Тёмный

Firewatch Project - Procedural Props #1 - Part 7 

Indie-Pixel
Подписаться 26 тыс.
Просмотров 884
50% 1

Опубликовано:

 

5 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 4   
@annahardy2990
@annahardy2990 3 года назад
I love this series so much and am so grateful you completed it! Tip for anyone following along with the same problem: my cabinets would be out of order when brought into the first for loop, so I had to use a sort node (by x axis) before setting the overrides.
@sevfx
@sevfx 3 года назад
This tutorial series should have way more views/likes/comments. Not an easy concept to grasp with this part in particular, but you explained it very well. I had to repeat some parts, but i think it begins to stick :) Thank you for the series, this is exactly what i needed!
@IndiePixel3D
@IndiePixel3D 3 года назад
Much appreciated! It does cover a lot of ground for sure with regards to hengine.
@bimodirty
@bimodirty 3 года назад
I really love indie pixel tutorials, i bought some of his tutorial from gumroad. I like the way he explaining things, and more practical. Sorry for my bad english. Keep up the good work, can’t wait for more tutorial from you. Cheers
Далее
Giving Personality to Procedural Animations using Math
15:30
Someone Made Pay 2 Win: The Game And Its Hilarious
14:11
A simple procedural animation technique
8:31
Просмотров 401 тыс.
Why Houdini Has No Rivals in Simulation
10:15
Просмотров 204 тыс.
Why Do Video Game Studios Avoid Blender?
6:49
Просмотров 610 тыс.
Firewatch Project - Procedural Props #1 - Part 16
5:15