Xevious was a vertically scrolling shooter where you shot enemies in the air, and dropped bombs on ground targets. Menace is closer to the game Gradius. Horizontally scrolling, you shoot waves of enemies to get powerups, etc. Except that in Gradius you collected pods which you could then use to "buy" different powerups.
AFAIK open source (obviously not called that yet as the term simply didn't exist) was pretty common before people realized you can make money selling games. Anything from BASIC listings in magazines to (this is only what I heard and can't confirm myself) people uploading their games to random BBS services along with the source code.
Yeah, I'm pretty sure that was common. I remember typing in a game for my Atari 8-bit. But this is an example of a game that was closed source and sold commercially which then later goes open source. I think DOOM would be the most famous example of something like this, and I don't know if this had been done before on the Amiga?
I only discovered CC in recent years, but honestly I think it's fantastic. I've watched all the way up to the mid-90's now. It's such a good snapshot of what was going on at the time, and was great foresight of Stewart Cheifet to recognise the revolution in computers that was happening and to journal and document it for everyone (both at the time and now as a snap shot of the history). It's funny to see things like the very first laser printer, and the to see the prices of some of those old PC's in the $10,000 range. The show was also added to archive.org for everyone to watch, I think Stewart was the one who made that happen too.
You can play it with the mouse too I think . There's a guy on Computer Chronicles (US TV show) with the mouse....... the WHload patched version works on A1200, plus you could always use Relokick.
@@flogjam I'm playing the Whdload version on an A1200 in the video. Not sure why the version from the demo disk has such corruption, but I'll be looking into that
If course, in 1988, this was pretty cool. Too much speed-up. Yep, been there. I recall a number of games where I really regretted grabbing too many speed ups. It's too bad something like this wasn't available to show what OCS could do back then: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JJczdYO8N1c.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XDdMoglmUbs.html
A cursory glance at the text you showed on screen makes me suspect it is not the most optimal way of handling bobs, but I guess they didn't push the envelope so it didn't matter in the end.
@@NorthWay_no it was pretty early days for the Amiga so they did what they could to get the job done. It does only redraw screen areas that were changed, so it's trying to avoid lots of drawing.
@@root42 most games were written like that back in the day. I think because the C compilation wasn't as good then as it is now, and every cycle and byte counted back then
I tried so hard to fillow that series BITD but I didn't have a literal scooby what i was doing and didn't stick with trying... These days I am actually a programmer so did get there eventually but even now assembler is beyond me
I think 68000 assembler is still one of the most understandable. So if you still want to learn, it's a good place to start. But these days you could just break into a program on windows/mac and start looking at the output of your c/c++ program to see what it generated.
Loved both this series and the later Bullfrog assembly tutorial series that Amiga Format did. I was a little too young when this first came out but it really pushed me to learn coding so great memories of them
@@deanolium oh! I didn't know about the bullfrog series. It was a really great learning resource back then, with no internet as we know it today the magazines were so important to getting informed about what was going on.
"First open source game" - Colossal Cave Adventure (1977) would like to have a word with you... Possibly there were even earlier open source games. In the early years of the computer era, people freely shared their code (upon request; they didn't have our current Internet infrastructure yet), and the notion of keeping your code closely guarded was unheard of. When Xerox changed that by not providing the source code for a printer driver to Richard Stallman, this prompted him to start what would later become the FOSS movement we know today.
fascinating, can't wait to see the rest of the videos.. i must have watched that blood money intro hundreds of times and never connected it to menace, even though it says 'first there was menace' lol
I think the Blood Money intro was one of the first things I remember about the Amiga. I saw it demo'd in a computer store and I was blown away by how cool the whole intro graphics and music were done. It was probably the moment when i knew I had to get an Amiga.
Sneaky indeed. This is a video I recorded back in March this year, but due to life events I haven't had the time to edit it together. There is a still another part to edit then after that I'll need to continue with it as I can. I won't get much time to get on the real Amiga, so might be a lot of WinUAE on the go.
@@DavePoo2 WinUAE, I can't seem to get that thing running right. It's okay though I can do just fine with the RetroArch one. I do hope these life events aren't anything TOO serious. Take care.
@@DavePoo2 well, it was in EGA graphics (16 colors) and it was tied to the speed of the machine. As a matter of fact, I tried this in PCEm today (I used an emulated 386/33MHz) and brought back some old memories ... It was running pretty fast though, Next time I'll try a 286/12 maybe. Head over to mobygames, there are some screenshots there, no need to run this on real or emulated machine. Amiga is WAY WAY better. As it is the case with all games of that era.
I am keeping well thanks. This is actually a video I started back in March this year, but I haven't had time to work on it. So I'm not back in full effect yet, but looking to do what I can.
Loved Menace! I built a rapidfire module just for this game. Used to play it on an A500, but later got a 2000HD like on that CC episode. I never knew the source was released. I'd be interested in trying to compile it. It would be fun to make a customized version for my younger brother who used to play it with me that had his name in the opening scene.
What compiler are you using? I have SAS C installed from the mid 1990s when I used to compile CircleMUD for my BBS and I used to make personalized versions of Term. I also tried to make a version of telnetd that wouldn't occasionally hang and lock up the port on the BBS, but I never did completely eliminate that problem. I was pretty lousy at C back then.
@@cp256 it was assembled in devpac 2 back in the day. I'm using devpac 3. Seems like it was also supporting another assembler, but I suspect DNA didn't use anything else.
@@DavePoo2 well considering he was involved and is still works with all the other names on that list then it was him, they all run game make studio now plus own many things and patents etc, its unbelievable how many pies they have their fingers in