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FF7 Rebirth - All Limit Breaks 4K 

ADAPT Chance
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Showcase of all the level 1-3 limit breaks for every character in Final Fantasy VII Rebirth.
I also included some of the variations for limit breaks such as Cait Sith's.
Background Song Used: Ghoul - FF7 Remake OST
Timestamps:
Cloud: 0:00
Aerith: 0:52
Tifa: 2:01
Red XIII: 2:50
Barret: 3:36
Yuffie: 4:26
Cait Sith: 5:23
Sephiroth: 6:31
Zack: 7:03
#ff7rebirth #ff7r #limitbreakers

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14 авг 2024

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Комментарии : 6   
@drex9343
@drex9343 5 месяцев назад
Zack’s Rush Assault is so dope. It looks even better than in Crisis Core. It’s a cool character mechanic too because Zack, like Angeal, typically doesn’t fight with his sword, and when he does, it’s with the flat. So, where Cloud and Sephiroth’s skills as a swordsman are highlight, Zack has always been a master hand-to-hand combatant. Even in Last Order, he drops the Buster Sword and takes out everyone Shinra soldier with his bare hands. Even his most powerful attack in the game is a punch 😂.
@byleth9565
@byleth9565 Месяц назад
Omnislash is really gonna be spectacular to see at the final battle
@ElSuperNova23
@ElSuperNova23 4 месяца назад
It'll be interesting to see what other moves from CC they'll give Zack in Part 3, given his weapon abilities and limit were all DMW moves
@stevenmontecinos3656
@stevenmontecinos3656 5 месяцев назад
Some of them run so fast, a lot of camera movements, plus sometimes the excessive effects, it's hard for me to properly appreciate the limits. Only when I saw Cloud's limit in a FF GACHA GAME (Brave Exvius War of the visions) I just saw and better appreciated Cloud's limit "Fission Chain" or "Ascension" Edit: In this video they are excellent because there is not so much damage from multiple attacks and there are not so many attacks at the same time.
@ADAPTChance
@ADAPTChance 5 месяцев назад
I tried to make them as clear as possible. I'll definitely look into making an update in the future if there's a way I can improve it.
@stevenmontecinos3656
@stevenmontecinos3656 5 месяцев назад
​@@ADAPTChance I doubt very much that you can (although you never know) in the end it is difficult for me to see the limits in combat with so much action, effects, the size of the enemy, the camera angles that change, etc. The most recognizable of the limits for me from damage limits of LV2 or higher are only the Final movement, the rest I just don't see clearly XD
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