the Butts." Can't really do that now. 😢
@aqgpandemic5406
@aqgpandemic5406 13 дней назад
Admittedly about power geyser being qcf qcf p, it's that way in the original Garou as well. Every characters super in that game is qcf qcf punch or kick, the exceptions are characters with unique desperation moves like Rock or Dong Hwan; so making those standardized makes sense
@OrochiSP
@OrochiSP 13 дней назад
I was looking through the comments trying to find someone else that knew this :D
@GuntanksInSpace
@GuntanksInSpace 13 дней назад
This is correct lol. Dong, Marco has triple Quarter circles for their old hidden supers, Jenet has the Just Defend into ABC, and Gato has the dp+A+B rekka thing IIRC Otherwise, supers were universal yea
@condescending28
@condescending28 12 дней назад
Yeah, they don't have a lot of hard inputs in Garou. It's usually left for KOF.
@FanaticsRUs2011
@FanaticsRUs2011 11 дней назад
Yeah lol, bout to say similar
@pablocasas5906
@pablocasas5906 11 дней назад
@@condescending28 in a certain way, it seemed like SNK simplified the Super Special Move imputs in Mark of the Wolves like how Capcom did it in a certain way with Street Fighter III
@RikouHogashi
@RikouHogashi 13 дней назад
now i wonder how Terry will feel between this and SF6 coming up and I hope we get both of Terry's looks for it at the very least over there as well
@AtJoee230
@AtJoee230 13 дней назад
They're definetely gonna charge for his Garou look in SF6, I just know it.
@RikouHogashi
@RikouHogashi 13 дней назад
@@AtJoee230 lets hope
@seanmcbay
@seanmcbay 13 дней назад
I hope so. Disappointed still a little his future look wasn’t a skin in Smash.
@Hinokami777
@Hinokami777 12 дней назад
@@AtJoee230why wasnt it in the trailer then lol?
@michaeljefferson7316
@michaeljefferson7316 12 дней назад
@@Hinokami777 they get costumes on down then lie I'm sure
@guigondi7671
@guigondi7671 12 дней назад
This game looks like it finished the art style that KoFXIV started.
@RaitoADV
@RaitoADV 13 дней назад
One thing that I feel might be confusing for some new players is the Revving Up mechanic. Not because it's hard to understand, but rather because it's presented in a way that makes it look like it's a good thing to do. The gauge fills up (something that is usually attributed to good things or resources in fighting games), the "Revving Up" message looks more like a "Keep going" message than a warning, and it doesn't help that the slogan of the game is "Rev it up! Unleash your fury!".
@king-kd4yb
@king-kd4yb 13 дней назад
yep
@burnedpotato4374
@burnedpotato4374 12 дней назад
Well said , i dont play snk at all. Play alot of street fighter and originally i thought it was a good thing
@condescending28
@condescending28 12 дней назад
They'll realize it after a few rounds if they have some awareness that it isn't a good thing to over heat. It's going to say Over Heat.
@RaitoADV
@RaitoADV 12 дней назад
@@condescending28 Yeah, but it shouldn't really be like that in the first place. It's unnecessarily confusing.
@spoonimefan
@spoonimefan 7 дней назад
Agreed. Until Max explained in this video, I thought it was similar to SFIV's Ultra Meter or something due to graphical presentation. The only other meter I can remember visually like this is the Stun Meter from SF3. (Granted, there are *a lot* of FG's I'm not familiar with.) Here the color is yellow, which is also associated with the Super Meter *that the Rev Gauge is connected to*. This visually implies a connection with something *you want* to fill. And when the Rev Gauge *is* full, it then affects a different meter visually disconnected from it at *the top* of the screen. And this one goes *down* as your condition gets worse. It feels counterintuitive. 🤷 That said, as someone else pointed out, once you know about it and its properties and spend time with the game you can (almost subconsciously) remember Rev Gauge = bad.
@OwainVEVO
@OwainVEVO 13 дней назад
i can feel it, this is gonna be SNK's BIG game sales wise in the modern era
@TheRambler
@TheRambler 13 дней назад
Considering Capcom announced 2 SNK characters for SF6, I feel the same
@rheawelsh4142
@rheawelsh4142 13 дней назад
Especially now with the numbers sf6 and tekken 8 brought in, the audience is larger than its been in years
@pablocasas5906
@pablocasas5906 13 дней назад
I hope CotW can sell well, but I'm not expecting Street Fighter or Tekken numbers, much less expecting it to sell as many copies as Mortal Kombat. While SNK's games are popular in various regions like Latin America, China, South Korea and the Middle East, most of their popularity comes from the arcade versions, and plenty of people in some regions played pirated versions at that. But to be fair, if the game reviews well, has a decent amount of fighter in its launch and SNK gives it enough publicity, City of the Wolves could sell as well as Guilty Gear: Strive. It'll also help the fact that the game will come out in all major consoles, that the PS4 is included and perhaps it could come out on Nintendo's next console as well.
@alsh5119
@alsh5119 13 дней назад
@@pablocasas5906 yeah obviously not, its not as flashy or mainstream directed (doesn't make the others bad) but I think FGC vets are gonna love this game
@Trey_W
@Trey_W 13 дней назад
@@pablocasas5906It’s just the beginning!
@kyokusanagi6611
@kyokusanagi6611 12 дней назад
3:46 That's badass! 🌪️
@Xerachiel
@Xerachiel 13 дней назад
Terry's Geyser already was ⬇↘➡x2 in the original Garou. I can say 99% of the regular supers were standarized into that motion too in the original. Only the "hidden" supers had different inputs (and Tizok's grab super iirc)
@pablocasas5906
@pablocasas5906 10 дней назад
I play Mark of the Wolves from time to time and Terry's Power Dunk is also different in Mark of the Wolves, in other Fatal Fury and KoF games, except for Real Bout 2 and KoF '99, it was ⬇↘➡x2 + kick, but in MotW it was →➡↘⬇x2 + kick
@hoovybeast0594
@hoovybeast0594 13 дней назад
14:44 In Garou MOTW, Power Geiser is double qcf punch. Most/all supers in MOTW are double qcf
@ODDiSEE_
@ODDiSEE_ 13 дней назад
That transistion was godly
@KurohigeDTeach-yy3yk
@KurohigeDTeach-yy3yk 13 дней назад
Just waiting on Gato and possibly Yamazaki 😊
@bigjc5546
@bigjc5546 13 дней назад
yamazaki my goat better be in this game
@bigshorty4855
@bigshorty4855 13 дней назад
​@@bigjc5546no Yamazaki no buy, lol. Mary better be in it as well, as well as the kapwans or at least a kapwan.
@KurohigeDTeach-yy3yk
@KurohigeDTeach-yy3yk 13 дней назад
Yamazaki with the knife. I forgot to mention
@pablocasas5906
@pablocasas5906 13 дней назад
It'd be interesting to see an older Yamazaki in the game
@hasdachatlogs
@hasdachatlogs 13 дней назад
Get ready for blind Gato
@SilentiumCivis
@SilentiumCivis 13 дней назад
That crush system is actually amazing & might be a new favorite mechanical among all current fighting games.
@kevin933
@kevin933 13 дней назад
Love the artstyle/graphics for this game.
@BioTroy
@BioTroy 13 дней назад
I also happened to notice Terry's hair not clipping as much on his jacket compared to the last build. I think this game is setting up to be extremely polished by the time it launches and I'm so excited for it!
@brightonic
@brightonic 13 дней назад
Rock actually good in his own game something ain't right
@Paur
@Paur 13 дней назад
3:45 Uhhh... did Terry just do the Hado Sempou kyaku from the Fatal Fury movies?
@pablocasas5906
@pablocasas5906 11 дней назад
Yes, he did. It's not the first time that a Fatal Fury adopted an element from the movies into the games. A good example would be how Nobuyuki Hiyama began vocing Joe in the games after voicing him first in the anime
@brothersbogard
@brothersbogard 13 дней назад
FATAL FURY ❤is back
@tokyobassist
@tokyobassist 13 дней назад
These stages are starting to really look as close as possible to the SNK I remember.
@pablocasas5906
@pablocasas5906 11 дней назад
The amusement park stage looks like Raiden's stage from the original Fatal Fury, it would be cool if some stages from previous Fatal Fury (or even Art of Fighting) can return. I think Pao Pao Café could be an obvious choice, especially if Bob Wilson gets added to the roster
@oni550
@oni550 13 дней назад
The game is looking even better somehow.. Wish we can get some SF guest (Chun Li would look gorgeous in COTW style)
@bigshorty4855
@bigshorty4855 13 дней назад
Chun li and Ryu in kof would be sick. Gameplay wise, I'd prefer Ken and ibuki, though. Or Cammy and Gouki.
@Zerorenren4761
@Zerorenren4761 13 дней назад
It should be Ryu and Ken or Ryu and Chun Li. Ken would be nice to make the pairing with Terry, but Ryu and Chun Li would make more sense.
@pablocasas5906
@pablocasas5906 13 дней назад
With Terry and Mai's inclusion in Street Fighter 6, I can see a SF character included in City of the Wolves' roster, though if I had to pick one character I'd add Makoto from Street Fighter III
@nonmetateams4278
@nonmetateams4278 13 дней назад
No please! leave that for KOF 16, a capcom team in KOF16 would be really cool°!
@theguy3016
@theguy3016 12 дней назад
dudley please
@zetta8277
@zetta8277 13 дней назад
I can't wait to ask ppl if "They're okay?"
@JusRed48
@JusRed48 12 дней назад
One thing I really hope the devs catch onto is that tracking the rev gauge is actually not very easy or intuitive. SF6 drive gauge being a few bars with no numbers or anything is way easier to track than a 0-100% half-circle meter. The clarity of this can really be improved on.
@JHolt_88
@JHolt_88 13 дней назад
5:51 OK! That was nasty! I'm getting hyped now.
@leoneldaruna5156
@leoneldaruna5156 13 дней назад
I love how Max describes the mechanics of the game like a new discovery and they are quite literally the same as the good old Garou and i love it
@stevesteve0521
@stevesteve0521 11 дней назад
Most of it is, really the rev gauge is the big new mechanic in the game, spg acts nearly identical to t.o.p, all the faint attacks and just defend is the same
@ireallydontknow6709
@ireallydontknow6709 13 дней назад
This game looked more than half done when the first trailer got released, I was so sure it will be releasing this fall (or even this summer) but then they say early 2025 maaaan. Game looks so cool, can't wait!
@brayenmorrison3199
@brayenmorrison3199 13 дней назад
Damn it looks good.
@LNMTerry
@LNMTerry 13 дней назад
The hit crush thing was included all the way back in Fatal Fury 2!! I remember using it as an anti air
@TheMyuyen
@TheMyuyen 13 дней назад
Are you ok? Rising STORRMMM
@dashi-musashi351
@dashi-musashi351 12 дней назад
City of the Wolves, Sonic X Shadow Generations, Street Fighter 6 and its crossing over with SNK, feels like I’m in the Dreamcast Era. Just need Sega to drop more of those IPs.
@Nrad2005
@Nrad2005 13 дней назад
The oozing style this game has will keep it looking good 20 years from now. Gotta love style over realism.
@Salem-rh9tq
@Salem-rh9tq 13 дней назад
i’ve been waiting for this
@manemane1ful
@manemane1ful 13 дней назад
Is this game the reason why half my season 2 characters are guest? Lol
@meteor22
@meteor22 13 дней назад
This will be my 1st KoF/FF game I'll be buying on day 1. This game looks super promising.
@autex2609
@autex2609 12 дней назад
Same here. I've never been this excited for an SNK fighting game ever... including the 2D days. What a return to form. Holy shit.
@Slitheringpeanut
@Slitheringpeanut 12 дней назад
Your voice is not annoying, and I find your commentary insightful. Despite watching you for years, I'm still learning Fighting Games via your knowledge.
@hardinal2599
@hardinal2599 13 дней назад
This game is 100% pure DOPAMINE rush, and I'm ALL FOR IT!
@Swampert384
@Swampert384 13 дней назад
Did I see that correctly? Terry has a super where he combines a Power Geyser with a tornado???
@MeatOfJustice
@MeatOfJustice 13 дней назад
Yes, it's a reference to an OVA.
@Enimorj
@Enimorj 13 дней назад
​@@MeatOfJustice Yeah, wen a see, intantly take the reference, just missing the T pose for the move execution 😂
@down-timegaming
@down-timegaming 13 дней назад
The Hyakkiokuseiken , yup although they definitely reused Goenitz's tornado from XV. This game looks incredible
@goofy5562
@goofy5562 12 дней назад
This all seems very cool. I'm glad that there's so many defenseive mechanics in a game made when offense and rushdown is so common in the genre. Sure hope they have good tutorials for all these new additions though. 😅
@Lalaphive
@Lalaphive 13 дней назад
It was so seamless going from that Rock Super move into the Channel intro song. Nice editing! I can't wait for this game tho, looks like a dream to play!!
@zenofthezealous1582
@zenofthezealous1582 13 дней назад
God I feel like Just Defenses should be kinda the standard for parries in fighting games going forward. Perhaps not the effect for each game but the input for performing it Timing a back (block) input just seems REALLY obvious to do when you think “how do i parry something control-wise” I know people will treat it as gospel and it can’t do no wrong. But I felt even something like SF 3rd strike’s parry system while it was a VERY GOOD one was inherently more not beginner friendly in the fact of the risk of getting blown up timing a forward input TO parry
@ckorp666
@ckorp666 13 дней назад
true SF old heads will never admit that anime fighters got something right
@saltyluigi4011
@saltyluigi4011 11 дней назад
lmaoooo are you complaing that parries are risky because you tap FORWARD???
@zenofthezealous1582
@zenofthezealous1582 11 дней назад
@@saltyluigi4011Parries are always inherently risky by nature no matter the input. You’re sacrificing a stout defense for the chance in most cases to counter-attack someone off a perfectly timed parry. I more-so say 3rd Strike and in turn to a degree Tekken 8’s Low parry are of some more risk because you have to make the conscious decision to forgo blocking for a chance to parry by doing either a perfectly timed forward input or Down-Forward input for each respective game. I just feel naturally if you already blocking the logical thought process would be “If I time my block perfectly that should be a kind of parry of something. Like how Just Defends are here. They seem less risky by comparison in my thought process to the parries listed earlier
@stevesteve0521
@stevesteve0521 11 дней назад
It’s been a standard since samurai shodown 2, just for whatever reason games did not want to utilize it
@Boogerman9047
@Boogerman9047 13 дней назад
Glad we have people like Max and Justin sharing fighting game reviews, very lucky very
@MFourReye0
@MFourReye0 13 дней назад
This game is looking so hype. I love it. Can't wait. Thank you Max for giving us the deeper look!
@darkmtternova1106
@darkmtternova1106 13 дней назад
That’s transition was crazy into the intro was amazing (you should totally add that into the intro)
@zubrhero5270
@zubrhero5270 13 дней назад
I just watched the Mega64 podcast, and they talked about Fatal Fury and "meeting Max". Now that's a collab I'd love to see!
@MauZangetsu
@MauZangetsu 13 дней назад
The mechanics look so smooth, you just know crazy moments are coming for this game in tournaments. Now I'm just waiting for the Kim boys
@yeetkunedo
@yeetkunedo 13 дней назад
saaaaaaaame, dong hwan when
@MrMissingnin44
@MrMissingnin44 13 дней назад
I think every defensive mechanic you mentioned was in Garou.Glad they left all that stuff and added on it.This game is going to be special
@dragons_hook
@dragons_hook 13 дней назад
It's so nice to see Kushnood again! Everyone looks great too!
@gunbladesniper
@gunbladesniper 13 дней назад
Nice! Can't wait for this game.
@w1nch3ster1
@w1nch3ster1 13 дней назад
I've been going through the Fatal Fury, KoF, and Art Of Fighting collections and you can really see a lot of the elements that made those so visually aesthetic, even to this day present here. The large detailed characters with top tier animations and the bold, crunchy audio when you land a hit. The camera movement and zooms. I'll be honest I've mostly sat out of the SNK 3D outings as aesthetics are extremely important to me in a FG. I think this looks gorgeous. Terry and Rock look dope.
@HakaishinCat
@HakaishinCat 13 дней назад
Im always skeptical of trailers and such and this is a great example. this footage looks miles better than what we saw initially in some of the trailers. Game is looking good
@kinabalucat
@kinabalucat 13 дней назад
lol that intro smoothly transition from the fight. i thought Rock is still doing combos
@DragonHeart613
@DragonHeart613 13 дней назад
Can we all just take a moment to comprehend the astonishing fact that not only is Terry Bogard's own Fatal Fury series FINALLY making its long-awaited epic comeback but that Terry is also joining the roster of Street Fighter 6 and before that he was invited to Smash as well? W after W after W for The Legendary Hungry Wolf! Terry Frickin' Bogard is back with a vengeance! Now we just need him in Tekken 8 as well🤞🙏🤞
@ChesterCAnderson
@ChesterCAnderson 13 дней назад
He is also in fighting ex layer
@vigorouslethargy
@vigorouslethargy 13 дней назад
Terry, he's doing ok.
@sipenarekbecha7193
@sipenarekbecha7193 13 дней назад
*W³* = Wolf
@jacobkrakowski
@jacobkrakowski 13 дней назад
Don't take this as a bad thing as it would be cool if Terry got into Tekken 8. But if he did, I'd start to question which eldritch God is SNK sacrificing people to in order to get this many good deals to go through.
@tigerlegend87sf4
@tigerlegend87sf4 13 дней назад
​@@jacobkrakowski Saudi Arabia. Google it. It's....not good.
@supremeleadersnoke1167
@supremeleadersnoke1167 13 дней назад
@Maximilian Dood the Super Move level 1 and 2 almost in their entirety were like this in GAROU( if I remember correctly only Tizoc had a 720 type of grab super ): QCFx2 + P / QCFx2 + K for level 1 and QCFx2 + HP / QCFx2 + HK for level 2 . Only hidden suppers had different input... so they are staying true to original game. But also hearing you that QCFx2 + P + HP is hidden super move is very nice since it is easy input and then more people can have access to more characters rather than some 720+P or something. Anyways great review! :D
@PauloLz
@PauloLz 13 дней назад
That faint cancel thing sounds WILD! It adds so much more depth to the game... Damn! This game is going to be hard af!
@ezelalia5739
@ezelalia5739 12 дней назад
It was a mechanic on the previous Garou
@stevesteve0521
@stevesteve0521 11 дней назад
Was in mark of the wolves as well but they probably made the timing easier to pull off in this one
@theivace9705
@theivace9705 13 дней назад
From what I've seen on the website, the simple controls can't do breaks or faints. In the older build they couldn't even do SPG supers at all.
@TevorTheThird
@TevorTheThird 13 дней назад
I don't mind the standardized super commands. I'll miss the variety and will always fondly remember learning Raging and Rising Storms with Geese Howard... but it's also nice to just pick up a new character and known how to do a move. You still gotta learn when and why after all. BUT~!!! I do wish they had gone with og Power Geyser instead of double fireball. Not for nostalgia, of SNK identity and flavor, but rather simply because I think the motion is much easier and intuitive for new players to learn. The upside to double fireball is that it applies to other games as well. But for someone who is totally new to fighting games? Quarter circle back, half circle forward is a much smoother and easier motion to learn. Plus psychology wise it stands more seperate from the double qcf since it's two seperate motions instead of a doubling of a motion you're learning to do for different results. Plus it can't conflict with DPs, etc. Wackier things aside, I really think the "standard" SNK motions of this and towards, HCF, are just better inputs then double qcf. But meh. This works too.
@vapersmith7859
@vapersmith7859 12 дней назад
Its good to see that this Arcade classic has been made as intended but with better quality than I've ever seen it. I am looking forward to Fatal Fury appearing in Tournaments, in Steam and on Arcades.
@sonicallstarify
@sonicallstarify 13 дней назад
I'm digging the visual effects. They look faster than what it actually is. This is good more competition in the market is gr8
@jamesz1003
@jamesz1003 12 дней назад
man I love Marco, he's my absolute favorite of the Ryo's karate style.
@X-Axel
@X-Axel 13 дней назад
Man it looks so good, the art style is badass, the animations are smooth, and the force behind hits are beefy.
@Fools_Requiem
@Fools_Requiem 13 дней назад
nice transition into the intro theme
@minechaftgamer288
@minechaftgamer288 13 дней назад
first game I'm buying on release since rdr2
@MrArgman
@MrArgman 13 дней назад
literally same
@kyokusanagi6611
@kyokusanagi6611 12 дней назад
Let's go!! 🔥
@SonicBoyster
@SonicBoyster 12 дней назад
Juri Han as a guest character. Feng Shui engine fits into this system too well and we all know Juri moves copies of games.
@jamalcharles9533
@jamalcharles9533 12 дней назад
Do recall Max, that in the original Garou, Power Geyser was also double fireball with punch.
@JavierReyes-vi7vj
@JavierReyes-vi7vj 13 дней назад
Damn this gameplay looks amazing. I want to get my hands on this
@aka_dust
@aka_dust 13 дней назад
MAX!……nice….also, can we see your full intro when you drop the coin in the cabinet one time for the one time 🥺
@Frostbyte115
@Frostbyte115 12 дней назад
Max, this is the first time I've even heard of this game. I am so drawn into the precision of it and the way it looks.. I physically want my hands on this game to constantly test, jealous you played and am GLAD. You showed it.
@terryandjoe
@terryandjoe 13 дней назад
Damn, this looks awesome. Cheers Max, hopefully we can get a demo but if not, ill take all the content i can get
@kingrey3528
@kingrey3528 13 дней назад
Can’t wait for this game definitely buying it on day one when it releases
@kc_graves6248
@kc_graves6248 13 дней назад
Ngl the cold open hits
@Overdoseplus
@Overdoseplus 13 дней назад
Hopefully Freeman makes a comeback I like the rekkas and counter super.
@Runk3lsmcdougal
@Runk3lsmcdougal 11 дней назад
Yessss, can't wait to play dis
@leonflorence118
@leonflorence118 12 дней назад
I'm a Tekken player but there's something about this game that makes me really want to try it. Haven't felt that way with SF and MK
@ArcCaravan
@ArcCaravan День назад
Trippy seeing Terry in this game with red palette next to Rock.
@AdAce21
@AdAce21 13 дней назад
OMG that Rock combo in the intro!! He looks sssoooo ssssiiiiicccckkkkk
@ShirouBrando
@ShirouBrando 13 дней назад
Rocks combo's look so SICK
@matheusvasiliauskassoares4361
@matheusvasiliauskassoares4361 13 дней назад
Oh man, I can already see how much those new defensive mechanics benefit grapplers, I'm stocked
@Countdownsmiles
@Countdownsmiles 12 дней назад
Rock had amazing light confirms in kofxv, i hope they bring that back. It's hard to be a mix character if you can't make them fear your low attacks
@jeesh2409
@jeesh2409 13 дней назад
Max is out here puttin 4k videos out for SNK.
@PumpkinHeadJack13
@PumpkinHeadJack13 13 дней назад
This looks SO much better than KOF15, really hope that it reaches a large audience
@myloemike
@myloemike 12 дней назад
Honestly this game looks exactly like what I’d hoped KOFXV would play like. Mark Of The Wolves has always been a favourite of mine, and this game seems to be right up that alley of interest for me. Definitely super hyped to see more of it and eventually get my hands on it too! 😁
@TheLazyRegulator
@TheLazyRegulator 13 дней назад
Bro that intro cut was flawless.
@ScarletGameShow
@ScarletGameShow 12 дней назад
all super moves being a double fireball was already in garou. with very few exceptions
@lordjimbo2
@lordjimbo2 13 дней назад
Boy, Rock and Terry are really distinct design-wise.
@pampamtamtam4001
@pampamtamtam4001 12 дней назад
The art style has shaped up excellently!
@bigloc3442
@bigloc3442 13 дней назад
Terry lv3 looks crazy !!
@freedomkme
@freedomkme 13 дней назад
Garou already had simplified motions for supers for all characters.
@OuhPii
@OuhPii 13 дней назад
this game looks fantastic
@evanrivers7454
@evanrivers7454 13 дней назад
the game is looking SO GOOD
@J-gritty
@J-gritty 13 дней назад
That's his combo from KOFXV ❤🎉
@SolesilverS.S
@SolesilverS.S 13 дней назад
Whoa that’s insane!💥
@Cornin33
@Cornin33 12 дней назад
I’m excited to see how previous characters perform in COTW with its new mechanics. Especially characters like Ángel and Ash
@harrisejaz280
@harrisejaz280 12 дней назад
14:40 garou 1 also had 2xhcf input for power geyser
@thejuanderboy5139
@thejuanderboy5139 13 дней назад
I really feel that this is how SNK wanted KOF14 to look like. The stages and presentation reminds me a lot of that game.
@lolozo214
@lolozo214 12 дней назад
Glad to see they've kept on iterating and improving their art style since then
@pablocasas5906
@pablocasas5906 11 дней назад
For some reason, I think City of the Wolves looks like a mixture between, KoF XV and XIII, the original Mark of the Wolves and Real Bout 2 and the latest Samurai Shodown. We could say that SNK developers are getting better at 3D modeling and design
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