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Final Fantasy XIV 1.0 Gameplay (Recorded Nov 2022) 

Wogle
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Software Server gameplay of 1.0 exploring various areas.
Running Patch 1.23b.
Timestamps:
00:35 - Coerthas
02:45 - Limsa Lominsa (1)
5:05 - Gridania
08:24 - The Black Shroud
09:44 - Ul'dah
12:40 - Limsa Lominsa (2)
15:24 - Mor Dhona
18:00 - Coerthas (Night)
EDIT
Quite a few similar questions/comments have come my way (please excuse the wall of text):
1. How are you doing this?
A. I installed a server software and restoration project called Project Meteor. It's not strictly difficult to set up, but there are parts that could be tricky if you're not that tech-savvy, so try it at your peril. I haven't mentioned or linked them directly, partly as I was cautious about potential Square-Enix backlash, and partly to protect the team from a potential influx of update requests. They're a hobbyist group who do it for fun on and off, so please don't bombard them asking where they're up to etc. (A quick Google search should help you find the project). However, I believe they're more than happy for people to help out on the project, if you can.
2. Is there combat? Quests?
A. The build I used is, for the most part, basically a massive 3D chatroom. There are some sidequests implemented, but nothing of the MSQ. Other branches of the project have partial combat and some starting MSQ, but you'll need to download and implement those parts yourself.
3. Why does this look so much better?
A. Well... That's not strictly true. Personally, I like the old movement animations and sounds as they feel like they have weight to them; plus the animation blending is great (a good comparison is the difference between Metal Gear Solid V Ground Zeroes and The Phantom Pain), but they wouldn't work in the faster pace of 2.0 (remember, 1.0 was a much more turn-based "menu-oriented" system like FFXI and RuneScape, with very little movement necessary). Textures are a mixed bag, with some being a lot more detailed, but a lot of it being a bit of a muddy mess. The LoD management has a very harsh border, something very evident in Limsa - it seems like the intention was depth of field simulation, but it's a very basic implementation. There's also no jumping or flying.
Most importantly, the higher the graphical options, the more input latency can become a problem, especially on lower end machines
4. How different are the areas between 1.0 and 2.0?
A. The main cities themselves haven't seen too much change beyond really, with a handful of areas having moved about. The main Aetherytes in Limsa and Gridania are in different places, but Ul'dah's is the same. The most notable difference is Limsa's location for the Musketeers Guild is to the NW of the Bismark. This would be moved to straight North in 2.0, and become the Marauders Guild (which in 1.0 was originally on a ship near the Fishers Guild).
The maps are MUCH bigger in 1.0 than 2.0 (supposedly part of this reduction was the need to run on the PS3). You lose a sense of scale for the world, but the big positive is that 2.0 is FAR more varied and interesting. Many of the main "towns" in 1.0 are camps that all look very similar, and the world itself is very repetitive. I much prefer the changes in 2.0 (Camp Dragonhead is no longer a hut and fence, but a huge stone-walled fortress). And yes, Coerthas was originally lush green mountains. Its snowy look in 2.0 was the result of the calamity.
5. What specs were you running?
A. This was played on an Acer Nitro 5 gaming laptop - Ryzen 7 6800H, 16GB RAM, SSD, RTX 3060. Due to personal and financial reasons it's been sold, so have since been using a very old, chunky Lenovo Thinkpad to run it. Footage was recorded using the Windows 11/Xbox game center recording feature, and not an actual capture device (some footage is potentially slightly more jerky). That said, even at 720p the framerate is clearly not a locked 60fps, and is much worse at 1080p.
6. Do you have footage of other areas or parts of the game? Could you show footage of X or Y?
A. Yes and No. I have random bits and pieces recorded, mainly for comparisons. However as I do not have the laptop mentioned earlier, recording footage is now almost impossible. I would love to show off places like Falcon's Nest, Vesper Bay, Dusk/Stone Vigil, as well as the instanced dungeons (the old Copperbell Mines, and two that seem to merge to become Sastasha). Once I'm in a better position, I will absolutely record them. However, other channels will have MSQ cut-scenes you can watch, and The Speakers Network has some very good videos on locations as well as footage from the game at the time.

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10 янв 2023

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Комментарии : 610   
@Wogle
@Wogle Год назад
Hi, Thank you for all the comments, messages and views! This video blew up more than I expected! I've added some further information in the description of the video; especially about things I haven't been able to show
@NalaLeaf
@NalaLeaf Год назад
The fact the beginning area is coerthas but not snowy is wild
@toji6476
@toji6476 Год назад
oh right because the calamity caused snow to flaw on coerthas
@mrdoormat6809
@mrdoormat6809 Год назад
Ye, dalamud shard make the aether in the place tipped to ice.
@althelor
@althelor Год назад
I know right? I only recently started leveling summoner/scholar, and it wasn't until the heavensward job quests where you have to track down a thaumaturge that took some book and you find he died on a ship in the middle of a frozen lake that it actually clicked for me that coerthas was so drastically changed by the 7th calamity. I'm almost certain they did say it before, but it never really sunk in until I realized that these frozen lakes and rivers used to be warm enough for people to sail across them regularly. And then after the calamity, in 5 short years, the land completely froze over.
@Jeezes718
@Jeezes718 Год назад
@@althelor they mention a couple of times in heavensward msq that coerthas has been struggling due to the nuclear winter. They also mention somewhere that IL mheg from shadowbringers is the first's counterpart of coerthas.
@RinoaL
@RinoaL Год назад
It isn't the beginning area, you start in Limsa, Shroud, or Thanalan.
@bamcki991
@bamcki991 Год назад
Limsa plaza being empty is just cursed
@JustSkram
@JustSkram Год назад
Still better than it currently is
@DaRoyalCrab
@DaRoyalCrab Год назад
Where are my jades? It’s just not the same
@cutejustice
@cutejustice Год назад
That Uldah without the erp’ers too omgness. It’s cursed children, cursed
@pine_9356
@pine_9356 Год назад
Liminal space fr
@ziongamer6905
@ziongamer6905 Год назад
@@JustSkram If my Limsa isn’t lively, something is wrong
@kairasakamoto3187
@kairasakamoto3187 Год назад
Seeing Camp Dragonhead be this tiny place in a grassy area, knowing that in 5 years a whole fort was built amidst constant snow and cold is so strange. I can't imagine seeing Dalamud show up and then get bigger and knowing that everyone around me was seeing it too. Sounds legit incredible how the FXIV team pulled that off and made it so important for the future.
@kurisu7885
@kurisu7885 Год назад
Or Revenant's Toll. At one point there wasn't anything there. Now it's a thriving town with big stone walls.
@AkumaSephitaro
@AkumaSephitaro Год назад
@@kurisu7885 The old camp is still there, next to RT.
@kurisu7885
@kurisu7885 Год назад
@@AkumaSephitaro Ah, ok, guess I didn't see it on my visits, I';ll need to take a look.
@sakurya972
@sakurya972 Год назад
When I first started playing dalamud was a tiny spec in the sky that grew into a massive red meteor by the time the servers was going down.
@kurisu7885
@kurisu7885 Год назад
@@sakurya972 And now there are giant pieces of it all over the place.
@TheGreyParse
@TheGreyParse Год назад
That pivot when changing direction in the running animation is something I had no idea how *_desperately_* I needed.
@Keromimi
@Keromimi Год назад
As far as gameplay goes it was very clunky-- it wasn't just an animation but an actual small slide. Ditto a small start-up to moving from walking to running. As far as charm goes though it was great. My personal favorite and I don't even like Lala's much is theirs by far-- they do this really dramatic slide because of their proportions.
@flvx4693
@flvx4693 Год назад
Yeah it makes the character feel weighty and actually looks like a single player character instead of an mmo character.
@PrinceAzura
@PrinceAzura Год назад
Imo realistic momentum changes is one of the single most important factors in how a game feels to play. Characters that lean into their turns, or put a foot out to stop their momentum. It's a HUGE change to the feel of gameplay
@Kayune
@Kayune Год назад
Looks like i'm opposite. That was the change I hated most lol.
@DeathMetalViking
@DeathMetalViking Год назад
I remember seeing the maps for this when it initially released and thinking how bizarre their set ups were. Wife and I have 3 years in now and multiple maxed out characters with the current system and still love it.
@longtimenosee6169
@longtimenosee6169 Год назад
Man, feels bad.. That one guy got left behind and survived all alone in that empty world. Not even a monster to keep him company, just him and the intact remain of his own civilisation
@azfortuna9398
@azfortuna9398 Год назад
Remember us......remember that we lived.
@WarrenGarabrandt
@WarrenGarabrandt Год назад
@@azfortuna9398 Emet Selch. I feel bad for him, really I do. The best bad guys are the ones that are doing the same thing you might have done, were you in their shoes.
@ElYoinkySploinky
@ElYoinkySploinky Год назад
Man is living his own Overlord
@S0L1nv1ctus
@S0L1nv1ctus Год назад
Bad? More like paradise!
@Affekakao
@Affekakao Год назад
Today Limsa Lominsa ist more like a sodom and gomorra ..
@sleepykot
@sleepykot Год назад
this is so crazy to see. when ffxiv was new, i was like 8 or 9 and would watch my dad play it and sometimes he let me play too. its wild seeing how the game used to look and having memories come back to me that i had completely forgotten, such as the old title screen and aetheryte in limsa. something that really shocked me though because i didn't see it as a kid, is the old coerthas. theres not even any snow, the land is so barren. anyways im 18 now and still play this game, it's one of my favorites.
@orionstardust2060
@orionstardust2060 Год назад
It's so cool how they made that part of the lore too, if I remember correctly it now has snow because of the calamity that happens before ARR
@pxvncss
@pxvncss Год назад
im 18 and started in 2013 and its so crazy, cause i remember my mom playing this and i watched wanting my own account.
@dimitriosgladio059
@dimitriosgladio059 Год назад
I’m 17 and I started playing when I was 11, time flies
@l1iv122
@l1iv122 Год назад
Not one original experience, same here man. I'm 18 now as well and I vividly remember watching my dad play the game as well as an 8-11 yr old. Today both me and him still play the game
@leventemeszaros8664
@leventemeszaros8664 Год назад
im 17 and started playing when i was 17... good old times
@ResidentLune
@ResidentLune Год назад
I know it ended up not being conducive to good gameplay, and so it got the axe during the overhaul and then re-release, but something I liked from a technical standpoint was the "weightiness" of movement in 1.0. How your character wouldn't simply turn right around if you tried to do so, but rather would come to a braking stop and then turn around. Or simply the fact that they'd come to a trotting stop like any normal person would who isn't moving forward, rather than stopping on a dime. I know that ultimately isn't good game mechanics, at least not for an MMO-style game, but I still found myself appreciating that.
@tyhjyys
@tyhjyys Год назад
yeah i noticed right away how great the animations look. the way the character even leans into their run and has actual stopping animations is kinda crazy
@emachine310
@emachine310 Год назад
I dream of the running physics from time to time. I played a Lalafell at the time and they were little goofier when turning and coming to a stop
@TheMan21892
@TheMan21892 Год назад
That small detail is something I wish present day XIV had.
@arolimarcellinus8541
@arolimarcellinus8541 Год назад
You want that feature, play XI. That's what real "weightness" that you want, even the weightness in gameplay too
@IrionMonk0
@IrionMonk0 Год назад
The Magic of mo-cap
@foxdavion6865
@foxdavion6865 Год назад
Problem was... 1.0's engine barely ran on systems at the time, especially the PS3. It runs just fine today because hardware has caught up with the terribly optimised Crystal Tools - modern computers and the PS5 can run this even as a MMO with no issues - they are even capable of software simulating the old servers, but that is because of their hardware profile can brute force it, doesn't change the fact that version of Crystal Tools sucks. The main two issues was that all the netcode was scripted and inconsistent model polycounts. Both caused tremendous issues for the PS3 making the game have 30fps at the best of times and it would drop down to 10fps during the one raid the game had (Cutter's Cry), NMs and during Trials. Game ran like Meridian 59, a MMO from a decade and a half prior... in 2010... which is unacceptable for 2010. The only systems it ran smoothly on were jacked up DX10 capable high end 8GB RAM PCs - so yeah $2000+ systems. It would be the equivalent of trying to make a MMO using Red Engine in 2016 or CryEngine in 2005. You can't use an unoptimized mess of an engine designed for single player games that uses render tricks to save frames as a MMO game engine - because you can't use the same render tricks and you have to retool how the engine registers all assets, it failed in the past for other developers and it failed again with 1.0 for SE; SE was blind to this historical lesson because the only person in a position to make decisions at the company who played MMOs was YoshiP; Everyone who worked on 1.0 came off FFXI thinking they could just do the same thing again but with a better graphics engine and pretty graphics... and well we know the rest.
@pleaserespond3984
@pleaserespond3984 Год назад
It is 2022. PCs are finally powerful enough to render the flower pots in FF XIV 1.0 Gridania.
@demonjin6876
@demonjin6876 Год назад
For those unaware, some of the fluid animations in movement such as running to a halt and turning to run and such are only reused during cutscenes in the modern XIV with some minor changes I think the only aesthetic thing they didn't bring back was armored protected tails for Miqo'tes when they wear heavy plate armor plus the unique change to skirts in accommodating their tails prevent lazy clipping
@TheDragonsPit
@TheDragonsPit Год назад
Actually the armored tailed stuff carried over for a couple of sets that were brought over from 1.0 to 2.0 (Example the Dragoon Artifact gear.) More recent sets in 6.0+ also have tail armor as well.
@IanChunck
@IanChunck Год назад
I love whenever I find a set that has tail armor or even just anything that incorporates the tail. It always feels so forgotten by game devs and even a lot of regular artists too.
@LazerzZ
@LazerzZ Год назад
Seeing Gridania here was so oddly nostalgic despite never having played 1.0. It’s my home region in XIV and having trekked across it countless times, it felt so strange seeing it here in a state before I knew it, yet reminiscent of the place I’m so familiar with. Almost like seeing photos of your hometown taken decades before you were born.
@goldentrout4811
@goldentrout4811 Год назад
9:45 Good to hear the Twin Faces of Fate ost in Uldah again. Wish you showed Uldah at night time too, the Twilight Over Thanalan theme is just magical. Thanks for the video!
@BunnychanFarabee
@BunnychanFarabee Год назад
Seriously, 1.0 Ul'dah music feels like it captures the vibes of the city much more accurately.
@hkoizumi3134
@hkoizumi3134 Год назад
It's crazy how the vibe of 1.0 feels like FF11 online. The town, layout, and even the music feels nostalgic but also new for former FF11 online player.
@Deuzen_FIN
@Deuzen_FIN Год назад
Ul'dah's music especially hits me in that FFXI nostalgia nerve.
@harrylane4
@harrylane4 Год назад
1.0 has ff11 vibes (since it was essentially being treated as a remake of 11) and 2.0 takes a LOT of influence from ff12
@yScribblezHD
@yScribblezHD Год назад
I vastly prefer the art and UI based on watching this. It feels so much more like a classic final fantasy title than XIV visually anyways.
@Miriam_J_
@Miriam_J_ Год назад
1.0 was made by the guys who made FF11. It basically was supposed to play and feel like an FF11-2, but they somehow made it worse lmao
@Infindox
@Infindox Год назад
@@yScribblezHD I... Don't understand the UI. The UI is very bland to me here.
@Dusty_Inkwell
@Dusty_Inkwell Год назад
I started playing FFXIV about a year ago now, seeing this old version is absolutely wild! Thank you for this
@feelyourlines
@feelyourlines Год назад
ohi doost
@Dusty_Inkwell
@Dusty_Inkwell Год назад
@@feelyourlines ohi eli :3
@Calculusman1084
@Calculusman1084 Год назад
This is just nuts. The story of 1.0 is insane, and to see it running in 2022, is .... crazy!
@StatusQuodium
@StatusQuodium Год назад
Damn, Rowena really came up from struggling in these skreets #selfmade
@bounceycake1
@bounceycake1 Год назад
You know how people were like, "Give us Classic servers for WoW" lol imagine any demand for classic FF14 1.0 servers
@Onebie
@Onebie Год назад
To quote Yoshi P "NIGHTMARE!"
@captainsteve0
@captainsteve0 Год назад
It would definitely be interesting to check out. I bought a PS3 to play 1.0 before it got scrapped for that system, and at the time I didn't have the spare cash laying around to buy a PC for a game that was barely running. But it would be kind of neat for some of this, even if it was just the old zones with the new UI, like an event or quest line along the lines of XI, when you went back in time to the wars against the beast tribes or whatever it was lol
@CorbinsDedah
@CorbinsDedah Год назад
It works for WoW since there are so many expansions beyond vanilla they can use. FFXIV stopped at 1.23b. There is no way they would invest the resources to port HW, SB, ShB, or EW, even if the engine for 1.0 is better.
@gianghuynh9570
@gianghuynh9570 Год назад
Best I can see is they slowly put the 1.0 story into a field content like Eureka, patch after patch, like a time portal or memory exploration. That way they don’t have to work with 1.0’ atrocious optimisation, but still deliver story and make some money out of that.
@Doseqies
@Doseqies Год назад
It would be novel to play 1.0 but honestly I'd be interested to play ARR and HW trials and raids again as intended. I think the design team took alot more risks and had interesting bosses and gameplay as a result of this. The bosses in Alexander for example are peak design IMO they use their arenas so well.
@szunaloneheart3148
@szunaloneheart3148 Год назад
i really love the fact that 1.0 was seemless... true open world. everything seems to be bigger back then and seeing coerthas without any snow is freaking insame
@WarrenGarabrandt
@WarrenGarabrandt Год назад
The thing about the seamless transitions between areas is that, yes, there were no loading screens and abrupt transitions, but the transition areas were VERY long. They had to be long enough that you could be transferred to a new zone and be far enough way from the previous zone that when you looked back, you wouldn't have the jarring artifact of players being there one moment and gone the next. The transition area had to be as big as the largest possible viewing distance in the game. that makes for a lot of pointless, long running to get anywhere. I think I actually prefer a 5-10 second loading screen to running for 45-60 seconds to get there.
@LuisRamos-oe6te
@LuisRamos-oe6te Год назад
That's why the game had much glitches, it was literally to ambitious at the time.
@UmatsuObossa
@UmatsuObossa Год назад
Oh, such nostalgia. I still miss this version of the game sometimes. How huge and open and dangerous and immersive the whole world felt. Sure, traveling town to town was a pain sometimes....but you felt like you were really living in that world because you really had to travel that vast distance, wary of dangers and memorize the best routes. I would go fish or mine on one side of the map and travel to sell on the other side for a profit. I got a very "traveling merchant" feel out of it that I adored.
@Kritigri
@Kritigri Год назад
Grassy Coerthas? Camp Dragonhead as an ACTUAL CAMP? Garlean airships (I presume) roaming overhead? Tiny Aetherytes? Seamless transition between upper and lower Limsa? Decent graphics (for its time) and more intricate running animations? Gridania is oops all corridors? Carpentry without Beatin? Teleporting has an "anima cost"? Those cute red bridges?? Waaait wait wait. Seamless transition from Gridania to Shroud?! That lane to the right of the Ul'dah aetheryte? Rowena just chillin? CAMP REVENANT'S TOLL? Silvertear Lake being the centrepiece of an entire zone? ...no Crystal Tower? Coerthas was just an entirely different zone topographically huh? Okay, so counting that up, this video blew my mind... 17 times over. Thanks so much for shairng!
@BootGonnaEatShoes
@BootGonnaEatShoes Год назад
Anima cost was a pain. You had 100 points, it cost 6 to teleport between regions, 4 within your current region, half the normal cost to a city's central aetheryte / favourited locations, and 1 for teleports between crystals / back to camps after levequests. You could still get free teleport offers within parties though. You recovered 1 point every 4 real hours, so you had better get used to walking or taking boats/airships that move in real time on travel schedules. 2 regional teleports is already gonna take 48 hours to recover from, nevermind 16.5 days if you fully deplete the points...
@jeveritt8398
@jeveritt8398 Год назад
Whilst the seamless transions seem impressive it was not good for hardware at the time. 1.0 ran so bad
@Kritigri
@Kritigri Год назад
@@jeveritt8398 oh I'm sure haha
@Kritigri
@Kritigri Год назад
@@BootGonnaEatShoes ooooof
@joshthejuicy
@joshthejuicy Год назад
Videos like this are really important for preservation. It's important to remember what people really got when they first bought the game, not what's been patched into the current game
@davidbrent2069
@davidbrent2069 6 месяцев назад
Video game preservation is not important at all lol 😂
@Jisaji
@Jisaji Год назад
Can we talk about the OSTs? These areas have amazing music wtfffff. Ul'dah is really good imo.
@Wogle
@Wogle Год назад
You can unlock the old city tracks either as a random prize from the Ishgard Fete presents, or as a reward from the Lost Canals of Uznair (accessible via portals opening at Gazelle Treasure Map location)
@ItsCassius
@ItsCassius Год назад
@@Wogle Yup Limsa - The Navigator's Glory Gridania - Beneath the Boughs Ul'dah - Twin Faces of Fate All done by Nobuo Uematsu. They reuse a lot of 1.0 music like Tears for Mor Dhona (old Mor Dhona theme) and On Windy Meadows (old La Noscea overworld theme) in the new version but sadly the main city themes never got that treatment.
@ChristyCub
@ChristyCub Год назад
I use to sit outside Ul’dah and listen to the music and enjoy the sandstorms.
@MrMcslammer1
@MrMcslammer1 Год назад
I really wanted 1.0 to work out. I had so much fun figuring out the first crafts before any guides online and being one of the servers main black smiths. The style, music, scale had so much potential. It had that XI feel but it was just sooo broken. ARR is good, I just lose interst in the flashy theme park modern mmo style
@misanthropiclusion
@misanthropiclusion Год назад
This is fantastic in a game preservation sense, incredible
@keiyangoshin3650
@keiyangoshin3650 Год назад
Oh my gosh.... it’s all coming back to me!! I can’t believe it’s been over 10 years!! This looks like it was just before the meteor fall, so to speak. I’m glad they changed some of the city music. The maps of the cities themselves didn’t change much. Ah man... so many memories. 😭 Thank you so much for this video. Excellent quality!
@GeneralCane
@GeneralCane Год назад
Having never played 1.0 this is such a strange view of old Limsa. Just seeing one lone player running around knowing that every little corner you see was a spot that at some point in time two random players bumped into each other and became friends for months... maybe years. It's such an empty feeling... like exploring an abandoned mall.
@Noel_Tamura
@Noel_Tamura Год назад
If only there could be a world where we could experience the atmosphere and graphics from 1.0 with 6.X's gameplay
@shanks547
@shanks547 Год назад
it'll be 7.0, they announced a graphic update
@harrylane4
@harrylane4 Год назад
@@shanks547 it won’t be the same unless 7.0 includes flowers that, when loaded in, immediately tank the framerate
@OfficialDjTalksick
@OfficialDjTalksick Год назад
@@harrylane4 one can dream that their ps4 will catch fire trying to walk past a fucking pot
@Phyllion-
@Phyllion- Год назад
@@harrylane4 Please, it wasn't flowers but a flower pot. Get your facts straight :p
@OfficialDjTalksick
@OfficialDjTalksick Год назад
@@Phyllion- no he’s still right those flowers were also part of the 10 bagillion pixels they needed to sacrifice your graphics card
@yamchayaku
@yamchayaku Год назад
omg that opening sound
@WH1MS1
@WH1MS1 Год назад
genuinely so fascinating, thank you!
@daranae
@daranae Год назад
Any time I really think of it or see old footage, I am clueless as to how they took this much more readable map from 1.0 and turned it into what we have now. I miss those little movement animations too.
@naota83
@naota83 Год назад
Thank you for sharing this! It brings back memories for me as a 1.0 FFXIV player, and it's also just inherently fascinating to see all the differences.
@sssdeb9573
@sssdeb9573 Год назад
Incroyable de voir d’où est parti le jeux et ou on en est aujourd’hui… j’ai commencé il y a 3ans mnt et je ne l’avais jamais vue sous cet angle, merci bcp pour cette vidéo 👍🏻
@kobrraful
@kobrraful Год назад
This brings back a lot of memories from the before times. Thanks for the upload!
@ofarndenBTM
@ofarndenBTM Год назад
I really wish I could explore old Coerthas. Seeing it without snow is quite a pleasure to look at.
@vecialesca3014
@vecialesca3014 Год назад
seeing coerthas be green feels wrong somehow
@player554
@player554 Год назад
Snow and 1/5 is wrong.
@SLEEPYDOGINU
@SLEEPYDOGINU Год назад
Il Mheg is the "mirror" of Coerthas in Norvrandt
@player554
@player554 Год назад
@@SLEEPYDOGINU and not in a good way, sadly.
@williamburgei8849
@williamburgei8849 Год назад
Yeah Coerthas in 2.0 is one of my favorite areas strange to see it without snow.
@tcxiv3767
@tcxiv3767 Год назад
One of the good things about 1.0 was the seamless map,the only loading screen you had was either going to your Inn room,going to the retainers market or using teleport.Also i just remembered watching this that the scale of the world in general was much bigger!
@jordanio0825
@jordanio0825 Год назад
Shame the rest of it was garbage.
@Thavleifrim
@Thavleifrim Год назад
@@jordanio0825 wow what a crazy original opinion to put out into the world.
@TorManiak
@TorManiak Год назад
Yup. Kinda wonder how the game would hold up today had it been running as it should and was actually coded properly. I guess it's still gonna be crappy, but at least not as outrageously slow as it probably was, considering the whole story around its development(watch the NoClip documentary for context). Yet, would it have been going in the same direction as the 1.0 we got? I mean, if the systems were running fine, and only their design was the worst, it could go both ways:one would be the same as going to 2.0 and the other was to fix the problems directly, as Yoshi-P directed the team do while developing ARR. Pretty sure it's not gonna be nearly as popular as it was in today's version of the game or even just compared to FFs and MMOs in general though.
@TheDaxter11
@TheDaxter11 Год назад
Yeah, with the technology we have now and the fact that the PS5 has come out I'd hope to see an update that would remove most loading screens and have it be a big open world, though still having to load to places that you'd be taking a boat or airship to would make sense. Hell, I'd even just be happy with Square removing loading screens in the capitol cities. I get the limitation on the PS3, but the PS4 and especially PS5 could easily handle that much, and given that I had been playing WoW on its lowest settings on a craptop from 2011 that wasn't even designed for gaming for years since 2012 until 2016 surely everyone has a PC that could handle Ishgard, Limsa, Ul'dah and Gridania having their loading sections removed and just being able to go everywhere without loading screens.
@Boyzby
@Boyzby Год назад
@@TheDaxter11 It's not something as simple as "getting rid of loading screens", but I don't know anything about making games. There's nothing tying one area to the other, so they'd have to restructure so many things to make them connect. Doing it would also probably mess with the scale of the world, since it's not like we see all of the paths between, so they'd probably have to add things to make it alright. It seems like a huge amount of work for not a real noticeable gain. I'd much rather it be one consistent world, it would be amazing to fly from Kugane all the way to the Azim Steppe, but it's never going to happen. Then again, developers added flying to ARR and underwater sections, so maybe they could add them slowly backwards. It feels like an expansion feature to bring back a connected world, while they are redoing lighting and other graphical things.
@dragumkirisute1998
@dragumkirisute1998 Год назад
When you teleported to Limsa I damn near cried, Navigator's Glory is just that good
@michaelhanson5773
@michaelhanson5773 Год назад
Part of me is sad watching this knowing i never got to experience it personally... I started playing right after 2.0 was released... I really love the music and just something about the animations and graphics just makes me smile... 🙂
@Miriam_J_
@Miriam_J_ Год назад
It's funny how we're sitting here like "Man, I wish I was there!". Players who experienced 1.0 must think we're insane lmao
@Berguna645
@Berguna645 Год назад
@@Miriam_J_ as former 1.0 you are insane 😂😂
@Section.9
@Section.9 Год назад
As a former legacy player myself, 1.0 had its charms, but we were all glad when A Realm Reborn came about. Just having our names in the credits, having the 9.99 subscription forever, along with the meteor tattoo on our original character is enough of a reward to tolerate all the issues the original game had. Lol
@mikoto7693
@mikoto7693 Год назад
And yet I still wish my computer had been able to run 1.0 properly. I would have kept playing and I’d have a legacy character. I still feel cheated.
@Berguna645
@Berguna645 Год назад
@@mikoto7693 how come you feel that way?
@ITyphoonI
@ITyphoonI Год назад
im in love with Ul Dahs theme
@DeKitten
@DeKitten Год назад
It's really cool to see how far this game has come! Thank you for posting this. :)
@Ruinour
@Ruinour Год назад
Man this music is so much more atmospheric! Bring it back please!
@Dextaaa
@Dextaaa Год назад
Yeah and most of it was written by the legendary Nobuo Uematsu too! They've actually brought most of the 1.0 songs over (check out the Before Meteor album on Spotify), but I would loooove to hear the old city songs again.
@kinakomono
@kinakomono Год назад
It's so nice seeing that red dalamud moon up and hubs were much nicer imo. This Gridania with now graphics would be amazing, also that Limsa main aetheryte place seemed bigger and spacious. I wish I had a chance to play this version
@UOTQAUIBO
@UOTQAUIBO Год назад
You know, I wouldn’t mind an offline remake/spin off of 1.0. You could even change some mild events to better foreshadow revelations that were revealed in both Shadowbringers and Endwalker. Could also be the perfect way to get people interested into the MMO, since most people are put off by the fact that it’s an MMO, and think nothing of it.
@TastyDoorstop
@TastyDoorstop Год назад
I'm a 1.0 vet, been with the game from day one,People who never played 1.0 because they listen to cridic and didn't even touch the game, now wishing they played. Really Burns me. It was people like me that didn't give up on our wonderful Dev team that we have a great game now.
@leonscarlet5725
@leonscarlet5725 Год назад
@@TastyDoorstop the dev team own you nothing lmao FF14 1.0 was trash and god the loading time was awful on ps3 People missed nothing Ff14 1.0 was almost unknow like FF11 is still unknow to a lot of people Glad they killed it
@TastyDoorstop
@TastyDoorstop Год назад
@@leonscarlet5725 2.0 would not exist with out all the people that keep playing it even though it had problems. and it was the 1.0 players the gave the dev team feed back on improvements. and there was also a 1.0 players that ended up getting a temp job with them as a beta tester. my self included. and being a part of the team we do own a lot to our fellow 1.0 players. it was a team effort with the dev team and players. you can even see it in the team now with how they take feed back from players and do there best to make it happen. flying in the 2.0 areas are a perfect example when yoshi-p said they will not make the zone for flying mounts the dev team took it upon them self's on there own time to make it happen. they love the game and its players.
@Miriam_J_
@Miriam_J_ Год назад
@@TastyDoorstop It's really funny, cause most of us would most definitely stop playing very quickly if we actually played 1.0. Yet there's so many people pretending like they would totally play a bad game for longer than a day or two
@boi248
@boi248 Год назад
I'd love to play this, too! I didn't even know about this game before a few years ago, so I'd like to see what I missed.
@stephanielove2847
@stephanielove2847 Год назад
SO LONG AGO... but I remember. The twin Faces of Fate... Tears for Mor Dhona... Unspoken. 1.0 lives forever in my heart and was never as terrible as everyone says. Youre welcome btw, people like me and us who stuck around gave you the WoW killer that XIV is today. We. The Original Warriors of Light, who refused to give up on a world.
@genericworm2346
@genericworm2346 Год назад
the theme of mor dhona is still around to this day - in floor 97-100 of Palace of the Dead it's always fixed to play.
@shaitful
@shaitful Год назад
This makes me feel nostalgic without having even touched 1.0.
@xahjk
@xahjk Год назад
I played a lot back then so this is incredibly nostalgic! I'd love to just be able to walk the zones again.
@GoddessCynthia
@GoddessCynthia Год назад
the way you described the animation in question 3,,,,makes me really wish there was a modern day menu MMO. Imagine if FFXI was remade today with improved animations and all that. It'd be so nice
@althelor
@althelor Год назад
"modern day menu mmo" honestly that makes me think of the .hack series, which is a psuedo mmo (as in a single player rpg where the story is that you are a person playing a mmo) and has a lot of menu based combat. I know it's not the same, but similar vibe.
@ralf8799
@ralf8799 Год назад
Dragon Quest X is a modern day menu MMO
@inplane9970
@inplane9970 Год назад
I really wish they still implemented the running pivoting animations. It doesn't have to be super realistic and exaggerated like here, but anything other than just having characters run and suddenly gluing their feet in place.
@curumo014
@curumo014 Год назад
The night sky was gorgeous, and the ambience was so beautiful. Too bad I wasn’t there for those days.
@israelquiles9127
@israelquiles9127 Год назад
I crack up at the detail they noted on the documentary -- indoors, despite light sources -- your shadow is still based on the moon or sun outside. Not the lights directly above you.
@hotelmarioenjoyer3752
@hotelmarioenjoyer3752 Год назад
I'm waiting patiently for the server emulation code to be up to snuff so people can finally host true classic servers, I'll be all over it. I'm very grateful that ion and the others put as much effort as they do into this important preservation project
@Catzzye
@Catzzye Год назад
Isn't this impossible though? You'd need source code only SE has?
@hotelmarioenjoyer3752
@hotelmarioenjoyer3752 Год назад
@@Catzzye nah it’s not impossible, just very difficult and time consuming. Pretty much everything has to be reverse engineered, having the code from the client helps, along with some data archived by players at the time, but otherwise it’s a process of trying to understand how something worked in the game, then writing the code to replicate that. It’s been a wip for many years, but it’s progressing slowly but surely.
@louislee9544
@louislee9544 Год назад
I think if we got Heavensward and Stormblood patches running I'd be interested in playing. As someone who started in late Shadowbringers I've heard some wild shit about how the game used to be and I'd like to try it for myself
@mattcasper7372
@mattcasper7372 Год назад
@@louislee9544 same here
@austinlzimmerman
@austinlzimmerman Год назад
This is really cool! Thanks for sharing!
@TheMan21892
@TheMan21892 Год назад
Immediately I’m struck by how fluid the running animation is. The character _leans_ toward the direction they’re about to run, and the model doesn’t abruptly come to a halt when they stop running. There’s even an animation for that. It’s a small detail but it adds so much life to the characters. Everything is so much more *stiff* now 🫤
@yoso378
@yoso378 Год назад
That fluidity came at a cost though - it definitely felt sluggish starting, stopping, and changing direction (this is speaking as someone that played a lot of 1.0). FF14's current gameplay wouldn't work with it since they went for responsiveness over aesthetics.
@pluna3382
@pluna3382 Год назад
It's always easy to criticize when you're ignorant of the process and costs
@Miriam_J_
@Miriam_J_ Год назад
You can see the animation looks quite clunky, though. I personally don't see what's so good about it. There are slight jumps in animation when you make too big or quick of a turn, making it look a bit choppy. It also felt worse than what we have today, according to people who actually played 1.0
@ChristyCub
@ChristyCub Год назад
I can appreciate both types of movement. The old style was very immersive but you felt like you were fighting under water. Then again, the battle were longer and slower so it felt more strategic.
@lunyiea
@lunyiea Год назад
What about having more realistic movement in general, but fast movement (like we have now), when entering a battle? :3
@youreverydayrae
@youreverydayrae Год назад
this is like looking into another timeline. all these areas i'm so familiar with yet are so different. Despite how bad 1.0 seemed to be, i kind of do want to play it just to experience how far this game i adore has come
@UmatsuObossa
@UmatsuObossa Год назад
It wasn't bad, just very grindy and not casual friendly. It was basically a new ff11.
@Kyrrial
@Kyrrial Год назад
Parts just weren't great, like having to manually unsheathe your weapons to enter "Battle" mode, having to manually attack because there was no auto-attack, melee characters requiring TP for most all abilities (I can't even remember how you got TP back), etc. The combat gameplay left much to be desired, but I still miss a lot of aspects of 1.0. Chief among them is the transition-less navigation of zones. Or at least zone groups: I think areas like Limsa and all of La Noscea were one transition-free area, but going to Thanalan or The Shroud required loading. Don't quote me on that. I miss this aspect of 1.0 *SO* much.
@mikoto7693
@mikoto7693 Год назад
@@UmatsuObossa I’d have been fine then, I played FF11 and grinded it for years.
@Jimmymatthewb
@Jimmymatthewb 4 месяца назад
​@@UmatsuObossathe game was absolutely bad. You're just looking at it with rose tinted goggles. This game is like a proof of concept compared to what we have today
@UmatsuObossa
@UmatsuObossa 4 месяца назад
@@Jimmymatthewb I'm betting you never played it or only played pre-Yoshi-P. The game was good. It was like a better FFXI. FFXI is good as it's continued existence will attest, and 1.0 was almost identical to it, just way more polished. Even if that's not your kind of game, doesn't mean it was bad.
@koresoteira447
@koresoteira447 Год назад
I played this version for nearly 2 years. Vid hit me in the feels. Modern FFXIV is great, but I do miss the old game world and the insane challenge of "normal" primals and dungeons.
@DB-zj7wv
@DB-zj7wv Год назад
The game combat was more strategic in how resources were used back then before they removed tp. It was more similar to FFXI in the open world sense. I miss being able to just wander into a dangerous dungeon like I did with Tamtara.. it's rare in the current version of the game that you even get any adrenaline from exploiting the open world. There's almost no danger.
@maxv658
@maxv658 Год назад
I always wanted to play 1.0, but at the time I didn't have the super computer necessary to run it and by the time I did have a PC powerful enough it was on its way out. Maybe one day I'll be able to experience it through a fan project like this or something. Awesome stuff!
@mikoto7693
@mikoto7693 Год назад
I’m in the same situation. I tried but my PC just couldn’t handle it. I’m a bit bitter about that really. I’d have to legacy character if it could. But my character barely got from the boat to Limsa before being unplayable. Ah my Lorei. What we could have been.
@pushpopthemoogle
@pushpopthemoogle Год назад
oh man this is giving me flashbacks when I played 1.0! I miss it sometimes
@PrimevalDemon
@PrimevalDemon Год назад
Oh lord I've yearned for this! I've heard tales of a particular plant ~
@VAFranky
@VAFranky Год назад
What this game was and what they managed to turn it into is just incredible.
@Puduck1er
@Puduck1er Год назад
So this is Yoshi P's "nightmare".... Looks pretty!
@trustytrest
@trustytrest Год назад
Patrolling the Coerthas Central Highlands almost makes you with for a calamitious winter.
@Aegis.
@Aegis. Год назад
i love the movement animations and sound effects.
@PrincessofKeys
@PrincessofKeys Год назад
Its amazing to see how the game looked before they redid everything! Started playing like 1 or so years ago by today. The places seemed larger and more open, I actually like the aetheryte areas of each of the cities too! The music is also amazing, wish they kept some of them in game for areas!
@GArvelo
@GArvelo Год назад
This bring back so many memories, I remember your level and job level was two separate thing. I would be level 20 but my gladiator job is level 5. Also you get your companion that your custom. That companion would join you in your story and quest.
@Y.Moroboshi
@Y.Moroboshi 9 месяцев назад
I still miss 1.0 Coerthas. Those highlands felt so vast and intimidating. I would have loved to see the stories that were meant to play out in that version of the game.
@catboysforcats2717
@catboysforcats2717 Год назад
This is amazing I also set up my own server but I couldn't get much working besides the teleport commands and such. Was nice to just go looking at places. Please make an update if you can, it's so interesting to see 😌
@XUIW
@XUIW Год назад
The good ol days, I remember playing this in the beta test and it was absolutely phenomenal playing with the community. Gameplay was rough though and wasn’t the best, but it certainly grew over the years!
@TEKKAH_
@TEKKAH_ Год назад
on god we need these sound effects to make a come back
@Scragg-
@Scragg- Год назад
Man this brings back memories
@VivisDoomsday
@VivisDoomsday Год назад
This absolutely blows my mind. Started playing in 2.0 and I just can't even comprehend how different the previous iteration was. Mostly talking about the UI itself but gah damn! This looks ancient to me lol
@TheHairline
@TheHairline Год назад
Oh wow, the animations have so much more weight to them. I love them more immediately.
@BlackShogun
@BlackShogun Год назад
I was thinking the same thing…did the animations and graphics suffer in the relaunch? Crazy to imagine, but sacrifices had to come from somewhere I guess
@Xerkrosis
@Xerkrosis Год назад
@@BlackShogun They removed the acceleration and deceleration for quick gameplay. In 1.0 battles required little to no movement, while from ARR on there is a lot of aoe dodging.
@Jimmymatthewb
@Jimmymatthewb 4 месяца назад
​​​@@BlackShogunThe graphics didn't "suffer", they were intentionally downgraded. Nothing suffered, everything was intentional about arr. The game looks far better than it actually felt. And the graphics were far too good for their own good, as you could not run this game on basically any hardware. Battles would net you like 10-20 fps on a $1500 computer. 30fps during exploration. If you actually had this game right now, you would immediately regret wanting it. It was slow, archaic, and it just kind of....barely chugged along even on the best hardware. Yes the graphics were downgraded and there's no mocap for the movement, but in return we have a huge, expansive and complete game, where you can actually move during combat to avoid attacks instead of just standing there and sifting through menus while the enemy moves like a flip-book. The game we have today is an actual joy to play, unlike this old-fashioned chore. If they didn't reboot the game, FFXIV would be completely dead by now. There's zero chance that this engine could have supported the kind of content we have in ffxiv today.
@Ralexand1988
@Ralexand1988 Год назад
Every once in a while someone uploads 1.0 stuff and everyone goes crazy. :D I miss it too tho, ngl.
@Lxx00Jxx00
@Lxx00Jxx00 6 месяцев назад
the character movement is soooo good omg
@babarrett1
@babarrett1 Год назад
I feel like the only land that looked better (in a way) and very unique was Coerthas. Also the bigger maps is definitely a plus. In Mor Dhona being able to go around Lake Silvertear is pretty cool. I just can’t get over how different Coerthas looks. Makes me miss the lush forests to the frozen tundra it became
@Cue-Ball.
@Cue-Ball. Год назад
At first glance yes but 1.0 suffered from having copy pasted maps where it looked big but it was all just copypasted terrain. Coerthas used to be the one map where this was most obvious. You'd run a while and feel like you had looped back to start when in reality it was just because of the lazy map pasting.
@shinichigojir12
@shinichigojir12 Год назад
I wish they could reuse the OST for certain events in major cities. Also, you should show Thanalan after the sandstorm, when it clears up, it’s absolutely breathtaking.
@SasamiRari
@SasamiRari Год назад
To anyone who wants to see more of this, including Wogle, I have access to some physical servers and am pretty savvy with setting up private servers for games… I can get this project meteor stuff installed in my physical servers and potentially get it up and running to check out anywhere and anything people want…maybe potentially let some people on. Just let me know if there would be interest for something like this and I can start spinning up the server and buy some dedicated storage for this game, separate from the games I already host.
@Lun4t1k
@Lun4t1k Год назад
omg that footsep sound! i wish we had the sound for stone floors of 1.0...it sounds so much better then the actual stone footstep sound X_X
@dakumauler
@dakumauler Год назад
Old 1.0 beta tester here. This brings back old memories/a while. Copy paste experiences. The only thing I miss are the seamless switch from city to zone.
@LIJXFVKINBVY
@LIJXFVKINBVY 6 месяцев назад
Coerthas looks so much better with all the green fields and hills than it does now.
@apathy2454
@apathy2454 Год назад
Bruuuuuh twin faces of fate was the Uldah field theme !!?? I would ALWAYS be in uldah if that song was still the field theme that’s awesome
@DerpHavenn
@DerpHavenn Год назад
i love the irony behind the name 'project meteor' for this project
@ArkhCel
@ArkhCel Год назад
This is amazing
@reel8453
@reel8453 Год назад
Love some of the 1.0 music. They kept some but scrapped the rest.
@yourdude9942
@yourdude9942 Год назад
Watching this feels like a fever dream
@Alpacalips
@Alpacalips Год назад
This is so crazy!
@luckylucii262
@luckylucii262 Год назад
I think what really makes these maps feel so much more "immersive" is the slightly different angles of the camera, it feels more fixed and the scale of the world feels that much more grand in comparison. Not exactly conducive to raiding and instanced duties but its a really nice touch for the cities and hubs, wish it was a bit more prevalent in the current version!
@Golden31Eagle
@Golden31Eagle Год назад
Honestly like the character movement for walking, running, stop transition and turning around/changing direction.... More like to it than the today xiv... That half step or two really makes a difference
@BloodDragoon
@BloodDragoon Год назад
this feels so different! i joined when most people did at shadowbringers and damn this looks like another game.
@Elesthor
@Elesthor Год назад
For all its problems the graphics and animations were *chef's kiss*
@toji6476
@toji6476 Год назад
movement looks more realistic with the pivot
@pantherman8719
@pantherman8719 Год назад
Mmhmm. See it's animations like that should've been saved.
@dragonknight2785
@dragonknight2785 Год назад
FFXIV team now presents to you FFXIV 1.0 reborn, the game that turns the famed FFXIV now into a single player / co-op rpg with its own adventures and what not. Great video :)
@tek512
@tek512 Год назад
So much nostalgia.
@yne494
@yne494 Год назад
So crazy how diff coerthas was
@cyrinius1979
@cyrinius1979 10 месяцев назад
damn this brings back memories .. sometimes I wish I could run around the old areas again. Also, ugh @ anima cost of teleporting. I remember that crap. Took forever to get it back so you had to really use teleport sparingly
@donaldwithagat8537
@donaldwithagat8537 Год назад
Im happy to know that a good bit of the music is still the same after all this time. But holy crap the menus are archaic as hell.
@OtakuAzrall
@OtakuAzrall Год назад
Awesome video - is this the latest build from the project meteor team or is this an existing build? I'd like to set it up myself, but I have noticed that there's been some minor updates to quests and the like, so would want to get the most up to date build :)
@Wogle
@Wogle Год назад
I think this was the most recent source build as of mid-2022. There are a few side quests available, but nothing of the MSQ has been implemented. You'd need to download and copy over the files from those relevant branches to get them working.
@boosk2127
@boosk2127 Год назад
A 1.0 server just to go back and wander around in would be pretty cool
@karayi7239
@karayi7239 Год назад
yoshi-p hard carried this game
@tamamoland4247
@tamamoland4247 Год назад
I remember going to Middle Limsa Lominsa back in 1.0 when the game lagged to shit while I was going up the stairs in Limsa and clipped me right through them, leaving me stuck running around while floating 20 feet in the air
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