yeah it takes a lot of practice, but if you look carefully, 1+3 throws the left hand of the opponent's character goes forward, while 2+3 throw the right. it takes a kind of 3d awareness because it looks different depending on which side you are on screen (1st or second player) the best way is to train specifically with a friend for this, have him grab you with 1 or 2 break and you will get used to it eventually at least get a little better at it. most command throws are 1+2 to break are actually easier to see because both arms go forward at the same time (usually). and most command throws have a give away motion (usually forward-forward) if your opponent uses stick and no shoulder they usually throw using a buffer first meaning they hold down 1 first then throw you after with 1+3, this is a dead give away because right before they throw they will usually do a jab (1) button or a kick (3) button. so if you pay attention to the last attack they did before they throw you (and usually they have a favorite pattern) you can predict the next throw break. some players are so obvious when they do this (they jab from far away) they walk up and grab you its better to just duck and punish with a while rising after u see them do it more. but still it is really hard to keep up your reaction time to this animation and when you stop playing for a bit it will disappear, then you have to train again. these guys are pro tho, their reactions are probably instinct by now. :)
man man man , Played it for a year, thought i was getting somewhere but when seeing these lifer's , i gave up . Felt like work, SOOO Much to learn and practice. VERY deep game this is .
A little while after this when Nin stopped playing Knee picked up Steve. Before that he knew he could never best Nin so he always just went Bryan. Nin also was always the fastest to adapt to a player's playing style.
The mishimas are very hard to master but are very rewarding because their damage output and 50/50 options are amazing If you just want to make your life difficult with a hard character with not a lot of rewards, you got Zafina and Hwoarang, the Bears and Yoshimitsu Braindead easy characters with decent damage and playability options are Paul, Miguel, Feng, Bruce, Alisa, Lili and the borderline cheap Eddy / Christie :)
+Jim Kennex Anque then again a fully mastered bryan could be the most deadly in t6. it all depends on the play style tho. someone poking real fast with hwoarang is probably the most deadly given is unorthodox style and quick speed. and his damage isnt bad either.
+Cal K. MK is a lil` behind Tekken when it comes to skill needed and balance of the characters but it was much better promoted.There are people nowadays that haven`t heard about this game and would surely like to try something that complex .
ok i'm not the best tekken player but i'm sincerely wonderig how come they don't use combos? when i play the pc on hard it always uses combos and i loose :/. or is this strategy not useful in tournaments?
***** i don't play on PC i play VERSUS the pc...hence why i said i put it on hard....okay i see your point but aren't most tekken gurus specialists? so wouldn't them parrying the combo require them to know EVERYONES 10 hit combo ? also if i parry someone won't they be unable to block a follow up 10 hit combo? and finally why do people even bother using king if they can't grab anyone? striking with king is like a fish out of water
***** :'D punching with Hwoarang ? next you'll tell me to use 3 and 4 for kuma and jack but i get you, that ultimately it comes down to the skill and preference of the character..personally my top 3 are Law Hwoarang and yoshimitsu but i don't care for Lei, Nina and Marduk...you?
***** The reason i don't like lei is cause he has too many stances which i end up going into accidentally right when i was about to ko someone :/..which characters don't you like?
Towards the end of a 10 hit there is normally a slower low that you can block just by waiting for it. I can block many 10 hit combos that I don't "know". At some point I've seen them all.