I enjoyed this video as ususal. Thanks! While taxi, I use the "hold short of taxiway ..." to give ways. So I can focus on other planes. And for the immersion (and a bit more thrill), I give landing clearance only if the runway is really free until they land.
Hey Toni, thanks very much! I'm afraid I'm not allowed to disclose information like this as a caveat for being a Beta tester. Any new airports and details would be mentioned in the Discord server 👍🏼
@@ChazDraycott Right, got that, but there are three choices in the settings, I'm thinking based on what I see it is probably hold stay but was curious as I like the look you had (can't post a pic here or I'd put up a screen shot)
@@ChazDraycott OK excellent. I did a very poor job of describing it... I should have said on/off, on/off stay or on/off follow. I had been using follow for stuff (which is cool because you can fly with the plane) but there is no control of the camera and what you see depends on the speed of the plane... Thanks for following up. Keep up the good stuff!
I have a number of issues with the taxying of the aircraft in this game compared to real life situations. The aircraft should not state they are ready to taxi until they reach the red line around the terminals especially for those planes in horseshoe terminal's aprons. The time interval between pushback and ready to taxi seems to be rather short. Also, should pilots indicate to the Tower controller that they have reached the runway entrance hold point? I understand there is no hand over from the ground controller to the tower controller in the single player mode.
When I saw "I have a number of issues..." I was hoping to help troubleshoot 😅 Unfortunately the game isn't a 1:1 simulation, but I still think it does a good enough job.