Thanks for watching! Let me know what you think about the Nightblade changes. Here is the link to the Arcanist/Status Effect Changes - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-q1ZXyYmoaRI.html - And here is the full patch note review over on Twitch - www.twitch.tv/videos/2047344786
Thank you for covering this. As a night blade main in PVE, seeing yet another ceiling dps nerf hurt my soul. Feels like NB hasn't had a day in the sun since even before Necro released in raids and PVE in general. As well as a return on some more damage in the coming weeks, I'd really appreciate it if they returned the stack counter for spectral arrow. As a console player it was actually a negative impact when you no longer had to cast focus because I couldn't track my stacks and anticipate the next bow proc. Please if you have any sway let them know for me! Lol
Skinny plz try to tell the devs the people want blast bones to do burst damage. It's cool it adds a buff but it should still do damage too 😢 without it necro doesn't have any class offensive kit
The Nightblade changes give the impression ZoS doesn't know what to do to fix nightblades. They nerf PvE but buff PvP... what's the goal Edit: hey Skinny Cheeks, if you see this, could could nightblades just change concealed weapon for Ambush? I didn't see any changes for ambush and it grants minor berserk after hitting for the same amount of time. Although it means 5% rather than 10%
Add a monster specific damage buff on cast of a max stacked bow proc. Would bring back a better incentive to fire the proc while also giving some of that damage back
I really wish they would say in the notes (and tooltips) how the increased status effect chances for individual abilities works. That would have immediately told us that the nightblade dot change wasnt that bad if bad at all. They have the information. They just dont share it.
I see how buffing NB might be difficult because of PVP but I wonder why one I belive simple solution was never considered - give him uniqe buff that will only work against non-player enemies, just like for example minor Slayer works and you can even make so he buffs other members of the group to make him More viable in optimized trial groups. I Think it’s pretty good idea but maybe I’m missing something
Nightblades getting any kind of buffs to their main pvp kit is absolutely mind-numbing when the supposed goal was to increase their parse. Why not buff other aspects of their kit if that's the idea? Why buffed concealed weapon AGAIN for striking out of invis when you can't cloak in dungeon and trial content?
I have this exact same sentiment. I don't know what the goal is for nightblades. They have many different parts of their kit that are untouched yet could work very well in a PVE sort of scenario. It's so weird.
Losing major Berserk is really big though. Having a 10% dmg loss to Merciless Resolve as well as light/medium/heavy attacks will be a massive nerf for the majority of gankers, bowtards, and blink-brawlers.
@@vossboss220 it isnt, what is a boost to their support is the change made to siphoning strikes. The change to concealed weapon just opens the door to synergies for major berserk being granted from sorc ult. M.berserk being baked into the class kit was a dps loss in optimized groups. The class overall has a long way to go before it will be meta dps again, as Mr. Cheeks pointed out, its not getting much usage in endgame content, and there's good reasons for that. Compared to other classes they're lagging behind, not to mention theyre comparatively complicated to use, in contrast to other classes which can achieve similar dps with less effort. That was my objective analysis, now onto my personal opinion: i think that Nightblades should be boosted in the one area they were designed to thrive.. "single target damage" . They should be the absolute kings of boss killing, but theyre not. The path to homogeneity which ZoS has taken, has ended up in a loss of class identity in certain aspects. Every class should be able to perform all roles, but each class should have its own edge in certain departments. For the nightblade, that is undoubtedly single target damage
If someone is able to put this in forums for me cos It's the first time I've actually wanted to say something about the PTS because of how unhappy I am. I can't sign in to the forums for some weird reason, so here you go: As a Nightblade Main on console where out of (as of right now) 3,000 total hours on this game, 2,000 of those hours have been on My Nightblade. I recently decided to change to the Concealed Weapon Morph and have finally achieved a parse of 100k DPS. This is a massive achievement for me as I've been struggling to hit that threshold for a multitude of reasons within and outside my control. And seeing that Nightblade is getting more of a Nerf to its overall DPS is very disheartening and it makes me feel a tad bit disenfranchised as a Nightblade main where my Class has consistently been pushed to the side in the high end of PvE because of the issue of PvP. I want to speak bluntly, but in no way do I mean offence. I believe that these changes for Nightblade imply that the Devs have unintentionally put themselves in a box that they can't get out of. It's either Nerf PvP or Nerf PvE, and there doesn't seem to be a way to please both masters with the direction (or what I see as lack thereof). ZoS is going I want to ask what the actual direction for Nightblade is. The concealed weapon buff was confusing to me at first, but the idea of Synergy within the Nightblade kit was quite a nice idea. If that's the direction you want to take this class, then I'm all for it as it seems like an interesting direction I think the root issue that we have for this class is the PvP aspect and how the kit works in the favour of PvP rather than both. I don't think anyone is going to disagree that invisibility is a very strong ability and is part of the main identity for Nightblade. You have so much at your disposal in making this class better, but it always ends up coming down to Nightblade PvP getting Buffed and Nightblade PvE stagnating. With the effort I have personally invested it of course, doesn't really make me very happy with the changes Nightblade needs love. There isn't an excuse here as you have put down reworks for Necro. If there is an overarching issue for Nightblade, let's be transparent and have an open discussion on how to tackle the issue. I just wanna enjoy my main class.
I love the idea of giving nightblades an incentive to use their cloak during a fight. Maybe something could be adjusted to their Dark Veil passive (which increases non-stealth shadow abilities by 2 seconds) to something like this: While in combat you gain a stack of Shadow Veil every second. Each stack of Shadow Veil increases damage reduction by x%, stacking up to x times. Entering stealth or becoming invisible consumes the stacks and you gain x weapon and spell damage for 10 seconds. Something like this would benefit the NB tanks and healers but also incentivise damage dealers to use their stealth. It also adds to the fantasy element of nightblades flicking in and out of stealth to burst their targets down.
People have been asking for this for YEARS, it’s never happening. It would require more effort than they’re willing to put out. Any other reason is cope.
@@YoGibran Listen if the div 2 devs can do it, any dev can do it. They have to be the most inept dev team I've ever seen. But ESO is ten years old, let PVE players feel OP, that is what everyone wants. PVP is a diff story, hence a need for 2 stats. It really isn't that hard to do either.
Ive always thought the lack stealth in pve for nightblade was weird. Nightblades are obviously suppose to me a sneaky assassin class so youre suggestion on having it for back bar sounds alot better any makes more sense for the class uniqueness
The dealing increased damage to monsters only is something that so many of us PvPers have tried to explain to ZOS for how to buff NB without making them even more OP in PvP, unfortunately, we don't get listened to. I've personally suggested the following: - Give Cripple (and morphs) a unique +10% damage done by NB abilities to non-player enemies affected by this skill. - Give Sap essence morph a unique + 10% damage done against monsters while slotted. - Changing the berserk on concealed to be a unique +10% (or more) damage done to monsters for 10 seconds when leaving stealth/casting this ability. Unfortunately, this has been ignored by ZOS in favor of just giving more and more generic buffs to NB that apply everywhere including in PvP...
I really love the concept behind the siphoning changes from a tank PoV, being able to get a more immediate return instead of waiting for its duration to wear off will give a lot of control on sustain, plus the health cost can easily be offet by dark cloak. The other changes I only have basic opinions of. Kind of unfortunte for losing the passive of Reave but being able to benefit of the other morph's passive even while on backbar makes me happy I can front bar flawless dawnbreaker for its FG passives and soul harvest in the back and still keep both ult passives active. I don't really play too much on nightblade DPS but I might a bit more with a change like that, I'll still definitely prefer tanking though (arkasis/turning tide/nazaray argonian on a potion speed enchant/swift and refreshing path applying all the debuffs in the world is just too much fun for me).
I know this isn't relevant to the video but Reddit said my question falls under Trivial Questions, which is fair enough, but I'm genuinely looking for some input. I've been intermittently playing ESO since its launch in 2014, initially as a teenager with different priorities (Wondering why women don't like me). Now, as I've returned to the game, I've become really interested in the green beam boi, to the point where i'm actually wanting to do trials etc. No PvP because i'm as useful as a RU-vid dance tutorial for Stevie Wonder when it comes to PvP. I've heard Skinny Cheeks is the go-to guy for some serious ESO wisdom and how to play like a REAL MAN, the Top G of ESO if you will. However, as MMO landscapes are constantly evolving, I'm curious about the current state of class viability in trials and other PVE content. Considering that metas can shift, are all classes and specs deemed equally viable for end-game content at this point? Given my relative newness to end-game activities, I'm keen to understand if certain classes require a higher skill level to perform optimally or if the playing field is generally leveled across all classes. I'd love to hear some of your guys' opinions on what classes are generally best to avoid for starting out in Trials, and what classes are more beginner friendly. Also I know this might be a bad time to ask as the next update is coming out so there's gonna be some changes for classes (Laughing at the Templar crying in the corner)
Don't forget there's another way to get major berserk as a nightblade and that's with Reaper's Mark. I love Reaper's Mark for solo content since it gives you a full heal when any enemy dies and a big fat target debuff as well as major berserk. I have it on my front bar since it counts towards Pressure Points.
I'm happy to see the clunky interaction that came with concealed weapon gone. It was overly complicated, didn't work half the time with twisted path, and was just generally not fun to interact with. But, like you said, it would be nice to see some power come back to Nightblades as they just lost a nice 10% damage buff. I am really interested to see if ZOS can find a good solution to increase power to Nightblades in PVE, without increasing power in PVP, and while also not adding some overly complicated interaction between multiple skills like they did with the old concealed weapon, berserk buff, expedition or stealth mess.
Honest question, how do you lose 10% dmg when it got buffed by 10% and gives you +10% leaving stealth? Now if u find a source a major berserk it will stack. How is that a loss?
@@Getsum725 Yeah that's not really a damage nerf. Kinras is my go to set on my NB and it out performs pillar of nirn handily since the nirn nerfs since it grants major berserk. I get some people can't weave, but Kinras + relequens has been letting me parse over 100k for a very long time and I keep it up just about 100% of the time possible on fights. Kinras+whorl also parses me over 90k and can be better for fights with a lot of downtime. 5 stacks of kinras takes 6 seconds to get back to. My issue is the fact that none of these things actually raises the ceiling for NB this patch. It keeps it at the same level with a higher floor.
Maybe a morph that doesn't allow invisibility but instead gives a host of really good pve passive plus a good spamable? Or maybe a similar type of skill that basically screams "pve or pvp?" I feel like whenever I see a NB the battle is already over and in my favor. 😂
@@Getsum725 Maybe I am interpreting it wrong, but concealed weapon would boost all damage by 10% before, when it gave major berserk buff (and before that it was a unique 10% dmg buff, but got changed to Major Berserk). Now it is 10% more damage for concealed weapon only, unless you come out of stealth, then you get another 10% bonus to only concealed weapons damage for 15 secs. Right? Its only affecting one skills damage instead of all skills damage.
Is there something you have to do to get combat metrics to work on the PTS? Mine never actually shows any information when i try and test out the damage of stuff
PVE: Why not just give one morph of incap a passiv, that all of your single-target (only) abbilitys deal ...% splash dmg to nearby enemies, like "bladeflurry" (outlaw rogue wow). It would be a unique passiv for nbs. You could prior single target dmg, while dealing cleave dmg.
And also, I would suggest to ad a proc to the melee killersblade-morph, if it procs you can use killersblade above the execute window and you deal the full execute dmg. Just not sure what proc condition it could be, maybe after you crit ...times with direct dmg or maybe after a fired bow-proc, you can use killersblade right away. This way the abilty would be different and a unique from other executes.
I think the concealed weapon change my screw my damage up cause i use sithis' touch and im in and out of invisible all the time so i was procing my set and major berserk bonus nonstop. Although either way it goes this is the first time i remember them changing skills since back in the day when greymoor was the new dlc, i think the change will make people think a little harder about what sets they use and what skills as well.
PvP Nightblade is insane and this patch is only gonna make it better. Incapacitating Strike already hits for 10k+ alone and is really cheap to cast. Compare that to something like Templar's Crescent Sweep which is lucky to crack 5k damage. Also, the sustain buff for Siphoning Attacks is insane! That's a lot of sustain and healing for a slottable that never needs activated. Just god tier pvp changes for Nightblade.
Something i am noticing a lot of people just not taking into consideration is that Major Berserk is wasted in a class kit in group content. You always have a sorc bringing storm atro ulti with you who is providing major berserk. As we stand right now, in group content, nightblades and wrecking blow users are missing out on storm atronach power boost. You need to take everything into consideration, and examine all interactions. ZoS are clearly pushing sorcs to be better at support roles and prioe to this change, nightblades simply did not synergize with atro ult , and were not benefitting from 2h spammable if thats the route they wanted to go
Did they really lose damage though in groups with storm atronachs? Just saying. That would really just be a trial thing for the most part I know and I don’t think devs should be trying to balance things based on top end trial comps but this to me seems like a buff because you will likely have major berserk most of the time anyway.
Dead-waters set, potentes jewelery, asylum 2 hander. Bloodspawn or balorgs, and the new soul harvest back bar ulti = Spammable dawnbreakers, for Normal content.
I personally think Incapacitating Strike should do more than 10% when charged up. I run Asylum GS on my Stamblade and this change kinda nerfs my build. It’s not worth trying to save my ult for a little extra damage rather than belting them out in execute phases. It pretty much replaces my bow below 25% health.
They need to adjust Siphoning Strikes, they're by far the best sustain/hot skills in the game by a mile, not just because they're passive, but because they give stam AND mag for equal value. First nerf it needs is to give your lower max resource as half value. Example, instead of 2600 stam/mag on cast and 200 stam/mag a second, it should be 2600 stam + 1300 mag and 200 stam + 100 mag.
Concealed weapon change is direct nerf for pvp ganking, slotted on bar gave major beserk on your opening attacks coming out of stealth. We know ZOS hates gankers 😮
I agree with a buff to dark shade and twisting path. The overall problem is aoe cleave damage and ease of play style from the arc. It’s fun but really makes everything else sub par. Obviously every class is playable, but arcs make all content much easier
i really like the idea of using shadowy disguise for the 10% dmg done, NBs would finally feel like the stealthy shenanigans class it was meant to be. Hope the devs listen to that one ^^
Not the easiest way for buff nb, but how about rework his passive skill. In shadow skillline we have boring passive skill that just increased the duration of shadow abilties. I suggest increase base duration of shadows skills and add another effect to this passive: "increase your damage done to monsters by 5% for each active shadow skill". It will link nb to his class skill. Maybe it bad, but its cool when passive skill change your playstyle. And maybe it will resurect shadow skillline ultimate
actually noone understands why just not make shade and twisting path stronger so class could gain not just more pve related dmg and especially AoE dmg. Saying it as nb class loyalist from pve and pvp perspective. All that berserk change is pvp related mostly. Mostly to yeet ability to gank with bow proc powered with berserk, but not sure that's gonna really nerf dat aspect at all. Anyway - pve problem not solved at all, coz compare to sorc - less single target dmg and utility (Atro synergy grants berserk), AoE dmg is questionable. Untill this 3 problems (sngt dmg, aoe dmg, group dmg utility) not solved - sorc is prefered class with minor crit buff.
The nightblade changes always confuse me because while I understand why they are tweaked because of pvp, it always makes it questionable why pve nightblades get these weird changes. It gives me the impression that ZoS has put themselves in a box they don't know how to get out of. PvP nb is strong, I don't disregard that, but with PvE nbs being thrown to the way side in a way its just a lil nit frustrating when you're main character is a nightblade and you're character isn't up to par to the others in end game content. Like i said. Box that ZoS can't get out of. Alienate PVP Nbs or Alienate PVE Nbs, there's no in between right now, and I think the best way to do it is some sort of rework to under utilised skills in PVE that don't make PvP nbs op. Like Skinny said, some people think Nb on pvp has gotten better. What's the goal here?
Honestly DD NB has probably been my least favourite class to play, it's just never been fun to me but some of these changes seem like they are going to make it more enjoyable for me
Make the class FUN again to Play and Not such a stupid mess of strange conditions for Damage, while Arc -our 3 Button wonder- needs no extra braincell to blast everything in it's way. Nightblade was such a cool class, that was so rewarding and fluid to Play....now it's this Strange, whatever. But good to hear that it's Not getting worse 🤣 Thanks for the Info!
Just love the fact nb gets buffed witch didn't need a buff to start with second just sad payed content for arch gets nurfed when it was the only class.able to beat the night blades so sad this what eso figured is ballenced and in my opinion even the 7% decrease is just enough for everyone to only play night blades may the best knight blade win
I wish they would remove the perma-glow from focus.. I have to avoid this great skill simply because it looks bad, I use the bound style weapons that disappear when stowed and have this dumb red glow floating on my hips 🙈
Just when my NB is already OP, ZoS makes it now uncompetitive. Sure, I’ll have fun.. but where’s the fun when you meet someone who is your equal in BG… *sigh* “what a cruel world”
Changes will improve nb pve, but will ruin pvp compleatly. Last we need in Cyro is infinity sustain NB. And that skill doesnt even break stealth. There should be 30 sec cd to it, but they even make it free to cast after 10 attacks, with not even timer to duration. If it ok for NB i wonder why they make crux charges expire ? Is not like arcanist is strong pvp class...
Sorry but I do not understand the problem with concealed having been a touch every 10 seconds button? I have been parsing over 100k (I pull 80-90k in most vet trial content barring weird fights with downtime) on my night blade for 6 years now and it was one of the most engaging rotations out of any class because of the different skill management that was required. I really liked that it required you to weave, it made the skill cap higher. I swapped to dragon knight after they gutted NB's a couple years ago. I wish night blade would get a serious damage buff. I have to put in double the effort to hit 100k on my night blade as opposed to my dragon knight, and I don't even touch my archanist because it's literally the lowest IQ rotation in any MMO I have touched.
actually with cloak should be oposite, cloak is what defines nb, its ganking class. So it should have big dmg against players when leaving stealth. if nb are too strong on pve,just lower base dmg and make them use stealth in pve too. And no, nb is not best class in pvp. its just other players dont want to use detection, or they r just crap players ;-p. As for siphoning strikes, in pvp probably its better to block skill with an addon, or just drop it. It costs health and gankers r usually glass canons,so accidently u can make suicide. Also previous change to cloak wasnt buff in pvp. Usually u keep that skill on main bar for fast cloaking and buff it gives is on camouflage hunter- which also increses dmg and ult regeneration and is used for detection of enemy nb, also its on mage light .
Interesting you say NB are not as popular with pve. Self taught over 5yrs or so watching SC and HTM. First two Ch. are NBs now have five. Think they're fun to play and find them extremely versatile, make good tanks. I have been using Concealed Weapon with Shadowy Disguise together for ages, sneaking up on helpless npcs. Does call in the difficulty of overland questing content though. Potentially incorporate random enemy generation ie; the appearance of the two wave daedra fight that pop up every so often. There should be creatures lurking around that could easily kill you at lv 10 and but if you are able to defeat it at lv 4 because your good at the game, then you should be rewarded well for you triumph but at CP100 you only get hide with the same creature because its just a poor dumb river troll. A khajiit Assassination attempt out of the blue, a wood elf thief, or a few Breton bandits, marauding orcs, stumbling into a mass of zombies brought back from the dead from a forgotten grave or some battle hardened cave bear that roams across Skyrim comes crashing through the undergrowth as you harvest mountain flowers. If you die you die and you watch out next time. The ultimate challenge is not to die but if you never do its not much of a challenge and therefore becomes less engaging. Existing zones need a dust off with more varied boss encounters and dungeons rather than just 6 of each per zone. They're all pretty big but not much going on across a lot of them as far as a challenge. Harder content could occur at set location with more complex and intricate dungeons and quest lines with a repeatable element or random overland encounters being able to set the frequency of this overland mechanic and set the toughness of those enemies effectively giving you a scalable difficulty. Bit of a tangent, looking ford to playing around with these UDs, alot of these changes sound really good just need some worthy adversaries to try them out on if your not a hardcore pvper or expert at pve trials (endless archive included) Frequency of Enemy Encounter: 0-10 Enemy attributes: Story - Low - Medium - High - Vet - High Elder.
Massive pvp buff, which is laughable as nb is easily the most overtuned class in the game, but a pve nerf. Ironic how that is. Zos should just stick to making crown crates to shove into the store, at least they make good cosmetics, because they can't balance a single thing correctly. Their ego refuses to have them ask top pve & pvp players for advise, and they are so lazy.
@@jasonchui111 it’s a unique buff that gives their main spammable more dmg, they get 15% movement now on both bars, and they can now get major berserk To add more dmg. Their conceal weapon hits harder then wrecking blow which is laughable. It’s more consistent damage on the best spammable melee attack in the game. You can also choose to slot sea serp which for nb is now just a free mythic that stacks a huge amount of more dmg. It’s easy to see how it’s a buff if you take a step back and just do some thinking. Also not to mention the class doesn’t need any buffs it’s the most over tuned class in the game. But it is a buff.
@@ClassicIX I already posted on another post why the next update is only a buff for nb if you only do dueling. And yes ssc is a option to make up for that 10% lost but only in dueling is when you can get good uptime and speed is not your concern. If you ever pvp as nb in cyrodill or IC you will immediately know why ssc is a poor choice as you get dunked on by 10 other players because you failed to LoS and out ranged them. Speed is the stat for nb in open pvp more so than dmg. This current verson of nb hits alot harder than the new one. Stop spreading misinformation if you cannot do simple maths.
@@ClassicIX explained what? That you realise that it was actually a nerf and tried to back paddle your way to suggest it is a buff with a poor optimised build?
Since the disease changes, doesn't this make Incap an aoe light skill. So big buffs to a insanely over loaded skill right now. Also free healing and sustain on NB's for just doing damage? WTF so gankers will have insane damage, and now sustain and healing. Like Bruh. Siphoning shit can't go live, or it's gonna fuck PVP.
The easiest, least skillfull, highest burst damage class in the game. And just to add insult to injury, the horrible players being carried by this class now no longer have to worry about managing certain skills. Im convinced theres some mentally handicapped union lobbying for these changes. I saw someone wanted a timer for their merciless... you cant count past 2?
NB takes far more effort to play than DK or arc which requires no skill, you don't even need to be able to do a burst combo since you just load ppl up with dots.
F sake why is there so many people that cannot do simple maths on eso? This is a nerf for pvp nb except for 1v1 dueling situation which in that case it will be a buff. Here is why. You lose 10% overall dmg for a no change incap at max charge and 10% conceal wep buff... That's it. Think on it your HA, spec bow and killers blade all lose 10%.... Which skills do you think hits harder?? Also if you are bomber blade you are fucked as you lose 10% dmg while not using incap or con wep. Ssc is good for only dueling because speed is the most important stat in both in cyrodill and ic. People need to stop this misinformation spreading regarding pvp nb next update and actually do the maths. I dare anyone who says nb buffed to show me actual maths in how to make up for that 10% lost dmg without ssc or pocket healer to buff your dmg on the side.
Nb do not need buffs lol, they are over powered already, more nbs now in pvp, it raises ceiling alot lol, you must not have any idea about pvp dude, know both pve and pvp before giving opinion
rip using this in dungeon trifecras now. I know they arent meta but i could still do great with them, but if these nerfs go through, ill literally be holding the team back with this low dmg.