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First comparison of Vulkan API vs OpenGL ES API on ARM 

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28 авг 2024

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Комментарии : 294   
@kishaloyb.7937
@kishaloyb.7937 6 лет назад
If Vulkan becomes the industry standard then Linux gaming will truly become a reality and we will finally be free from the monopoly of Microsoft and DirectX...
@ancwar6767
@ancwar6767 6 лет назад
Great words! Especially since Nvidia recently released their new RTX card series with support for real-time ray tracing and is currently working on adding those features to both DX12 and Vulkan and Microsoft is of course trying to make a "standard" API for the new technology (that will only work with their shitty operating system). Soon enough AMD will release their own cards with real-time ray tracing support and we all know that Vulkan + AMD GPUs complement each other much more than Vulkan + NVIDIA, and Vulkan is overall much faster and more efficient than DX12, so I think this turn of events (new technology being released) will wake the AAA devs up and they finally switch to a more efficient crossplatform API as their main API, there for AMD GPUs will rise, and Linux gaming will finally become a thing!
@projectumbrellacorporation5130
yea that would be possible if even developers would leave that monopoly
@DriftHyena
@DriftHyena 5 лет назад
Sadly we're still seeing AAA devs suck DX's dick
@alephnull9742
@alephnull9742 5 лет назад
Doubts, programming in Vulkan its more time and effort and I don't think many developers will see the gains worth it, many games use Vulkan today and unfortunately have no linux ports, id software in particular.
@vitulus_
@vitulus_ 4 года назад
I don't mind Windows...
@NoNick1337
@NoNick1337 7 лет назад
I've noticed a big improvement in Doom with Vulkan API.
@randominternetuser5123
@randominternetuser5123 4 года назад
9998FPS to 9999FPS
@likeclockwork64butbetter58
@likeclockwork64butbetter58 2 года назад
Thank you AMD for Mantle. Vulkan took Doom 2016 on my FX 6300 from 45 fps minimums to minimums of 90fps on Ultra. On weaker processors, reducing the load on the master core dramatically boosts performance. It's necessary for arm processors
@Ashterix_Nocturnal
@Ashterix_Nocturnal 6 месяцев назад
​@@Showz333you cant. Its an software. And even if, what if the AI fails? Its basically impractical for you to add AI to Vulkan.
@Ashterix_Nocturnal
@Ashterix_Nocturnal 6 месяцев назад
​@@Showz333also, its a rendering software. Not designed as an AI one.
@mekalcovic1553
@mekalcovic1553 4 года назад
What they don't tell you is how much of a pain it is to use the vulkan api compared to opengl ;)
@agsystems8220
@agsystems8220 3 года назад
Getting better with intermediate libraries. Being able to deal with something as big as the graphics API that handles everything in every case without a layer to handle your special case is a bad smell from the API anyway.
@CZARNYEU
@CZARNYEU 7 лет назад
Great Comparision Guys :-) Optimalization of code is the most important in this time :-)
@MarieAmeliaFreyaAster
@MarieAmeliaFreyaAster 3 года назад
There isn't one optimization
@reacryp9320
@reacryp9320 6 лет назад
Amazing comparison! Now implement it in current applications and games.
@leonardoasaro2826
@leonardoasaro2826 3 года назад
Easier said then done!
@shiromi1
@shiromi1 6 лет назад
My emulator went from 20-30 FPS to 50-60 FPS when I switched from OpenGL to Vulkan
@projectumbrellacorporation5130
its possible to use it with some games?
@shiromi1
@shiromi1 6 лет назад
@@projectumbrellacorporation5130 hmm idk
@sephirothcrescent1502
@sephirothcrescent1502 5 лет назад
when a game supports vulkan
@PrakashSingh
@PrakashSingh 5 лет назад
Tekken 6 runs Buttery smooth with vulkan emulation on my phone
@sh3ru171
@sh3ru171 4 года назад
@@PrakashSingh do you play tekken 7 in mobile? How
@doot2359
@doot2359 4 года назад
My laptop GTX 1050 runs smothly DOOM Eternal with many enemies on screen with alot of effects and stuff going on in my screen , capped at 60 fps with no lag at all Vulkan is the future !
@letmedwight
@letmedwight 2 года назад
Vulkan is a great thing for better performance and or less power consumption, but as far as I know it is terribly difficult to program in Vulkan compared to OpelGL...
@anchorbubba
@anchorbubba 2 года назад
i think thats mostly due too the prevalence of opengl, it will get easier
@letmedwight
@letmedwight 2 года назад
@@anchorbubba I heard that you have make every single piece, every single little piece by yourself and it will takes 5 hours just to draw a triangle...
@anchorbubba
@anchorbubba 2 года назад
@@letmedwight idk if thats exactly true, either way tools will be developed
@letmedwight
@letmedwight 2 года назад
@@anchorbubba The reason why vulkan is that efficent is that you don't use a simplified interface like OpelGL. Vulkan can directly spreaks to your hardware without a simplified interface but in this case, you have to make everything by yourself as I know...
@zackrider3708
@zackrider3708 2 года назад
Bro, game devs will still use vulkan api even if its a Programming Nightmare, as long as the OS natively supports it..openGL can do everything dx11 can do, but game devs use dx11 because windows-os natively supports dx11
@egslava
@egslava 7 лет назад
Hi! I'm a developer and love a bit graphic programming :-) Actually, Vulkan API is hm... A BIT harder than OpenGL :-D And it's also currently unsupported on old device. In your opinion, is there any strong reason to use it now (not energy I mean)?
@RMLLcrazy
@RMLLcrazy 7 лет назад
It's not so much harder as more verbose. There's nothing actually ''hard'' about it. As in, it's well documented, makes sense and if you can figure out graphics processing in general you can figure out Vulkan. It takes a lot more work to use it, but you'll eventually create a wrapper that makes it more convenient for the functionality of your programs. The API is quite brilliant in how specific it is and that specificity should make it much more interesting to code once you get used to all the functions and what they're doing. There's a steeper learning curve and there's more to learn, but in the end I find that all the hard work makes it easier to achieve what you want to achieve with a more accurate perception of whats actually happening.
@SerBallister
@SerBallister 4 года назад
@@RMLLcrazy It's not hard for people already deeply familiar with graphics API's and algorithms and what not. I would hate to think what it's like for someone new to graphics, It would be better to start with OpenGL first :)
@kafirmohallida8486
@kafirmohallida8486 2 года назад
Learn mathematics and make your own graphic API
@EdUpton
@EdUpton 7 лет назад
to be honest I can put anything into a video side by side with stats. What I want to see are demos that we can pull apart and test ourselves :)
@Emarci93
@Emarci93 7 лет назад
There you go: www.phoronix.com/scan.php?page=article&item=haswell-gl-vulkan&num=1 (on page 2) The software's name for generating the results is PTS, it's free software, you can try it on your pc.
@magisterxmilitum
@magisterxmilitum 7 лет назад
That's all well and good but how about fixing the half baked drivers or implementing geometry and tessellation shader support in your current T880 Vulkan drivers?
@Blendedasian
@Blendedasian 7 лет назад
Yowan Rdotexe don't expect the drivers to get fixed anytime soon, android video drivers are always lightyears behind anything desktop and never get updated.
@WXSTANG
@WXSTANG 5 лет назад
Thank you AMD. Now to get HSA fully up and industry wide.
@KangJangkrik
@KangJangkrik 2 года назад
Fun fact: try cross your eyes while watching this video, you'll get 3D effect without 3D glasses!
@DaminGamerMC
@DaminGamerMC 3 года назад
the only problem is that setting Vulkan up takes like 3 times more than setting OpenGl up
@kafirmohallida8486
@kafirmohallida8486 2 года назад
Make your own 3D graphic API.
@DaminGamerMC
@DaminGamerMC 2 года назад
@@kafirmohallida8486 would you be kind enough to point me to where to learn that
@avtem
@avtem Год назад
OpenGL: Works Vulkan: Your graphics card is not compatible with vulkan
@georgewashington1788
@georgewashington1788 11 месяцев назад
Yeah long story short nobody gives fuck about Vulkan on mobile.
@叵
@叵 11 месяцев назад
oem manufacturers waiting for qualcomm's updated vk drivers
@KamaroTheN7
@KamaroTheN7 10 дней назад
Bro still use Galaxy S4 😢💀
@TheGoblinHacker
@TheGoblinHacker 6 лет назад
People's disbelief today sums up in quote from series "Lost world" - where the professor said "Dinosaurs doesn't exist" while sitting on ones tail xD
@hectorn4990
@hectorn4990 7 лет назад
Ok but where are my Vulkan games
@phamquanghuy8000
@phamquanghuy8000 7 лет назад
Hector N Doom 2016
@tylerrussell7560
@tylerrussell7560 7 лет назад
Hector N Easier said than done. Vulkan is a LOT harder to code with than OpenGL. XD
@bunnyfreakz
@bunnyfreakz 7 лет назад
Talos Principle
@sonicblast19
@sonicblast19 7 лет назад
Who cares, look at dat tech demo, it's dope lol
@Mongulza
@Mongulza 7 лет назад
You can see the supported games from here en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
5 лет назад
Vulkan é impressionante. Consigo rodar o Aerofly FS 2 em configurações ULTRA HIGH no meu modesto notebook graças ao Vulkan. Os FPS triplicaram.
@TetyLike3
@TetyLike3 Год назад
seria impressionado if someone can't understand the first sentence
@ultimateeverythink7824
@ultimateeverythink7824 5 лет назад
Vulkan less CPU use, Optimal on GPU👍
@spexcy6533
@spexcy6533 4 года назад
Ultimate DRAGSTAR of course
@mrtinythumb5363
@mrtinythumb5363 7 лет назад
lol 3 dislikes ? are those microsoft dx fans ?
@obeid5208
@obeid5208 5 лет назад
why are you guys copying me? wtf
@ashutoshsamal4287
@ashutoshsamal4287 5 лет назад
This is the funniest reply chain I have seen in a while🤣
@leonardoasaro2826
@leonardoasaro2826 3 года назад
@@obeid5208 oh no someone copied your youtube comment😭
@TechnoProz
@TechnoProz 7 лет назад
What's the background music used?
@lanadelrey3821
@lanadelrey3821 7 лет назад
Nintendo Switch is benefiting because of this.
@niks660097
@niks660097 3 года назад
no, switch uses nvidia custom low level api..
@Zi7ar21
@Zi7ar21 3 года назад
There is a surprisingly little amount of people talking about how wide this video is
@SomeRandomPiggo
@SomeRandomPiggo Год назад
ikr, i kept scrolling up lmao
@circuit10
@circuit10 Год назад
@@SomeRandomPiggo Yes, it looks like it's scrolled down
@TechnoGenuine
@TechnoGenuine 6 лет назад
Well explained. Thanks!
@MissNorington
@MissNorington 7 лет назад
Wow, just wow! But how is the API compared to OpenGL?
@AS-dr1cp
@AS-dr1cp 5 лет назад
Yep this guy us right! Launched pubg mobile with Vulcan instead of Open GL 2.0 and I played for an extra 1 hour and got 5-10 FPS more than Open GL 2.0. Reccomended!
@AS-dr1cp
@AS-dr1cp 5 лет назад
Before: 52 FPS - 58 FPS, 3 hour playtime at HDR graphics setting at "Extreme" fps setting. After: 58 FPS - 60 FPS, 4 hour playtime at HDR graphics at "Extreme" fps setting. If you are wondering how I got to launch it with Vulcan, I used an app called GFX+ tool. Its a payed app but I am sure you can get it APK for free.
@TheRealNightShot
@TheRealNightShot 5 лет назад
Vulkan Api: *Destroys OpenGl* Epic Games: *Good let's use OpenGl for run Fortnite Mobile*
@vitulus_
@vitulus_ 4 года назад
Vulkan isn't some magic program which makes your program run faster. It would be very difficult for fortnire to implement vulkan over their engine.
@WillFaustCuber
@WillFaustCuber 4 года назад
@@vitulus_ true, but Vulcan is a better API and they should work on creating a Vulcan back-end sometime in the future
@patrollingthemojavemakesyo5948
@patrollingthemojavemakesyo5948 4 года назад
On Samsung devices it is Vulcan api and on apple it is metal api
@SerBallister
@SerBallister 4 года назад
@@WillFaustCuber How much market share of Android devices is Vulkan supporting ?
@WillFaustCuber
@WillFaustCuber 4 года назад
@@SerBallister most I believe. All modern snapdragons support it.
@Ziploz
@Ziploz 6 лет назад
Who here tried to scroll up?
@watherby29
@watherby29 3 года назад
Tried and failed
@totallynuts7595
@totallynuts7595 6 лет назад
So Vulkan is a cross platform API and this is what it's vapable of? I'd say it's the future of gaming, but that test was on CPU only. This does mean that using integrated graphics will be better with Vulkan! I'll have to check for a GPU demo. Also, imagine what a platform could do with this and the new AMD Ryzen chips that have Vega graphics. That means portability! The future *looks* bright for portable games
@totallynuts7595
@totallynuts7595 6 лет назад
Toto Ze true that. I wish I could test multiple engines that support both OpenGL and Vulkan. Preferably engines confirmed to have been made by professionals.
@priviel1536
@priviel1536 3 года назад
How can I enable vulkan? My device supports it. It Doesnt appear in developer option only default and skia
@Kino-Imsureq
@Kino-Imsureq 4 года назад
lol using vulkan to train neural networks, legit stuff man.
@musikSkool
@musikSkool 4 года назад
I love it. I always knew bad software was holding us back.
@Repne64Bit
@Repne64Bit 7 лет назад
GTA 5 engine needs to support Vulkan!
@GrowBullet
@GrowBullet 7 лет назад
that would be really awesome, my cpu would cry of luck
@c56edfrq
@c56edfrq 6 лет назад
Vulkan it's only for phone's.
@loopies6364
@loopies6364 6 лет назад
Repne RAGE*
@industab
@industab 6 лет назад
Can you run Wolfenstein II The New Colossus on your phone ?
@fredhair
@fredhair 6 лет назад
Senior c56edfrq vulkan isn't just for phones
@sahajsarup
@sahajsarup 7 лет назад
where can we get this demo?
@kraken.30
@kraken.30 2 года назад
the problem is this: I install vdxk and why does it launch 11direct
@Katt1n
@Katt1n 4 года назад
I don't understand why OpenGL is using so much CPU power. It's just a tool used for writing stuff to the GPU. Since there is only one bus, using multiple cores should not make much of a difference either. What is it that im not understanding?
@SerBallister
@SerBallister 4 года назад
OpenGL is too abstract and doesn't really represent how modern hardware is working. For example, turning blending on or off can result in shaders getting recompiled on the fly because opengl doesn't expose the fact this needs to happen, it just gives you a blend on/off state, so as a programmer you see random unpredictable stutters coming from the GL driver because the API itself cannot give the driver enough information about how exactly resources are being used ahead of time. Another issue is OGL is single threaded, modern GPUs are so fast it's a challenge to keep them 100% busy.
@Katt1n
@Katt1n 4 года назад
@@SerBallister Great response, thanks!
@arhamhadad8007
@arhamhadad8007 7 лет назад
so,who is better?
@lucianoinso
@lucianoinso 6 лет назад
Doesn't show the version that they are using...
@ZephaniahNoah
@ZephaniahNoah 7 лет назад
That's amazing!
@deniskirin6007
@deniskirin6007 5 лет назад
I try Vulkan, norm...but where hardware?
@zink10craft70
@zink10craft70 4 года назад
There is no Vulkan "hardware", the manufacturers of your GPU need to have a driver for Vulkan, in order for Vulkan to work.
@Interestingworld4567
@Interestingworld4567 6 лет назад
AWESOME :D
@69fox
@69fox 4 года назад
The widest video I've ever seen.
@deleater
@deleater 4 года назад
Many thanks to AMD's Mantle API.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 года назад
I got enforcement of Vulkan usage on my smartphone custom ROM (Octavi OS android 12).
@cesarramospuente6685
@cesarramospuente6685 6 лет назад
Why mali G72 is not compatible with vulkan?
@pablofraile8304
@pablofraile8304 6 лет назад
Why do you say it isn't?
@robatortas_
@robatortas_ 3 года назад
the bad thing, is that vulkan is more tedious to program than opengl.
@user-tc8jr3re1e
@user-tc8jr3re1e 4 года назад
厉害👍
@kvelez
@kvelez Месяц назад
Interesting
@meesacalledjarjarbinks3500
@meesacalledjarjarbinks3500 7 лет назад
But what about male models
@StablestLeaf
@StablestLeaf 2 года назад
Run same graphics sequence with same quality and frame rate and test who consume less energy than other is more important in my case vulkan is better option but not all apps are optimize for vulkan in the other hand it doesn't matter what api you use 😭
@atirutwattanamongkol8806
@atirutwattanamongkol8806 3 года назад
Wow this video is straight up abnormally wide
@morethanjustasloth5528
@morethanjustasloth5528 2 года назад
What exactly is being compared here? These are both APIs for the GPU. There's no actual implementation code for either of these programs. All the implementation of Vulkan and OpenGL functions are dependent on the GPU manufacturer.
@georgewashington1788
@georgewashington1788 11 месяцев назад
Some people claim it's easier to make driver for Vulkan than the opengl.
@jamshidjonkhakimjonov4168
@jamshidjonkhakimjonov4168 7 лет назад
cool
@thantzhtut7745
@thantzhtut7745 6 лет назад
​ေကာင္​းတယ္​
@_msnnanbakbshhsn
@_msnnanbakbshhsn 6 лет назад
Wow!
@nwoluna
@nwoluna 7 лет назад
Interesante. Saludos desde España
@smashhittherisespecialkapa3034
@smashhittherisespecialkapa3034 3 года назад
Microsoft LunarG Vulkan!? Disney It’s Show Yourself! SoC energy!?
@randomcatontheinternet2771
@randomcatontheinternet2771 3 года назад
me watching this after play Doom Eternal which uses Vulkan
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 года назад
I wish From Software use Vulkan instead of DX12 feature level 12 in Elden Ring (Nvidia mesh shading I guess). Like it's genuinely can run 30fps 720p on integrated gpu Intel Iris XE, but god damn, it dont even start on my pc, what can run Dark Souls 3 on max settings, bruh......
@ABDTalk1
@ABDTalk1 Год назад
Is Vulkan good or no?
@Sand_1995
@Sand_1995 Год назад
@@ABDTalk1 its trash
@DanishCraft
@DanishCraft 8 месяцев назад
@@Sand_1995No. If it is implemented correctly. It is way faster than OpenGL.
@julien8097
@julien8097 6 лет назад
very good but you didn't give us the vulkan cpu percentage per core cause i dont really trust the graphs that you gave us i trust numbers :) cause after all if you really want OpenGL Es to use 4 threads you can do it, you just have to devied the screen by 4 and set 4 cameras for each part of the screen :)
@moneyisenergy
@moneyisenergy 5 лет назад
Then you draw the scene 4 times so not really good. :(
@henryso4
@henryso4 5 лет назад
'set 4 cameras for each part of the screen' i see you don't know how graphics works. opengl, and opengl es has a system called contexts, and a context is what manages every call you make to the opengl API for that specific window but the issue is that these contexts are not thread-safe, meaning you cannot call to them from other threads. you cannot just make '4 cameras' for each part of the screen and run it on 4 threads, otherwise you'd be creating four contexts and fitting th em into a screen, setting up four vertex/index buffers with the exact same info, as well as textures, etc., and then making four different API calls to draw over just 1. that would be horrendous performance wise, and a massive pain in the ass to implement. Also there's no idea of 'cameras' in opengl, or any graphics API. you have matrices that you use to transform vertices, and a combination of a projection matrix and a view matrix is what makes up a camera in rasterization.
@Kino-Imsureq
@Kino-Imsureq 4 года назад
If i were to set up a camera and a thread for each pixel, its basically just using one camera for the whole screen + a burden of threads for your PC to handle. "Cameras" are not threads. "Cameras" are simply just the translation of points from 3D world-space to 2D view-space. Threads are more-or-less parallel computing, simply stated. Kinda ridiculous to do such a method, right?
@leonardoasaro2826
@leonardoasaro2826 3 года назад
@@Kino-Imsureq cameras don't exist, unfortunately its not like unity/other game engines
@Kino-Imsureq
@Kino-Imsureq 3 года назад
@@leonardoasaro2826 yeah ik but im just showing a scenario where you somehow figured out how to define multiple cameras
@stefanojanuaryco
@stefanojanuaryco 2 года назад
Single core vs multiple core
@ElvisChibundu
@ElvisChibundu 3 года назад
And here is how they performs on Android: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Vujdk-NLJlw.html
@mab3667
@mab3667 2 года назад
No wonder games like genshin impact have way better performance in vulkan tweak on android
@rey1242
@rey1242 6 лет назад
This... Hmm idk...
@ruper0
@ruper0 5 лет назад
im watching 144p theyre both the same
@uniqhnd23
@uniqhnd23 5 лет назад
Did you not even watch the video? "There will be no visual differences"
@insync8234
@insync8234 7 лет назад
Either those readings were animated using the respective APIS or just over exaggerated. I'm not convinced
@SUPABROS
@SUPABROS 3 года назад
Dude Vulkan is simklar to OpenGL 2.0 in FPS but same as 3.1 in fraohics
@lucutes2936
@lucutes2936 Год назад
2022
@freddynolimit86
@freddynolimit86 7 лет назад
good vulcan...
@abcxyz-nd6xh
@abcxyz-nd6xh 3 года назад
Spend months & perhaps years, of my brain energy to re-learn Vulkan, from the familiar OpenGL, to achieve ONLY an Energy Saving of 15% ?????
@nicolasvega826
@nicolasvega826 7 лет назад
alguno de habla hispana? :v
@Osmanarov131
@Osmanarov131 3 года назад
amd vulkan will be best
@darthnegativehunter8659
@darthnegativehunter8659 5 лет назад
very bad presentation. why? because it didn't say ES what? the version wasn't mentioned. also when you are dealing with ES drivers get all fuzzy. you have to go with main opengl, and you have to use it right
@tjkempetc
@tjkempetc 4 года назад
Are you saying you want Vulkan to flop miserably and die because you think they made a very bad presentation? Cause it sounds like you are!
@phyyl
@phyyl 3 года назад
what the hell is this aspect ratio? please don't
@timmturner
@timmturner 7 лет назад
Vulkan is an awesome API but very difficult to implement, we need some middleware.
@motoktips3024
@motoktips3024 7 лет назад
no shitty middleware, thank you. It's not difficult, there is just much to do still, the tools are available and are being made with open source in mind. It will get easyer and easyer every day.
@Mr_Spock512
@Mr_Spock512 7 лет назад
Middleware would defeat the purpose of Vulkan which is to be closer to the metal.
@SerBallister
@SerBallister 4 года назад
@@Mr_Spock512 So having something like a faster version of Unreal engine is not useful ?
@mehmetedex
@mehmetedex 5 лет назад
at the end of 2019 google is about to sell pixel 4 with OpenGL ES if Vulkan API is that good why industry giants still use OpenGL ES
@DesertCookie
@DesertCookie 4 года назад
In technology everything has to be backwards compatible. I mean, BluRays are great, but the player wouldn't be worth much, if it wouldn't also play the old DVDs and CDs.
@mehmetedex
@mehmetedex 4 года назад
@@DesertCookie In the case of apple its the opposite they just drop things suddenly. They transitioned to "Metal" like they performed a "magic sheet disappearing trick" in favor of getting rid of Nvidia compatibility I guess.
@DesertCookie
@DesertCookie 4 года назад
True. At least we have Vulkan on all operating systems now.
@caxmxhe5209
@caxmxhe5209 4 года назад
nice screen tearing
@randominternetuser5123
@randominternetuser5123 4 года назад
w i d e
@Andrei-rp3dz
@Andrei-rp3dz 5 лет назад
Thing is though, OpenGL has been around since the late 90s while Vulkan is very new. So right now Vulkan is not really as stable as it can be, it just takes time to roll out.
@henryso4
@henryso4 5 лет назад
opengl has changed immensely from the late 90s to now, notably with the api being completely reworked from 2005-2010, though it is a lot more matured. nvidia drivers have something like a million lines of code with edge-cases for opengl, though that's because opengl is fairly high level compared to even dx11 (which gives you more control about memory allocation), dx12 and vulkan. With vulkan though the implementation in the driver shouldn't need so many hacks and edge-cases, cause it's so low level that it's up to the graphics/game developer to do all the optimizations, buffer allocation, etc. by hand
@hanniffydinn6019
@hanniffydinn6019 6 лет назад
Well Apple Today deprecate OpenGL ES ... So all we have now is metal and Vulkan,
@francoistalgorn3506
@francoistalgorn3506 5 лет назад
Deprecated is not unsupported. OpenGL will still be massively used for years to come, as Vulkan should gradually mature and pervades CG devs.
@TheMrKeksLp
@TheMrKeksLp 4 года назад
To be fair OpenGL ES is kinda stupid
@SerBallister
@SerBallister 4 года назад
I'm doing embedded development so ES2 is the best I get. Talk about CPU bound.
@b3nsh4
@b3nsh4 3 года назад
RU-vid knows I only like openGl
@milk_yt
@milk_yt 9 месяцев назад
Graphics APIs have nothing to do with CPU,
@daddydarmon2558
@daddydarmon2558 7 лет назад
vulkan wins...clearer graphic (if you have good eyes), less power consumption, boost fps..next bring out the monopolizer money sucker micro$oftex's directxxx to compare with vulkan
@StevanXS
@StevanXS 3 года назад
Vulkan always crashed idk why
@DanishCraft
@DanishCraft 8 месяцев назад
your GPU probably doesn't support it.
@RaiseDennis
@RaiseDennis Месяц назад
arm bad
@SnakeEngine
@SnakeEngine 7 лет назад
That opengl bar is much bigger, therefore opengl is more powerful. Go home Vulkan, you are drunk.
@Kino-Imsureq
@Kino-Imsureq 4 года назад
True, OpenGL is more powerful towards the CPU, which is why _game developers don't always like it_ Vulkan uses the GPU more, where the GPU has hundreds (if not thousands) more cores than the CPU; it renders things a lot quicker; Vulkan fulfills the purpose of the GPU a lot more - to handle graphics calculations, not just color a bunch of pixels and paste them unto the screen. I don't know with you; are you good with OpenGL, or are you just a random person commenting on these videos (intended for developers, especially beginners in this graphics area) ?
@buzai12
@buzai12 7 лет назад
gtx1060 overclocked couldn't even beat rx470 reference in Doom Vulkan... shows how bad AMD potential is... kappa
@lilililiililili6363
@lilililiililili6363 4 года назад
opengl is pure garbage. lol
@falconrider7032
@falconrider7032 2 года назад
Vulkan is garbage on my pc
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