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FIRST IMPRESSIONS after 30+ Hours! Worth the Wait? | Wuthering Waves 

Zoxaskun
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#Wutheringwaves #projectwave This is my review after 30 hours for cbt 2 ill have more to say once i put more time into the game hope this helps and if you have any questions leave them down below
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Wuthering Waves is a story-rich open-world game with a high degree of freedom. You wake from your slumber as a Rover, greeted by an expansive new world filled with novel sights and newfangled tech. We've still waiting for a official release date but where going to be keeping up with the news of what content is instore!
#Wuwa

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12 июн 2024

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Комментарии : 88   
@liyan00
@liyan00 3 месяца назад
The reason why I'm still excited for this game despite all of the small issues I have with it (though I will say that a couple voices are a bit odd which is pretty big in comparison to some wording changes) is because I remind myself that it's literally just the beginning of the game. People keep comparing it to well established games with a big budget, but also forget that WuWa rewrote 90% of the story, reworked the echoes system, changed character models, and had to completely remake all of the cutscenes with (most likely) less budget than they got for the original version. I firmly believe that WuWa will get better to point it won't even feel like the same game a year after it's full release.
@mikebrown476
@mikebrown476 3 месяца назад
Zox appreciate your coverage and keeping us updated cant wait for this game.
@hunafazaky
@hunafazaky 3 месяца назад
My main issues from current wuwa (based on some cc I watch): 1. Echoes oftentimes are unusable (main stat havoc, but only can be used for aero, as an example). Idk it's so bad or just bad, but it'll be better if they reduce set requirements from 5/5 into 4/5 2. Glider should be faster 3. Sometimes the open world is too empty 4. Some echo's movement needs improvement 5. Crownless scenes less impactful 6. Bugs and camera movement Anything else is good, for now. Let's search for more improvement to make the game better and better. I want this game to succeed
@CoFF3e_Man
@CoFF3e_Man 3 месяца назад
That is actually a great criticism...they also need to enhance the sfx when parrying and lessen the dialogues a bit...but compared to cbt1 this is a major improvement...
@giangtrinhtruong7952
@giangtrinhtruong7952 3 месяца назад
yeah Crownless in story dont even have wing and spear, kinda bad
@shadowboi8620
@shadowboi8620 3 месяца назад
@@giangtrinhtruong7952 They do tho, bro just barely attacks.
@icantthinkofagoodnameso1954
@icantthinkofagoodnameso1954 3 месяца назад
11:35 I don't see how that correlates at all tbh. The negative feedback regarding the aggressiveness was pretty much 100% due to Chixia, in fact Crownless was one of, if not the most praised and hyped parts of the game on social media and the cutscene definitely played a part in that and amplified enjoyment of the gameplay. The fact that a lot of people are complaining about it shows that people didn't want this change, and that they felt like they lost something that was good. I hope Kuro does return the old cutscene but there's very little chance as i've heard CN likes and that's obviously Kuro's main audience, we could only have a chance at changing it if more people and CCs like you actually bring this into the spotlight. First impressions are very important and it'll be best for the game as a whole if the first boss they fought left a major impression.
@Zoxaskun
@Zoxaskun 3 месяца назад
Awu was critized a lot not just chixia for the same thing and that was much deeper into the games story, but cut scenes dont make a game, it is a part but the game still needs to be good. This is my first impression and my thoughts and i stand on them and respect others thoughts, you guys cant force ccs to just say things cause your getting mad and screaming about it ( not you but in general) Like i said cutscenes are very much apart of the depiction of story, i agree i like the entire cbt1 cutscene but im also aware of different regions that exist in the space. Cn and the west have a many of different likes/ dislikes that might not align. Its really up to kuro to find the balance between that. I do want to note i respect your time and appreciate you for watching fam stay blessed
@mr.edelweiss
@mr.edelweiss 3 месяца назад
I hope Kurogames don't blindly listen to CN whiners that wants to self insert themselves in the game, one of the reasons why PGR story was so good was because of the Global and CN bring together saying all of their critiques towards the game at the time, I hope they make the story that is well paced, as well as understandable characters, the only thing I am invested with was Jiyan and Scar's Quest.
@CoFF3e_Man
@CoFF3e_Man 3 месяца назад
Yeah, I know the story changed but I also want Kuro to bring back Crownless vs. Rover fighting cutscenes...but I also agree on what Zox said above
@icantthinkofagoodnameso1954
@icantthinkofagoodnameso1954 3 месяца назад
​@@Zoxaskun honestly I do like most of the changes they made, and I'm not saying at all that the game is somehow ruined or worse than it was before just because of this one cutscene. I just think that it sucks that they took it away basically. For me personally it sours the crownless' impact a little but I'm still gonna enjoy the rest of the game regardless cause it isn't a major flaw at the end of the day. Btw Im not forcing anyone or any CC to complain about anything and I don't approve of those that do, it's up to them whether or not they want to. I'm just saying that change is more likely to occur if they did but if they don't then hey, I can't do anything about it, it's their opinion. I appreciate your coverage on Wuwa, man. This game needs to draw in an audience and you guys are like the bridge to that. Keep it up.
@DogImpactPlayersTear
@DogImpactPlayersTear 3 месяца назад
NOW! THIS IS WHAT U CALL A REVIEW! THANKS BRO!
@jeromevillaflor3896
@jeromevillaflor3896 3 месяца назад
1. I hope they change the SFX when you're attacking or hitting the enemy as it feels too soft or dont have enough impact. 2. Finishing move/Execute for low health enemies
@DacianGradaMusic
@DacianGradaMusic 3 месяца назад
Appreciate your honesty with this and while the game already looks AMAZING I hope the devs keep on polishing it for a great release later this year! I don't think I've been this excited for a new gacha in years... We sure had some bangers (HSR currently my fav, NIKKE is pretty good and still waiting for that Girls' Frontline 2 Global...) but this one has the most potential to both last a long time and keep being fun for a while! There's a lack of technical + fun combat in my currently playing games that I hope WuWa will fulfill aplenty.
@Gu47th
@Gu47th 3 месяца назад
I hope scar to be playable character just like Green Qu from PGR😊
@iloverice6784
@iloverice6784 3 месяца назад
The chibi zoxaskun reminds me of Angra Mainyu ascension 3-4 from fate lol
@prisciliaflora
@prisciliaflora 3 месяца назад
I realy like the weapon standard banner. I'm not that interested about all the standard characters so after having Jianxin i don't need to pull on standard characters banner anymore. I like the other characters too, particularly Kakarot but i'm ok to just wait for him to shaft me in the limited banners or maybe wait for a selector that could come out one day, or just never have him. So all my standard pulls can go to the weapon that i need for my other character, like the gantlet for Jianxin or the long sword for Taoqi etc... And i'm garanty to have them after 80 pulls. In Genshin after some time i just pulled on standard banner because i had the currency to pull but i never expected anything in particular. If i got some weapon that's cool maybe but most of the time that was characters that i didn't want. And the characters that i realy liked to main didn't have a 5 star weapon. Noted that there is already a free weapon selector box at the start of the game (if they don't change that) so i'm sure i can have a good amount of 5 star weapon with time. Probably all of them and swap them around on various characters if needed. Outside of that, there is something that i personally realy like about the gameplay and i don't see people talking about it that much, is the fact that every characters has their particular way to play. Every character has a different way to use their special attack, it is not just a E button to click and its deliver a specific unique attack. It is also a different way to build this special attack or/and a different way to deliver it with for some char a variation of the result. Added to that the combos that exist with basic attacks etc... Every chars is played realy differently.
@Shinstrikex
@Shinstrikex 3 месяца назад
i think at this point what im looking for out of this game is focus on co-op/multiplayer. part of my issue with genshin impact is that it feels more like a single player game with very little sprinkled onto it multiplayer wise, and i need something more before i consider diving into a game like this. so if the teamplay/raid bosses/dungeons / etc are all solid, i can see myself getting into this game and potentially even paying every now and again because the gacha seems more generous here. i tried some of the cbt myself and i will say the battle system definitely feels good, i just dont wanna see that go to waste.
@vontecontroll1556
@vontecontroll1556 2 месяца назад
Im just looking foward to some bosses that ill have to learn and overcome instead of sit and wait for your air / invul stage to end where i get 0.5 seconds to attack you
@_xMondaijix_
@_xMondaijix_ 3 месяца назад
i think weapon standard banner is worth pulling than character standard banner if this pity system will officially out on global since we can lose pity on limited banner to standard character.
@giangtrinhtruong7952
@giangtrinhtruong7952 3 месяца назад
i kinda agree, but let's see if standard weapons worth more than characters' dupes
@crunchycres
@crunchycres 3 месяца назад
As someone who also has the honor to play CBTII, the only things that are bothering me atm are the rapid camera movement when jumping (it just feels very stiff and unpleasant) and some issues with the camera angles while targeting one specific enemy (it was kinda annoying whenever the Scar-Boss jumped up in the air and my camera sort of tried to follow which messed up my sense of orientation). It would also be nice if they'd add some sort of character tutorials too (just like in PGR), so that you can fully understand the character's gameplay (I'm aware that you can read through the talent descriptions, but it could still be helpful to have a guide mid-combat in form of a tutorial). About exploration, I can't say it's the most enjoyable, but it is clear that the games' focus lies heavily on combat, which I personally prefer. I kinda just gather the things around me while unlocking teleportation points, collecting materials or playing quests. Now the only thing I'm curious about is Multiplayer, since I'm still Union lvl 22 and I'll have to wait until lvl 30 to unlock it.
@iloverice6784
@iloverice6784 3 месяца назад
fun stream!
@ardee9337
@ardee9337 3 месяца назад
About the limited weapon banner, I think I already watched and heard several content creators say that the limited weapon banner always guarantees the limited time weapon everytime you get a 5*. Now tbh that sounds too good to be true even for Kuro's reputation for being very generous, but is it really indicated in the details? Can someone confirm?
@CoFF3e_Man
@CoFF3e_Man 3 месяца назад
Yes it was indicated in the banner info itself
@ardee9337
@ardee9337 3 месяца назад
@@CoFF3e_Man that's crazy, basically f2p's and dolphins are almost 100% encouraged to pull for the limited weapon if they have the resources after getting the limited character since the worst case scenario is just reaching 80 pity but we'd still get the weapon regardless.
@theolailheugue9402
@theolailheugue9402 3 месяца назад
​@@ardee9337 and in the shop even if it take time you can take 2 équivalent of constellation of the limited character during its banner for free.
@qwertyandwasd
@qwertyandwasd 3 месяца назад
Hmm... maybe they should make it as the union level raises/story advanced, enemies spawn in more places?
@cypureisreallybusy
@cypureisreallybusy 3 месяца назад
i just noticed ur glider turns into the pokeball
@mr.edelweiss
@mr.edelweiss 3 месяца назад
It was explained that it was inside their module aka called PokeBall in other terms.
@vibiggs5280
@vibiggs5280 3 месяца назад
The open world has to have more enemies it to empty in most open world games.
@illusionfenrir594
@illusionfenrir594 3 месяца назад
I'm looking forward to this game but I hope it will also bring a character like zhongli From genshin for those who are not very good at blocking, dodging, if not, I will probably get stuck at a certain point :))
@thatnohrianscum6475
@thatnohrianscum6475 3 месяца назад
I feel like that would kind of "break" the game because as soon as you introduce a character like that there is no more reason to block/dodge
@banjokazuya2913
@banjokazuya2913 3 месяца назад
I LOVE CBT
@_Romer
@_Romer 3 месяца назад
I rlly hope the combat is difficult enough to where you could whale have an amazing team but still die because your bad, like in PGR.
@blackwolf4766
@blackwolf4766 3 месяца назад
Watch rexlent’s streams, he gets murdered on higher difficulties and he loves it
@Nan1
@Nan1 3 месяца назад
Come watch the stream we having fun there.
@wholethedogsout880
@wholethedogsout880 3 месяца назад
guys let the devs know in your cbt2 feedback that we love that rover has voiceover at certain points in the story but that we want them to be fully voiced. this means that even in those basic dialogue interactions where you pick a dialogue option we want them to be voiced.
@Yukiloop
@Yukiloop 3 месяца назад
Is there coop on cbt2?
@thatnohrianscum6475
@thatnohrianscum6475 3 месяца назад
Yes (some users found that you can go echo hunting together)
@xarfiz
@xarfiz 3 месяца назад
Only 1 thing I wan good control at mobile without controller
@giangtrinhtruong7952
@giangtrinhtruong7952 3 месяца назад
I prefer better sfx, especially when using R all characters just make the same sound as parrying
@LUCAS420BLZ
@LUCAS420BLZ 3 месяца назад
They need to Fix the Impact, Shake, Parries, Dodge restores stamina, Camera Lock, Tracking for echoes which shows you where to find them in the overworld, if that exists then good
@wholethedogsout880
@wholethedogsout880 3 месяца назад
zoxaskun can you please tell the devs in your feedback that we want rover to be fully voiced, not just for certain occassions
@Maxbillion.
@Maxbillion. 3 месяца назад
I'm not a fan of how there isn't any synergies between specific characters or elements. Team building is just bringing the three characters that do the most damage against whatever you're fighting, replacing one with a healer if you cant dodge.
@jonathanmarcelo835
@jonathanmarcelo835 3 месяца назад
There actually are synergies, they are just not mandatory at least this early. Some characters are clearly more oriented for sub dps or support roles while others are more main dps role. There is also the intro/outro abilities that fit better with specific characters. Making them not as limiting and required as some others games do just gives more freedom, doesn't mean its not there.
@Maxbillion.
@Maxbillion. 3 месяца назад
@@jonathanmarcelo835 Didn't say there wasn't roles, my point was that they perform exactly the same regardless of who they're teamed up with. The sub dps with the highest stats will always be the best choice unless the enemy specifically resists their element. What Intro/outro skills are you talking about? I haven't seen any that haven't been either an attack or a minor generic buff.
@liyan00
@liyan00 3 месяца назад
For where the game is currently (aka the very beginning), it's understandable that is feels basic, but considering the insane kits Kuro has cooked in pgr vs when it was released, I wouldn't be surprised that in a year the game will feel entirely different. Also, while elements don't mean a lot right now, characters still have kits that synergize with others by buffing their skill when the requirements are met, they just don't mean as much now because, again, it's just the beginning.
@LUCAS420BLZ
@LUCAS420BLZ 3 месяца назад
They removed the elemental gameplay because it was very suffocating and stringent to get more out of it and they instead kept it to just Enemy weaknesses and Immunities Which is far better, I'll miss the buffs you get from pairing units but Echoes already do that Its way too much to keep track of when bosses are whooping you and trust me they do whoop you I'm glad they simplified it Instead they moved it into switching characters with is Intro/Outro If you love genshin I can understand why you want it here but they moved away from that because it was way too much to try to just get into combat especially because it was microscopic stats and timing and good God it was so much to do Now when you Swap in you'll get a buff based on the elements and the characters do whatever attack they need to do for a switch in out switch out Again I'm unsure what your complaints are because no one really is missing the element system, even the content creators Zox played 200 hours of the first Cbt and I haven't seen him make that complaint once Even Rexlent
@Maxbillion.
@Maxbillion. 3 месяца назад
​@@LUCAS420BLZYou get a buff based on the element when you switch in? At least that's somthing, but I'm pretty sure it's been removed too. Anyway this is just a nitpick about the current roster. More element identity like Aero CC would be nice, but they could achieve the same thing with niche supports later.
@christiandelacruz6619
@christiandelacruz6619 3 месяца назад
THIS IS A REVIEW! Make a review after you've at least spent 20+ hours on the game, imagine complaining about the difficulty when you've barely spent 6 hours, and yes I am talking about Doro.
@Ade_Browne
@Ade_Browne 3 месяца назад
I hope kuro reads this comment. Pls hire better english voice actors, the JP voice actors of PGR were perfect, the english Voice actors were not bad, but they sounded like they were forced to voice some characters, pls hire voice actors with passion in their voice to better potray your characters thank you
@Gheniel_
@Gheniel_ 3 месяца назад
For your comment to reach the kuro devs you need to say it to a content creator who is in the cbt2, then they will give kuro this feedback
@jayvynn2391
@jayvynn2391 3 месяца назад
@@Gheniel_he is one too
@Gheniel_
@Gheniel_ 3 месяца назад
@@jayvynn2391 Zox or the op?
@hriata168
@hriata168 3 месяца назад
you are in a video where a man is talking about his experience, from that alone is it not obvious that the commenter wants them to relay their concerns?​@@Gheniel_
@jayvynn2391
@jayvynn2391 3 месяца назад
@@Gheniel_ zox
@hisui8814
@hisui8814 3 месяца назад
🌸 *My critique of WuWa:* 🙏 I sincerely hope they increase the difficulty of the story / campaign mode. There's no point hyping up the boss in a cutscene if people don't even get to enjoy a challenge afterward. That's failed expectations and it's not a good feeling to make your players go through: promising the most awesome boss fight and delivering an underwhelming scrimmage. I know some people are defending this saying *"think of the casuals",* but if you look at mainstream video games, even they will not make the main campaign that easy. And there's a reason for that. It's something psychologists have figured out about why people get hooked on games in general (not just video games). The reason is: games that are too easy are boring. Overcoming challenges releases a strong hit of dopamine to the brain. The best games thrive on challenge. This is true for Tetris, Pac-Man, Street Fighter, etc. Video games broke into the mainstream because of this scientific fact. Overcoming challenges in games is fun. I think most people have their eyes on WuWa because they don't want a gacha that "pretends" to be a game. They want a real game that happens to be a gacha. In "real" games, unless it's something for kids (like Pokemon), the standard level of game difficulty is not as low as Genshin's. And this is the case for most mainstream (Teen rated to M rated) games. *Even from a storytelling perspective,* the player will not think much of the character if they're a pushover in the story. Gameplay experience is part of the narrative experience too. Gameplay tells the story just as much as cutscenes do. Elden Ring is a perfect example of that. Kuro Games seems to have forgotten this. Which leads me to believe that they're trying too hard to do things "the Genshin way", instead of analyzing the video game industry as a whole and figuring out what works in RPGs, ARPGs, and open-world games that have become popular enough to break into mainstream popularity. They have to take a step back and view themselves as "a game developer" instead of just "a gacha game competing against Genshin". Why is Alpha so revered among PGR players? Is it just because she looks cool? No. It's because she completely crushes the players and shows us how weak we are compared to her in the story (and this is shortly after the tutorial). That's storytelling and character presentation done right. This experience in PGR promises the player that this game demands skill and they need to pay attention to what they're doing and learn how to play (as you would for any real video game that you buy on Steam or console). It also solidifies a perception of Alpha in the players' heads. The perception is: Alpha is really cool and really strong. This perception (solidified by the gameplay experience) encouraged players to purchase her in the gacha. And even beyond the realm of the game, she is a respected character for all those who know her (because she's strong and mopped the floor with everyone to initiate them into the game). It tells a story, builds a reputation, promises an entertaining gameplay experience akin to console games, and boosted sales in the gacha. Alpha is PGR's most popular character. Gameplay experience is a part of the narrative experience. If you want to tell a mature story with cool bosses and intimidating enemies, then that has to be supported with the gameplay, not just a cutscene. Games are fun because they're challenging. A game, by nature, is not fun if it doesn't challenge you in some way. This is a fundamental of game design and supported by many research studies in psychology. If the challenge is not there in the interaction with the game, it becomes monotonous. It becomes a chore. Then you have to create your own form of entertainment to hold you over. No one should have to wait until hours of gameplay to finally have fun with the game. No one should have to cope their way through your game for hours to experience "fun". It will ruin the overall experience. It will disuade normies who would've tried the game because they'll just see WuWa as mindless gacha bait that forces players to grind for hours before they experience the fun challenging combat that was advertised (again, why grind to access the fun when you can just purchase a random game on Steam). If we're talking about casuals and normies (among older teens and adults) that's how they are. Games have been mainstream for decades. People buy and play games as entertainment. Gaming is not niche like it once was. Shying away from challenging the player (especially when Elden Ring is one of the greatest best-selling games of all time) does not make sense unless you're trying to target children like Pokemon does. Wuthering Waves is sabotaging itself by trying to cater to Genshin's audience (which happens to be very young in age) instead of pacing challenges properly like most video games do. I actually find it silly because the start of Honkai Star Rail is challenging and if you're not careful or maxing the level of your characters, your party does die from time to time. Hoyo made the game more difficult than Genshin because HSR is meant for an older teen audience. The age rating of the game in the app store, the more adult designs of the characters, the more mature story, and even the advertisements for the game all reflect that HSR is meant for an older audience than Genshin's. Most older teens and adults would find Genshin to be too easy. They're most likely transitioning to HSR, waiting for ZZZ, or hoping Wuthering Waves is more "grown-up" for them to play. It's wild that Hoyo knows how to manage their target demographics in marketing and gameplay difficulty, but Kuro Games is lacking that insight because they have tunnel vision and are stuck at trying to be the next Genshin. They need to find their own definition of the "casual" player. HSR's definition of casual and Genshin's definition of casual are not the same. They need to analyze mainstream video games and what levels of difficulty works for the age demographic WuWa is aiming for. They need to have the mindset of a AAA game developer instead of an imitator. Genshin is not the end-all-be-all of gaming. And imitating something when you don’t truly understand why they're doing what they're doing and why it works can lead to failure. I sincerely hope they fix the difficulty or I can't see this not being a total disaster. Younger audiences will always prefer Genshin because kids like bright colors and simplified cuter art styles. The difficulty matches the marketing, aesthetic, and intended audience. WuWa is a dark game, less saturated, more mature, and will therefore attract older audiences. Make the game too easy for the average older teen or adult "normy" and they will absolutely drop the game.
@fickdich9034
@fickdich9034 3 месяца назад
Just one question: how is ww different than genshin impact? All systems looks like taken directly out of it. Ok, maybe without the echos (hyper artifacts). Where is the novelty, the spirit, the originality? And don`t answer with: combat mechanics. That would be lame, cause gi has good cm too.
@daniwhy1
@daniwhy1 3 месяца назад
Just one question: how is genshin different than botw ? All systems looks like taken directly out of it. Ok, maybe without gacha. Where is the novelty, the spirit, the originality? And don't answer with: combat mechanics. That would be lame, cause Botw has good cm too.
@darkestnutoftheabyss3641
@darkestnutoftheabyss3641 3 месяца назад
@@daniwhy1 The ratio is thick in this one XD
@jeromevillaflor3896
@jeromevillaflor3896 3 месяца назад
Play other games lmao, GI did not create the open world genre. Next you'll playing that GI created grass 😂
@giangtrinhtruong7952
@giangtrinhtruong7952 3 месяца назад
Truthfully I think it's ok, Genshin Impact has many great systems so copy them is totally fine, they can help players get familiar with the game faster. You dont need to create an entire different while GI gets many compliments about various aspects.
@Gheniel_
@Gheniel_ 3 месяца назад
Echo system, perfect dodge, parry, world design, character design. All different from Genshin.
@radcat4317
@radcat4317 3 месяца назад
I have to disagree on storytelling, it's still pretty meh. While I find lore interesting, game drowns player with exposition and lore dumping early on. This is by no means problem exclusive to WuWa, it almost seem like an innate flaw of eastern (by that i mean mostly chinese, japanese & korean) games. I gave up Final Fantasy XIV after my 2 hours of "playing the game" consisted entirely of running from NPC to NPC to read another wall of text. Fortunately it isn't as bad in WuWa, I'd say it's comparable to 1.0 Genshin (and I've been there), good enough to not be off-putting, but nothing to write home about. And just like Genshin back then, WuWa also has a lot more to offer.
@Zoxaskun
@Zoxaskun 3 месяца назад
yeah i loved it compared to cbt 1 which was the correlation, but theres always room for improvement
@CoFF3e_Man
@CoFF3e_Man 3 месяца назад
The story is still in the introductionand worldbuilding phase so the story tends to be average...no book/story is going to be mind blowingly good in the first chapter, unless they pull of a very huge plot twist no one expected... The lore is actually good,and the story is just average, which is normal for a first chapter...I mean Genshin 1.0's story was as generic as it could be I think the only thing they need to improve upon storywise is to lessen the dialogue a bit but at the same time the context is still there and the great character interactions won't change....I love everyone's facial expression especially Rover
@KyHeartWill
@KyHeartWill 3 месяца назад
To me it is okay. This is better than before CBT1. At least, I can understand the story. It is not very dramastic or despressing for a novel story. The story is about apocalypse world that looking for hope and your arrival is slowly turning the world back to peaceful. Honestly, This is RARE to see a gacha game is trying to pull off this kind of story. Usually, it is about finding a truth and slowly become to endless depressing. For example, Nikke, Azur Lane, Arknights, Blue Archive, that trash company and etc. That is why the story is good.
@kranichkrone
@kranichkrone 3 месяца назад
​@KyHeartWill The consensus seems to be that the Crownless boss really lost his menace factor, but everything else is better than CBT1, more coherent for starters.
@LUCAS420BLZ
@LUCAS420BLZ 3 месяца назад
Ima be real with you the story is being compared to Cbt1 and comparing it to that makes it leagues better Besides the direction they went was a lot better and sets up more for the future, let them cook I'll agree the intro is slow but after crownless in Cbt1 is was just randomly running around and yapping
@SuperExtrovert
@SuperExtrovert 3 месяца назад
I appreciate this deep dive. 👌🏾🔥🫶🏾
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