Imagine Ike being a lord with ragnell and gugurant with the skill of being blessed with black knight armour with s class sword skill and Max cap in the prolouge
Makalov is the best unit. He has a hidden skill called tax evasion which gives him +200 avoid. With a talk conversation with yoshi he also learns tax fraud which gives him +20 atk on enemy phase.
@@snow6094 you can modify weapons (iron, steel, silver, and throwables) to raise stats and lower weight, it's expensive to do but it's good Edit: you can also modify tomes but only the low-end ones (wind, thunder, and fire)
Drinking game for this video. Take a shot when : - Mangs says a character is a "perfectly serviceable" unit - Mekkah gives less stars to a unit than Mangs - Mekkah says that Canto is really good in this game - Mangs says that every enemy has 1-2 range in Maniac Mode - someone who is rated 4+ stars was still killed by Mangs in his playthrough
@@shinon748 Flying comes with a whole host of benefits that don't apply for horse mounted units, flying general would definitely offer more utility than GK
@@xuanathan Haar in RD has *more* defense than most generals. Also more strength. Also he's fast enough to generally not worry about being doubled by anything that can actually hurt him.
She only needs 1k bonus xp to go from level 1 to promote. The max bonus xp by chapter 13 completion is a little over 3 thousand if you don't -do the- sneak on the sneak mission and don't take off units on those take-less chapters. 1/3rd all bonus xp to gain mini titania with a bow. What else do I have to say.
@@pearl3scent Most join way too late to be good, assuming no grinding cause everyone's viable with grinding. Also depends on their parents and inheritance.
Having only watched this and not the full recordings it's hilarious to hear Mangs go from "Oh this unit is great and we'll use a lot" to "This unit is a 2 star at best but we need them because [4 or 5 star character] died"
I remember Mageknight404 went over how good they are during the FE9 LP (granted this was also on vanilla hard mode. not maniac), From worst to best it's: Naesala < Giffca < Tibarn
@@portalguy2246 fair enough. Ike is good enough to handle ashnard on his own, an unnecessary Gatoh is pretty fucking awful. On hard I’d give 1, normal I’d give 2 since they can fight stuff other than Ashnard
@riley Jackson ike definitely can’t take ashnard solo in maniac and you need a pretty stronk one for hard (not counting wrath resolve or lucky aiether)
@@slowpokemasta6542 well I do count wrath and resolve. No other character besides Ike will require that overkill of combat, so Ike is clearly the best choice unless it’s 0% growths and you want to give it to Ena
If they had the brains to use Brom and have an Armored General they might not have a 75% all characters dead bench. healers on maniac are just as important as generals. Especially with provoke, as long as flyers aren't in range he will 0 damage take all the ballista attacks.
Astrid for me just started snowballing, the level after I got her i put her behind my two armored knights who bottle necked the bridges and unequiped their lances I had her just killing everyone in that map in 1 map I almost got her to be a paladin (I had her canto out after each attack so mist could run in and heal) she quickly became one of my strongest units, give her axe as a proficiency as paladin and her high skill growth basically causes her to never miss with a hand axe
This video format is sick, doing a Path of Radiance hard playthrough for nostalgia's sake and damn this game is good, jsut found your channel today I'm loving it :)
@@allanalmendros5878 at least Ike doesn’t promote too late so I guess he has that but in general he is not really impressive as far as FE lords goes. Hell he is probably one of the most unimpressive units in the hole series outside of the very last chapters
Ike's combat itself is actually decently solid. He just can't enemy phase, which in PoR is important for...infamous reasons. Being both swordlocked and footlocked also massively hurts his versatility. If we were rating him purely on his performance in battle, he's quite passable, dare I say good? But everything outside of picking off an enemy on player phase is very unimpressive.
Man everytime y’all get to one of my fav characters it’s like “this one’s a bit of Nephenee syndrome” At least I have the satisfaction of know Mia is actually viable in RD
Fantastic video. We do not pronounce 99% of words from this game the same lol. Staves? Ena? Lethe? Rhys? I wasn't looking at the screen when you covered Elincia and couldn't even guess who you were referencing lol.
I'm curious what you'd rate these units at if you had to run Maniac Path of Radiance into Maniac Radiant Dawn using that PoR file for transfer bonuses. I doubt it would change much but it's definitely something to consider.
Honestly the reason why I like Nephenee so much is because she just turned out extremely good on all of my playthroughs of PoR and RD(also I just like the soldier class), there were times where I thought she was gonna die, because she kept killing every enemy that attacked her, making space for more enemies to swarm her. However at the end she was the only one standing, as she simply tanked/dodged all the attacks and killed like 10 enemies in one round...
So that's why Calill and Bastian have knives. What bothers me is that the game asks you if you want your newly promoted mage to have knives of staves. It is telling how lackluster Myrmidons/Swordmasters are in this game when Stefan isn't 5 star unit despite his insane stats. I did trained Mia all the way to Swordmaster, but she was second hardest unit to raise. After Sothe of course who's 7 base attack is even worse than Amelia's 8 (and unlike Amelia he has no way to incrase it and lacks any ranged options). Rolf i found amusing because he ended the game having 4th highest kill count (after Ike, Soren, Boyd and was 2 kills ahead of Jill) finishing with 69 kills. And i still have no idea how that happened. And why there's no mention of Tibarn, Naesala and Giffca? Sure, they have very limited availability, but they are important against the final boss.
The laguz royals are very superfluous in this game because on hard/maniac mode they don’t come in until ashnard’s 1st phase is beaten. If you have an Ike/dragon that can beat the 1st phase then they’ll be able to beat phase 2 with healing support. So on hard/maniac mode they’re pretty much worthless, myself and a lot of other people actually put the royals below even people like Rolf, Ulki, and Brom just because they have no purpose.
It would have been cool if they had thought of a porcupine laguz. That way it could have a 1-2 range attack in their transformation, plus mabye a damage reflection skill?
If anyone is here and using this while thinking about transferring to RD, here's some math (Mekkah talked about this but here's some hard detail): 36.0 19.4 4.6 20 20 20.2 15.0 9.7 35 18 4 20 20 15 14 9 Top line is Sothe's *average* stats at level 20 in PoR; bottom line is his base stats in RD. There is a non-trivial chance if you get *any* bad level ups that the Sothe you transfer will be worse than how he starts in RD.
I do agree Ike struggles in early game but he definitely picks up around chapter 6. I agree with 3 stars for PoR tbh. Personal bias I would put him at 4 stars because I use him too much but I still agree from a objective standpoint.
Soren died in the first combat I had him in. Was so weird having such an important character to the story be unusable. I think there were times where story-wise there were like 3 people including him, Ike, and Titania, bit he was always dead.
idk how you're getting anyone killed, let alone a mage/priest. do you not use your tank units? I'm running the game on hard and Soren never died but I haven't played the game in like 15 years so every is like brand new but I'm also apparently more competent/effective than the first several times i played the game. it like i got better in the time away or something.
I stopped watching @ 23:37 A lot of egregious errors but the biggest one was giving Soren 4 stars and Ike 3. I feel like your priorities are as such: 1. No investment = 5 stars 2. No range or Canto or alternate weapons = 3 stars 3. Noncombat utility = 4 stars 4. Makes the gameplay faster = 4-5 stars You also vacillate between saying the game is easy and choosing whatever makes maniac mode easier. I also notice that you highly rank units that aren't viable for the final chapter(s) and lowly rank units that use growths to dominate the final chapter(s). Beyond this, I think it's fair to say that you value growth and base stats incorrectly. Growths can only be checked against chapters used. Bases only matter against 'growth per chapter.' Since you mostly glossed over this fact, it's safe to say that this guide is of lower utility. You simply cannot rank character's base & growth stats without accounting for their availability. A high growth unit that joins at chapter 25 is quite different than a low growth unit that joins at chapter 1.
Wrath/Vantage is too good of a combination to skip. Especially when mia is borderline untouchable. It's not as good on Nephenee, but it's still worth having two wrath/vantage users on any run. Both can get strength screwed, but when you are Criting all the time it is worthwhile. Nephenee also has the wrath/resolve option, which breaks the game, but resolve comes pretty late. All that said, POR is all about Paladins and Flyers, so it is hard to argue for any infantry.
Can't speak for MM but in HM I personally like to give Mia the gamble skill as her overkill Skill and 15 crit bonus makes for a unit that doubles, that with forged blades (which are far too cheap in PoR) gets +18 bonus crit, +5 might and +max hit lead to a unit that doubles with 60 hit and 60 crit on player phase. Haven't actually tried Wrath+Vantage yet but I can imagine it's amazing too
The only units with swords worth using in this game is ones with a magic stat. Since the entirety of this game is having your unit take on 10 units at 1-2 range a turn any not ike sword unit needs to have a sonic sword equipped at all times. mia would need to be massively magic blessed so they can take out enemies in one hit with a magic sword crits. These are also not even available early on so it’s pretty much a death sentence for sword units that show up early like mia. It’s just better to not bother unless she somehow gets magic every level. The most useful thing sword units can do barring ike once he gets his personal is unequip everything and be bait while you train someone particularly frail that can’t be ohko and ike is best at that ( both because of higher avoid thanks to earth affinity and because of the higher defense)
I think nephenee is severely underrated on maniac mode, I beat Maniac mode with only Ike and Neph and it really wasn't so bad. I find distributing BXP among your team to be a generally bad idea since FE has linear stats, so most enemies will be able to still severely damage all of your units. It's much better in my opinion to low-man maniac mode so only a few characters get the XP, making them blast past the difficulty curve and be invincible until the final chapters, or at least until the enemy has all promoted units. Crits counter enemy spam, since they halve weapon usages and weapon usages are the *main* bottleneck keeping you from low-manning all of maniac mode. I understand why you wouldn't want to use her on a pure ironman with no resets, since she's a low hp carry with wrath, but a neph with capped stats (she'll cap speed twice over with knight ward) is just insane. I had to forge javelins for Clash obviously, and maps usually took a couple tries, but she really does just body the game as long as you aren't completely RNG screwed - which ruins any unit. 28 defense on a non-armor knight is crazy good, I give her the wyvern band so she gets better defense and might levels, and I would be lying if I said I didn't rig some of her levels with BEXP to make sure she could cap strength and defense minimum. I'm starting a true Ike Neph only run today, and I will be keeping it as ironman as I can (zero rigging basically). Obviously I will have to restart if one of them dies, duh, but I'm basically just treating Neph as a second Ike in terms of being a game-over condition on death.
If youre a fan of stealing things, be aware that because sothe doesnt promote his speed is capped at 20, which makes it impossible for many enemies 2/3 into the game
Alex yeah but healing is important in maniac and only person who can come close with healing is Tormod because his move stats. Offensive options are not everything
Hi, I know this is an old video you might not read this but When will you do a video just like this but about supports and skills in Path of radiance? Like what they do where to get it and who should get it best. If anyone knows a good video about it, please let me know.