Thank you so much Bluegh for doing the tierlist with me! It was super fun and I hope the insight from this vid can help others For anyone else wondering, Here is some extra info I wanted to add & clarify after making the list: Q: What makes a unit good in conquest? -Conquest is more of a resource game than Birthright & Revelations since you don’t have as many opportunities to grind as well as access to strong weapons to help get weaker units up to par at any point. So a units overall investment and the classes&supports they have access to throughout the campaign is a BIG deal Child Paralouges are worth mentioning. A lot of them provide rewards, good grind maps and such. But some can hurt a child’s availability since they can be too hard to attempt early or not worth doing Things I wanted to clarify: •Nina’s Paralouge: Not too hard and doesn’t hurt her availability. You get some gold and a free shining bow. It looks scary at first, but you can exploit this level super hard with a strong lunge unit (like Zander) to go through walls. Just have a plan for dealing with the shining bow outlaw/adventures 19:53- Shura: As a unit he has access to some desirable stuff. Access to the Ninja, Outlaw and hero tree means he can go: -sol/ninja for some late game maps -Get shuriken breaker for chap 25 -Or get rally strength, skill and replicate+staff utility He also has C bows, Mov+1 & Lock-touch which is nice. So you can always build him to contribute on at least a few late game maps. The issue is he gets outclassed by other units, has no supports and underwhelming growths. He also has no acess to flying at a point in the game where it’s very desirable Shura also has the unique issue of competing with boots. Boots is a better investment since it makes a good unit better and is helpful for endgame. So relative to boots I think he’s underwhelming. But can be built to fill in the gap for some late game chapters if you haven’t built a unit towards it already. But you can move him up a tier if you want 2:13:07- Kana: I mentioned Morgan from awakening but I wanted to go more in depth. Kana can be good but takes more resources rather than gives Awakening was a more enemy phase focused game. Not too many of your starting units had super high stats. So having a second robin with galeforce was a huge asset to clear out more parts of the later maps. Conquest Isn’t really that game, especially early on when you want to maximize experience during player phase & attack stance. Having a second Corrin doesn’t help much in this game. Especially since you’re already given solid units early on like Silas, Effie, Camilla etc. In order for Kana to reach his/her fullest it feels like you need to pair Corrin with a Gen 2 unit. Which massively hurts her availability. But if recruited earlier Kana just ends up being a worse corrin. Has a worse personal, doesn’t have a chapter dedicated to them to catch up, nor the ability to give classes to Gen 1 units like corrin does 2:09:52-Dwyer: Dwyer’s biggest thing is that he can contribute at any point in the game and be good. You can marry corrin to jackob early, get him before chap 10, and pass down Nobility so that he becomes a second Jacob with better experience growth. Promote him into butler to abuse flame shuriken and benefit from your corrins talent and stats. You can also have Dwyer as decent paladin early on as well Or if you have Felicia first, you can marry Jackob to Azura, pass down voice of peace and he can abuse: VOP+Gentilhomme+Inspiration as a strategist for insane support 1:22:38-Peri: Peri’s biggest issue is bad support classes that don’t take full advantage of her strengths. No access to flying, ninja or Bows But Peri’s best virtue is her ability to gain experience pretty easily. She’s in a class line with great abilities and she also starts with all the weapon ranks she needs for effective weaponry (beast killer, Blessed Lance, armor slayer) This combined with her personal & access to good backpacks as a female unit, makes it to where she doesn’t require much investment to get back on track when the game has a major difficulty spike (Chap 19-21). Having a great knight & Paladin with access to shelter support & best killer, is very useable here. So she’s pretty helpful on some chapters for not too much investment. But unfortunately doesn’t have a solid endgame class to close out the game 34:37- Elise: Even tho we said Elise is frail, she can go dark knight (to grab heartseeker, Malefic aura & Def) and use the horse spirit to build her tome rank before chap 21. Then all she needs is a good backpack, reclass to Malig knight with a few key stat boosters (sereph robe, Skill book & draco Sheild) to solve both her issue of bulk and accuracy. She’s also decent early game as a wyvern rider due to having the earliest access to flight Being a Malig Bolt axe user is also great for chap 17, 18, 20, 22, 23 & 24 and can yield lightning for chap 21 which are some tough chapters. So she’s pretty good throughout the game
So one of my favourite uses of Selena is pairing her with a unit that uses a Killer Weapon in the Colosseum. If the lead unit triggers a Crit, *every single followup from Selena will be a crit*
Another great thing about sol ninja beruka is that it combos well with her personal skill. +4 damage to foes who can’t hit back works great with 1-2 range
Fun discussion and analysis. For Nyx, I have always seen her as cursed as a unit similar to how Arthur is an unlucky unit. It is absolutely in line with their personal stories that they are such disadvantaged as units with hampered growths.
My theory was that since Nyx's growths were stunted (stuck as a child) that means her growths were stunted too (she is really bad) but thats basically just what you said reworded lol.
True but you have to spam sing for turns upon turns to get her to a decent enough level where she can perform well as a Songstress, or you seal her into another class
I'm about halfway through, but I want to say two slight things in Peri's defense: 1: I feel like her friendship with Felicia is undervalued (if Felicia is the first servant). Chapter 12 is about when the first servant starts dropping off, so using her to set up/backpack Peri isn't really losing out on much, and you should also be able to achieve the support in a timely enough manner where it's not obnoxious to build up Peri's shuriken rank to at least D before it really benefits her to have effective weaponry. Furthermore, Maid really works well with Peri's personal. Once activated, Peri becomes an enemy phase machine, and then can heal off the damage she accumulated with Live to Serve the following turn. She doesn't get Sol naturally -- so she can't go full discount-MNinja like Charlotte -- but it's still kinda slept on imo. 2: I think she also has fast support growth with Xander, and that marriage gets her the Wyvern tree. I haven't done it myself, so Idk how much Xander benefits from that (Dark Knight Xander? Sorceror Xander???), but I think it's worth pointing out that you can get her flight without Corrin marriage. Beyond all that, loving the video so far!
I totally forgot about xander giving her wyvern haha. I think that alone definitely has it's strengths, since that makes her an immediate candidate for a good chapter 19 killer and will stay solid thanks to wyvern being a good class. Sorcerer xander also isn't terrible since his high defense makes him unironically a pretty good nos tank. Maid is definitely a really cool idea! I've never tried it before since I usually put her in Bow Knight but that seems like a really fun build, I think I'll try this next time I play CQ. She also can be a sol maid with laslow marraige so she'd still be able to do some things with it (albiet not as easily).
Maid Peri and Xander is honestly probably a really good pairing, wouldn't even need to go Wyvern at that point. Really interesting tho, I think I'll try that!
I think this is the first time I've ever seen an aptitude unit not be in bottom tier! I always like Mozu, even though everyone tells me she's shite, I've always used her because I love the Kinshi Knight class. I prefer her on Conquest to Birthright because I feel like she's outclassed too hard by Takumi. Zomg I did that with Elise, I thought I was being so clever with Malig Knight Elise! I didn't think it was as great as you are saying though, she was *really* frail and it took a lot of favouritism to get Elise to C rank Axes.
Cool video! Very unfortunate to see Flora at dead last. She's one of my favorite characters in the game personality wise and despite her average speed, I think she can make use of a lot of physical classes, like Hero, Bow Knight, and, to a lesser extent, Dark Knight (all of which she can reclass into). Still upset she only has 2 support options.
I know I'm late, but I still very much enjoyed this list. I learned quite a bit about potential build paths that I hadn't considered before, especially for the children. One thing I found very odd though. You were talking about the paralogues as if they affect the childs rating. I agree that the difficulty of the paralogue could impact the time when a child can be recruited, but I very much disagree that the items you get in the paralogues should be credited to the child units (if this is what you were arguing, I'm not quite sure about this point). The child units are forced in their paralogue, but often don't contribute in a critical way, and once you get the items, you can use them on whoever you want. Calamity Gate makes Ophelia better, but it isn't her personal weapon, you can just as well put it on Camilla or Leo. If there is anyone who should get credit for the paralogues, it's the fathers. They are the ones you actually have to use to some extend to unlock the paralogues. If unlocking Ophelia's paralogue is very important, then you might want to bump Odin up a few spots. Getting money from Percy's paralogue might also be an argument to move Arthur out of the bottom tier. Niles is game defining not because of his own combat, but because he has the unique ability to recruit powerful allies. The fathers do something similar, though the impact of a single paralogue is much lower than the ability to capture multiple high value enemies through your playthrough. Again, if the paralogue items don't impact the childs placement, feel free to ignore everything I said.
Gonna argue for Benny here: Benny is the only combat unit in CQ that can consistently perform lategame without having to pair up. That's pretty good if you ask me.
this is really helpful and interesting !! i've been wanting to get better at conquest recently but i don't have a lot of experience with things like theorycrafting and resources like this are super nice to have, thank you
I’m glad you found this video helpful! Here are some helpful playlist links as well that can help you improve and go by each individual chapter: Zoran demonstrations & Guides: ru-vid.com/group/PLFud0P_vaA35rsElNohWWPQ6JGXhYP6_t FE fates quickies: ru-vid.com/group/PL8FrCAzMHHlxCASwT5baGKo0OFxoUZ1OZ
One cute thing Peri has is both marriage and friendship access to Hero via Arthur/Keaton and Charlotte as well as friendship and marriage access to daggers via Felicia and Kaze. So she can go into MNinja or Maid while having Sol, Defender, Elbow Room and eventually Shurikenfaire. You can also toss Luna in there too. She's not gonna be the best Sol Ninja but she is a Sol Ninja or uh Sol Maid.
This video was really fun to watch! My only big disagreement is that I think Odin is generally a better mage than Leo (and I say that as a big Leo fan). His better availability gives him more contributions and more time to build supports, plus he has everything he needs to be a l&d sorcerer in his base kit, and he enables the other 1st gen dark mages to do the same through befriending/marrying him. And even if you don't wanna do super sorcerer strats he still makes a really good dark knight
This is a good point. But I see it as this: While Odin definitely has higher peaks as a mage, Leo stays consistently good throughout the game without as much support or investment And during a standard run of CQ, resources are a big concern. Leo doesn’t require a heart seal to get what he wants, not as many stat boosters, and is in a promoted class. Leo still joins at a good time, right before the Paralouge chain where he can gain access to horse spirit to double and kill on enemy phase unlike Odin which is nice But Odin still has a better late game with L&D vantage to sweep with calamity gate which is super nice
@@SomeonesPC_ good point, I suppose it kinda comes down to what you value more in a unit. Either way I think they're both very good units, honestly any mage in conquest not named Nyx is pretty strong imo.
Odin is also way more flexible. Whether I keep him as a mage, or rush him into Myrmidon, he'll be able to perform very well in either class. Thanks to this, he can comfortably give great skills to Ophelia without any worry
>Mozu not in last place based Arthur and Nyx's only saving grace is that they join early, and high availability means that they can at least contribute *something* for a few chapters, and if you're playing with child units, Arthur gets usage so you can get Percy. Selena's probably the best instant promote option IMO, but Arthur and Nyx also aren't bad in that role, to be used for a bit and discarded. But like you said, no one is *completely* unusable or anything. rip Flora Always fun to see a Fates discussion like this
Yes! Selena is definitely a great instant promote. Bow knight with a bronze bow slays the right side of chap 10 with Beruka pair up. It’s so convenient. All she really wants later is wyvern lord and a good strength backpack which is easy enough for her to get Arthur and Nyx being able to instant promote early is….not a great sign. Especially cuz you can abuse Camilla and attack stance early on to experience grind for more levels in base classes. And wasting a master seal on them doesn’t give great return on investment when the conquest gets difficult (past chapter 17)
@@SomeonesPC_ Agreed that Selena is probably the best option just for the class access and instant benefits she gives as a strong bow user. IMO, my general opinion is more that it's nice to have another powerful early unit (regardless of who it is) since that'll let you stomp on the whole ~Chapter 10-17 even easier, and since you're anyway not using *every* unit in Conquest, it's not really a 'waste' to use them in that way. Someone has to be benched, and if you don't specifically want to use Nyx, that can be nice (like you two pointed out, anyone is certainly useful with favoritism). It's probably not a second Camilla, but whoever you choose will still be a powerful attack stance pairup partner to leverage. The bevy of solid units is amplified if you're using + know how to build the child units. If I'm level 10 promoting a unit in CQ, I'm probably not using them past Chapter ~18 or so, even if they do technically get earlier access to later skills. As long as you have one saved for Corrin, the early Master Seals don't have that much competition IME, and by later on in Conquest everyone is either a prepromote (or an instant promote child, if you waited that long for some reason) and you're swimming in Gold to afford the infinite seals.
@@AnimaLepton Not to mention that bow knight is a fantastic mid game class. From chapter 11-16, access to bows and 8 movement is great. Enemy fliers start to be more relevant, swords and grounded units aren’t completely outclassed yet, and you can even dip back into it later to grab shrunken beaker or go into an endgame bow class after you have built the bow rank I wanna kinda go into more detail about what makes a good unit early & late. I think it’s better to be a good Player phase unit in the early game to abuse attack stance and grind (chap 7-16) And it’s better to have a good enemy phase unit in conquest late game (17-Endgame) I don’t think conquest is as cut and dry at 3 houses where its better to be good early than late, since both early and late game of CQ have it’s difficulty spikes. Especially since money and resources are more of a concern in this game. Just look at Ophelia & Zander where even tho they aren’t there for half the game, they are the easiest answers to conquest 2nd half due to not requiring too much investment
I have a funny anecdote about using flora. On my very first run of conquest I thought Jakob and Felicia were going to cap out at level 20 and become useless. So I actually used flora and she was.. just okay. I've never used her since.
Have I been Silas screwed this whole time? I've always had a tricky time using him, he always reminds me of Isadora from FE7, where he just doesn't quite have the stats to do what I want him to do, and then Peri shows up and outshines him from base near enough. You guys talking about how incredible his joining performance is is so far and away from my experience with him. He also tends to be outclassed by his daughter, I usually have Sophie as one of the first children, with the mother as Beruka or Effie. However I do nearly always use him so I suppose he can't be that bad.
You have to set up his personal skill. +3 dmg and defense is an insanely big buff in the earlygame. Just have Corrin do a big enemy phase on turn one and then put them on Silas' back and he'll finish most of the rest of the map from there.
I think people really overhype Jakob and Silas, especially Silas. I don't think being super effective in the early game is that important, any unit can contribute in some way up to ch.15. I think it's way more valuable what they're doing in the mid to late game, since that's when enemy units are promoted and dishing tons of damage, and only attack in groups. I find Jakob and Silas always fall off as combat units after early game, Silas has bad speed, and Jakob just doesn't keep up besides dodgetanking sorcerers with tomebreaker. Other units benefit better from investment imo, maybe I'm just a hater. I think Felicia is better than Jakob, she has a better weapon, and is a great pairup for Leo and Corrin.
The thing about Jacob is you can ability stack with him to make him into an insane combat or support unit for late game. If you marry him to corrin you can get early replicate+shelter+inspiration+gentilhomme+rally resistance which is absurd. And mechanist wields bows and daggers which are helpful for later in the game. He’s not game defining but his ability stacking makes Jacob solid As for Silas, sure he isn’t fast and has coin flip strength but that’s not too much of an issue in this game due to inspiring song+meal+tonics+pair up bots+rallies on top of the speedwings & strength drops you get. I think he’s great thoughout the game if you get him into master ninja to carry his late game. He has natural access to sol and shurikenbreaker which trivializes chapters on its own
I feel like Jakob and Felicia are a little under rated here. Easy access to level 15 promoted skills is a godsend in Conquest. The fact that they can build support with Corrin before the route split is another powerful boon. Your servant can quickly S-Support Corrin and immediately reclass into any advanced class you want while continuing to gain experience as if they were several levels lower.
I love that the majority of tierings are essentially "can this unit get wyvern and how much investment does it take to get it" with the exception of Azura
I'm normally an ardent Mozu truther, and as such I think I need to call attention when someone overvalues Mozu a bit. Mozu has a really nice return on investment, but she does still require investment to be good. She *sucks* as a Villager without a bunch of accommodations being met to make sure she keeps up with the EXP curve after her Paralogue, and her Enemy Phase combat is really bad until promotions, where it's still not great outside the Ch17 Ninja slaughter. I think by definition she belongs in the yellow tier, around where Beruka and Felicia are. I also think Sophie's rather high. She's a great kid and can become a real monster depending on her mother, but I don't think she's better than Silas. Silas is so strong and so bulky in the early-game that he feels like an essential piece to surviving until Camilla joins, and he still remains competitive even after Xander joins and Corrin starts to truly come online. Sophie doesn't have that early-game utility and her combat, while very strong, isn't "top of what's effectively A-tier" strong. I definitely think she's very good as far as child units go, but I do think Soleil is better between the two, and I'd still put her below Silas and Kaze. Honestly I could say the same about Velouria, Nina, and Dwyer as well.
I think the biggest attraction to Mozu is the fact that while she does take investment to be good herself in villager, she gives access to one of the strongest classes in the game. Mozu herself is crazy good in archer and if you reclass her immediately, she becomes a monster starting chapter 10 thanks to Conquest having you fight a lot of shuriken enemies. She also gives archer to her husband, F!corrin, effie, and nyx. Effie and Nyx especially benefit from her friendship because it gives effie speed and nyx hit rates, while still having insane damage stacks. She can also pass down archer skills to her kid, which allows units to get incredible damage stacks thanks to natural access for Quick Draw/bowfaire + LND + Spendthrift. I guess there is the argument of needing to spend a heart seal on her, but I'd say even if she sticks in villager and goes Merchant she still stays solid despite needing a little more support than she does in archer. With a good backpack she can still sweep chapter 17 and maybe even help out with beast killer strats in chapter 19 thanks to lance access that isn't weak to beasts like Kinshi is. I kind of agree on Sophie being too high, I think she's similar to silas where she has good combat but being in paladin is still an unfortunate fate and you're gonna have to put some investment into her. In that sense, Silas is absolutely better since he's at least strong in Cav for a little bit (at least in Conquest he is). I've only really used a good sophie once and never understood all the hype around her but felt inclined to agree to put her high since I've heard many people say she's insane. such is the ways of a multi-person list
I would put Benny in game changing, as I had him marry Effie, resulting in an insane general pair-up. Ignatius is also god tier with those parents. And he(and Corrrin) were solely responsible for my victory in conquest. Corrin had reached Takumi but had really low hp. Benny, then, proceeded to equip his blessed lance and traverse half the endgame map by himself(everyone else was dead), all the faceless were rushing him but dealt less damage than he healed each turn, and he single handedly reached takumi and killed him. Benny is god
Effie, can pass down Quick Draw to bolster player phase while Strong Riposte takes care of enemy phase. With effies tanky stats, this helps soleil's sol damage and personal to put nosferatu to shame
Any advice to get arthur to early promote? Because want to make him backpack to effie and eventually his son but it most certainly is a hassle level 8 as i work through chapter 8 because screw kilma😊
Don't fight mages with Arthur unless you know he will kill them before they can hit him back. have him pick off weakened enemies, keep weapon triangle advantage if you can (Flora is a great target for Arthur!). Also make sure to use attack stance when possible. It increases accuracy and allows his partner (likely Effie in your case) to get a hit of her own in.
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@@alextorres5467 well... For the ones I would lower the tiers: Niles for me is just lockpicking at the early chapters and capturing certain units like haitaka and gazak. Nearly useless outside of that Silas would also go down tiers for me, he was one of the first units I benched. And I see zero reasons to deploy Sophie at all Kaze forgot there are other stats in the game outside of speed. What good doubling do if you do single digit damage Gunther is a joke For the ones I would put higher: Beruka only need to reclass into fighter and she is settled for the game. Great unit Benny was one of my best units in the game. With beastkiller he one shots anything and wary fighter means he never dies. People forgets that the beastkiller works outside of kitsune lair. extremely good unit Charlotte is capable in combat but her bonus as backpack alone and passing hero to someone is enough to up her a tier for me That is mostly it. I wrote this in a hurry due to some time issues so sorry for typos. My run was on lunatic difficult.
if you're struggling to use Laslow in Mercenary, instantly promoting him to Bow Knight is an easy way to make him very good for a long while. He can still meaningfully contribute to the late game because he has a good strength growth and provides great combat in Attack Stance or with good speed support. If you're worried about him losing stats by promoting early, don't be. If the goal is to get Soleil and ditch him, those extra levels aren't something he's going to care about long term. if you are using him long term, he still doesn't miss the stats too much because in Fates it's very easy to acommodate for missing stats with meals, tonics, pair ups, rallies, auras, etc.
@@Blueghty will help justify dancing him instead of not. Planning a gay fates based run and by that i mean only for corrin and gen 2. Early flora recruit may break but last time years ago i tried lunatic conquest respect for characters was nonexistent outside of royals and effie. Will need all the help i can get while trying to make Flora, F!corrin and Kana work
And yes itd probably a weird and stupid choice but want to have fun without breaking game and Flora and F!corrin have better supports. Just gotta devide boon but now i know how to use laslow
Interesting list as I don't see most people consider the child units so seriously. Personally, I prefer to not do any of the child paralogues as I find the kids existence in the story really dumb and it is more fun to limit my exp/items.
This is absolutely fair. I generally don’t like doing paralouges and would rather carry on with the story chapters, and have the main cast shine If you were to do any of them, definitely do the Ophelia paralouge. Odin+Elise in the early game is optimal and they get an S support after chap 14. The calamity gate, horse spirit, and extra copies of lightning&Spirit dust make the 2nd half of the game less annoying for the main cast even if you’re benching Ophelia.
@@SomeonesPC_ That paralogue is the best resource that Conquest gives in a single chapter. You get top tier tomes, one of which is arguably the best magic weapon in the game. You get boosters, you get EXP- and that's not even talking about the mage that comes with busted growths, and her own PRF.
I have to hard disagree on Mozu’s ranking. If we’re not factoring in dlc abuse, she is not worth the deployment slot in Conquest. The exp used on babying her during the beginning is wasted when it can go to a unit that’s solid off the bat especially with the limited exp in Conquest. This is only further exacerbated with Conquest’s limited deployment slots.
you only really have to baby her for one map, really. If you take the effort to get her to level 5 or 6 in her paralouge (for sake of argument lets say it's being played after chapter 8), that puts her almost on par with the rest of your units who will be relatively overleveled for the map while still being able to gain notable exp from chip damage for Mozu kills. She doesn't even need every kill in the map to reach that point, and by after chapter 9 and invasion 1 she will be a genuine threat to Ninjas and Sky Knights in chapter 10. This is only further helped by the fact that she's the only unit for a long time that can get Quick Draw, not to mention a much more accurate bow user than NIles.
@@Bluegh It’s a valid point I think it’s just a difference of play styles since I’ve never been big on using villager or trainee units especially on lunatic. I don’t mind Mozu as a character, but I find trying to train villager units and trainee units from the older games a bit of a painful and tedious process. I usually would rather stick to using the units that are better out the gate then go back and force feed exp to a unit to be viable. I respect your opinion and I did enjoy the video regardless of disagreements on rankings.
She's actually pretty easy to train just because archer is a great class and there are many flying units in conquest, and ninjas that she has good matchups with. For deployment, it sucks in ch.11 where you have to bring her and Niles to have locktouch access; doubly so if you're support grinding other units like Effie / Arthur or Odin / Elise.
" Nyx's accuracy is hilariously bad " Also base 10/1 sorcerer nyx : 105% hit rate with fire time against enemies who barely scratch 16-20 avoid She doesn't need heartseeker lol " She's fragile " so is base odin who also dies in 2 hits lmao Her personal skill is barely an issue considering you don't fight that many magic users and it's extremely situational for an enemy to die to her skill
@@leonardoferrari4852 Nos Tanking is overrated and completely unnecessary You can in numerous situations use units that are tanky enough and can 1-2RKO the enemies
@@mysmallnoman I could say the same thing about Nyx, she is completely unnecesary, especially if she is just a worse version then the other dark mages and has arthur level accuracy, she also can't even cover theyr niche as defensive units with nosferatu. I like using suboptimal units as much as the next guy but she has good pair up utility and that's about it
@@leonardoferrari4852 10/1 nyx ( so basically base nyx after promo ) has 105% hit rate with fire and most enemies barely scratch 20 avo for a long time, her accuracy is fine When i mentioned that nos tanking is unnecessary i meant that you never need to nos tank enemies when you can always have units tanky enough to kill them, and Odin himself isn't that good at Nos tanking because his mag is average Saying nyx is unnecessary is like saying Silas is unnecessary, it means nothing as an argument Also Arthur has good accuracy with bronze axe and you can forge those
@@mysmallnoman you seem to have a strange concept of accuracy, both arthur and nyx have shaky hit rates when they join up, we are talking about 70%, they are not reliable units. You can talk about promoted nyx as much as you want but it won't make the early chapters any easier on her. Nosferatu is situational but Odin with a pair up can cover the left side of chapter 10, and he does not need a high magic to do so. And silas is not "unnecesary", he is one of the key units of early game and very reliable all around, nyx is just a sinkhole that eats resources that could be used by better units. If you babysit nyx she can became a good enough unit but she will still be outclassed. If you enjoy bad units, I do too, I guess she can be very fun but she is not an optimal choice, not by a long shot. Even in Conquest, where pretty much everyone can shine if you invest in them, she is not that great. Even Odin, who is not really a great unit himself has more utility, ophelia's paralogue gives you good items
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