I remember flying in as slow as possible so that once you lock onto the final missile, the music stops and all you hear is the missile tone. That was goosebump material right there. 👌🏼
The fact that all Pilots reported as Mobius squadron, and that the enemy pissed themselves and lost it when all the allied planes had the exact insignia on their planes.
The passing of the torch. The whole game has you fearing Yellow Squadron, until you shoot them down, and then the final mission is 'Yellow' Squadron full of rookies, fearing Mobius Squadron, the new king of the skies.
@@jovalin5939 personally I also saw it as a diversion thing in addition to an intimidation tactic and a "passing of the torch" moment. At this point everyone knows the pilot with the ribbon insignia, so obviously if he were sent out they'd put all their focus on taking him out. Even if none of the remaining yellows (or any of the new ones) can match Mobius 1 or Yellow 13 in terms of skill, they could overwhelm him and take him out with pure numbers. So the solution to this? Give everyone a ribbon insignia so they don't know which one is Mobius 1. It's clear that most, if not all of the mobius squadron in the final mission (save for mobius 1 himself) are the pilots from other squadrons throughout the game that were reassigned to Mobius squadron for this one mission, for example Mobius 8 is Omega 11, which is why ive always thought this.
@@faultyvideos2215 there's also the fact that unlike the rookies of Yellow in this mission every single Moebius is the veteran of multiple engagements. This means that while not every Moebius is a match for Moebius 1 they are more than adequate wingmen. This is a squadron made of nothing but the aces that have earned their own stripes and that is also terrifying to Yellow.
Its even more tragic for the yellows, when you realize that these are all the recruits that wanted to join Yellow squad, mentioned earlier by the narrator. Only showing how desperate Eursia was to win the war.
@@darkdizzy_ what do you expect when Mobius 1 singlehandedly fucks over the Erusean air force including your best pilots and all they have now are pretty much rookies?
“Don’t give up, our air support will do something.” “Hurry up! The planes are plunging in any minute now!” “We’ll get those panels open! ... Don’t let those pilots die.” “That plane that flew in, is it alright? ... Did we win the war?” A one-off dude is carrying that emotional dialogue
@@jayive34 it’s like the dude’s trying to mix British with Northern American and… French?! Regardless, yes. I find myself repeating “we’re holding positions on th’ thirteenth flaw!” Too much.
Fun fact, during the briefing of one of the missions in 7( I think its the one with tyler island) you can see him hover his cursor over an Island labelled Megalith for a second.
@TALISMAN028 Megalith derived most of its military offensive power from its missile arsenal. Plus the presence of Ulysses fragments that could be... leveraged. Without those, it's just an impressive fort. I imagine Megalith is avoided to avoid bad-will and escalation.
@@wormwoodbecomedelphinus4131 at that stage of the war what does erusia really have left to use besides the final arsenal bird, they couldn't stop LRRSG from using any surviving facilities
"Don't let those pilots die!" I remember hearing this while playing this game as a teen. I got all choked up. One line gave you such a sense of urgency you're tempted to go in full-afterburner and save the world.
Yeah I remember doing this for the first time over 15 years ago and feeling that absolute sense of urgency to help that special forces team. Man it feels like it was yesterday. Really is hard to believe it was actually half my life ago. Its funny how a damn video game can suddenly put your entire lifespan into perspective like that...
*intense enemy firefight in the background* "We can't get the subcontrol room open. It's an electronic lock. We'll hold the position until the generators are destroyed, so hurry up!" Gotta have each other's back.
As a kid, I can honestly say this game not only introduced me to military aviation, but to aviation in general. I played this back when I was around 6 or 7 I believe, and now I’m a college student, student pilot, and enrolled in Air Force ROTC. With any luck, I’ll be on track to be a pilot for the Air Force :)
Other Companies: “Yeah, just put an “epic” theme or a cool rock song.” Keiki Kobayashi: So how is the level called again? Project Aces: Megalith. Keiki: Right… Keiki: *R I G H T.*
Ace7 development: Director: "Listen Keiki, the music in mission 19 is amazing but do you think you could spyce it up?" Keiki: "Gimme a month or 2..." **Later** Director: **Sobbing tears** "we're gonna have to delay the game because mission 19 isn't good enough for this song now."
@@lightmetro7508 are we ignoring how the sacrificial lamb is killed atop a megalith, the sacrificial lamb in the Bible is Jesus, the Megalith in the game is cross shaped and Mobius 1 has 12 wingmen just like Jesus had 12 apostles?
"Did we win the war?" "I don't know." You've literally bombed and captured all their bases and commanders, wiped out their best air squadron, and destroyed not one but two super weapons. Yeah, I think you won
"Wars are not won on the field of combat, battles are- but those are only ever part of the story. To win a war, you must break an enemy's resolve, to force them to accept defeat. Otherwise, the war will never end. Too many conflicts persist because battles are won, but the hearts and minds of the people are not. Winning involves every level of society, from the generals and politicians, to the shop-girls and the street-cleaners- the infantryman with his rifle may be the blunt weapon used to win this fight, but he is neither the instigator, nor the concluder." ~Anastasius Focht
You knew exactly what you were doing. You let the speech during the hangar play out, you waited till "all aircraft follow mobius one" before you sped up in front of them, you timed the gameplay perfectly to the music cues, you played flawlessly. You showed you love this game and wanted to present people with the full emotional impact of the final mission, great job.
I played through AC4 in a single day when I was 8 years old on a whim. My step dad had it for his ps2 which he never used and I just turned it on one day in the basement. All I had ever played were family friendly nintendo games so it was a little overwhelming honestly. Anyways, I remember feeling my balls drop when the cutscene played. That was the moment my world opened up lol.
AC1: Arcade game AC2: Top Gun + Terminator AC3. Neon Genesis Airplanegelion / Metal Plane Solid 2: Planes of Liberty AC4. What you said AC5. Is literally a Metal Gear Game AC6. It tried so o o oooo hard AC7... I got nothing.
Wow. Years passed, and this mission doesn't lose an inch of it's raw epicness. The music, the setting, Mobius Squadron uniting to attack Megalith... Perfect. I seriously teared up when Agnus Dei started playing in the video. God damn, I love this game.
The briefing music being replaced by the sound of asteroid fragments thudding into the earth. The low-tech annotated overhead slide as the basis for the briefing. It is very clear that this mission is not business as usual. AC04 is a masterclass in presentation.
I've always felt that the intro to this stage - with the dramatic camera angles, the swelling music, the gulls - is among the most overwrought things I've ever seen in a video game. Wouldn't have it any other way.
This and Halo was my childhood growing up. Genuinely makes me feel like I'm 10 again pretending I'm a fighter pilot. The story was amazing. A true great game. I'm 31 now
The mission intro cutscene gives me chills. And when the AWACS says 'All aircraft, follow Mobius 1' and Megalith Agnus Dei starts playing. Breathtaking
Hearing that hanger speech made you feel like an actual member of the various soldiers who were preparing the planes for the final mission. Imagine being a pilot, mechanic, or officer in that hangar and hearing those words.
This is why I love AC 4. The writing is so damn good. How you started as a normal pilot. Little by little you gain reputation and you will hear it on the radio of ground forces as well. Then, at the end, your normal callsign becomes the team callsign.
Being an 8 year old kid with autism and playing this for the first time, my god it was paradise, the only thing I cared about was not letting those soldiers die in vain. Never felt anything like it since.
I love how you can hear faint booming during the briefing, possibly that of the asteroid fragments impacting the earth. It’s a nice detail that adds to how grim the situation is. Just imagine sitting in the briefing room and hearing thunder-like rumbling around you
I always wondered why the mission gives you 30 minutes to find the tunnel that leads to the giant missile... This mission still gives me chills every time!
These games are my childhood. And to this day, they are still the best series I've played. Now after having played 7, it's so good this series holds it's integrity and story driven nature. Plus you feel what the games are really meant to be when you go back through the games on Ace.
I remember when I was a kid, our ps2 had no memory card. So I had to just play the whole game just to see mobius 1 coming out of that hatch. I finished the game probably more than 20+ times. And everytime, it was all worth it.
I hate to double comment, but something else I feel I gotta leave here: The ending got me. Like, it’s all happy and celebratory for Mobius Squadron, but then we hear Mr. Narrator give us another piece of somber dialogue to remind us that hypothetically, these are *people* we’re blowing up. Starting at Yellow-4’s death, I felt bad for Yellow Squadron. Real bad. It feels like even though the narrator had to suffer a lot, he came to think of some of Yellow Squadron as friends. And then that song. That beautiful song. Megalith was good, but Blue Skies really made me just sit there and think. The sun was set that night, so the skies, though cloudy, were indeed, blue. And I just sat there, thought of all that I just saw, even some parts of my real life, the points where I was struggling. I was stressed over a test, too stressed to study, so I played the final mission of AC4. Beat the game, heard the credits, and listened to that lyric: “But I have so far to go.” And I did. I’ve since passed that test, passed a lot of trials IRL since then. I realize that I may never be a superhero or even a normal hero like Mobius-1 here, but just because I can’t be great for others, doesn’t mean I have to fail. Idk where I was going with this, but reading some o’ y’all’s stories on how emotionally stirring this mission was, it reminded me that I too, got picked up from a low by Ace Combat. Thx Namco, you got some quality stuff.
@@TheResilient5689 The Holy Trinity finales are the most climactic ones, but AC7 is the most challenging. I like both tbh, it also shows the RAW SKILL of Trigger to fight off 2 AIs that use skills from the very best pilots there are at the moment. AC6 is mostly climactic as well. The enemy's Last Stand, at that moment Talisman delivers a finisher.
@@pyroball602 Out of the entirety of the Aces in Ace Combat, the only pilot who can realistically give Mobius One a good run for his money as the top dog in the entire franchise is Trigger, probably.
Man, I forgot in this game the "Mission Update" alert screams at you with an alarm. I remember it would always scare me like "Shit, what's happening?" and give me a sense of urgency when I was younger. I kind of wish they bring that back with the next games
"NOW LET US TAKE BACK OUR SHATTERED SKIES" gets me every time. AC4 was not a challenging game which is the main reason why it didn't get high scores, but the story, music, voice acting, atmosphere, and graphics definitely made up for that
2:15 At least until the events of AC7, that is... damn, if there's a place on Strangereal that you would NOT want to live, it's anywhere on Usea (four major wars between 1997 - 2040, with who knows how many more?)
man playing AC4 for the first time a few years ago after a friend recommending the games to me and seeing the intro movie to this mission...I had goosebumps ontop of my already existing goosebumps from the speech during the craft select
I remember being 7 years old and I played it all the way towards the invincible fleet, got scared and didn't understand what was going on. Till the age of 9 I played from Sitting Duck all the way towards Megalith. And to tell you the truth at the ending of the mission I was crying with joy, and 10 years later. Played ACAH I wasn't to impressed then I played ACI and loved the final mission and now Ace Combat 7 the game that brought me back to my first fictional containant Usea. I am glad to be a veteran of the First Continental War.
1:20 That part was so emotional and it was so long ago that I didn’t even remember it from the first playthrough so many years ago. So glad I replayed this game.
@@LyamBenacon I found out, it's very subtle, in fact what this guy's saying is wrong. Count didn't say to use it against the Eruseans. In the briefing in Mission 17, the officer says "Regarding counts suggestion about self defense... Um..."and then the pointer on screen moves in the direction of Megalith then redirects to Tyler Island. Hope that clears this up.
This game was one of the most beautiful games for the ps2 for me in terms of style and direction. It made me want to be a fighter pilot as a kid. Unfortunately, I started getting near-sighted (like my mother) and being a military fighter pilot requires uncorrected 20/20 vision for depth perception. It's a dream I had to give up on, but I can live a small part of it with this game.
I was 14 when this game came out. Me and my brother stayed up so many nights playing. At the time the story felt like the most epic shit I would ever experience.
Ace Combat direction: Ayy y’all remember the part in star wars 4 when Luke has to fly into a cramped space in the f-off superweapon? Let’s do that in nearly every game, on top of it all, perform some black magic that somehow summons up all that same emotional energy every time they play that mission.
Rex, Rex tremendae majestatis, qui salvandos savas gratis, salve me, fons pietatis. thanks zap watching your playthroughs made me dig up my copies of ace combat and replay them again.
7:15 what a boss move, what a flex, damn hahaha. you are doing a basic loop with a rotate/reverse exit in tight area while controlling the speed and altitude just right to be able smoothly enter that small entry point. i am watching this to see a more efficient route than what i just done in my playthrough hours ago. definetely did not expect that. i am genuinely in awe seeing that move
Man it’s amazing how to us older gamers, stuff like this are bookmarks in time for us. Final Fantasy VIII, this, Metal Gear, Crash Bandicoot, Spyro, Sonic the Hedgehog, all nostalgia Af; callbacks to much simpler times. Hearing Agnus Dei n seeing that epic cutscene again all these years later, single tear ngl.
The beauty of story telling, we hear the story from somebody sympathetic to Yellow 13 after a time of getting to know him. This story was one of the reasons I got into video games with heavily integrated stories
Man the pure jubilation I felt when I saw the cutscene of Mobius One exiting megalith as it explodes. I felt so proud. No ace combat game has same effect on me as Ace Combat 4.
2:13 "Victory will herald the beginning of a new era of prosperity for the Usean continent!" Erusea in 2019 : *attacks* Usea : Ah shit, here we go again
The infinity comment didn’t age so well. I truly hope we get a true remaster for AC4, not a half assed port like we did for AC5. Don’t get me wrong, I love that we got the port - it has none of the issues that trying to emulate it on PC does; but it’s still showing its age really heavily.
I can’t even fucking see my screen I’m crying tears of nostalgia so hard right now! 😭 the end credits music is so soothing for the end of the game. This was and still is my favorite Ace Combat game. Mobious 1 will always be number 1.
I bought this game because the cover looked cool. I had no idea it was going to be such an amazing game. I remember how incredibly good I felt after beating that mission.
Andrew Rogers Finally :D I thought i was the the only one who flew into Megalith with supersonic speed. After 10 videos i searched i did find this here :) Great times and great memories with this game and mission. I loved it to go in with the F-22 with over 1300mph too. That's an asskicking feeling :) Respect to the guy who made this video. Thats the way to complete Megalith ;)
Andrew Rogers Correction: I only guessed my speed, i forgot how fast the f-22 can fly in this game, but i'm sure it was very near to max speed. The first 5 try's i failed, but then it worked :)
Andrew Rogers yea it only takes lots of love for this game to finally feel a little daredevil and pull off sharp turns in order to get everythinf out of the way in seconds. love the video, a true ace pilot right there, one of many