Тёмный

Final Fantasy: The One that Started It All 

Michael Coorlim
Подписаться 3,1 тыс.
Просмотров 2,6 тыс.
50% 1

Опубликовано:

 

4 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 64   
@ohuckabee
@ohuckabee 8 месяцев назад
Reading a mechanics guide for Final Fantasy on GameFAQs and seeing the sheer amount of notes saying "this is bugged" is wild. But it *was* Nasir's first game, and the fact that people played it for years without thinking about that sort of thing, much less realizing something was up, is neat to think about.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Well, Nasir's first RPG. He was a legend for his action games, especially on the Apple II.
@alanlee67
@alanlee67 8 месяцев назад
Yup. It's like modern game devs are just missing the point. I think bethesda got it when they made skyrim and just forgot. Ff7 is clearly the best game ever made to a lot of people and it's also one of the buggiest.
@RemoWilliams1227
@RemoWilliams1227 6 месяцев назад
​@@alanlee67final fantasy just has so much nostalgia for me. We loved these games warts and all. Hell I was born in 79 and pretty much grew up with ff and dw. Had older brothers who were also rpg nerds 🤓 so that helped lol.
@Kaget0ra
@Kaget0ra 8 месяцев назад
Some of this soundtrack, most notably the fight music, to this day will sometimes pop into my head out of the blue.
@paulm.8660
@paulm.8660 8 месяцев назад
Growing up in the 80's, this game set my standard for electronic roleplaying games. I played for hours upon hours, and got such a powerful sense of wonder and awe when I crossed the bridge for the first time and only then got the title screen... Amazing.
@RemoWilliams1227
@RemoWilliams1227 6 месяцев назад
Don't forget it's also on the Wii vc, that's how I play a lot of old Nintendo games, on a crt, in proper 240p.
@Dreamshadow1977
@Dreamshadow1977 8 месяцев назад
Thank you for this! Your work is appreciated!
@moreliberty1
@moreliberty1 8 месяцев назад
I thoroughly enjoy these analytical playthroughs. The distillation, reducing a full playthrough down to key interactions and story points, allows viewers to enjoy the game, art, and story, without investing hours of watching (let alone days of playing). Also, I am dying from the literal pronunciation of the spell names.
@JamesPotts
@JamesPotts 8 месяцев назад
Another great video. I never played the console RPGs back in the day, so these are quite fascinating.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Glad you enjoyed it!
@michaelswanson3848
@michaelswanson3848 8 месяцев назад
IM soooooooo happy you got this done very proud of you keep it up!!!!
@NevTheDeranged
@NevTheDeranged 8 месяцев назад
I had no idea the author of Kimagure Orange Road also wrote Final Fantasy. Mind blown. And the thing about 4 characters being enough for kanji?? Mind blown again.
@chipacabra
@chipacabra 8 месяцев назад
This wasn't just Nasir's first time working on an RPG, by all accounts he had never even heard of them before and especially with the language barrier, it was very difficult to get across the subtleties of the game mechanics that they wanted. Nasir was wild. In the Apple II days, he was known for not bothering to write out his source code beforehand, or taking any notes. He liked the Apple II because it let you input machine code directly into memory, without wasting time on a compiler or even an assembler. One final note, he wasn't a founder of Sirius Software, but he was with them from the beginning as a fulltime programmer. Later he founded Gebelli Software, which mostly published complete garbage and folded with the videogame crash of 83.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
He really was one of those once-in-a-lifetime prodigies.
@Viehzerrer
@Viehzerrer 8 месяцев назад
Concerning the whole background behind the name (not the name itself though, that's pretty solid), from what I heard, Sakaguchi was indeed so frustrated that he wanted to leave if FF flopped (whether he'd have actually done so is another question) and Square was just trudging along in the NES era, lacking any big success. It's not as bad as the "name myth" made it out to be, but they weren't exactly fine. Is that one of those stories that nobody can agree on, like whether Pool of Radiance was based on Ruins of Adventure or the other way round? Also, I find it amusing that those British game books I read/played as a kid were the actual reason why Final Fantasy has its name.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Yeah that's the rumor, and Sakaguchi even said that was the case in some early interviews, though in other interviews he contradicts this and gives the origin that it's "Final Fantasy" because his first pick, "Fighting Fantasy", was already taken by a series of British gamebooks.
@donwald3436
@donwald3436 8 месяцев назад
It's here!!!!!
@lostxj
@lostxj 8 месяцев назад
I have to push back mildly on the Final Fantasy didn't sell well in the states thing. When I was a kid this game was sold out EVERYWHERE (around my neck of the woods at least) for a significant time. I get the impression that if sales were in the low numbers it is because once again it was assumed stupid Americans wouldn't buy it in droves and they didn't really stock it.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Very possible... retailers would have to order copies for consumers to have it available. Compared to action and sports titles RPGs on the NES were very niche, so stores didn't devote a lot of shelf-space to it.
@trotskyeraumpicareta4178
@trotskyeraumpicareta4178 8 месяцев назад
Great video, as always!
@lillyclarity9699
@lillyclarity9699 8 месяцев назад
I'm calling it - 2024 is going to be the year for your channel. glad to have been here to help - I really like your work.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Hope you're right!
@ScavengerFX
@ScavengerFX 8 месяцев назад
Yay it's here! Thank you so much for doing this! ❤❤
@mousebetr
@mousebetr 8 месяцев назад
Ah, the early video game RPGs. They were more like elaborate puzzles than actual stories. There's a charm to that. Sometimes I feel that this kind of game design does have its benefits over the more linear and plot-based style that would dominate the genre in time. But on the other hand, it could be frustrating and very time consuming depending on the complexity and design of the world.
@SidewaysSeam
@SidewaysSeam 8 месяцев назад
I see classic JRPG retrospective, I watch. Life is good.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
That's a great policy.
@kemikemi756
@kemikemi756 8 месяцев назад
I heard also that the name 'final fantasy' was a result of a translation mistake original meaning 'the ultimate fantasy'
@snettik
@snettik 8 месяцев назад
Not sure if it's your cup of tea, but talking about ancient erotic RPG:s like Dragon Knight and Rance I from 1989 might make a fun video
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Back in 2019 or 2020 I had a general retrogaming channel and I did a few videos on "adult games of 19xx" series where I'd cover games made for the atari 2600, bootleg nes/master system games, adult arcade games, etc and they were incredibly popular... but that meant I had a lot of people coming to my channel only interested in the "adult" content, which messed up my watch time on all my other videos. I don't know if I could get it to work here, but I might do some analytical videos on prominent adult games if the channel gets popular enough.
@sougenshio
@sougenshio 8 месяцев назад
Oh, I was waiting for this. 5:18 and 23:03- A small correction here: a Kana (as in hiragana and katakana) is a syllable (or vowel in the case o a-i-u-e-o), to use your examples Sakaguchi (サカグチ) and DoraQue (ドラクエ). Meanwhile, a kanji is an ideogram representing a concept or a combination of them [flower (花) + fire (火) = fireworks (花火)]. 9:55 - Wait, you didn't need to pay in order to save!? My life is a lie. 14:32 - The combat system is clunky without the auto-aim but I like it, it tries to translate the tabletop experience to a game environment. The combat is narrated (Fighter attacks IMP, X amount of damage, terminated!), and the fact that you can target an enemy who dies and you miss your turn makes it strategic, the spells-per-day system also helps with it and brings it closer to the classic D&D Experience, I like it a lot. 16:25 - One aspect from the battle music that is noticeable is that the bass intro just long enough so that you can input your commands and then it kicks in as your actions unfold. From a gaming direction point of view it's pretty neat. 22:09 - The first time I hit that Title Screen I felt like something big expected me. It's really impactful. 24:04 - Discovering the map also made me realize how far I had to go, the game seemed huge for console game in this era. 27:56 - This talking to people to discover quests and exploration is one of the things I miss from modern gaming a lot after WoW's theme park design took off. We exchanged exploration, which many times was aimless and confusing, for determined paths and fetch quests. 29:30 - Considering how notoriously litigious TSR was, it's still a surprise that Square didn't get sued or at least issued a Cease and Desist letter. 36:50 - On thing about Astos is that the game's bugs help in this fight, otherwise RUB can instakill characters, making the battle way harder when you play romhacks with bugfixes. 40:00 - Oh, that's new! Cool! 42:00 - The weapon element is a cool idea, echoing your words, it's a shame it was bugged. 50:00 - That's an important point of context, the Famicon was a phenomenom in Japan with games for all ages and public, but NES was marketed for children. In a sense, this is the kind of information (the result of your actions) that should be provided to the player. 54:26 and 56:25 - One of the things I'm glad for these days is awareness about Epylepsy, also, the sound effects of walking on lava or when poisoned is really annoying. 1:02:25 - It's really exciting. Did D&D had the concept of prestige classes at the time? I'm only familiar with the Basic set at the time. 1:13:14 - The possibility of encountering the Death Machine still keeps me on my toes whenever I replay this part of the game. It was a nice video, thanks for your hard work
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
There was *sort of* a proto-prestige class in the Bard with 1e ADnD - to play a Bard you had to play a fighter to 5th, then dual class into a thief until 5th, then dual class into a Bard. And dual classing at all was restrictive - you needed a 15 in your old class's prime attribute and a 17 in the new one.
@Salantor
@Salantor 8 месяцев назад
And for the record prestige classes are the 3rd edition concept, 13 years after FF1 release.
@organMike
@organMike 8 месяцев назад
I had to rewind to make sure I heard that correctly, but... At 6:10, what do you mean that you can't move your characters around in Ultima III and IV? Ultima III has the (M)odify Order command, and IV has (N)ew Order. The only thing you can't do in Ultima IV is move the Wanderer from the first party slot. 9:55, pretty sure that you have to actually pay to save the game at the inn, no? Could be misremembering, but I think that that's even shown in your video. All that notwithstanding, as usual, an excellent video, and I'm looking forward to the next.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
I don't recall moving party members around in Ultima III or IV but it's possible that it's possible.
@organMike
@organMike 8 месяцев назад
@@MichaelCoorlim It's not often necessary, but the options are there. When I speedrun U3, I often have to change my character order around for the Floor fights, just to try to keep the healthiest combatants at the head of the party.
@TheGrinningViking
@TheGrinningViking 8 месяцев назад
One day the algorithm will suddenly give you 20k views. Until then, good videos are always welcome!
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
20k views out of nowhere would be very helpful!
@RemoWilliams1227
@RemoWilliams1227 6 месяцев назад
Aaaand subbed
@brandonkellner4053
@brandonkellner4053 8 месяцев назад
No ineffective attacks, not ff1.
@damienparoski2033
@damienparoski2033 8 месяцев назад
What part, if any, did the narrative begin to drag during the playthrough. I know you mentioned that the player is a bit aimless at times and does not know where to go, but at what point did the story have a low point where you had to motivate yourself? A good example for most Elder Scrolls IV fans would be the "Allies for Bruma" quest.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
To be honest the points where the game dragged was the grinding. Earning enough money to buy everything in Gaia. Whatever slow points the story had were sparkling majesty compared to the dread of having to spend a few days marching the giant's corridor to earn the money for all those spells. For a late 80s console RPG in context with what had come before it was pretty innovative. Nothing like what would come after, but nothing like what had come before.
@stevenyukabacera160
@stevenyukabacera160 8 месяцев назад
Commenting to feed the algorithm
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Appreciated!
@kemikemi756
@kemikemi756 8 месяцев назад
I'm officially crazy. I remembered so vivid the mobs being animated instead of static sprites o_O
@evilbob840
@evilbob840 8 месяцев назад
I remember my brother being into the FF series (I was more a Wizardry and Ultima guy). I also remember him playing FF 2 or 3 and me saying, "I guess that first one wasn't very final then, was it?"
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
I probably made the same joke. :D
@chrisdryer
@chrisdryer 8 месяцев назад
i traded in Jack Nicholas Golf for this game on Christmas. It was the biggest and best F U to Santa Claus I can ever imagine.
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Man that's a trade up.
@pugo7925
@pugo7925 8 месяцев назад
I found myself waking up in my chair and this video play in the background, no idea how it happened since I turned off auto-paly.
@kickwriteteach2313
@kickwriteteach2313 8 месяцев назад
is the Ultima series going to return?
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Yes! I've got a couple two games I want to cover first and then I'll hit Ultima V.
@damienparoski2033
@damienparoski2033 8 месяцев назад
You mentioned that Nintendo did not like having Christian themes in their games. Why do you think this was?
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Mostly they were just trying to avoid any kind of controversy. The US was seen as very sensitive to religious imagery, so they wanted to just avoid that kind of thing entirely.
@nursejim2129
@nursejim2129 8 месяцев назад
Never played any of the FF games. Lord British for the win!
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
Console RPGs of the era take a lot of inspiration from the Ultima series, but are limited by the memory limitations of cartridges, TV screen resolutions, and lack of a keyboard.
@moreliberty1
@moreliberty1 8 месяцев назад
SLEP.
@Untrustedlife
@Untrustedlife 8 месяцев назад
Is the audio a bit out of sync?
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
It might be. Got a new PC, didn't save the settings on my old one, so Premiere's ingest settings might be off. I'll try and figure it out for the next video.
@Noobirus
@Noobirus 8 месяцев назад
Just pretend that FF3 is the next game and FF2 doesn't exist, if you plan to cover the rest of the retro-FF games.
@lillyclarity9699
@lillyclarity9699 8 месяцев назад
ff2 is fine though
@MichaelCoorlim
@MichaelCoorlim 8 месяцев назад
I might skip right to IV and VI and circle back to the others later, just to see if my memories were accurate regarding how strong their stories were.
@Noobirus
@Noobirus 8 месяцев назад
​@@lillyclarity9699 almost none of the game mechanics work there though. It's not the worst rpg on the nes (I think "Stargazer" deserves that title), but its often cited as the worst FF game. The Pixel Remaster is bad but playable, but the NES version... ugh.
@HUOGoofballs
@HUOGoofballs 8 месяцев назад
37 years later and the franchise is still going strong.
Далее
Lurking Horror: Infocom's Only Horror Game
1:29:07
Просмотров 2 тыс.
Dragon Warrior Narrative Analysis: Come grind with me
1:13:27
МАЛОЙ ГАИШНИК
00:35
Просмотров 556 тыс.
V16 из БЕНЗОПИЛ - ПЕРВЫЙ ЗАПУСК
13:57
This mother's baby is too unreliable.
00:13
Просмотров 7 млн
The First Computer RPGs [1975]
11:25
Просмотров 1,1 тыс.
The Wheel Chooses Final Fantasy (FF1, NES)
17:02
The Nintendo Iceberg: A Deeper Look
3:06:52
Просмотров 10 млн
The Sinister Story of SEGA [1964]
7:21
Просмотров 1 тыс.
Legend of Zelda Retrospective Gametrailers COMPLETE
55:00
Ultima IV: Quest of the Avatar's Ethical Loopholes part 1
1:06:08
Evolution of Final Fantasy Games [1987-2024]
35:45
Просмотров 80 тыс.
Déjà Vu: Have I Covered This One?
1:01:01
Просмотров 832
МАЛОЙ ГАИШНИК
00:35
Просмотров 556 тыс.