Thank you to Anton, developer of Hotdogs, Horseshoes and Handgrenades for sharing this gameplay footage. You can check out the game here : store.steampowered.com/app/450540 And big thanks to Kommander Karl for both his bizarre reloads and for bringing that cursed toy to life in H3VR. Be sure to watch more from them here: ru-vid.com/show-UCco82nwl5frKBMJqNkr_iFw
im guessing anton sent you the footage of the shadow before it was even showed off in the devlogs? thatd explain how you were able to show it despite it dropping literally last night
Dan had a... similar reaction upon seeing a similar gun in the intro for shadow the hedgehog on gamegrumps. yes, they had some kind of pump action automatic in that game.
Honestly I think it’s a reference to the often joked about pump action smg from shadow the hedgehog. It’s clearly an mp5 yet somehow it fire’s automatically using a pump action. Absolute joke of a fictional firearm
@@BFedie518 The fact that P0S added in those guns and is still not adding in actual enemies to shot at is why I want Anton to be wiped of the earth. H3 could be the best video game ever made but is stopped because the dev wants to make the worst game in history.
A little story on the 1-meter 1911: Early in the game's development, someone going by the name of RichardLongFlop regularly asked for a longslide 1911 to be added to the game. At some point Anton had enough with him and added the golden, fully automatic 1911, with a slide spanning an entire meter. Technically it is an extended slide 1911, it's just a lot longer than usual.
The Kolibri 9001 is on the same lines. The community, as a meme (although some were in fact serious), requested the Kolibri knowing full well it wouldn't actually work in game because it's far to small to be able to operate in VR without the controllers needing to merge into each other. Anton eventually caved in and gave us the one we have in game today.
Honestly, i think they should’ve tried a meter long barrel revolver in reference to jack nickelson’s joker. Yknow the one, pulling the comedically long revolver out of his pants in the movie.
The first time I felt myself die inside due to a gun and being horribly confused about it was in the Shadow the Hedgehog game for GameCube (though I played it on the Wii). In the intro, Shadow loads a rifle and, like the cursed MP5 here, pumps it...
So a fun fact about that opening scene, it was actually a inside joke that was put in by the developers of the game. Basically, while they were developing the game, they had a toy version of an MP5 they used as a reference but for some reason it had a weird pumping mechanism. They knew that that wasn’t how that was supposed to work but they found it so silly that they decided to add that in as a little joke.
Anton is the most evil and worthless P0S that has ever lived. He had the chance to make the best game ever made, but no he made the worst game ever made. I only play the game with mods and in no way will touch anything that P0S Anton added to this game that should not be his.
NO Anton is NOT a real game dev and his P0S game is unplayable. So No Anton is the single biggest and most evil person to ever live, He could have a great game but because it as hotdogs in it the game is the worst thing to ever be made. Anton needs to be taken out and a REAL DEV needs to come and add fix is broken game.
Glad Anton was involved in the making of that, and got a shout out at the end. He really is one of the most dedicated developers out there. Constantly updating the game, adding more content, and also polishing his older content. There really isn't a better VR game for firearms detail out there, and i'm yet to get bored of it after almost 2 years of having it.
He updates it so frequently, and especially with quality of life tweaks it's near impossible to get bored of. Whenever I play pavlov or other vr shooters I'm sad the gunplay isn't as sophisticated. I try to slap mags out of guns all the time in pavlov, to no avail then I get capped.
@@Greendawn-di3dl Bang on, i end up reinstalling pavlov and just uninstaling it after a few silly COD map skirmishes. The range of different guns, ammo, and the physics really makes H3VR endless fun. Take and hold on the big map with the handcopter is definitely an experience I haven't had anything close to!
@@Pigness7 not far off, I mean unless you're a flight sim or racing addict like myself, there's not much else out there that comes close to the level of depth and detail - imo of course.
@@Pigness7 *all of VR H3VR is still one of the most played VR games and holds a very steady concurrent playerbase. Showing people H3VR in the early days of VR was so mindblowing to so many of my friends that I had several of them buy VR systems and gaming PCs just to play H3VR. One of my buddies dad plays H3VR constantly, he's always building new guns, and beating my scores in Take and Hold.
2:13 oh hey it's the infamous Shadow The Hedgehog pump-action MP5. People are quick to say "how could the developers make such a mistake?" but don't actually realise that it was modelled after a toy gun they were using for animation reference, which pumped exactly like that. They were fully aware that you can't pump an MP5, but they kept it in.
@@davvvvo Except it isn't though. I literally explained what it is. Also, the pump action AR variant (Troy Defense "PAR") only came out in 2014, some 9 years AFTER the release of the original Shadow The Hedgehog game...
@@danwhite3224 all mp5s have a gap between the magwell and trigger guard for the magazine paddle, the gun in the shadow the hedgehog intro lacks the gap and it also has a AR fire selector pointing up.
The Kolibri-Pattern Boltgun is my favorite. Not only would you have to be a Space Marine in order to wield it, but it would actually fit the 40k setting rather well.
5:27 The best part is that it's not a running animation, it's armswinger mode and it's literally the best locomotion method I've ever uses in a VR game
A video with real guns and not stuff that in no way should have ever been in a video game. The ever evil P0S that made this things needs to be wiped off the face of the earth.
I saw Anton's video about adding the MP5 "Shadow" as an Apr1 gag last night, I'm tickled pink to see an Apr1 episode with that very weapon included! Thanks to both you all and Anton for this incredibly funny content!
Best part is that the guy who develops the game actually apologized to Jonathan and his emotional support mp5 when he showed the mp5 shadow (pump) in his last development update the day before this video was released
should've told him about the long slide 1911's backstory. apparently someone on the subreddit kept begging for a long slide 1911 but didn't specify how long it should be
Wen you anton pls, expect the unexpected, it's a dangerous game to play. One time I asked for hand tracking with my new index controllers but make the fingers sausages, and he did just that, and now I'm forever horrified.
The guy was so committed to suggesting a long slide 1911 that he submitted a bug report video that ended by showing a target with "long slide" written in bullet holes.
If I may make a suggestion, I'd like to hear Jonathan's reaction to Sigint's/Snake's descriptions of the various weapons/equipment from MGS2/MGS3... such as the EZ Gun (Liberator) and the Patriot.
4:56 I love how he instinctively reacts when the virtual firearm is pointed at his face. Even an expert like him who handles firearms every day for years (possibly decades I don't know) you never stop taking firearm safety seriously.
Oh my gosh, the tiny shotgun flip closed fail was one of the funniest things! I'd be interested in seeing Jonathan take a look at the guns from Compound. It's a VR game with 90s FPS aesthetics, but s lot of the gun reloads are interesting and really tactile, so I'm curious how they stack up to real gun reloads.
forget vanguard, ive been seeing a dude come up with some heinous tarkov guns lately, and people in their comments have been suggesting jonathan take a look at them XD
I would love if you guys would do another video on h3vr not just looking at the ridiculous weapon say the added but just take a look at some of the newer stuff that they've added and improved since the last time you've covered it if you all do decide to do that idea I suggest you wait like another month or two because they're currently doing a lot of work on the model specifically revamping all of the M4 pattern rifles in the game and stuff around those lines
@@H31MU7yes it is although if you recall those videos are from 2 years ago and this isn't your ordinary AAA game or anything like that h3vr is actually in active development and has changed quite a lot in that time span with new weapons old ones improved and so on just go check out the developers yotube channel
I mainly want to see Jonathan's thoughts on the historical stuff that doesn't appear in other games. The other episodes are cool but they focus too much on guns that appear in plenty of games already, when H3VR has a heap of rarities you wouldn't see in any other game.
I'm a bit surprised Jonathan wasn't shown the source material for the pump action MP5. It's based on the gun used in the intro cutscene of Shadow the Hedgehog, where he loads an MP5 by pulling back on the foregrip.
Anton getting this level of recognition makes me so proud, been supporting H3VR since it's humble beginnings. I hope Ferguson of KF&A does more with H3VR reviews!
Fun fact: The pump-action MP5's in-game name (I think) Is called the MP5 Shadow, because it's a goofy reference to the Shadow the Hedgehog game where he literally pumps a machine gun like it's a shotgun.
Absolutely my favorite VR game coupled with my favorite firearms enthusiast. Kudos to Anton and the Rust team for the magnificent game full of cursed firearms. Glad to see Jonathan enjoyed it.
His reaction to the "MP5" being pump-action is perfect. And immediately on looking at the gun being cocked that way, made me think of the opening cinematic of Shadow The Hedgehog where a very similar gun is loaded and cocked in such a manner, but with the mag being inserted, twisted, and then tapped.
Absolutely hilarious episode, laughed quite a bit watching this, Baby's First Boomstick had the funniest sounds but Gluger & Llock had the best names. And also, third week pushing for a Resistance, Darkwatch or E.Y.E. Divine Cybermancy episode.
I would honestly be happy with an entire series of Johnathan looking at H3VR guns. You could make an entire series just of H3 theres so many firearms in it, and so many interesting designs too! Here's hoping we see some Killzone episodes some day too, still holding out hope for Johnathan to see the Squad Cannon in action lol
Love to see more H3VR! Lucky for us gamers and for Jonathan, H3VR is a veritable well of content; so keep them coming!!! Maybe you could even get Jonathan into a headset for a special event/episode!
Every time I see the super sawn-off shotty, all I can think of is what my friend said after watching that scene from Killing Them Softly: "That's not a shotgun, that's a melee weapon."
I've never played this game, or even seen it in action. Just seeing the "Whizzbanger" loaded had me completely lose it. I couldn't stop laughing at the idea of someone using a little tinkerer's hammer to strike a firing pin...usually "hammer" is a little less literal in guns. It's just brilliantly beautiful in its sublime absurdity.
It’s enjoyable seeing him for most of this series analyzing guns in games trying to be as grounded as possible to their real life counterparts, and now analyzing guns that are not even trying to.
The ‘Grip-skeleton-bullet-hammer’ gun reminds me quite a bit of an example of an improvised firearm used in the Mau-Mai Uprising that’s viewable at IWM North. Essentially it’s a plank of wood sculpted to look like a pistol grip with a .38 tube at the front and a door-bolt stuck to the back in the style of a Garand. You’d slam the door bolt forward to create a spark tbat would fire the bullet. Allegedly the self-injury rate was around 50%.
I can only wish there was more but at the same time like the saying goes "Too much of a good thing is a bad thing" (or in this case "Too much of a cursed thing is a horrible thing") Enjoyed the video, always fun to see Johnny boy here react to both Real life, fictional and cursed stuff in games.
For the hammer-fired single-shot .50 cal, the case would absolutely blast backwards, rocketing out of the rings toward the hammer, taking the firing pin with it.