Check out the game 'Final Fantasy: Dissidia Sedecim' for more FF6 Remixes from Mathew Valente: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tpouunSqu9Q.html Subscribe to the TIEMFF Games' channel for updates!
As soon as I heard how great the bassline was on the original, I knew this remix would be incredible. SNES soundfont really does make everything better; with enough skill at using it, that is.
I see the Necron battle like a metaphor for a near-death situation choice: Hope - We are here for you, it's worth living on - fight on! Despair - everything is goin' to die anyway, it is not worth it...give up.
Nugem Yeah everything else about the battle is pretty metal, like that metaphor, and the song itselfs kicks ass. But i still feel like Kuja, should have had a another form after he gets defeated, and uses Ultima, on you.
There's one theory that Necron is the underside of the Iifa Tree (which is why its writing in pain after you defeat Necron and I think that it also dies).
This is what I've always believed about Necron. Garland tells you that you only destroyed the physical manifestation of the Iifa tree (the soulcage), so Necron most likely exists as the spiritual manifestation that is responsible for the souls flowing back and forth between the two worlds (the soulcage simply turns souls that refuse to return to the crystal into Mist, it doesn't send them back and forth between Gaia and Terra, from what I understand). As a result of this position, Necron is literally the manifestation of fear and death. When Trance Kuja kills you with Ultima at the end of your fight with him (yes, you do, in fact, die, which isn't that hard to believe considering that Ultima was responsible for the destruction of an entire world), Necron then summons the souls of you and your party after being called forth by the fear and misery of Kuja and informs you that he will carry out the will of Kuja and destroy everyone and everything by annihilating the crystal, giving you one final opportunity to change his mind and prove to him that life is worth living by defeating him in battle (which you do and are revived as a result, and then Kuja saves you by teleporting you away from the Iifa tree). Probably wrong, but hey, not bad head-canon I guess lol.
Nice! Gradually getting to them all, I take it? I got the original US release of this game for my birthday in 2000 (which this birthday will mark 20 years ago that I got it). Played it, loved it. I ESPECIALLY loved that this game did the following: 1) Returned to a more quasi-medieval setting that I-VI were known for. 2) Brought back the classic notes of the battle theme from said previous titles. 3) For once had a party of more than 3 characters, at least the same amount as V and VI (XII doesn't count because the FOURTH in that case was ONLY A GUEST CHARACTER; I still have yet to play XV). 4) The ability to actually equip party members in manners similar to IV through VI. 5) The use of an ability system similar to the Job system from V. Necron, in my opinion among other players of this game, just struck me as a ridiculously shoehorned-in final boss for the game. There was none of the story-line build up used in many of the previous games. It was just... there.
And yes, that is the VERY SAME party I used for that fight that you displayed in this vid. That was just the group I found the best use out of overall.
@@civilwildman Also same party for me, I could simply never separate Steiner and Vivi. And I can't separate Steiner/Dagger or Zidane/Dagger, they all stick together to the end.
Muito bom mesmo. Esse boss é sinistro e essas vozes de fundo de tortura parecem o próprio inferno. Sem contar os sprites estilo FF6 e o Midi também. Parabéns mano, vou até criar uma playlist e salvar aqui no RU-vid.