Infinity ward went from russians threatening the world, to an entire federation threatening the world, to an entire planet threatening the world, to some war on the middle east.
@@pg955203 the russians invaded all of Europe in MW series. Only the U.S was powerful enough to repel the invasion and conduct a counter-offensive. The federation wanted global domination. Thanos wanted to snap his fingers in IW, and now were taking a step back to 2002 in the middle east. Lol
They were going to Target the rest of The U.S cities That includes the most populated ones But Mosley and Baker managed to stop ODIN from firing at the Populated cities So the Federation only manage to target the ones on the south
John Bower that’s what they did dumbass....the people snuck on secretly and then you can hear the guy over the radio say “we have to scuttle the station” that’s why it exploded
@@TheGhoulishWeeb01kenzie Iraq: Ba-ath party toppled and Iraqi military destroyed, regime change successful, Afghanistan: Ongoing, Korea: North Korean invasion repelled. And this would be a conventional war, if you are too stupid to understand the difference between an invasion of US home turf and a low intensity occupation and counterinsurgency then don't try and correct people
@John Bower they would've nuked it or somethin. I do like the premise of this game though. Sometimes it's great, other times it sucks. For me, it was the last game of the call of duty glory days.
The same people who keep critizing CoD for having a plothole are also the same people who plays Pokemin, RE, Battlefield, etc.. Like jesus man, it's a damn fiction, there'll always something that don't make sense. You people are 5 years late on CoD hatewagon.
I have never seen anyone say “Come on!” So casually while jumping across a crack in the earth while an orbital laser just made contact 100 feet I front of them. Like bruh
Unpopular opinion: Ghosts had my favorite campaign. It had just a little bit of futuristic vibes, but not so much that it ruined the game. I genuinely connected with the characters, and the story overall was actually pretty good. Loved the ending, too.
@@rarecandy3445 thing that dont make sense is,why rokre had connection with the federation,how tbe hell does the federation get into the space,like you cant go to putter space what ever you want without permission from NASA,why there a big ass satelite with missile on space,the fuck did rokre survive in a bullet to a stomach,he should bleeding and die but nope,hes good as it is,etc
@@Mi_tala rorke became a traiter to the USA and the ghosts after they abandoned him after their assassination attempt of general almagro. it wouldnt be too far off to believe a member of an elite team being accepted to the federations ranks considering the intel he may have about the USA’s weakness. the federation likely developed their own space program and ignoring NASA to deploy their own crafts in and out of the atmosphere. why would they ask for permission when their goal is to beat the US at war? so they go to the ODIN facility without permission, take it over, reverse engineer the technology to create their own ODIN knockoff system to continue fighting the USA. they probably had rorke survive the shot for dramatic effect and to carry the story but generally when governments are at odds with eachother, they do not get along well. south america has an abundant amount of all the resources they need to start their own space/military programs and likely sourced the rest from sympathetic governments. i asked because i was also confused and curious wtf was going on in ghosts and had to go online to figure it out. they told a good story really badly.
I really wish the community had responded better to ghosts, as I love it and the ending was such a cliffhanger. It would have been awesome to see a second game.
I'd say that, generally, people found the campaign a bit lackluster but with some awesome moments. The real trainwreck was the multiplayer, and the main reason why why the game was hated.
If Ghosts had released 2 years prior to it's release it would have been considered a masterpiece. It came out during the end of the generation and although it did a lot of cool things it just didn't stand out next to flashier games.
Tintschi Bullshit, dude. Black Ops II was terrible; Ghosts captured the same special operations feel of Black Ops, and the full-scale war feeling of Modern Warfare 2.
@@gcHK47 Black Ops 2 was fantastic, it had a great campaign, multiple endings, failable missions, side-missions, it incorporated challenges and had zombies Ghosts is worse than all MW titles and all the BO titles
Ethan Harootounian LoL that’s not how treaties work dude. If we break the weaponized space treaty nothing will happen. Russia is currently not doing so hot financially and they are the only ones who have space capabilities other than the USA.
also balance, the ground is literally shaking the entire time, running would make you fall down over the place like that one person in every horror movie ever.
Not a lot of people liked call of duty ghosts but for its time this game was dope. Not to mention the campaign always had such unique missions and I never really got bored playing it because nearly every mission was different from each other.
Skrill Fighter and when their hands got dull They used their feets. And when Their feets wore out they used their teeths. And when their teeths got blunt they stared the enemy into submission
He probably bought the house after the events, thinking like : *Why are there a lot of bullet casings my house? Not to mention there's an assault rifle inside of the bedroom?*
Alternate Ending: The Federation didn't broke the Truce. Mosley and Baker got back to Earth, fell in love at work and marry each other. Events at COD Ghost didn't happened. Logan and the others live a normal life.
Right, and i know a lot about orbital things, and do a orbital intercept take about 3 / 2 Days, not 10 Mins, they would have detect it with a lot of time.
@@grass123 Especially if its the United States weapon they r trying to take over. Someone tell me how da hell they got their hands on a Rocket and no one noticed them taking off or en route to ODIN.
@@dog-xq5jw The dialogue and characters are written and performed poorly. In writing, dialogue inserted solely for the purpose of getting the player/reader up to speed is called exposition. A little exposition can be fine, but generally the idea is that it should be avoided. You're already playing the game, characters shouldn't have to explain the story to you, you're there, you should be experiencing the story. It's a matter of: 'show, don't tell' Almost all of the dialogue in the entire sequence is expository dialogue. It's so bad that it actually hurts the character performances. It feels off when all the characters are more concerned with getting you up to speed with what's going on, than they are about the world literally collapsing around them. It doesn't help that the recording of voice lines seems completely uncoordinated. The characters snap back and forth from a somber attitude to witty quips. All 3 of the other main characters you interact with act like the same person. They're basically all tracer from Overwatch, with a stoic, yet chipper disposition, acting like the insanity is just another everyday occurrence. It is a COD game, so realism doesn't matter, but if it did, this whole concept shoulda been shot down in the 5 minutes it takes to google: 'How does orbit work'. They basically stole a bond villain plot and jangled keys in your face in the form of 'Cool sci-fi concept + graphics ahead of their time' and called it good writing. It's not good. Compare this to the EMP/space scene from MW2, A title that came out 4 years prior and ghosts clearly took alot of 'inspiration' from. In the MW2 scene music is used sparingly, with most of the sequence, letting the eerie silence set the tone. The characters don't bother explaining anything, they're just as confused as you are. They act the way real people would act in that situation, and you're just along for the ride. You can hear the fear in their voice, you can hear the elevated heart rate, it makes you feel immersed in the world they're presenting. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9OCUgZJEVGc.html
Awkward Gecko Yeah. Cold war, rad-less superweapon to be developed by the Reagan administration I believe. Kinetic bombardment satellite. The rods it would drop would be more devastating than a regular nuke and harder to track and destroy.
Search up TR-3A Black Manta. Reverse engineered alien anti-gravity technology. Technology like can this make something from Star Wars a reality. Edit: no I don't watch Ancient Aliens on History Channel.
Chillabyte Obviously, it didn’t occur to them that the Federation would try to take control of it; they thought that the world would be too afraid of it to risk attacking.
@@recheat8264 at most, the destruction of the RCS unit could cause a uncontrolled spin which would make targeting impossible. The satellite would then take anywhere from a few months , to a few years to deorbit depending on the orbit it’s in. Just take a Look at what Happens IRL when a satellite is hit with a missile, it still stays in its previous orbit for the most part maybe changing in altitude by a kilometer but will still stay there for a long while.
@@allankarson1774 Area sanitized. All targets destroyed. Ghost! Come in, this is Price! We're under attack by Shepherd's men at the boneyard! Soap, hold the left flank! Do not trust Shepherd! I say again, do not trust Shepherd! Soap, get down!
It would've, but more than half the fanbase complained about Multiplayer. That said, Ghosts 2 was cancelled and instead, we got Advanced Warfare. (And if I'm being honest, it feels like those kinds of players don't even play Campaign mode.)
12:15 will always stick with me. Sitting in a pickup watching as one of the greatest empires on Earth falls to the power of the next one in line. Excellent concept for a game imo.
I’m wondering how the hell a hostile force got on a space station. I mean they would have to get on the shuttle, which is presumably launched from a American site (given that it’s a crew change on a American only space station) and was able to not only smuggle guns onboard that shuttle, but then smuggle their nations suits on the shuttle as well, complete with tags and flags of the nation. Doing all this while on American soil and in a presumably insanely secure environment. Otherwise they launched from South America, which would mean that the US were either completely blind to a SHUTTLE launch and allowed that same shuttle to enter a similar orbit to its space station, and also allowed them TO DOCK WITH A MILITARY STATION.
The situation is such that both north and south America are world powers so they both have space programs. The Federation also has spies in the North who undoubtedly got onto the US shuttle
@@SantomPh like I said before. Spies isn’t enough and a separate space program wouldn’t work. Notably spies wouldn’t work because they would need to replace the ENTIRE crew change, and bring foreign equipment to a military launch site to a highly secure WMD. (I don’t think you can replace the entire crew of a nuclear missile launch silo even if you tried let alone replace them with troops that are wearing your uniforms) The separate space program wouldn’t work because if they tried approaching a obviously military station it would raise multiple red flags that were never raised in the game. (Nothing like a simple “this is Houston we have a federation ship closing with the station be advised”) or something similar. Overall it simply doesn’t make any sense.
Both sides are up their working together but the federation broke the truce hence why they were up there with guns and their own patches etc makes sense just turned on there allies
One of the thing that annoy me is why the federation doesn't use odin to destroy military base and washington dc and instead attacking city across the east coast and mexico border
@@Founder6087 lol Well at this point it's a fail production from the company lol. Even I picked up on that Haha! But my statement still stand corrected overall on our player surrounding his circumstances though.
Just because it’s a “specialist” doesn’t mean it’s always just an E-4. NASA has payload specialist, mission specialist, and international mission specialist as astronaut ranks.
It's the Air Force, Kolin, and they don't have a Spec-4 (otherwise annotated as SPC) rank. That's the Army, and only the Army. It's Senior Airman (SrA) in the Plane Gang. The USAF, not NASA, is displayed on the side of the station, and the USAF is in charge of all our spiffy military Space Junk in the non-fictional world too. That includes our supposed "space force"
@@kolinmartz But also that is not their rank/title... their ranks are taken from actual service rank if they have one and are still inactive duty. Otherwise, their actual names are used (usually preceded by Dr., when formally addressed).
This really triggered me as an EU Citizen because I just realized that the insignia worn by the Federation was actually the emblem of the European Union XD
Think of that one game,movie or book you REALLY love ,then think of all the holes & inconsistencies in its general story that you willingly ignore because you know they add to the story by creating drama or character depth and voila! You have your answer
Whether they did or did not use blades and fists, hyperbole description do lend its purpose. It's told like that as if they were acting purely on willpower. Thus tools (weapons) became irrelevant. I got to say though, lots of stories of real life elite forces do have the same narrative scheme, and the extent of similar hyperbolic descriptions.
No joke, the USAF has been flying the X-37 into space for years. The purpose of the mission is classified www.airspacemag.com/space/spaceplane-x-37-180957777/
@@lilosnitch3247 only idiot is you. Keeping things to yourself is only a mechanism to compensate that you need to feel Important and have a unreasonable fear of being like the masses
“When the men ran dry of ammunition, they used their blades. When their blades ran dull, they used their hands” Favourite part imo, the pure fucking determination is impeccable.
Me on my deathbed, hearing that the space station has been hijacked and crewmates were killed(it reminds me of a fun astronaut game i played many decades ago)
My favorite part of this has to be when at the end of the intro, Elias *STILL* comes back with the truck and gets out with Hesh and Logan after the entirety of Los Angeles or wherever that is got completely destroyed. A moment of pure bravery and courage.
@@hanyuzhu7276 no problem. Four letter word means a swear word or curse word like F$@k or Sh&t. To some people their fathers were so abusive or purposely absent so when they hear the word “father” they get angry or suspicious.
What I like about the Federation Space Attack was the sense of realism, or how the spacesuits and weapons are similar and seem related to that of today's technology.
Ghosts is a standalone sequel to Modern Warfare 3, Advance Warfare is a standalone sequel to Ghosts, And Infinite Warfare is a standalone sequel to Advanced Warfare.
To hijack Odin you'd need a lot of things to work... But the biggest problem is that they would have to hijack the launch of the original expected shuttle without anyone noticing or informing the Odin crew. Which is pretty hard to believe to say the least.
Don’t care what you think, I loved this game when it came out. My friends and I were the first ones on infected looking for hiding spots. We won a lot of matches back in the day.
It's a good thing that astronauts now have mandatory weapons training before going to space... and that firing assault weapons in a space station is totally safe as well
My theory is that the federation destroyed the U.S. shuttle and replaced it with a look alike and fooled the U.S. scanners to make it look like it launched from the same location.
I love that this game's plot was "America collapsed after South and Central America stole our City Killer 9000 Satalite and used it on us." And no one questions how or why America has a City Killer 9000 Satalite in the first place
Rest in peace to those astronauts who had strict obedience to immediate orders and went above and beyond to do what they knew was right even in the face of death.
Well, at that point they were dead anyway, so while the complete lack of any hesitance maybe makes them seem a little unrealistically professional, at that point the only thing to do would be to destroy the weapon, both to save the innocent people on the surface & as a “fuck you” to the people who put you in a situation where your death is assured.
Cod: Ghosts really feels like the forgotten COD. LIke ive never heard anyone say "i played alot of ghosts" cause everyone was still on Black Ops Mw2 etc.
I give you reason:cliffhanger ending,doesn't have its own unique gameplay unlike modern warfare and black ops series,the mission is cool but lose its fun core compared to other call of duty series,its fictional setting has no distinction unlike black ops with its cold war era weponry,or advance warfare with it exoskeleton,overall ghost is like modern warfare but without unique gameplay and lack of story
If you think about it, the very existence of Odin is quite problematic regardless of who possesses it. A weapon with the power to indiscriminately annihilate cities with maximum collateral damage? Obviously... Good guys would not construct such a weapon in the first place. You can't honestly tell me it's just for deterrence if it's armed with enough payloads to kill 27million+ people in the blink of an eye.
@@evanmccall9989 i dont think so,(i know its just a game) but even low caliber has enough force to move you significantly since there is no source of react forces keeps your body in place, if ammo has really low force/energy then it would be harmless to target, look at those small pressure thnigs that move whole station, low force but enough to rotate whole station
Shooting guns in space is just a bad idea. Unless you've got an elaborate and computerized thruster system attached to your suit that detects when you pull the trigger and applies the appropriate thrust in the right direction to counteract the recoil, firing one bullet will send you flying away from your target.
They didn't fail. The Federation occupied a lot of territory of Southern USA, including Texas and California. In the game the US has become weak because of ODIN and that's why they depend on Ghosts.
Going back and replaying this game, it's honestly not as bad as people say it is. By no means is it great, but it's definitely fun and has a decent (if very flawed) story.
Ah yes, US just has a big orbital laser thingy for reasons and the big bad somehow manages to get up on the station without detection and then reign fire on earth like it’s laser tag. This plays out like a bollywood movie lmao