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FFXIV Mythbusters #1! Testing and Disproving Common Wrongful Claims about Mechanics in FFXIV 

Caetsu Chaiji Ch.
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A lot of weird little details in FFXIV can be entirely misunderstood if you simply assume the game works in one way without ever testing it. This is actually a rather common problem. Here I demonstrate ten common to uncommon assumptions and claims, to show that they are incorrect, while also demonstrating how you can do the same for other mechanics.
See the full playlist of the FFXIV Mythbusters Series: • FFXIV Mythbusters | Te...
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Music Used:
FFXIV Endwalker - Cradle of Hope
#ffxiv #endwalker
Chapters:
00:00 Introduction
00:38 (1) Provoke doesn't generate Enmity
01:38 (2) Provoke doesn't work if enemy is targeting you
02:08 (3) Determination doesn't boost healing from Abilities
02:48 (4) Guaranteed Crits scale better with the Crit Stat
04:05 (5) Healing Magic Potency buffs boost ALL healing
05:19 (6) Physical and Magic specific damage buffs don't exist
07:12 (7) DoT Snapshotting does not exist in FFXIV
08:55 (8) Reprisal must be up before cast starts
10:06 (9) Wait command Macros can take Decimal Numbers
11:32 (10) Tenacity increases Healing RECEIVED
12:33 Fun Fact

Игры

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31 май 2024

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Комментарии : 307   
@CptManboobs
@CptManboobs 6 месяцев назад
Anyone claiming Phys/Magic Damage doesn't exist, has clearly never played BLU
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
True!
@stevesaitz1706
@stevesaitz1706 6 месяцев назад
"because it used to be true" has gotta be the #1 reason why misinformation about video game mechanics is propagated, regardless of which game it is. Diablo comes to mind. So do various Soulsborne games. All have examples of this.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Very very true!! It is sometimes particularly frustrating when the truth is staring the person right in their face and they still refuse! 😂
@Kuroganemk2
@Kuroganemk2 6 месяцев назад
I actually thought the provoke thing was true, think it was for a while or at least it felt like that during raiding.
@TheRealCHIMShady
@TheRealCHIMShady 6 месяцев назад
​@@Kuroganemk2I swear back in 2.0 provoke used to put you at the same enmety as the highest player+1
@Kuroganemk2
@Kuroganemk2 6 месяцев назад
I could swear that my OT was able to take away my agro if I only provoked and he didn't shirk me on a swap, of he hit the boss once lol@@TheRealCHIMShady
@TheRealCHIMShady
@TheRealCHIMShady 6 месяцев назад
@@Kuroganemk2 has happened to me but that's only when I blow inner release after the OT provokes
@shadow_psych7069
@shadow_psych7069 6 месяцев назад
Honestly, I think all the stat tooltips need to be rewritten. Just tell us exactly what it does and it would also be nice if it displayed what the current benefit was with the current stats we have.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I very much agree! Especially on the benefits thing. It's really strange that is kept hidden!
@pitta3114
@pitta3114 6 месяцев назад
I know that this isn't what you asked for, but there is an amazing plugin that does exactly this! it is so amazing and I use it all the time
@GayLPer
@GayLPer 6 месяцев назад
In addition, they need to actually explain when you can use esuna and interrupts. The white bar and flashing cast bar aren't obvious about what they mean, or that they're connected to ability usage. Unless you happen to read the specific patch notes that they were added in, which is the only time it's actually mentioned in any official documentation IIRC.
@traditonalbutt701
@traditonalbutt701 6 месяцев назад
@@GayLPer They really should've added those lessons into the Hall of Novices.
@RomanticPhantom0
@RomanticPhantom0 6 месяцев назад
​​​​​@@GayLPerright?? they mention things in a patch announcement and assume that knowledge will stick without any real ingame explaination. it's basically up to us to be like "btw, see the bar on that debuff?" for anyone who started after that feature was added. an NPC in healer class quests could give a canon explaination for the bar, like idk it's an 'aether fluctuation' or something, and explain the concept in a system message after the cutscene. Then, give you a test battle with lots of esunable debuffs.
@Scerttle
@Scerttle 6 месяцев назад
I appreciate that you didn't just disprove theories, but also gave a demonstration on how to verify claims yourself. It still won't convince some people, but you did your best by providing tools to verify it for themselves.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
You're right, there are always going to be people so stubborn they just refuse to listen! Not to mention people that will never be satisfied by a reasonable demonstration 😅
@kvan117
@kvan117 6 месяцев назад
i really want to see the largest black mage auto attack ever conceived and if it can one shot any bosses New Spell added: Bonk IV
@ZurilasZone
@ZurilasZone 6 месяцев назад
Im sure the Provoke thing isnt really because of ignoring the tooltip or assuming its incorrect, but rather because it was true. Up till stormblood provoke gave you the same enmity as the highest target+1
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Oh what I meant by that is that the only way for that assumption to stay around would be because of that 🤔 but of course there is the possibility that the tooltip was written the same back before this change? 🤔 But it is almost guaranteed that the original source of this misconception is that it used to work like that!
@Rondart
@Rondart 6 месяцев назад
⁠@@CaetsuChaijiChThere are many outdated guides on FFXIV out there, which is natural given the constantly updating nature of FFXIV. IGN (heh) and wikia/fandom’s description of Provoke as well as historical data from GamerEscape (otherwise up to date) says that the Provoke flavor text was: “Gesture threateningly, placing yourself at the top of a target’s enmity list.” current: “Gesture threateningly, placing yourself at the top of a target’s enmity list *while* *gaining* *additional enmity* .” The change happens at 6.2 as per GamerEscape’s Version History tab. For a comparison point, the Lost Incense action from Bozja has the exact same description as old Provoke and does the old effect. (of course it also does have an additional effect of affecting your overall enmity *output* hence serving as an ersatz Tank Stance) Incidentally, the description of the late cross-class action Ultimatum says the following: “Places yourself at the top of nearby enemies’ enmity list.” now we no longer have Ultimatum, but we *do* have…Variant Ultimatum from Variant Dungeon, which flavor text states the following: “Places yourself at the top of nearby enemies’ enmity list *and* *increases* *enmity* *generation* .” (though similar to Lost Incense above, Variant Ultimatum also affects outgoing enmity, making it also an ersatz tank stance). Hope this helps!
@minamoto_hikari
@minamoto_hikari 6 месяцев назад
For number 4 its because they actually worded it very complicated during the LLs. It basically was because DH is usually hardcoded 25% damage increase, DH chance buffs were useless and DH guaranteed hits got 0 benefits from having additional DH. So the change was made that for guaranteed hits DH buffs AND the DH stat affect it. Meanwhile crit buffs had the same problem, (which is the thing that got fixed) But the crit stat ALREADY increases crit hit damage guaranteed hit or not. TL;DR DH and CRIT *buffs* affect damage output on guaranteed hits, DH got damage scaling similar to crit damage scaling *on guaranteed hits only*
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed! That is a good explanation! 😊
@Sniperbear13
@Sniperbear13 6 месяцев назад
that Reprisal one had me scratching my head. mainly because i was told "as long as its used before the cast is finished, then it works" when i was in a static. good to know it was true.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed! It confused me as well at first when someone claimed it, given how easy it would be to test! 😅
@katarh
@katarh 5 месяцев назад
P9S is a great example of that. You WANT to hold onto Reprisal until at least halfway through the cast of Ravening, because he does no damage while he's casting it (not even auto attacks) but will definitely do damage on Soul Surge and the auto attacks on the tank when it goes out.
@Adonteon21
@Adonteon21 4 месяца назад
Number 8 was old code that might had more to do with server latency issues than programming. It was notorious that if you didn't predict the tank buster based on time/hp. The defense button would fail to reduce the tank buster damage.
@Sniperbear13
@Sniperbear13 4 месяца назад
@@Adonteon21 yeah i can understand that one. some people do play with huge delay so skills not working as intended would make them think differently.
@sequences8942
@sequences8942 6 месяцев назад
I used to use Fey Illumination thinking that because Embrace was classified as a Spell, it would heal more. Granted it used to work that way, when the fairy could be targeted by buffs, but for some reason I just assumed it still did (through the buff on yourself as a proxy). I dunno why I thought that, as Cleric Stance didn't work that way and they never changed that. I disproved myself one day by testing it because it felt wrong and I was, in fact, wrong, Embrace heals the same before, during, and after Fey Illumination. Side note: I wish more Mentors would test things. Sometimes sprouts ask questions that 3 minutes on a striking dummy would answer and they just say what they assume is true (some of which is what you address here) and then argue when someone else says "no" who has done the testing. Thank you for doing the work.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I also made the mistake of assuming fey illumination would work. As you say, it's a very weirdly specific... Exception i guess! 😅 It does suck when someone really tries to peddle their assumption when you already know and tested, that said assumption is false. In those situations, it isn't unlikely for the assuming person to simply claim that it has worked that way every time they used it, even though they never checked! 😅
@GayLPer
@GayLPer 6 месяцев назад
While I have a crown, I also try to be open to new info at all times, even if the person saying it has a sprout icon - sometimes the sprouts have done more research than even some end-game raiders (though to be fair some of the things they research are things outside of raiding to begin with) That doesn't mean I don't have my head-ass moments, though. Otherwise I take some pride in being as helpful as I can be, since I enjoy how it feels to help people enjoy the game.
@desubysnusnu
@desubysnusnu 6 месяцев назад
The fact that fey illumination & dissipation only work with GCD is still pretty dump imo.
@Zanador
@Zanador 6 месяцев назад
Wait, so when Determination's tooltip says "increases healing of spells" it actually means all magic (including abilities used by magic classes), but when healing buffs say "increases potency of healing magic" it actually means only spells specifically, and not abilities??? Squeenix please
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
EXACTLY! it's really silly! That was part of why I fell for the determination thing myself at first too! It's not quite consistent is it?! 😂
@ultimatecalibur
@ultimatecalibur 6 месяцев назад
@@CaetsuChaijiCh I think that is due to where things pop up in the various calculations. Determination and Tenacity are part of the general damage/healing formula while buffs are applied at the end based an action's or ability's tags. This is like a legacy of 1.X or 2.X.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@ultimatecalibur that is a possibility, but as you saw in the video, both are possible for buffs at least, so the problem ultimately is with the tooltips being inconsistent between stats and buffs, right? 😊
@Zanador
@Zanador 6 месяцев назад
@@ultimatecalibur That's a decent guess as to why they work differently, but the problem is that the one that says "spells only" works on all magic, and the one that says "all magic" only works on spells. The tooltips just need to be changed.
@ultimatecalibur
@ultimatecalibur 6 месяцев назад
​ @CaetsuChaijiCh @@Zanador Then you are getting into possible confusion caused by translation errors in the English language version. Anyone care to check the JP and other language versions?
@CptManboobs
@CptManboobs 6 месяцев назад
The Enmity bar is a very cool mechanic that more players should pay attention to because in 90% of situations it functions as a DPS meter for non tank players
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It can certainly function as a mini dps meter at a lack of something more accurate! 😊
@hoodiesticks
@hoodiesticks Месяц назад
Wish it worked for tanks, though. Had a bit of an eye opening moment when I went into trial roulette with a friend who uses ACT, and he told me my WAR had the highest DPS somehow
@DoortoTwilight777
@DoortoTwilight777 6 месяцев назад
I would like to add a tidbit to 8. During TEA, Brute Justice will place down mines that have to be soaked by players. The landmines are placed with an action that has a cast bar, then take a few seconds to manifest before players can run into them. The timing for when you want mitigation on Brute Justice (such as addle and reprisal) isn’t during/before the cast bar for the action finishes. Rather, it’s when the landmines are stepped on.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
That is a very interesting functionality, but I suppose it makes sense. The logical approach would either be that the effect had to be active when the mines detonate, or when they are placed. The detonate option is probably(?) the more intuitive despite how silly that sounds!
@Golden910
@Golden910 6 месяцев назад
Not gonna lie I just realized that I should be applying dots when I have my damage buff on
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I'm glad you learned something new! 😁
@tehSunBro
@tehSunBro 6 месяцев назад
These provoke misconceptions come from provoke working like that for years. The way it used to work was matching your own enmity with the highest and give you +1 This meant during tankswaps it was extremely important to also make sure the first tank doesn't take back aggro immidiatly. When shirk was introduced it made tankswapping immensly easier. I assume they changed the way provoke works whenever they revamped tankstances.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
This is very possible! An interesting observation is that if this is true, then provoke was never officially changed from the behavior you describe to the one we have now. But I don't know if it worked the way it does now in stormblood, on account of never testing it in stormblood myself 😅 but indeed! It is almost 100% certain that the reason people think this way, is because it was this way at some point!
@ultimatecalibur
@ultimatecalibur 6 месяцев назад
@@CaetsuChaijiCh I believe Provoke getting +1000 Enmity potency happened at Shadowbringers' release. It was something "minor" that was very easy to miss in the massive amount of changes. I think there were several more later increases that got it to the +2000 Enmity that pre-6.2 had.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@ultimatecalibur i have proof that it was +2000 in shadowbringers as I made a video on that back then. It is on the channel 😊 Edit: sorry I misunderstood, I thought you meant the +2000 thing was endwalker specific. According to what I can find they did not buff the enmity multiple times? So I'm not sure where the +1000 enmity thing should come from 😅
@Danothyus1
@Danothyus1 6 месяцев назад
Yeahto be real, i was caught by surprise on this one for provoke. I was pretty sure it still worked on the "equalize enmity+1".
@codym5596
@codym5596 6 месяцев назад
Yeah it used to be highest enmity +1 which means if you messed up your tank swap it hurt to try and salvage it lol Shadowbringers changed a lot of mechanics and removed a lot of stuff from the way things would work in say ARR
@MythlyInari
@MythlyInari 2 месяца назад
DoT snapshotting actually existing just cleared the biggest thought I've had for so long; thank you for clearing that up! I've been told both ways and never actually thought of doing it myself.
@CaetsuChaijiCh
@CaetsuChaijiCh 2 месяца назад
I'm glad I could help! 😃
@ShermTank7272
@ShermTank7272 Месяц назад
Myth #6: "Physical and Magical damage doesn't exist" *_Laughs in Delubrum Savage_*
@DocPanda-dq3ks
@DocPanda-dq3ks 5 месяцев назад
It's needed to add that Peloton and Sprint do NOT stack. Even had a static member get mad at me in P11S for not wanting to use Peloton for him (SAM) so his Sprint would be faster... Note: Movement speed Buffs are determined by the greatest Buff you get and do not act additive. So Peloton bonus gets "overridden" by Sprint even if the Peloton Buff does not vanish. It's easily tested by having two People sprint along each other and having one of them use Peloton on top. You'll see that both keep the same speed/distance to each other.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
This is correct! 😁
@Kitkat5335
@Kitkat5335 6 месяцев назад
@8:55 This came to be due to a misunderstanding of when certain attacks are considered "Resolved" by the game. It mainly stems from EX trial mechanics that have a mid-way gate attack (IE attack that generally accompanies a charge bar and adds that must die before charge bar is full). People failed to understand that if the action wasn't completed before the last add dies in some fights (Buffs, Reprisal if able to be applied, shields) then they didn't count towards mitigating the damage (IE Shield remained fully intact while HP deminished from the attack). Somehow, this then got muddied by word of mouth to include any action, when that isn't true. Aside from gate attacks of this nature, so long as the buff/debuff is applied before the cast bar resolves it counts toward mitigation/shielding as you've stated, but due to server ticks this means applying it before a certain point of the bar resolving since there is still transmission delay (IE applied at 90%+ cast bar may not count as on the servers end it was already "resolved" but was still transmitting in a delay to the client.) Thus, those who have low ping generally are good up to around 85~95% cast bar, but as the ping gets higher the cast bar resolution % changes on client end.
@hardware72
@hardware72 6 месяцев назад
I remember testing the dot snapshot myself in p5s. It's a common tank mistake to think it's during active time, but you need to apply mits before the hit. I think a lot of that tier lacking healers in PF was because of the wide variation in tank busters and healing needed because if you missed a heart of corundum, that's a 30% loss to snapshotting the bleed damage.
@DrVoodoo123
@DrVoodoo123 6 месяцев назад
Hmm... it would be actually pretty nice if tenacity increased healing received... the stat is so weak anyway.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It absolutely wouldn't hurt it if it did!
@Nazuiko
@Nazuiko 6 месяцев назад
A much needed buff for a stat in desperate need of it. While im not holding on to any hope, I would like for JP Fanfest to reveal some substat/combat updates for Dawntrail, particularly around Ten/Pie. And it makes sense; you build tenacity to make it easier for your healer to fully restore your HP after a tankbuster. That makes sense. Granted, all tanks have self-healing mechanics so it works even applying only from the tank's own heals, which makes me wonder how it works on say, Clemency, Nascent, or casting Corundum/Aurora on allies.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@Nazuiko oh tenacity fortunately increases healing done by the tank, so clemency etc. Will still heal for more if used on others. It is however probably more so because tenacity is determination but different! 😊
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
tenacity increases hp recovered by the tank, it makes warrior and paladin heal more when they self heal or heal others(it works for gnb and drk too just not as much noticable healing from them) it also increases outgoing damage so it is similar to det and it decreases incoming damage. tenacity needs to be tweaked to have more effect in all three of the things it does to really be a good stat, but it isn't nearly as bad as people make it out to be but it is weaker in general. also since it is a tank only stat why not make it desireable for tanks, make it closer to 80% of det, and increase the damage reduction a little also on that note make piety do similar things(increase healing increase damage and increased mp regen)
@Tory-JJ
@Tory-JJ 6 месяцев назад
It does increase healing. Idk about recieved.
@soldierorsomething
@soldierorsomething 6 месяцев назад
I nearly wrote an angry comment about the DOT SNAPSHOTTING on PVP but you showed it in the video, so good job, since RED MAGES in PVP are notorious for killing people that use GUARD, since their DOT hits so hard if they are using the DARK MAGIC mode
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Exactly! I got a lot of free kills in season 1 of crystalline conflict maining red mage specifically because people don't understand this little detail 😉😆
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
@@CaetsuChaijiCh Still get free kills as Sch because that is the only thing I do on sch.
@HeroGuy3
@HeroGuy3 6 месяцев назад
It's not just the dot, every skill snapshots its damage when the cast finishes. But because verflare's animation is so long, and deals its damage at the end of it you frequently experience the feeling of getting hit for 12k+ through guard It's even more frustrating with the machinist LB. The visual indicator that appears above the target's head reads more like a telegraph. Encouraging you to use guard. But if you can see the animation, it's already too late and you should just mash recup to heal out of range.
@soldierorsomething
@soldierorsomething 6 месяцев назад
@@HeroGuy3 yeah but it also works both ways, since there have been so many situations where i have used guard to counter some big attack and then immediately i would break guard and start running away only to see a Machinist crosshair on top of me but it's damage would be minimal even with me running away since the "ghost guard" would still counter the damage :D
@gamerdude295
@gamerdude295 6 месяцев назад
#7 (DoT Snapshotting doesn't exist) - Seeing that one mentioned, I immediately thought of Bozja or Zadnor being an excellent way to disprove this claim. The meta "Cheese" strat for the duels has the player use a large combination of stacking buffs on Red Mage, like Lost Excellence (+65%), Banner of Noble Ends/Honored Sac (+50%/+55%), Chainspell with Spirit of the Ordained (+100%, as well as +20% from Spirit, though it's permanent), as well as the RDM abilities like Embolden (5%) and Manafication (5%). After all that, you then use Lost Flare Star, a instant-cast 5s GCD that does 300 potency in an AoE, and applies a 350 potency DoT for 60s. This results in a overall buff to your damage of about 6.5x, making the DoT have the equivalent of ~2.3k potency per tick, or ~46k over a minute. Due to the large amount of buffs you have to apply at the start to make this work, the buffs start to fall off rapidly after you apply the Flare Star, yet the DoT remains insanely strong and handles majority of the damage needed in the duel. If the DoTs *didn't* snapshot, the damage would immediately fall off and do a pitiful amount compared to the start, and the meta strat wouldn't be the strat to use.
@lv.99mastermind45
@lv.99mastermind45 6 месяцев назад
Please do a video addressing the misconception that Au'Ras are cuter than Miqo'tes
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Are you sure you want this?! What if the data turns out to say lalafells are cuter?!
@VashimuXIV
@VashimuXIV 6 месяцев назад
I’m happy to know that detail about Reprisal especially, I assumed it was the case because feint worked similarly, but it’s nice to have the confirmation that it is how it works specifically. I always learn something new with you Cae, no matter how niche you always impress me with your ability to crunch numbers and prove facts.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I'm glad to hear that, James! Thank you! 😁
@VashimuXIV
@VashimuXIV 6 месяцев назад
@@CaetsuChaijiCh Thank you for being a fantastic teacher Cae, it’s always appreciated.
@Jade_Nova
@Jade_Nova 6 месяцев назад
Thank you for the dot snapshoting thing. As a healer this gave me the interest to better understand my dot which I never validated in the past. But, I did some testing. Even if it does increase dps it is not worth to reapply the dot before the end of a duration to get the additional dps.A normal GCD is still better than an early refresh of the dot. No more early refresh on ninja debuff.
@Adonteon21
@Adonteon21 4 месяца назад
Number 8 was old code that might had more to do with server latency issues than programming. It was notorious that if you didn't predict the tank buster based on time/hp. The defense button would fail to reduce the tank buster damage.
@lethargicwizard
@lethargicwizard 6 месяцев назад
Tenacity increases healing restored from self-healing abilities, and I'm pretty sure i remember them saying so explicitly during a live letter before they added it into the game
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Yes. Because it increases healing done, not received. If you do 5% more healing, then you also technically receive 5% more healing when healing yourself, on account of doing 5% more healing! 😉
@omensoffate
@omensoffate 6 месяцев назад
Also tenacity is useless
@ianlindstrom2019
@ianlindstrom2019 6 месяцев назад
Tenacity isn't useless, it's just less useful than its competitors. It has the exact same benefits as determination, but at slightly lower magnitude, with the added effect of reducing incoming damage. Since the added benefit isn't helpful in practice, it's just a weaker determination. HOWEVER, that's still enough usefulness that a piece with Tenacity isn't automatically deleted. It will still beat lower ilvl pieces most of the time, and sometimes due to breakpoints it can be the case that one Tenacity meld is the same damage as another Determination meld so you my as well get that 0.2% defense (this happened one tier in ShB). The same cannot be said of Piety, however, as its sole benefit is extra MP recovery, which doesn't help healers at all most of the time, and is thus *actually* worthless to many healers to the point of dropping as much as 20 ilvls in a slot to avoid it.
@rockheartqueen
@rockheartqueen 5 месяцев назад
This is honestly amazing that no one actually did tests to see if these were true for all this time
@swapertxking
@swapertxking 5 месяцев назад
Fey Illumination is a weird ability in scholar’s kit, serving more as a mitigation ogcd instead of a boost to healing spells. 5% magic mitigation!
@EdgeGilid
@EdgeGilid 6 месяцев назад
May not be as widespread but there is a misconception that invulnerability after getting raised will be removed when you move, when in reality it's dispelled when you do any action
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Oh I think there's a lot of misunderstanding in regards to that effect. Some people don't even know it exists! 😅
@EdgeGilid
@EdgeGilid 6 месяцев назад
@@CaetsuChaijiCh ikr? Some people immediately heal themselves back up or do dmg immediately, removing their invulnerability lol.
@rosebrigade
@rosebrigade 6 месяцев назад
That's because Tenacity isn't about incoming healing restored. It's a common misconception, and a very confusing tool-tip, but it's meant to be a healing stat for tanks for them healing themselves or other people. It's not incoming healing, it's outgoing healing. Tenacity affects all self healing for Paladin's combos and magic abilities, as well as Clemency on self and others. It also effects self healing for Dark-knights combos, Abyssal Drain, and Living Dead self-heal potency. It affects all Self heal on Warrior's Blood-whetting and Equilibrium, as well as well as Nascent and Shake it off. And for GNB it increases restoration for Aurora, as well as combos-related heal and Heart of Corundum. In other words, the tool tip isn't just confusing about who the healing comes from, but that it actually isn't even for incoming healing.
@firekobold191
@firekobold191 6 месяцев назад
When i found this out back around the end of stormblood when I was starting to take for the first time I started melding tenacity and crit materia into all my tanking gear. Its always nice when my tank heals for my basic combo are near 10k per hit without a crit xD
@Cat_Sidhe
@Cat_Sidhe 6 месяцев назад
No... there's no way people believed that you have to use mitigations before the cast starts 0.0
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I did not make that up no! 😂 But I can understand your shock! 🤣
@InfinitusMG
@InfinitusMG 6 месяцев назад
@@CaetsuChaijiChFor a hot second I was worried you were gonna say that one was actually true. Would have been extremely upsetting to learn I'd been doing it wrong for years.
@MortalSora
@MortalSora 6 месяцев назад
So here's one I wanna know: when doing positionals, do you get the damage buff still if, say, you have to be to the right of the enemy, you go to the right, click the ability, then run back behind the enemy before the attack numbers (and thus animation) appear? I guess what I'm asking if that sounded confusing is when does it register the positional buff
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Even though some instant attacks take a while for their damage to appear, the attack resolves when you press the button and the animation starts (for instant attacks), meaning you have to be in the correct position for just the very moment you start the action 😊
@MortalSora
@MortalSora 6 месяцев назад
Thanks! That's what I suspected but after seeing this video just thought I'd ask@@CaetsuChaijiCh
@tituslupus5454
@tituslupus5454 6 месяцев назад
I recall one you pointed out to me. That SCH Energy Drain had changed in the past where it no longer recovers MP anymore. Only HP still.
@Akantorz
@Akantorz 5 месяцев назад
You can also prove DoT snapshotting with SAM, our Higanbana does more damage when our DMG increase buff is active.
@MyntenEU
@MyntenEU 6 месяцев назад
Nice video! Definitely learned something especially about provoke! I am curious about some other abilities that could potentially be tested. Like how much healing does the drk require when it has procced living dead cos i think most people believe the tank just need to be full to clear the debuff. There's also temperance for whm does the buff effect move around according to the whms position or does the effect snapshot from when the spell was cast?
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
The proc from living dead needs you to be healed for 100% of your hp in healing, overhealing does not count allegedly, which suggests that it is absolutely possible to die from it, if the effect is activated, and you heal fully, but you never took any additional damage. Meaning you can't actually heal that 1 hp missing 😅 Temperance is an aura. However I believe they made it 100 yalms so if it stops working on someone it is just as likely you entirely despawned on their screen 😅
@minamoto_hikari
@minamoto_hikari 6 месяцев назад
@@CaetsuChaijiCh I'm pretty sure if a WHM uses Benediction on you the second you go to 1 HP it clears the Debuff instantly. Would also be a good way to test it!
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@minamoto_hikari it would indeed! I have only heard this particular claim, and have not tested it. I feel like I've seen it happen, but don't know for sure. Hence why I wouldn't outright claim it to be true! But it is testable with a friend! I will add it to my list!
@ianlindstrom2019
@ianlindstrom2019 6 месяцев назад
When it was first added LD required you to be healed a total quantity equal to your max HP. This was soon changed to Max HP - 1. However, healing from leveling up doesn't count, so you can die while at full HP if you level with walking dead active. I'm not sure if overhealing counts since the only scenario in which you can test that now is when leveling up AFAIK. However, the common misconception is that you need to reach 100% HP. That has never been the case, to my knowledge. You can heal half your max HP, drop back to 1, then heal half again and see the debuff change despite never reaching max.
@MyntenEU
@MyntenEU 6 месяцев назад
Another one, I'm curious to know if Overhealing draws aggro, I believe there was a change with healer hots recently that makes pre existing hots prior to combat not draw aggro, but does it update when the healer/tank gets into combat? and can a tank overheal (clemency, equilibrium or Aurora) generate threat? and I wonder how much threat it generates.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Overhealing does generate enmity yes 😊 The change you are thinking of made it so healing over time generates zero enmity. This also includes more vague examples like kardia. The reason for the "before combat" stipulation is because receiving a buff (regen is a buff) generates a marginal, but non zero, amount of enmity when applied 😊
@Nephyl1m
@Nephyl1m 6 месяцев назад
i wonder with ast with the bomb did we need to be buff before placing it on the ground or when it explose i always wonder if it act like a dot or like normal skill
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It acts like a pet and reacts to your buffs in real time!😅 I go over this as feature number ten in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O9Sw4Xk0eRg.htmlsi=akCPjbNHl2SoyD55
@dinoboykyle
@dinoboykyle 6 месяцев назад
Great video! I wonder, since DoT snapshotting exists, do HoT's also snapshot? Like if a WHM uses wings before casting Regen will the healing each tick have that wings buff the whole duration?
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Absolutely! You can even test this by using regen on yourself. And then using temperance (notice the existing regen gets no boost!), and then reapply regen shortly before temperance ends and notice the boost sticks around! 😁
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
Yes, this is why many healers will try to cast aoe regens just before the end of thier buff , to milk the increased healing for all they can.
@FF_Fanatic
@FF_Fanatic 6 месяцев назад
Yes, sage's higher-level dungeon rotation is like entirely based around this. Pop krasis for x1.2, pop physis for a hot plus another x1.1 buff, pop kera for another hot (and bonus mit), pop (pan)haima for x1.32 on its total potency, krasis ends here, and now the tank is unkillable for a while in most pulls. Then everything's usually back by the next pull to rinse and repeat with the other form of haima. And you have kardia going the whole time getting buffed by these as well.
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
@@FF_Fanatic Wait people actually use anything except dps buttons on a sage in dungeons? /s (this is a joke about how tanks can essentially solo all of the endgame dungeons now especially the bosses)
@shaece798
@shaece798 6 месяцев назад
this is one of my favorite reasons i play ff14 compared to other mmorpgs, i don't need to be a math expert, or know as much as or more about the games inner workings than the people who programmed it in order to still be effective at my job / class just press stuff that isn't on cooldown, know when to use mitigation and profit.
@khaosterminator
@khaosterminator 6 месяцев назад
THANKS! this cleared some stuff up for me
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I'm glad to hear that! 😄
@ShifterVampire
@ShifterVampire Месяц назад
1 were true before Provoke was change, I guess people just missed the patch-notes or were not playing the game at that time. I assume 2 were essentially true as well, considering how provoke worked, but can't say it for sure. For 8 I assume people think about this either because the boss snapshots their damage not at the last moment of a cast, but somewhat earlier and I think it depends on the boss too (not sure about that), but that's maybe because of the latency. Or people assumed it because of the latency. in ARR when EU doesn't had it own servers and people were basically playing with 300+ ping
@Dw7freak
@Dw7freak 6 месяцев назад
The tooltip for tenacity is misleading and that it's your own healing skills that are improved. Easy to prove. Take a Paladin, gem in a lot of Tenacity, and cast Clemency. Mark the amount healed by it to you. Next, remove all the Tenacity you can without lowering Determination. Cast Clemency some more and note that the difference is negligible. For being THE tank stat, tenacity is just not worth it since the damage increase isn't enough compared to Crit, Direct Hit, or Determination. The small increase to bulk and self-healing is overshadowed by it not actually saving you. And you can crit heal, so trying to build for more healing it's even less wanted compared to gemming Crit.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed, very true! Tenacity increases healing done by you to everyone. Unfortunately, as you say, it doesn't scale very well!
@Ghost200x
@Ghost200x 5 месяцев назад
Yea... these were things that were previously true around ARR and Heavensward that were patched out. Provoke being from like ARR to the beginning of heavensward or mid. 1 and 2 especially where the enmity calculation was different. 5 was a thing when Scholars's fairies worked different if I recalled but was changed out in heavensward because it straight up broke some mechanics and how lustrate worked. 8 was a thing before way before during the early days of ARR and server ticks it caused all kinds of weird situations such as rezing yourself before dying.
@cyphi474
@cyphi474 5 месяцев назад
There are some bosses where you need apply mitigation way before boss ultimate attack lands(Raidwide after ads phase usually), otherwise its simply ignored. But those doesnt have traditional castbar. One offender is Gaius in Praetorium, like example. To mitig his ultimate attack, you need pop your mitig right at last add death, prefferably sec before. Another example would be Cagnazzo where poorly timed mitigation can get skipped.
@Likian5
@Likian5 6 месяцев назад
I actually learned about the decimal thing for macros not working completely by accident after trying to be cheeky and streamline fishing macros by using 0.25 seconds in between certain skill procs, only to have the "not yet ready" error appear every time. Same with the 0.5 second timer procs activating after 1, and that's when I realized that decimals just wouldn't work at all
@LumiLightz
@LumiLightz 6 месяцев назад
"Guaranteed crits scale better with crit stat" If I recall correctly, this is a somewhat new change, because people complained how there are many guaranteed DHCrits in the game now (inner release, ...) and how a crit rate buffing scholar or dancer would do significantly less for those jobs. If I remember correctly they changed it so a small portion of the additional crit rate would convert to critical damage
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed the misunderstanding stems from players thinking the crit chance bonus provided by the crit Stat also works this way (it does not). My tests (not shown in video) suggests that the crit rate added by buffs is applied additively onto your crit damage you already have. So if for example your crit stat leads your crits to do 60% more damage, and a dancer uses devilment on you, then a guaranteed crit will do 80% more damage instead of 60%! 😊
@SubduedRadical
@SubduedRadical 6 месяцев назад
I love this kind of science and experimentation! :D
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I'm glad to hear that! 😄
@slayer1672
@slayer1672 6 месяцев назад
I remember a little bit ago seeing another video proving that damage reduction debuffs can actually be applied after the cast finishes but before the damage is actually dealt. Though usually you want to debuff before the cast finishes to be safe but for some casts it isn’t necessarily required.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I believe the reason is that the damage reduction is applied when the attack "snapshots" and sometimes that is not the same time as when the cast finishes! Which is very weird of course, but it is more reliable to make sure the debuff is active in advance if you need it to connect of course! 😊
@Jade-tr4ee
@Jade-tr4ee 6 месяцев назад
I used to think that persistent damage aoes (like salted earth or slipstream) followed the same snapshotting rules as dots, but several of my friends told me that isnt true and that they aren't affected by buffs at all because they are considered a separate entity than the player (who has the buffs). Not sure if that is true or not, but the part about dots in this video reminded me of the confusion i had over this.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Hmm, I am pretty sure salted earth and slipstream snapshots, but honestly I never tested them on this specifically. If they don't, it's because they work like pets. Pets don't snapshot, and follow your buffs real time. For an example of this, astrologians earthly star counts as a pet. I am pretty sure white mages liturgy of the bell also does, but given that we don't keep that much track of healing bonuses on pets in this regard, this might not be particularly relevant!
@ianlindstrom2019
@ianlindstrom2019 6 месяцев назад
My understanding is that the ground DoTs that put a buff on you while they are active (such as Slipstream) will snapshot buffs/debuffs that are on you, but not those that are on the enemy.
@rightful4973
@rightful4973 6 месяцев назад
Welcome to FFXIV Myth busters
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Haha! That's a good name! 🤣
@raventhorX
@raventhorX 6 месяцев назад
on point 6 i remember getting into an argument with my static leader at the time because he felt that FoF effected all damage prior to its change. Before hand it only increased physical damage so doing you're rotation at the time for your spell damage was not increased and he attempted to rationalize trying to claim how the damage mechanics worked between magic and physical were different and thats why I was not witnessing a significant increase in damage for my spell abilities when using FoF. Now due to the change however this isn't the case and iirc after the PLD rotation changes im unsure if the PLD has many actual spells in its rotation anymore anyway, pretty sure they are mostly weaponskills or abilities now rather than spells.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
The paladin filler rotation has 1 spell out of 7 gcds. The paladin burst has between 4 and 5 spells out of 8 gcds depending on whether divine might ends up in the burst or not, which may vary 😊
@raventhorX
@raventhorX 6 месяцев назад
@@CaetsuChaijiCh yea that's how it is currently however the argument was prior to the most recent changes for PLD. its been a while so i don't remember exactly what the rotation was off the top of my head unfortunately but if i remember correctly I thought holy spirit was cast up to 3 times as part of the PLDs burst rotation. I don't remember if we had this extended confiteor combo however as most of this expac ive been playing WHM lol. Regardless FoF didn't do anything for holy spirit at the time or confiteor if it was a spell but after the changes it does now.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@raventhorX Indeed, before the rework the magic burst was 4 holy spirits into confiteor and three blades. And they did not get affected by fof 😁 I can only imagine that paladins rotation was very weird with what you explained!
@WeskAlber
@WeskAlber 6 месяцев назад
1 and 2 have been things I've talked a lot about since the ShB change. New Provoke is ridiculous A few of these like 4 seem like a game of telephone happened. The crit BUFFS boosting guaranteed crit action versus the stat. As you showed with SAM. Similar for Reprisal. Somehow "before it casts" became "before the cast bar"
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Haha, yeah me too! 😅 And the game of telephone sounds a lot more plausible than I'd like 😂
@GalagaHero
@GalagaHero Месяц назад
Decimal wait times still work under 1 second. This isn't so much useful for attack macros, but can be used to effectively make emote macros that use more than one emote.
@MightyToolz
@MightyToolz 5 месяцев назад
Holy crap. After 3 years of playing. I did not notice the enmity bar on the team mates.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
It's very handy! And now you've noticed it's hard to miss!
@ThePizzabrothersGaming
@ThePizzabrothersGaming 6 месяцев назад
many of these things wouldn't be a misconception if people played BLU. core Mechanics of them are phys/magic, dot snapshotting, last minute mitigations etc
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed, blue mage plays a lot with these kinds of specific cases! 😅
@user-ss9me7se5q
@user-ss9me7se5q 6 месяцев назад
Nice video! very usefull!
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I'm glad to hear that! 😁
@DOGHEIST
@DOGHEIST 6 месяцев назад
my favorite misconception is that sleeping spells don't work on dungeon mobs. for some reason people genuinely believe sleep doesn't work 😭 the devs literally made it into an AOE spell for yall even..
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
That is a weird one! It doesn't do much usually since a single attack breaks it. But I imagine this misconception originates from that very statement. Sleep can be used in a tough spot. Or can be used as a backup interrupt! 😊
@Jaridavin
@Jaridavin 6 месяцев назад
This is half true at least though. I'm sure some dungeons/trash it works, but certainly not all of them. During an all dps synced run of Bardam's Mettle, I could not put the enemies to sleep on my BLM. I actually caused a wipe the first time I tried it because I just assumed it would work, and we opened with it, only for nobody to actually be ready. This could be why the thought might come in. It probably works on SOME, but not only in normal group play is it useless to, but in some cases it clearly doesn't.
@ultimatecalibur
@ultimatecalibur 6 месяцев назад
Part of that is the shift in dungeon design making Sleep non-beneficial in most cases. When dungeon design shifted from "Only mobs that have a key need to be killed" to "kill everything before the gate" Sleep and Repose stopped being a useful tool for speeding dungeon clears.
@raventhorX
@raventhorX 6 месяцев назад
@@CaetsuChaijiCh Maybe in regular group play but lets consider the trust system. trusts typically only target one enemy at a time. what if you used that sleep spell on a large pull of enemies? boom, mitigation for a bit.
@omensoffate
@omensoffate 6 месяцев назад
Sleep is absolutely useless in dungeons
@Kuganurio1994
@Kuganurio1994 6 месяцев назад
Good to know that DoT Snapshotting is a thing, and I am at least somewhat justified in reapplying my DoT's as Bard shortly before my buffs run out just to get those 4 or 5 extra ticks. Atleast I THINK those ticks are worth using Iron Jaws over Burst Shot or Refulgent Arrow in that scenario... would have to do the math at some point.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
The recommended optimized openers all use iron Jaws just before personal buffs (and raid buffs) run out, so the math checks out 😉😁
@RuneKatashima
@RuneKatashima 5 месяцев назад
Only thing about your DoT testing I wanted to see you test wasn't whether it snapshotted off the current debuff, but whether reapplying before timer ran out kept the buff.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
Reapplying, given how snapshots work, will re-evaluate your status and your targets' as that is a completely new application of the dot. Similar to how overwriting the dots that didn't have any buffs, with ones that do changed the damage, overwriting dots with buffs, with new ones that don't, would similarly reduce the damage. I don't think I really call attention to this in the video, but I do believe I actually reapply the bard dots a few times 😊 Snapshotting simply means that the dots will remember your state when you applied them, and "refreshing" a debuff is the same as reapplying it, and does not come with any special interactions 😅 I hope this clears this up!
@RuneKatashima
@RuneKatashima 5 месяцев назад
I know what snapshotting is, though even though I'm pretty sure I know how all this works, I wanted to see if you'd debunk held beliefs. You didn't go over it so I was wondering if Bards "jaw" move refreshed the DoT's state. As I'm pretty sure it's not a new state, but just a timer increase. But they could have coded it to not do that, but if they did, the ability wouldn't have much point other than saving a gcd. @@CaetsuChaijiCh
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
Iron Jaws apply a new set of caustic bite and stormbite, it just so happens that a condition for them to be re applied in this way is that the debuffs are already present 😊 this is also why optimal openers recommend using iron Jaws just before your raid buffs end 😁 i didn't outright include this demonstration, but I do believe I included text that said I could have used iron Jaws to demonstrate the same thing and simply didn't to keep the test as simple as possible! Your suggestion that it simply extended the dots does sound like a reasonable thing to think, but it just so happens that they don't work like that! 😊
@RuneKatashima
@RuneKatashima 5 месяцев назад
Ah, okay. Yes that helps this misunderstanding a lot. That's sad. I was hoping they were simply timer extensions, oh well. @@CaetsuChaijiCh
@av2279
@av2279 6 месяцев назад
If you have the time, can you please test if Sacred Soil can be used to reduce a DoT's damage on the party if it is applied after the DoT snapshot? (Specifically a DoT debuff.) You are correct when you say it's far too late to start mitigating a DoT's damage once it has been applied to the party, but, given that Sacred Soil's tooltip says that party members within it will only suffer 90% of the damage they are inflicted, rather than reducing their damage taken by 10% (like most other mitigations), I'm wondering if this is a rare practical difference in the way Sacred Soil works, compared to other mitigations.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
This is a very interesting question. I've started a list of new things to test for a future video, and I will include this one on that list! Although that would mean that the answer might come a while later 😅
@weirderbadge6724
@weirderbadge6724 5 месяцев назад
Applying sacred soil after receiving a DoT debuff will not reduce damage taken. The debuff that comes from an attack is going to be treated the same way as the initial attack was at the time of application. So if a player is not affected by soil when the attack happened, walking into one after the attack won't mitigate anything as the damage the DoT is going to do was already calculated. The only thing you can really do in that situation is give the player more health for the DoT to eat through via a regen or shield
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
@@weirderbadge6724 I absolutely agree with this assessment. I do understand the curiosity given by Sacred Soil's tooltip being different from the rest gives rise to the question of whether it is actually consistent, but I can only imagine it is just a weird tooltip, and it works just the same as the rest as you say!
@av2279
@av2279 5 месяцев назад
@@weirderbadge6724 Have you tested this? We are familiar with how DoTs are snapshotted at the time of application, in general. My question was posed because of the wording of SS specifically. If you have a log of the test, that would be great.
@stupidname15
@stupidname15 6 месяцев назад
TIL that the cool RDM ogcds don't get buffed by your own buff, oh well
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It's kind of strange! A bonus fun fact to that one, is that the raid wide buff part used to be physical only! Meaning you got the magic, and everyone else physical! 😅
@QuintemTA
@QuintemTA 6 месяцев назад
I'd like to throw in a bonus misconception. DoT tick rate is 3 seconds. This comes up when I have to explain to ninjas that Doton is not a good single target ability. I basically knew all these already but knowing some numbers behind things like provoke's enmity in potency is nice. Some of them amazed me that people don't know or don't bother to test themselves like DoT snap shotting is one of the easiest to just go test on a dummy...This honestly reminds me of my time in WoW, the game is much older than and has had some very drastic class/spec changes over the years and people just don't keep up, even with the own class...
@alloounou6900
@alloounou6900 6 месяцев назад
It's kinda wild to me that people think that about provoke. Warriors generate unga bunga amounts of enmity through their skills. We got one as the OT so I have to use provoke a couple times at the start of a fight. The alternative being make them use shirk with that long cooldown or ask them to toggle their stance. Both options are less efficient to me pressing a 30 second cooldown.
@33link333
@33link333 6 месяцев назад
Provoke used to work like that, it was only in Shadowbringers where it was changed to generate extra enmity on top of that.
@cyphi474
@cyphi474 5 месяцев назад
As macros goes, there was time where it did accepted decimals, but it was rounded to entire numbers in patch(i think it was at HW or SB era).
@raarasunai4896
@raarasunai4896 6 месяцев назад
So, does this mean Warrior doesn’t benefit much from Crit on gear? Since they have so many guaranteed critical hit skills?
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Crit both increases the chance and power of your critical hits. The misconception is that the critical hit chance is added as extra damage on guaranteed crits. The truth is that it is only buffs, like say a dancers devilment, that is added in this way. Warrior still benefits from the crit damage from gear, and it is absolutely still great for that reason! 😊
@Kpsla
@Kpsla 6 месяцев назад
Most of these are at least based on some perception of reality, like a misleading tooltip, unexplained mechanic or overgeneralizing a patch, but what is going on with the Macro one? Every player whose ever used a macro knows and can easily prove that it only takes whole numbers. I don't even think a plugin can make it do decimals.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I don't even know either. But multiple times I've run into people making this claim. It's very easy to test! And should immediately be noticed when you test the macro when you make it surely? 😅 And indeed, as you say, most of the other claims come from simple misunderstandings! 😊
@Primu
@Primu 6 месяцев назад
People who think decimal numbers work in macros are probably so used to playing with plugins where it can be possible to put decimal number wait times.
@tylerbreau4544
@tylerbreau4544 6 месяцев назад
EDIT: You talked about this at the end of that section. Oops lol. @10 I suspect reprisal claim is from people trying to min-max reprisal and activating it too late. I notice this from using Divine Veil as Paladin, even if you activate your ability before the boss' ability activates, it doesn't mean it will come into affect in time. If used too late, the party will take the damage but your Divine Veil buff will still be on them. Where as if you activate in time, assuming the boss' damage is enough, the Divine Veil will be consumed. I would expect buffs and debuffs to follow the same details. I wouldn't be surprised if someone trying to minmax reprisal up-time (favoring total damage reduced rather than having it up quicker), activated it too late and then assumed it didn't work because it was activated in the middle of the cast. On that note, I'm not sure what the actual numbers are. But I've begun to favor activating sooner than later for 2 reasons. 1-If activated sooner then the concept of activating too late is not really a thing any more. 2-The ability will recharge faster so it's available sooner again.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
You are probably right on the money with that explanation! I prefer to use it rather a GCD too soon as well, since if it comes out late, it might as well not have been used at all. There's also, as you say, the mild benefit of it being available again sooner. Most of what reprisal will affect by using it late, will be auto attack or some such, where it is more crucial to have for mechanics for example... Most of the time anyway! 😊
@tylerbreau4544
@tylerbreau4544 6 месяцев назад
@@CaetsuChaijiCh While I haven't reached the end game extremes and stuff, I honestly think when used to help against raidwides, it can be more than a mild benefit. Raidwides seems to have a similar CD to Divine Veil. So using at the last few moments can result in not being able to use it in time next time the raidwide comes up. Reprisal is same idea. And, in the case of reprisal, if you are using it against raidwides, usually there isn't a ton of ads to use it on in the first place. So there's not much value in it outside of raidwides...
@av2279
@av2279 6 месяцев назад
@@tylerbreau4544 You have great instincts given you haven't reached the end game! You'll be miles ahead of others with even "moderate" raiding experience when you do get there. I thought I'd share some more info/perspective for you, if you're interested. When planning out our mitigations in a higher end static: 1. You're right, 10% mitigations are indeed WAY MORE than a mild benefit. They are occasionally required to survive large raidwides, so definitely continue to practice using them, even when that's not the case. You never know when healers are having a hard time healing the party, so an "extra" 10% mitigation might save people, if they are not full HP. At the very least, more mitigation means less healing, which could very easily save your healers from using extra cooldowns or gcds to heal the party, leading to more dps from them, and more tools in their pocket to use for later. 2. We do try to cover multiple damage occurrences with things like reprisal, but a good rule of thumb is that the span of time between the damage instances should really be around 8 seconds for a 10 second mit like Reprisal, 13 seconds for a 15 second mit like Shield Samba, etc. If you try to cover something tighter than that, you will most likely not be able to consistently time it. So if 2 instances of damage are 9-10 seconds apart, you should consider using Shield Samba, Dark Missionary, etc to cover those two, and use Reprisal on something else, for example. 3. Last but not least, you are correct in that there is a delay between the Reprisal debuff appearing on the boss and it actually reducing their damage, especially in regards to the cast bar. Some boss attacks are "calculated" exactly at the cast bar end, and others are calculated slightly before or after the cast bar end. Some mitigations that are buffs instead of debuffs make this problem even worse, since it takes more time for some buffs to apply to all 8 party members than it takes for 1 debuff to apply to the boss. In general, it's best to get used to pressing your mitigations in the middle of the cast bar consistently, so you don't have to worry about the specifics. (Some abilities don't have cast bars, but you'll be able to use other visual cues to get timing down.) Hope you enjoy raiding in end game when you get there! :)
@Apollad2
@Apollad2 6 месяцев назад
Okay, so Number 4 probably stems from Midare Setsugekka being explicitly adjusted to gain a benefit from effects that raised their critical hit chance (like dancers devilment). My guess is that it was expected that those adjustments would happen to all effects that were guaranteed crits.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed. ALL guaranteed critical hits have been changed in this way. I could've tested this just as well with bootshine for example 😊 The specific thing is that the stat itself doesn't like, double dip on these by adding the chance on top or something! 😊
@Cloud7050
@Cloud7050 6 месяцев назад
Nice detailed work
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Thank you!
@thesupremenecroticdakimakura
@thesupremenecroticdakimakura 5 месяцев назад
Excellent video, to the point and no bullshit! Also appreciate the chill music haha. One question I have: In P9S, the raidwide attack Ravening takes a long ass time after the cast bar finishes and damage goes off. is the damage calculated at the finishing of the cast bar (like I *would* assume) or at its resolution (we lose health)? it's such a long delay that I have to time reprisal a lot more carefully as tank and I'd like to know.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
Thank you! 😁 I've noticed others mention that exact mechanic in the comments of this video as well! I can only imagine that it calculates damage when the cast bar finishes, even if it takes an eternity for the damage to appear! 😊
@thesupremenecroticdakimakura
@thesupremenecroticdakimakura 4 месяца назад
@@CaetsuChaijiCh following up on this, you can pop a shield after cast bar finishes and the shield still soaks the damage -- was curious why this was the case and it actually seems like a highly simple answer -- Soul Surge is the big raidwide you get hit by, ravening is the "spell" casted. So while ravening is always followed up with the soul surge raidwide, I think what's actually happening under the hood is that soul surge is an untelegraphed no cast bar move separate from Ravening itself
@cooliod00d
@cooliod00d 6 месяцев назад
As an Auto Attacking Alpha Black Mage I feel called out by this video.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Hahaha work that massive auto attack black mage king! (or queen!)
@alek4ever646
@alek4ever646 5 месяцев назад
I thought Living Dead didn't care about the amount you got healed it only checks for if your are full hp or not. "are you 100% HP? Yes: Undead Rebirth. No: Die." AKA, I thought it only ever switched to rebirth the moment your healthbar hit 100% full. Testing this should be as theoretically easy to test as having someone heal you to just below full, you take a bit more damage and then they/you heal you for the damage you took. I would test it but I don't have the game easy on hand atm. If I do test it out I'll relay my findings.
@alek4ever646
@alek4ever646 5 месяцев назад
Oops, I accidentally replied this on the wrong video... My bad.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
No worries I know what you mean 😊 I actually tried to get this on video in the same time frame I got the stuff in the video. But we failed at first. It can be demonstrated exactly as you describe, and I am like... 99% confident that it just requires you to receive healing equal to your hp total. And whether you reach full or not should not make a difference, as long as the right amount is received! 😁 I might test this a bit more, but I am pretty confident this is how it works since living dead was reworked!
@RagnarokiaNG
@RagnarokiaNG 6 месяцев назад
Voicepack 5 Battle meowing when attacking makes Miqo'te attacks stronger. The more and louder they meow the stronger they attack!
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I feel like this one is just as real as the claim that having a nice glam makes you do more damage! (which is definitely true as well! 😉)
@HeroGuy3
@HeroGuy3 6 месяцев назад
I think the crit misconception is actually just a miscommunication I've heard a lot of people say that but it's always with the context that because they always crit, they benefit from the increased crit damage more frequently, and so have their average damage increased more. Or is this also not the case?
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It is true that because guaranteed crits always crit they would technically benefit from the crit damage from gear better than otherwise. But the misconception is specifically the misunderstanding that it is assumed that the critical hit rate "surely doesn't go to waste on guaranteed crits?" because direct hit was changed in such a way specifically because of that problem. But crit damage coming from the stat naturally made that kind of unnecessary. Also considering crit is already the best Stat 😅 your suggestion is a very possible separate situation. Ultimately, however which one it is, this one shouldn't impact much on how people gear, but simply is a case of understanding how the game works 😁
@STEELZ2000
@STEELZ2000 6 месяцев назад
I don't feel I have been able to find the appropriate place to ask this, but you seem to know what you're on about: Will a damage buff apply to an attack if I start the attack in the moment before the buff ends, but the damage first shows after buff has ended? ... If that makes sense, anyway :P
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Monks demolish is a good way to test this: if you use demolish just as the disciplined fist buff from twin snakes is about to end, even if it takes an eternity for demolish to deal it's damage, it counts, because the snapshot happens when the attack starts resolving. What this means is if the attack is instant, then it checks when you press it. If the attack has a cast time, then it checks when the cast time finishes (or approximately up to half a second before due to the mechanic often known as slidecasting). I hope this answers your question! 😁
@STEELZ2000
@STEELZ2000 6 месяцев назад
@@CaetsuChaijiCh This answers it very nicely! Thank you very much! ^^
@fluffykitten077
@fluffykitten077 5 месяцев назад
"Without EVER checking if it's actually true because it WAS like that at some point" That's not true! We checked, like, 3 years ago 😂
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
And then the *game changes* nation attacked! 😂
@necrolord1920
@necrolord1920 6 месяцев назад
Here's a good one for people to test. "You should not cast regen on a tank a couple of seconds before he pulls, because you can pull threat off of the tank by doing so." To test it, you will need a whm and a tank. Go to a dungeon, get close to a big mob pull, have the whm cast regen on the tank, then 1 second later have the tank pull by walking up to the mobs and just wait for 6 seconds with both the tank and the whm doing NOTHING. You will see that the whm does NOT pull threat off of the tank. This was an update that many people overlooked in the patch notes a few months back. Regen gives ALL of its threat at the moment it is cast. What this means is if it is cast while there are no enemies, there will be no threat. This is also why I hate tanks that use their gap closer for pulling the first mob, because sometimes they will have pulled at the same time I cast my pre-pull regen. The update happened back in patch 6.2, which was released 08/22/2022. The patch notes there state the following: HP restoration over time will no longer generate enmity with each tick of healing. * Please note the initial execution of these actions will still generate enmity.
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
a few of these are things that are no longer true but were true at one point or are true or were true in certain circumstances, like provoke not generating enmity, this was almost true a long time ago as it never gave you nothing but it did at one point only generate current highest enmity+1 and it used to(i haven't done hunts or fates for a long time) not have any effect on hunts or fate creatures. There were(as you explain) buffs that only increased physical or magical damage. I personally think that a lot of these misconceptions/wrong information come from players looking up guides and not reading the date or there not being something modern for it dot snapshotting not existing comes from the 3.21 HW patch where they allowed dots spread via bane to take on damage calculations of buffs/debuffs on others effected by the dot/dots in pvp, this was miscontrued as there not being a snapshot anymore as opposed to there instead being a new snapshot for the newly effected targets.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
A big part of these misconceptions continuing to exist also stems from people repeating the misconceptions when new players ask, without bothering to check 😅 In regards to the hunt train thing you mentioned, many open world mobs, as well as adventuring foray mobs (think eureka), are entirely immune to provoke until you engage combat with it. It is possible some of them stay immune after that point as well. I believe this is intended to prevent the behavior where a tank would provoke and bait a mob away so that it resets so that they can "steal the tag" or something to that effect! (not particularly common of an issue in ffxiv. But this has happened in other mmos!)
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
@@CaetsuChaijiChYa, on one of my alts I have in the Novice Network I see a lot of misinformation being stated as fact, I used to argue but that was usually met with very stubborn resistance, now I just send a tell with the information + an up to date resource.
@rukiaaeron5999
@rukiaaeron5999 6 месяцев назад
Provoke still automatically misses Hunt marks like you recall. I commonly see folks trolling by throwing it at an S rank while we wait for folks to arrive lol
@raventhorX
@raventhorX 6 месяцев назад
I feel with the tenacity argument there was additional testing you can do. you simply left it at the question of healing by who would be increased. I think a way to test this that you have not shown in the video is use a PLD and cast clemency. Determine a baseline of hp restored without tenacity if possible, then requip as much tenacity as you can then recast clemency creating an average for both before and after and determine if there is an increase that way. You could also test the healing via potions consumed as well to determine if that has an effect as well or also test it with other abilities to determine if this stat is specific to an ability or spell type such as with some of the healers abilities only effecting certain forms of healing and not others.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Potions are not increased by any effects like this, because percentage healing effects are not affected by healing bonuses. The test was to demonstrate that tenacity does not increase healing received. It was not to test whether it increases healing done (which it does of course). I could of course include the separate test that tenacity increases healing done, but it is common knowledge that tenacity and determination work mostly the same, so the video only focused on the outlying differences that people often assume by mistake: That determination doesn't work on abilities (false). And that tenacity increases healing received (false). I have actually done the specific test with paladin clemency as you suggested in a previous video, where I demonstrated that determination works on abilities. But that was from a slightly different perspective. The fact of the matter is that stats aren't as complicated as they sound, so I focused on the weird outliers, and left the things most people agree on unsaid 😊
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Actually after thinking about it, I would like to add that I do realize the insane irony in me assuming something about a stat, in a video, about testing assumptions. You are right that the tests certainly could have covered that as well. However I do still stand by the fact that the claim to be tested was whether tenacity increased healing received. If it increased healing received by yourself to yourself that would be an absurdly weird specification. Hence, as it didn't increase healing received from a secondary player, I believe that was sufficient proof, that it doesn't increase healing RECEIVED however, that doesn't say anything about whether it increases healing done (by yourself), which would ultimately be found to be the case, had i bothered to include such a test in the video. I did however decide to leave that out. Maybe I'll make a second video of this kind and include this test in that one? 😊 Hopefully that will be satisfactory. The thing about percentage healing and potions stands though 😁
@raventhorX
@raventhorX 6 месяцев назад
@@CaetsuChaijiCh yea I threw the potions idea out there because I wasn't sure how it differed from other healing things. Figured if it was effected that maybe it could increase the cap on hp healed. After all while the potions are percentage based they still also have a hard cap on max hp healed if that percentage would heal over that amount. As for the healing done and recieved thing, the part that makes this possibly interesting is because a paladin who heals themselves with clemency to me sounds like it's both healing done and healing received but idk if the game agrees with that lol.
@zaknamanga
@zaknamanga 6 месяцев назад
The tenacity heal restored is by your own hand as far as i understood it. So Warrior spell that heals or restored your hp should be affected by that stat but not from a healer friend.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
Indeed, tenacity increases your healing done, in the same way determination does! At least to my knowledge, which makes it weird that they are worded so differently!
@EddatheWicca
@EddatheWicca 6 месяцев назад
i think the provoke is THE most common misconception within raiding
@hazardyoutube1121
@hazardyoutube1121 5 месяцев назад
these are good to know even if you did no think the way others did i learned a lot and i been playing 10 years
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
I'm glad to hear that! Indeed, regardless of whether you have an opinion on the claims or not, they might still lead to learning something new! :D
@NeverSnows
@NeverSnows 6 месяцев назад
6:02 why you had to say that? Now there is going to be some random video somewhere called "The biggest Black Mage AUTO ATACK ever conceived!!!!111"
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It's like a small meme project for a few people on the community discord already! 😉🤣
@NeverSnows
@NeverSnows 6 месяцев назад
@@CaetsuChaijiChYou realy gotta make a serious 10 minutes video about that. Just for the memes.
@meyatetana2973
@meyatetana2973 5 месяцев назад
wait...who thought Provoke didn't generate enmity? LOL I started playing this game in 1.0 and provoke always generated hate, and even in 2.0 ARR it still did and onward. When you are just a gladator it was your only way to maintain agro and to make sure the monsters changed target kinda sucked at those levels.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
According to other players from way back when, there was a time when provoke set your enmity to the current max on the target, but then only added +1, which isn't very helpful! Back in the day(by that I mean arr onwards), paladins mainly held aoe enmity (and at times even single target enmity) with flash, which generated enmity in a similar way to provoke, just without setting your enmity to the max first, and while of course generating significantly less by today's standards 😊 to my knowledge, gladiators had flash before provoke! But yeah to your question, it is a very common misconception, shockingly so! 😂
@shadowsrose4978
@shadowsrose4978 6 месяцев назад
Increase all healing received would actually make TEN more desirable
@toychristopher
@toychristopher 5 месяцев назад
This video makes me feel something deep inside.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
Hopefully that is a good thing! ^^'
@Link-kr2bc
@Link-kr2bc 6 месяцев назад
for the crit one you couldve just tried it on fellcleaves
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
That would also be an option, however, I decided it was more important to make sure that the test action had the effect built in, because then it should apply to inner release too. It wouldn't surprise me if someone would claim something like inner release is a special case 😊 but it would probably had worked just as well too!
@SakuraShuuichi
@SakuraShuuichi 6 месяцев назад
Fell cleave under the effect of inner release is guaranteed crit/dh so it would look like it is scaling higher( i suspect this is what started the rumor) where bootshine is only a guaranteed crit.
@drakewarnock1239
@drakewarnock1239 6 месяцев назад
I have a feeling the reprisal thing came about because of lag.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
That is very possible!
@SC-cx9ti
@SC-cx9ti 6 месяцев назад
I thought when they reworked the samurai draw slash they made it so all guaranteed crits got boosted by the crit stat on top of the usual amount. Maybe it only affects that oen samurai skill???
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It's only boosted by crit rating granted by buffs 😊 this change was added so that raid buffs like dancers devilment still benefits the samurai! 😁 The effect is universal for all guaranteed crits 😊 I hope this clears things up. It is a bit confusing. The attacks that gain any extra benefit from ratings is guaranteed direct hits, but the tooltip for the direct hit stat also says so! 😁
@SC-cx9ti
@SC-cx9ti 6 месяцев назад
@@CaetsuChaijiCh shoot, what about scholar's debuff that affects crit chance? The attack gets enhanced, but its not on a player
@SC-cx9ti
@SC-cx9ti 6 месяцев назад
@@CaetsuChaijiCh to the claim "the effect is universal for all guaranteed crits" seems that the sch "Adlo" and Recitation don't point out a benefit of a crit buffs in their tooltips though. Maybe its more of an attack thing. Mann I wish it was more consistent, but then again its more fun when it isnt as homogonized.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@SC-cx9ti chain stratagem should work just the same once it comes to damage calculation 😊 As you said, indeed, it's entirely a damage thing. Which now that you mention it is quite interesting that guaranteed crit heals don't get the same benefit 🤔😊
@PhoenicisEstuans
@PhoenicisEstuans 6 месяцев назад
the fact the first two are in here blows my mind, then again maybe it shouldn't, tanks are horrible about actually using provoke...
@lukedavis3408
@lukedavis3408 5 месяцев назад
Tenacity reduces damage taken, and increases self healing. More tenacity stronger WAR self heals. ETC.
@DevilSeiji
@DevilSeiji 6 месяцев назад
When the interaction is no interaction...
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
When the actions name you in particular, but not in a good way! 😅
@greenboots_4661
@greenboots_4661 6 месяцев назад
"Holy spam reduces overall stun duration" is the most frustrating one to me. It's so easy to test and see that, no, you get the full 7 seconds no matter what.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
I will add this to my notes for a future video. Absolutely agree it should be easy to test!
@darkanimekitty84
@darkanimekitty84 6 месяцев назад
There is no 7 seconds when it comes to holy spam I tested it on 2 striking dummies and it was 5 than 2 than 1 second all from spamming holy also on the tool kit it's duration is 4 seconds
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
@darkanimekitty84 i am sure it would be 4 then 2 then 1, which adds together for a combined 7 seconds 😊
@darkanimekitty84
@darkanimekitty84 6 месяцев назад
Oh ok my bad sorry, and ty
@knightsolaire5351
@knightsolaire5351 6 месяцев назад
Idk how long you’ve been playing the game but the provoke misconception is because since 2.0 until they changed it (shadowbringers-ish) it put you at the top of the enmity list +1 point of enmity. It was never good as an aggro tool except for tank swaps. Then for some godforsaken reason AFTER they made tank stances completely streamlined and no longer a dps loss, they made it generate potencies worth of aggro and made tank stance affect it. Really should’ve generated additional aggro since 2.0 honestly
@knightsolaire5351
@knightsolaire5351 6 месяцев назад
Also while I know exactly how it works you did make a major mistake in your testing of it, you let yourself autoattack by being too close when you casted provoke.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
You are right that I swung at the dummy once. That's why I didn't use tank stance to multiply my enmity, and why my friend did a lot of attacks. The enmity generated by the auto attack was minimal. So I don't think that qualifies as a MAJOR mistake 😊
@anteprs7908
@anteprs7908 6 месяцев назад
For me arm length doesnt show a single buff or make if feel like the enrmy slowed down
@medivh1035
@medivh1035 6 месяцев назад
So tenacity only increases self healing and health potions?...
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
It increases all healing done by yourself. I don't think it increases healing from potions 😅 The healing done part is mostly relevant because all tanks except dark knights have the capacity to heal others! 😊
@medivh1035
@medivh1035 6 месяцев назад
@@CaetsuChaijiCh sounds like the healers in the team can just be replaced with 2 warriors that max out on tenacity, lol
@LordMidichlorian
@LordMidichlorian 5 месяцев назад
Seen some, never seen others, a few everywhere I look about that stuff. And with my experience in Rainbow Six Siege, I'm coming to this conclusion: Screw guides. Learn the game yourself. You can't trust anybody. This video being one of the exceptions to that rule, because there are guides and guide creators who actually know what they're talking about, but they're not the rule, I fear.
@CaetsuChaijiCh
@CaetsuChaijiCh 5 месяцев назад
Well I am glad that it sounds like you trust me a bit at least, thank you! :D But yeah, it is easy for a wild claim to be perpetuated by something that was never originally tested! ^^'
@KMCA779
@KMCA779 6 месяцев назад
huh... I didn't know those were enmity bars. I'm going to have to verify decimals don't work because I'm pretty sure they do on my snap class change macro.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
The best way to test that is to try and round the wait commands as described in the video (0.49 and below rounds down, 0.5 and up rounds up), and see if it changes anything 😊 Obviously you can also test with actions as seen in the video. I have heard some players suggest that third party tools can possibly make macros work with decimals, so if you are using those, that also can make a difference 😊
@kumoko3728
@kumoko3728 6 месяцев назад
BLUE MAGE BROTHERS AND SISTERS THE HEATHENS DON´T REALIZE PHYSICAL AND MAGICAL DAMAGE EXISTS
@CaetsuChaijiCh
@CaetsuChaijiCh 6 месяцев назад
😂😂😂 "oh yeah physical specific damage buffs don't exist?! Go ahead and use whistle to empower that water cannon then!"
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