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Houdini Engine V2 - Procedural Rope Bridge
2:35:05
3 года назад
Комментарии
@Cyrus_the_viral
@Cyrus_the_viral 2 дня назад
Thank you for making this video🙏🏾
@towhidurrahman4686
@towhidurrahman4686 29 дней назад
Audio levels varies significantly.
@user-fn5je9cz6k
@user-fn5je9cz6k Месяц назад
Nice tutorial! But I have a serious problem. I stucked at 12:33 and nothing happened. Something is wrong. pointvelocity doesn't work. Nothing changed.
@odiagam5755
@odiagam5755 Месяц назад
damn always pay service just to access terrain data yet not all small island got scanned properly
@sonic45325
@sonic45325 Месяц назад
I thought this series said Unreal also. Its just Unity. Unity is crap.
@JWPanimation
@JWPanimation Месяц назад
Thanks! Just what I needed.
@Sintakaschannel
@Sintakaschannel Месяц назад
well there is a node called "curve from edge" which may really help this situation without sort manually :)
@newtun446
@newtun446 2 месяца назад
how do I select the bounding sphere?
@yuling1683
@yuling1683 2 месяца назад
Hello, is there a place to buy the project file for this minimap~
@phgduo3256
@phgduo3256 2 месяца назад
Hey, I tried your method and compare with just simpe a single line @up= {0,1,0}; I see no different in the sweep or copy to points? What wrong here?
@harishram8293
@harishram8293 2 месяца назад
I did everything as you said but the drone keeps falling down and it does not hover while giving throttle could you please help me
@user-qm4ih7kb1m
@user-qm4ih7kb1m 3 месяца назад
What happened? Work?
@sgm7650
@sgm7650 3 месяца назад
haha I didnt understand anything
@hervus2
@hervus2 3 месяца назад
again... discovering this video only now and using Houdini 20! Do you have an idea why the heightfield_mask by feature are not showing up in the viewport? Did you try it recently? Cheers
@hervus2
@hervus2 3 месяца назад
Hi there, Nice tut by the way. By using Houdini 20, it seems now that it doesn't containt any OSM path anymore!
@IndiePixel3D
@IndiePixel3D 3 месяца назад
Yeah seems like side fx removed that and makes us use the osm nodes these days.
@hervus2
@hervus2 3 месяца назад
@@IndiePixel3DI even didn't know about that! Basically I've just discovered that mapBox thing in Houdini :)
@krims254
@krims254 3 месяца назад
Hi, what happened to the course? I see you have the helicopter and plane finished but nothing on this.
@liangtong7021
@liangtong7021 3 месяца назад
Thank you for your tutorial video! This is exactly what I needed!
@jeferbd7173
@jeferbd7173 4 месяца назад
it's possible drive this drone using a metaquest2 controllers? what i need to use input system to adapt to metaquest?
@mono24
@mono24 4 месяца назад
yeah this tutorial is broken! I don't think this method is working in Houdini 20. All I get is errors and weird situations where nothing is actually happening in the viewport.
@simple3d326
@simple3d326 Месяц назад
They might have updated the way curves work in the api. Check the attributes are the same names for curves since the updates
@simple3d326
@simple3d326 Месяц назад
Also I do know curves now have a orientation handle for rotating the curves now in Houdini 19 and above
@MMaquite
@MMaquite 4 месяца назад
You can select and add the python file to the path by scrolling down to the bottom, them if you see the x button you can change it into "will be installed on local hard drive" or the other option, but it's up to you.
@GraphEnotik-xs4gb
@GraphEnotik-xs4gb 4 месяца назад
thank you very much, sir. ive been looking for a long time for the video such that. thank you!
@feketeadrian9789
@feketeadrian9789 4 месяца назад
Hey dude, I just watched the whole playlist, it turned out really great. It's a great help for my professional work at the university, if you have the time and capacity, I'd be happy to ask you a few questions :)
@fundaavci7
@fundaavci7 5 месяцев назад
Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?
@fundaavci7
@fundaavci7 5 месяцев назад
Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?
@fundaavci7
@fundaavci7 5 месяцев назад
Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?
@VisualWondersPlayground
@VisualWondersPlayground 5 месяцев назад
Thank you
@Snakeeyes730
@Snakeeyes730 5 месяцев назад
I would like to thank you for the videos on the Editor tool, they are incredible and your explanation is very detailed !!
@user-jq9pf9bk1d
@user-jq9pf9bk1d 5 месяцев назад
thanks you for a useful video
@candi1001
@candi1001 5 месяцев назад
Why did you guys Stop making videos?
@mssanimation9383
@mssanimation9383 6 месяцев назад
please anyone reply to me
@federicoguillen7608
@federicoguillen7608 6 месяцев назад
You're great man, subscribed. Thanks a lot
@ivanraimi5524
@ivanraimi5524 6 месяцев назад
A titty with the nipple houdini tutorial
@mssanimation9383
@mssanimation9383 6 месяцев назад
here why we are using neighbours() and point()? if we use neighbours() to get the @P attribute of nearby neighbour points then why we assign @ptnum as second argument? Basically what they does?
@ivanraimi5524
@ivanraimi5524 6 месяцев назад
Why don't just use group nodes instead?
@mssanimation9383
@mssanimation9383 6 месяцев назад
Can anyone fill me with the usecase of @right and @up ?
@IndiePixel3D
@IndiePixel3D 6 месяцев назад
The right and up attributes, in this case, store the right vector and up vector. These vectors are useful in many cases. Say you want to offset some objects to the left or right of a curve, we'd use the right vector multiplied by some float value to do so. If we wanted to offset those same object up or down we'd use the up vector. These attributes arent default / built in attributes, like pscale is, so we have to calculate them ourselves. That's a high level explanation. Hopefully it helps a little. :)
@mssanimation9383
@mssanimation9383 6 месяцев назад
@@IndiePixel3D Thank you so much , now i got the clear idea about it. Also I recently found this channel on youtube its simply amazing like a gem. once again thank you for your reply.
@mssanimation9383
@mssanimation9383 6 месяцев назад
is there any discord channel for indie-pixel?
@mssanimation9383
@mssanimation9383 6 месяцев назад
@@IndiePixel3D also why we are omitting the y component of flatenrm and cross multiplying normalized flatenrm with the world space y component.
@IndiePixel3D
@IndiePixel3D 6 месяцев назад
@@mssanimation9383 we do that to build the right vector. At that point in the calculation we haven't built the up vector yet, so we use the world up vector. This will not work with vertical curves. I explain more in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o1vGKRcwFWw.html
@stepanshnder1850
@stepanshnder1850 6 месяцев назад
Hello. I have a problem. I use a separate hda file for my unreal project - houdini engine. According to the project, fbx models of stones will be copied at selected points. So, the problem is that the file node can only import one object at a time. I tried to use the advice from this video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lggUrUDZP9A.htmlsi=034BgGS-7kNt8v3o and it turned out to download several files, but after importing the hda file into the unreal engine fbx, the stones do not appear. This is 100% due to the fact that in the hda file there are no file nodes themselves, but only object merge, fbx file nodes are located in a different place and there is no way to place them in hda. Not a single attempt to change the location of geometry and subnetwork led to any result. Please help English friends.
@Sharksleepy
@Sharksleepy 6 месяцев назад
Thanks for the perfect turotial !!!
@altnomerus2150
@altnomerus2150 6 месяцев назад
It was a very useful course. Thank you very much for this. I successfully completed it by following all the steps. I encountered a few problems during this process, but in the comments section of the videos, helpful people have already experienced these problems and wrote the solutions they found and thanks to them, I reached the solution. Thank you very much to those who made this course and helped in the comments. I'm thinking of adding FPS camera and a few more features. Please make more tutorials like this one. (Kenny not only teaches drone controls but also the principles of clean, organized and dynamic code, thank you very much for that)
@Glados44
@Glados44 6 месяцев назад
I love this t utorial. Men i have problem. Im doing my own project but i have the reticle as a 3rd person shooter not a top down game. So when i use your configuration and i use the mouse to aim. The ray dont touch the front of the screen its pointing forward but dont touch anything. How can i solve this? any idea ?
@Ramt33n
@Ramt33n 7 месяцев назад
this is invaluable, a great reference to comeback to! Out of curiosity, why is json is the platform of choice for storing data, and not python itself? Python is not bad as far human readablity goes either! Thanks so much Indie-Pixel!
@abcdf5483
@abcdf5483 7 месяцев назад
'IEngine' does not contain a definition for 'ToList' and the best extension method overload 'Enumerable.ToList<IEngine>(IEnumerable<IEngine>)' requires a receiver of type 'System.Collections.Generic.IEnumerable<IndiePixel.IEngine>' If you are getting this message , make sure you dont write "GetComponentInChildren<IEngine>().ToList<IEngine>();", the correct one is "GetComponentsInChildren<IEngine>().ToList<IEngine>();" (its GetComponents , not getcomponent)
@altnomerus2150
@altnomerus2150 6 месяцев назад
Thank you so much
@furyaj
@furyaj 2 месяца назад
This worked for me for that error: private List<IEngine> engines = new List<IEngine>(); engines = GetComponentsInChildren<IEngine>().ToList();
@pazeros6424
@pazeros6424 7 месяцев назад
Is this really one and only way of implementation the Python code into Unity? I thought Python is way more flexible.
@Igrom_Gamedev
@Igrom_Gamedev 7 месяцев назад
Is there a paid course with full development process and optimization?
@serialvision
@serialvision 7 месяцев назад
great tutorial! thanks
@user-fn8jk6uw9u
@user-fn8jk6uw9u 7 месяцев назад
how to check the cook log in Unity,please?
@ondudengrund
@ondudengrund 7 месяцев назад
That was such a great, precise and straight to the point tutorial! Thank you, great work : )
@madmodder
@madmodder 7 месяцев назад
What happens if the circle is at an arbitrary angle? and what if you wanted to offset the start point? I know offsetting the start point could be done easily with a sort node, but it'dbe cool to figure out how to do it in vex.
@madmodder
@madmodder 7 месяцев назад
Awesome video. I've noticed that due to how the math works, it can't handle vertical loops. So thats an interesting challenge to work out.
@chrisdaniel1339
@chrisdaniel1339 7 месяцев назад
What computer program are you using to create this?
@SqualidsargeStudios
@SqualidsargeStudios 7 месяцев назад
for some reason my whole turret is turned -90 degrees on an axis making the whole turret point downwards. and i have no clue why.