Worst thing in all ranked is playing for hours and going on a crazy win streak around the end which leads to you being...the same rank as at the start of your session
@@charliericker274 yeah then you try to get into heaven and you run into a range of players from floor 10 to evo champs. It’s so bad at ten and heaven it just breaks
when you end up fighting a beginner, and you do the same knowledge check for a round straight, and at they end they figure out the counter play, that's a great feeling. They're never falling for that one again
One type of mentality is one I actually heard from a friend of mine, its not specificly about fighting games but just ranked as a whole in any game. "You get nothing for playing casual so you might as well play ranked and be rewarded for your time" You could just treat ranked as casual with rewards on top.
Casual or Rank, as long as the Player is Learning everytime, the time is worth it Most Rank players rarely learn the game and focusing only Muscle Memory
I love "That guy" who after being beaten like 30 times while making excuses, them ONE victory they just bailed out and call you fucking trash for losing once, despite being bodied 30 times.
13:40 As someone who plays to improve and plays ranked, In my experience you never truly drop the fear of losing points. Points just kinda don't matter as much but they aren't worthless. It still sucks to rank down but it hurts a little less cause you can see (or pretend to see) little minor improvements and that counts as mini wins. We're still human, winning feels good, losing sucks it's just that there's another goal beyond the rank.
With netcode being pretty much won at this point I do believe that fixing up the community aspect is another stepping stone for fighting games. A lot of the issues with mental do come from games that meticulously track your records and flash them on-screen at all times or even just periodically. A lot of players on hearing their W-L ratio either will become desperate to find some gimmick to recover to a level they're comfortable or just not want to play. "But it's not that important" some might say, which is, like, yeah... That's why it isn't really something that needs to be slapped right in front of someone during regular play, having it displayed only really generates a hostile and toxic feel even if they're ones of the player's own creation. And games should do more in their own program that supports community building and learning, not "look up the solution to the knowledge check on a website if you don't want to brute force training mode after every single loss" or "just find a discord server" but like actually provide that kinda stuff in-game. Even something as simple as letting a player give a 'gg' message at the end of a match would help with mental state (some games do have chat or emotes but it's too inconvenient and a lot of players probably wouldn't even see it). A lot of games probably have a way higher dropoff than they could simply because there isn't really much keeping people there unless they know other people who play the game. Even if someone likes the game they might reach the point where they feel they've hit their skill ceiling and anything past that would require way more effort which causes an eventual dropoff since nothing else is keeping them there. The easiest way to get people to have friends who play the game is by building community in the game itself.
This. Just this. If Strive didn't flash the "news" and instead showed that chat exists without taking up 80% of the screen I would've been more aware that I could actually talk to people.
A very small part of this but I much prefer fighting games that say "the other player won" than "you lost because just that slight change in framing reminds you it's another person and focuses on their success rather than your failure, at least assuming they dont have a victory screen you hate which you probably do for that matchup you struggle with.
top tier content as always Gekko! I've experienced the "wanting to improve" part of fighting games but my mental is not good enough to not care in certain situations lol I try my best to be a good sport and ALWAYS give rematch to people who beat/destroy me so I can try to learn at least something about the character I'm facing. Unless they have a bad connection, in which case I'm sorry buddy I can't stand 5-7 rollback frames
Yeah I try to play like that and will generally rematch (unless it was that bridget who kept rematching me for like 3 best of 3's and I got tired of facing their playstyle because it was kinda annoying to deal with) but sometimes I'll get tilted, even if it's more often at myself for fucking up an input or not noticing something the opponent did or relying on abd habits.
In most fighting games I can be really upset after each loss, but Strive I always seek to improve myself. I dunno why but I have a completely different mentality with Strive. I take each moment of loss and analyze what I did wrong in my head & try to counter the habits next time. Success with this varies but I have a really healthy mindset with Strive.
You forgot the smurf/gatekeeper/noob crusher, the guy who purposely go seek out new players & those looking to improve crushes them, and then has the audacity to say "gg no re and no im not going to tell you anything you could do to improve, get good scrub". These are the reason you don'tt find many players actually looking to improve as they've had so many of these interactions they don't think its worst their time if people are going to be like that.
They do know how pathetic what they are doing, right? That they deserve getting stomped in the original account later where THEY HAVE TO GIT GUD, right?
Coming from Tekken this problem is worsened by the fact that ranked can put players into lower ranks/skill levels on alternate characters. If you already have high ranked fundamentals there no reason you should be in intermediate ranks imo.
That type of player is rampant in SFV, Trying to play casual matches as a silver player is smurf city. Most of the people I play have over 10k matches played and have no business sitting in Silver. I try battle lounge from time to time and it's not much better, I had a platinum Dan player join a couple of times and they just sit there frame trapping me to death. The second time I said fuck it and put my pad down it took them a round and a half to recognise that I wasn't even playing.
Gekko, you have honestly made my life better man. I found you completely at random and every single video you've made has made my life as a gamer better. Thank you so much, man!
Whenever I go for a DP/reversal super on wakeup as much as I want it to land, there's also always that part of me that goes "I hope they respect this because if it happens enough maybe my monkey brain will actually learn how to break the habit of using them to often and thinking of other wakeup options"
Easy way to break scrub mentality; give the opponent one compliment. Doesn't matter what. "That was a decent block." "That throw caught me." "Good pressure for a second." Even the small ones will keep the door open for better ways of thinking. You can dissolve a lot of sodium with just a bit of water.
12:05 Years ago, I almost tripped into that hole. I noticed I was getting aggressive when I'd lose heavily and, at the time, couldn't figure out why. Despite catching on early, my problems didn't just up and vanish, it took awhile for me to fix myself. Those first months of improvement was rocky to say the least, but my drive to learn and fix myself kept me going. Funnily enough, my mindset fixes carried over to other parts of my life too. I'm a much better player, and even person today then I was a few years ago, which is insane to think about. It's quite a thought to think that a quirky little game of yeeting my childhood characters into the abyss would help me out in the long run.
I'm working to improve my mentality, but sadly, I'm definitely a subcategory of "The Scrub." Rather than direct my anger toward my opponents because people who do that are just plain awful, I direct all of my anger toward myself. It ain't healthy, and it's something I've been trying to overcome for a while now. I have good days and bad days, but the bad ones tend to be really bad.
My landlord is the legendary AWARE BOT. He knows every match up, knows the options, knows the frames, qnd he uses it to NEVER PLAY DEFENCE EVER. He ungas the bunga and does it amazingly, pulls switch ups that are hard to contemplate and pressures you like a trash compactor. He makes it to high rankings in whatever fighting game hes focusing at the time too. Hes currently celestial in Strive pretty much always
Ngl, i began to enjoy more of gg strive when i face this test in the park. I mean he beat me up pretty good as i was learning baiken but at the same time, he even change characters for me to get a feel of theie match ups aswell. I barely see him online now on days sadly but this guy is a legend.
I have a bad habbit of being too hard on myself, I take losses really hard sometimes, Sometimes I get into scrub territory and most of my scrub quotes are directed at myself. I might have a toxic twist to looking to improve thanks to personal problems, lol But hey, life is all about fixing the problems and getting a little better everyday
As long as I’m better than I was yesterday that is progress and I can learn more by getting my ass handed to me than a winning streak feels better to go from getting curb stomped to actually putting up some resistance as well
from lading usually around A ranks now i gotta say it feels like most people ive encountered are looking to improve. some take loses better some take wins worse. Legitamately I feel like the best way to fight off salt is to realize you have off days and also im fighting nothing but unique players so acknowledge them as unique even if weaker. See it as you don't learn much when you win, but when you lose there's plenty of information to soak in and start building new defense and offense and most importantly it shows you how well your utilizing your toolset. I find it awesome to fight a Strong fighter and watch them process the knowlegde checks and counter and actually call that out or throw them off by accidentally disconnecting my controller cause usb c cords die so fast
I think I am the anti-christ “scrub” mentality, not fully “looking to improve” though. I’m always trying to get better and adapt during matches and such. I play loads of ranked, un-ranked, and even have a mutual rival/training partner in each FG I play. I do get into a rage-fueled slump every once in a while, but it never lasts long! A great example of my personal mentality is when I was first getting into strive in its first few months post release. I would always type out on my shitty ps4 controller “gg!” after every match. Eventually I played a match against a player, where, at the end of the match I got bumped up to the next floor. I messaged that guy and said “Good game! I got bumped up before we could have another round.” It was a very wholesome moment between the two of us, and every once in a while we find eachother on the same floor and see how we’ve grown. It’s really fun!
I kinda beat my head into a wall. The way I tend to improve is pretty much facing people higher rank, I may lose 10-20 times in a row but God dammit somethings changing in-between. In fighterz as a saibamen rank I trained casuals with a ssj3 rank, a week later and now I'm demon. Sometimes I've even faced ssj blue players on equal footing. If their was one thing I'd like to change it's not being as defensive, like I'll sit their blocking for like half a match only going offensive the moment I can at least knock you down once.
ive been the Looking to Improve player since i got Guilty Gear, im almost 2 weeks in and i always look for players way above my skill level to learn stuff
when i go into non ranked lobbies in ggst, i try my best to play against players above my skill level. I haven't been playing as much as I'd like (only 153 hours) but I have found myself stuck in an infinite loop of getting to floor 10 or getting to celestial just to be thrown back down, and in desperation to get back i keep spamming fights in the floors i got sent down to out of frustration and end up getting sent lower. It's a bad habit, but it's why I've been going to casual lobbies, I lose a lot there, but fighting people in celestial and seeing what they do and how I can incorporate that into my style of play is fun. I like to learn what I'm doing wrong, one of my bigger issues with baiken was my over reliance on her .jS and used to get caught lacking for it, but now I've gotten used to jump canceling 5S or 5K into yozanzen to start combos. Most of my learning has been learning how to apply different moves more effectively.
One thing I will say is that one mental im sure that wasn’t mentioned was the one that treats ranked too seriously. I feel like there are players who take it too far when it comes to playing ranked to where they lose out on the enjoyment of casual and they demotivate the environment of what it means to enjoy playing a game
I feel so called out by the knowledge checker lmao My neutral and mechanical skill is pure ass so my gameplan is just centered around cycling various knowledge checks and adapting them based on the opponent You'd be surprised how easily Celestial floor Guilty Gear players don't know various small details about their matchups - and how those can stack up to a loss Please check dustloop everyone!!!
yeah i used to have a scrub mentality ngl... then i just kinda stop caring about rank. like just seeing a visible improvement in how i play is fun win or lose
Thing about ranked is that is puts you up against someone that is slightly better than you. If you play people waaaaay better than you, you won't learn anything from it. You gotta strive to play people just slightly better than you. Ranked is a really good place to get these matches quickly
As a former league player going to strive i went from scrub to chill imo, simply bc the ranked system is so much less infuriating than league's. I literally said "you're saying if I win a couple matches in a row I rank up?" Damn thats easy as hell and not the mmr fuckfest that is riot games
I feel like at the end of the day, some people just need a fucking hug when they lose. They'll probably feel better to keep playing. Is that important?
In SF6, my highest rank was Gold 5-Stars with Chun Li. This is the highest I’ve ever reached online, and the road to Platinum was close. Unfortunately, I went back to Gold 4-Stars. I kept losing alot because I had so much anxiety that it even affected my gameplay with other much easier characters like Ryu and Cammy. But the biggest issue that caused my anxiety was the SF community. I joined SF groups on Facebook and received alot of negativity. One criticism was my usage of modern controls. Yes, I used modern controls because I got frustrated with classic and decided to go the easy route, don’t judge me. The fact is I felt ostracized by the community and had less support that it affected me so much because of the negativity snd expectations. I’ve taken a break from SF6, but I felt that the negativity really bothered me. Idk if I’ll ever make platinum, let alone back to Gold 5-Stars….
One mental i always have alot of trouble with is what i call the one trick pony player. Someone who has one option for every common situation and no matter how hardt you punishe them or how many times they wil never ever change it up withs messes with my brain on so many levels. Because im going okay i punished you for wake up buttons 5 times allready ill try a grab this time surely they wont.....he mashed again.
This is why I stopped playing ranked.. but then again, I play +R where there are players with 5,000 to 30,000 total games, so ranked in that game is basically moot. LOL
I dont get the knowledge check being related to "morality" or even skill level. If you watch really inexperienced players play, even they will do knowledge checks (like using the same projectile over and over with the same timing because the other person doesn't know how to approach while blocking). If you watch very good players play, you'll still see knowledge checks (watch Red Bull Kumite 2022 grand finals, for example). If my opponent doesn't know how to beat the thing and I'm in a mode where my goal is to win (ranked, tournament, etc.) then why wouldn't I just do it until they show me they can beat it?
About the OS abuser, no joke, I make montages on a different yt and the same thing happened while I was getting clips for a bbtag montage, I was playing Aigis/Elizabeth trying for land that sick combo off of Twitter and then the complainant flood gates hath opened: first it was Elizabeth when they played Yu/Adachi, then it was the connection, THEN THE CONTROLLER, *THEN THEY HAD THE BUTTON LAYOUT MESSED WITH* I laughed irl but also died a little
My main game is Dragonball fighterz, the only other fighting game I do have is mortal Kombat 11, gonna be honest I completely suck at mortal combat though granted I havnt put much time into it. Other games I want to try is guilty gear, BlazBlue, street fighter 6, maybe Tekken(not a huge fan of 3d fighters), most recent king of fighters, SNK heroines(cause that game has like no player base). And lastly dead or alive extreme beach volleyball