So that's how Minfillia's dad died, he knew he couldn't possibly get his daughter and himself out of the way in a constant 20 frames. Truly a noble sacrifice.
@@namenotfound8747 This game in 2010 was about as optimized as early access Cyberpunk 2077 on the PS4. I don't think anyone got 60fps on it unless you were running a bleeding edge $6k+ build.
@@namenotfound8747 either you're lying and too young to have even played this goddamn version or you expect 3000$ PCs to be the norm. A potato, let alone a fucking 2011 potato, could barely even hope to LAUNCH the game, let alone run at 20fps. Now I'll make this clear; i wasnt there. However, the basic human concept of common sense, combined with even a base level knowledge of how computers function, combined with the understanding that every single video recorded of the game and every single post ever made about it can't *possibly* be lying, and i can quite confidently say you're the one bullshitting, not me
@@KingNefiiria He can't try to seduce you because you aren't actually there. The whole twist is that these various opening sequences are actually echo visions.
the girl that says ''look father fire works''and that gets the flower basket is minfilia and the miqo'te giving out flowers is F'lhaminn the adoptive mother of minfilia in 2.0 and beyond
@@BlindGardener How old Thancred is? How old everybody is then? I know that F'lhaminn is 37 in 2.0 and beyond and Papalymo is apparently 42 in 2.0. But what about everyone else? Aside of Ascians, of course.
This Goobbue does all of this, including killing Minfilia's father... meanwhile a level 5 adventurer in La Noscea: "Oh bet I can kill this level 12 big thing. YES! easy.,"
being that guy at a party, the word adventurer implies they have the experience of fighting and taking on opponents firsthand, the people on the streets of ul’dah are mostly merchants and civilians
@@StateOfTheMind11225 Yeah. It's like the difference between a military contractor or even just a student at a police academy and an average civilian if they're in a mall/store and a mass shooting starts. Adventurers, even fairly green ones, have at least some experience with combat and likely always have a weapon on them. They can at least keep their cool long enough to analyze the situation and formulate at least some kind of attack. While some fail at this, obviously, few people that freeze up make it long as adventurers, and even most fledgling adventurers don't. Most civilians would be DoL or even worse, DoH. DoH gear has no real stats on it (DoL gear at least has some vitality so you have a decent health pool by comparison), and neither have any base attack or cross-class attacks (excepting DoL in Diadem having their magic bazooka) outside of just autoattacking with their weapons, which (especially DoH) do minuscule damage. Compare a level 90 DoH's stats with a level 10 CNJ (the least combaty/weakest combat class in the game at that level) and it already makes a lot of sense why the latter can have a chance against a Gobbule while the former run for their lives. And most NPC DoH's wouldn't even be considered that high level.
The best part was, no one got to hear the full song until the server shutdown. It was just there, ominously, especially towards the end where it was present in every single zone... and no one could have possibly understood how incredible of a moment it was going to be.
To think the computers back then were barely able to run these cutscenes because they were so detailed. Honestly it's not a surprise they stopped doing so advanced cutscenes, they must take a LOT of time to do especially when you look at how the game was aside from that, it's a necessary sacrifice. That said, damn do they look amazing for the time
I wish they'd just go back. This is a very cutscene heavy game and you should put effort into making it look better than characters doing the same 12 stock player emotes over and over. The devs doing cutscenes are not the same devs making the gameplay. The art stuff is usually done first because it takes the least amount of effort and time. And don't give me shit about pcs not being able to handle in engine active cutscenes. Dragon Age Origin came out earlier and did just fine. Animations have nothing to do with the engine it's all about how much effort you put in making them, the engine is just what does the lighting and renders the textures and models. Resusing stock player emotes is just lazy.
@@Stiksta fair enough but as someone with an old computer that isn’t made for gaming im happy enough with the weird stiff cutscenes if it means my computer won’t shit itself and die whenever i try and play
The launch game had a pitiful amount of cutscenes as a result of the effort it took, so you're certainly not wrong. It got helped out a lot with patches post-launch up to 1.23b I'm pretty sure, but it was REALLY bad at launch.
@@itsaredvine They had 2 completely separate teams of developers between 1.0 and 2.0. The beginning vision is a foreshadowing of the moon dalamud falling. Still, that doesnt take away from the utter genius of the 2.0 devs to take what they had from 1.0 and incorporate it into their overarching narrative.
Even if you don't campare the graphics and animations, this still looks and feels more lively than the cutscenes nowadays. Probably because all the Background noises and NPCs
engine was i get what they were aiming for. they wanted a more "realistic" feel on how characters move and react including facial expressions. in a way it worked but all this was from a brand new engine enix allowed that wasnt tested much prior or used for smaller games. instead was rushed to be used on this, ff13 and others that the ymade in that time.
Super hugelly money resource expensive, and one of the reasons why the devs couldnt made a proper good MMORPG in the 1.0 version. In 2.0 they decided to make a good game instead of a good cutscene game which you will see only once, and then play for hundreds hours in a shit game.
If u have to give 1.0 credit for something, it was that it was ambitious, and ironically that was a big part of the problem. There were some really cool ideas but they bit off WAY more than they could chew. If they were more coordinated, had a engine w/ less issues had a lot more time to develop it, who knows what it might have become. I do hope they update the animations at some point- especially w/ the graphics update it's occurred to me that it will look a bit uncanny for these realistic character models to still move like robots lol
It would have been nice to see what happened in general in FFXIV 1.0 in -game but I understand the current developers of FFXIV wish to bury FFXIV 1.0 forever
Obviously it’s much better, but I’d rather them spend their budget on more and better content rather than fancy-looking animations for a cutscene you’ll watch once.
Plotwise there is a reason but kinda wished they recreated parts of it. Like how endwalker starts with more or less recreation of the limsa 1.0 opening
This cinematic style is... awesome!! No stock animations everything is customized, more vibrant colors and less saturation - it would be wonderful is they brought this style back.
Honestly I'm impressed with how much more natural some animations look in 1.0 compared to everything else. Alot smoother talking/moving anims in some places it feels pretty clean. Not to say everything else is bad, but it feels more lively.
here i am 8 years later, a story skipper...finally sitting down at the inn of Shadowbringers expansion, catching up with all story cutscenes...and i hear thancred talk about when a goobbue got free in a parade and he remembers minfilia being saved by her father at the cost of his life. i thought.. wait a minute, i remember something about that, so i came here to watch this scene...im 2 hours into cutscene watching and i have so much more to go lol...sometimes when i play this mmo i forget that its a final fantasy and its story is amazing as usual.
i started the game 10 years ago, just finished the stormblood alchemist quest today and it hits me so hard pulling me back into the story i've experienced 10 years ago
Absolutely not. The MoCap scenes in FFXIV 1.0 were phenomenal. I saw random cutscenes one day an immediately noticed it. Got, I hope they go back to that. Little things like that actually matter.
@@BullsMahunny The main problem with these is how expensive they are, sadly. Going all in on these cutscenes was a major drag on the rest of the game, and it showed, because even by the end of 1.0 the cutscene quality was starting to flag as they shifted resources to all the other problems with the game. Losing this level of quality animation and cinematography is a gigantic shame, but the 2.0 team decided to focus the money in other areas, and I can't say it was the wrong choice.
this is so immersive, it really kept my attention. wish they would have kept this although i know that would be a lot of time and resource consuming : (
To be fair, it was a huge strain on the development as a whole to mocap like this in every cutscene. (Although, I do admit I'd love for them to at least use our character class animations in cutscenes we're supposedly fighting in)
The Echo. All of the "Coming to the City" in 1.0 scenes are the player character viewing the scene by being sent back via the Echo. Apparently in 1.0 the player's Echo manifested in a way that actually physically sends them back in time. However it doesn't allow them to alter the events of what happen.
@@abavendarlocke5455 Echoception? I read about this and watched a cutscene ones (someone walking through the story, I think it was the Limsa story...maybe Speakers Network, but I don't remember), and he made sure to say "the air SHIMMMERS" whenever it happened, because it was really easy to miss and the game didn't make it clear. And the fact that the visions actually inserted you into them AND you could have limited interactions (without changing the outcome of the past events) with the characters (which is how the Scions for your city-state know you later, since you are inserted into their memories kind of like that one Book Of The End guy in Bleach) so that they at least vaguely remember you. That's probably why the do the heartbeat, headache/forehead grab, sepia color filter whenever we get an Echo vision now, because that makes things a lot clearer, and our character is obviously never in the visions, much less with us walking around and doing things.
And now, in Final Fantasy 14: Stromblood, the Alchemy questline will finally give closure to this event... If you haven't done it yet, go do it... I almost cried.
Holy shit. Thanks recommended I really needed to see all of this to finally understand and visualize what was going on when thancred and the alchs talked about this
Ok, I know this was posted years ago, but...wow. I wish they'd kept this intro for ARR -- I understand *why* the changes were made, but I wish those of us who only came in when ARR came out could've gotten a bit more backstory on what happened.
I really wish that now that they have a proper budget we could go back to having ingame cinematics of this quality (animation, camera angles, liveliness of the background characters ect)
I almost wish I never saw this because of how much better it looks than what we have now. The constant head nodding and fist bumps are gonna stick out even more in my mind.
let's be real, do you really think they can keep this quality running for 10+ years and with the release cycle like we have for today? unlimited budget maybe otherwise no
This was never sustainable from a budget standpoint. Most of the time the canned animations are in dialogue, which is more than fine in an RPG. The direction ramps up appropriately during action scenes and they look great, so I don't think we really lost much at the end of the day.
@@yano4473 Broadly I agree, however I do think jazzing up the intros in ARR a little might be a good move. I didn't mind it too much but if you want to get people hooked, a good first impression is key.
@@yano4473 I could see them going all out at the end of 6.0 with a big cutscene on this level (or hell, somehow have the WoL not be in it and have the whole thing be pre-rendered), since it's the end of an arc. Or, at least, I'm hoping for it.
@@BigDrewski1000 Well, why do you think that: -Game received 46 of 100 in metacritic score and 36 in the popularity score -Game made Square Enix panic and almost die, even the Square Enix director needed to go to public and say sorry for the game. -3 months later, FFXIV original director was fired, and they literally called Yoshida P. -It were so bad, that after some updates, Yoshida literally asked for burn out the entire server and game, to rebuild a 2.0 from scratch in 1 year. (A freaking new MMORPG in just 1 year), and for some weird fucking reason that noone knows, Square Enix accepted. -The thing is so bad, that last year, they asked Yoshida if they had plans to releade 1.0 classic server, he literally laughed for minutes, and told that NO WAY that they would releade that nightmare. -Game literally was running at maximum 20fps even in the most top tier PC. -The game were so bad, that in the release it Didnt even had jump, minimap, forget quest, end-game content AND CHOCOBO RIDE. -Even through the game is now, WAY FREAKING FUCKING BETTER than before, and being considered as one of the best FF in story wise and one of the best MMORPG. A lot of fans, simply are not playing since 1.0 release, because it were so bad, that they really believe that the game didnt improved, because in their minds, its impossible to improve it that garbage game. To tell you, a lot of FF fans, simply give up from the series because of how bad it was.
1.0 was fun and had a lot of good things going for it despite being broken/incomplete. Dont let some of these commenters fool you-it was an experience to be had-if only for a brief moment.
Thx for the upload. I had to come back and watch the ul'dah opening after the recent 3.2 patch on ffxiv arr. Thancred talked about Minfi's father dying and I never noticed till just now. =)
Has it really been 10 years since 1.0. My goodness time flies. I remember this well. But sadly, not much else eventhough I played until the meteor fell. I guess it's true what they say about first impressions. They stick with us the longest. Thancred not quite the dashing hero yet but still full of swagger. :D (poor Goobue) Good job and thank you for the video. ♥ PS: The game had so much graphic quality it caused tremendous lag, but it did look good lol.
Damn. I remember installing this game some weeks after launch in 2010 and skipping this cutscene because I just wanted to quickly get in the server. The cutscene is actually good. Better late than never I guess.
ShiroiTaiga Yeah, having played 1.0... you don't really want to PLAY that, but it would be nice if they would have archived all the cinematics so you could review them at the inn. I guess some of them would have been spoilers for the "echo" storyline of 2.0, but still... they put a lot of work into some of those. :)
Dread Quixadhal 1.0 wasn't good, but it wasn't THAT bad either, it depended on the gamer really, they tried to make the game playable for both die-hards and casuals, for casuals it was good, but for die hards it wasn't in the least. 1.0 was the first mmorpg i ever played, so my comment is sort of a noobish pov, but i think its the die-hards and the group that falls between casual and die hard that keeps a game rolling. its what made 1.0 crumble i think. not enough casual players to like the game:p. Also the controls got alot of dirt for it being designed for controllers, leaving the keyboard/mouse players with a hard time configuring their settings. what i did like were the NM's . the fate's are similar, still there is something about fate's which makes me like the 1.0's NM's a bit more, i think its them being random on the map without a marker. i liked the 1.0 coerthas and mor dhona way better then they are now, especially the BGM's. overall 2.0 is better. but 1.0 wasn't to bad. long story, sorry:p
I had seen just the gobbue part of this intro before and clicking on this video today I did *not* expect to see Thancred hit on freaking Momodi of all people, or Momodi talking about manhoods. 1.0 was wild, huh?
2 months into ff14 and watching this i get alot of the references now. especially thancred has a thing for minfillia adopted mother filhaminn. literally walked around a bit at the scions new base few weeks back and saw thancred looking at the direction where her adopted mother was and talked to him. also holy shit the voice actor for him is different here for him vs what im hearing in arr.
Yeah, it's a shame. While the 1.0 version of the game itself was pretty dodgy, the cinematics were good, and the game design had you taking part in the scenes from the story right out of the gate. It felt a bit like the original EQ2 intro in that respect.
Shikaar Cutscene quality took a huge bump for the better in 2.5 and Heavensward. They really need to choreograph _all_ of the cutscenes manually instead of just using the static idle models.
+TurnerXI FFXIV is designed to run on a shitty laptop. You're not looking for a NASA computer. You're looking for any computer other than the shitty one you've got. If you're still using the same computer you used to record FFXI then OF COURSE FFXIV is going to run crap for you.
Dayum 1.0 cutscenes were so much better than real reborn. So much going on, much smoother and less robot like. The map looked much better back then too.
@@yeah4278 Despite it being largely inhabited by people who literally have their own stories to tell as opposed to 1.0 being largely barren with little to nothing to do in these areas that all look the same?
I remember this ... and then I saw a glimpse of it in Shadowbringers ... Literally brought a tear to my eye. These devs truly understand their past and respect it.
I remember getting this game on release and the cutscenes lagging like crazy. I enjoyed the game but I can see why so many people hated it. The game was really fixed by 1.23 and I wish it had not been taken down but allowed to exist right next to a Realm Reborn
Oh my .. this was soo cool... i never played any other ff game only ffxiv arr. so this was amazing to see , so when i started my toon i had in theory met Thancred , Minfilia as younger characters ? non the less i really enjoyed watching this thank you!
FFXIV 1.0 - beautiful animations, super-highly detailed models, copy-pasted world, bad mechanics and terrible resource management made game unfinished mess. FFXIV 2.0-5.5 - simple and stock animations, assets reused where they would make sense, simplified models, but detailed and varied world with lots of interesting design choices, way superior combat and correct usage of limited resources created one of most well-regarded MMORPGs of 2010s and early 2020s. It's not what animations and level of details you have. It's how you use them.
It's more like 1.0 - beautiful cutscenes, but godawful to play 2.0 - jank af and not very pretty, but actually playable and fun 3.0+ - Increasing prettiness (coughAymericcough) and skilled use of cinematography to disguise the jankiest parts. Even the main NPCs have gotten updates to their models since 2.0, not just outfit changes - it's most noticeable in the twins, who now look slightly different in subtle ways (eg Alisaie wearing a hint of make-up), but had the exact same model, sans hair-tie, in 2.0.
@@ayanhart True, expansion characters and world look way better than ARR ones. Result of higher budget and actually having time for development. But even looking past that it's clear that current team tries to make most out of what they have.
This definitely hits different than the 2.0-and-beyond intro to Ul'dah. Even if you cut out the Globb monster rampage, it'd still have been a more dynamic intro and a livlier depiction of the city
Wait, aren't those two Lalafells behind the Roe those two twin brothers you meet in the Mining questline? The ones who lost their sister during an expedition into a ruin and needs your assistance to save her?
I think we can all agree that, if there's one thing 1.0 did well, it was the animations. Things had a bit more mass and weight to them than they do in 2.0.
In the recent expansions it has gotten a lot, lot better than 2.0, and they use clever cinematography to hide most of the jankiest parts - alas, that still doesn't hide the dodgy Elezen run xD I'm working through ShB MSQ atm and, while not as good as the fully mocapped 1.0 cutscenes, the cutscenes now are in a whole other world to what they looked like in ARR (hah!). It's really noticeable rewatching ARR via streamers - even HW is noticeably better, and the quality just increases from there (though that sums up a lot about the game tbf...)
@@Zimmer9951 Same, I watched in 1.0 but I had not known the stuff I know now after playing all this time. I just finished my alc quests to 70 and after completing the quests to all doh jobs, ALC was the one I enjoyed the most!
What makes me happy is technology is getting good enough to get us back to this level visual prowess. 1.0 was highly ambitious but I think we could definitely do it justice nowadays.... You guys think I can talk SE into making FFXX the first VRMMO?
I'm holding out hope for a proper good quality cutscene at the end of 6.0, since it's the end of an arc. They could go with either a trailer-quality pre-rendered cutscene with only NPCs, or one more similar to these (in-game rendering with your WoL, which most hardware could actually handle 10+ years later), but I could see Squenix putting the effort in to round it off properly and set us off on a good base for where we go after - iirc post-EW content is going to be setting up the next arc.
@@SlashHildy I honestly think the PS4 could handle it - maybe a longer loading prior to the cutscene and maybe some slight framerate drop on the PS4 Lite, but when you look at the end of gen games that would be equivalent, there isn't anything massively different that it'd be doing. Likewise for all but the weakest laptops. It was the PS3 that held FFXIV back initially and there was a pretty decent jump from that to the PS4.
Much of ARR was done without the same animations because they had to re-do a lot of the game. Heavensward is certainly really good. There are a few key moments in ARR that are nice too but you can't expect them to completely polish EVERYTHING when their initial game launch was a disaster. They had to play it safe.
Reason is because its too time consuming and expensive, The reason 1.0 was so laggy is because they over did everything. Now its quantity above quality. Things would take ages to make if every single thing was motion captured