Limit Break Combos, Parries, Building Limit, Refraining on Ultimates in trade of more repeatable abilities, and getting multiple stagger breaks to take advantage of Eikonic Punishment bonuses. Sometimes, minimizing damage is a clear answer, but I feel that once stagger breaks, limit combo usage, and parry punishes become more second nature, the games rewards those three a lot.
too bad that they can not balance it.... The mode would be awesome if it was fair and not so grindy ( Why not make it like devil may cry 5???) I just do net get it, did they not even test it after such a long time?