smeargle in competitive pokemon has always had a niche as a hazard stack lead. trying an offensive set for finwick is cool but i think it might be better suited as a lead with bees, vines, pylons, etc and then blow up blast into something else
Idk, at most it’s getting up 2 hazards if your lucky. Plus there are just plain better Hazard setter imo. Its not bulky enough and not fast enough to actually outspeed things, most offensive threats outspeed it or get it down to its deter and priority kill it. Aswell ( without set up) it’s doing almost nothing with blowup blast. Also Corrolizard is so prominent, hazards are just not doing well right now.
Finwick is interesting despite having a 350 bst... Anyway, Making Doodles their own special signature moves Part 2 (Inspired by GarlicBread-rp5dq) GOWATT Thundergoat Type: Spark Move Category: Magical Base Power: 95 Uses: 10 Accuracy: 70% How to learn: Level Gowatt up to level 52. When used, the user will send a thunder strike down at the target, however, the thunder isn't thunder, and is just supercharged Yagoats. If the attack lands, this will cause a storm and may paralyze the target. If this attack misses, all of the user's stats are lowered. PARTYBUG Bug Party Type: Insect Move Category: Support Uses: 10 How to learn: Level Partybug up to level 30+ in Graphite Forest. The user will summon a group of Partybugs, the Partybugs will party, and the user will raise all of its stats by one stage while decreasing all of its target's stats by one stage. This move cannot be used twice in 4 turns. SPRINGLING Tangled Shot Type: Plant Move Category: Magical Base Power: 50 Uses: 10 How to learn: Level Springling up to level 30. A large portion of controlled vines will wrap around the target before sending the target into the sky like a slingshot. The next turn, the target will fall to the ground and will take damage. GROATO Weaken Type: Basic Move Category: Support Uses: 15 How to learn: Evolve Plipo. The user will put on a cute face. This will lower all of the target's stats by 1 stage. Melee and Mind types are immune to this move. ANTENAFLIGHT Bed Bugs Type: Insect Move Category: Physical Base Power: 25 Uses: 10 How to learn: Evolve Webennae. Accuracy: 80% The user will force the target to go to sleep. Every turn that the target is asleep, bed bugs will bite the target, doing 25 damage. The target will wake up after 5 turns. CALAMANDER Cake Type: Food Move Category: Support Uses: 10 How to learn: Level Calamander up to level 40 in The Oasis. Accuracy: 90% The user will soften itself similarly to a cake. This causes all of its defenses to go down two stages, but all other stats increasing by two stages. This will also cause the next physical move to do no damage to the user. TUFFLAZE Brutal Ambush Type: Beast Move Category: Physical Base Attack: 40 Uses: 10 How to learn: Level Tufflaze up to level 60 at Route 12. Accuracy: Never misses The user will summon an army of Ruffire from any nearby hiding spots. The army will then attack the target before the user lands a powerful beasty blow. This will lower the target's defense and special defense. However, this move will cause the user to be unable to move the next turn. Spirit, Dark, and Air types are immune to this attack. This attack never misses. MEGORTLES Turtle Rave Type: Basic Move Category: Support Uses: 15 How to learn: Level Megortles up to level 50 at Social Park. The large crowd of turtles will appear around the user. After a quick party, the user boosts its defense and special defense by two stages. MAGMOTODE Volcanic Eruption Type: Fire Move Category: Magical Base Attack: 220 Uses: 5 Accuracy: Never misses How to learn: Level Magmotode up to level 70 while in the Landfill. The user will charge up for 5 turns. During these five turns, the user's defense and magical defense increase to the max. After the 5 turns are over, the user will erupt letting out lava hot enough to burn water. Afterwards, all the user's stats decrease as low as possible. This attack never misses and will be super-effective against water types. TULENNA Flower Assassin Type: Plant Move Category: Physical Base Attack: 70 Uses: 10 Accuracy: 90% How to learn: Level Tulenna up to level 50 while in Graphite Forest. The user will throw flowers at the target before slashing the target with a sharp leaf. If the target survives, the target has a chance to be poisoned, burned, or paralyzed. LEAZAR Ignore Type: Basic Move Category: Support Uses: 10 How to learn: Level Leapo up to level 80 or evolve Leapo. The user will completely ignore the next attack, making it do no damage. This move cannot be used twice in 3 turns. HUMBISCUS Hum Type: Basic Move Category: Support Uses: 10 How to learn: Level Flittum up to level 40 or evolve Flittum. The user will begin to hum a song. This has a 50% chance of confusing the target and a 50% chance of healing 10% of its max health. Next part when Speedersonicv uploads again
I think its a bit hard to set up with something that relies on no priority existing, maybe a max speed choice band set with insane coverage could be better
Alright funny idea. Get 6 Finwick keep going until all 6 Finwick (remember the moves and make them learn it afterwards) then do a tier list on which Finwick would be the best Finwick set. Based on those Finwick sets)
i have an even easier way to give finwick the move you want: use the move on a wild finwick, the wild finwick will then use study switch to your finwick, the wild finwick will use the move you want have your finwick use study
i was looking at the new awakened hypnotl and started to question if wish even knew balancing because that thing has a 110 spd stat with 107 BASE BULK ALL ROUND AND TO TOP IT OFF YOU HAVE A HIGH SPA AND IT STILL HAS QUICK THINKING DID WISH NOT LEARN FROM SPECTATIK A
I could imagine the title having instead something is missing (instead of wrong) and the question would be, what is truly missing for the doodle that has it all?
Day 6 asking for clown team and use awaken if an semi bulky set im using it and its BROKEN. Also WHY UR USING BLESSED BLADE WHEN THE FLOOD IS RIGHT THERE
Blessed blade get 20+ more damage for one stat boosted and flood only get 10+ more damage for one stat boosted so if he go one armor break blessed blade deal more damage than flood does. And the other reason he run blade is probably to avoid magical wall
Day 17 of creating new moves because why not: Sleep Gas [Support] [10 uses] [100% accuracy] The user produces a toxic gas causing the opposing doodle to fall asleep. [This move always goes last]