Тёмный

First There Was Menace - An Open Source Amiga Game From 1988 

Dave Poo 2
Подписаться 2,9 тыс.
Просмотров 3,8 тыс.
50% 1

Опубликовано:

 

2 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 63   
@Fauxkiller
@Fauxkiller Месяц назад
Fun Fact: In 2002 DMA Design changed their name to Rockstar Games
@DavePoo2
@DavePoo2 Месяц назад
@@Fauxkiller And it all started here on the Amiga
@MrKeplerton
@MrKeplerton Месяц назад
Wonder what happened to those guys...
@lurkerrekrul
@lurkerrekrul Месяц назад
Xevious was a vertically scrolling shooter where you shot enemies in the air, and dropped bombs on ground targets. Menace is closer to the game Gradius. Horizontally scrolling, you shoot waves of enemies to get powerups, etc. Except that in Gradius you collected pods which you could then use to "buy" different powerups.
@MOS-wh3zb
@MOS-wh3zb Месяц назад
This is the perfect Devpac cliffhanger. 😀
@UltimatePerfection
@UltimatePerfection Месяц назад
AFAIK open source (obviously not called that yet as the term simply didn't exist) was pretty common before people realized you can make money selling games. Anything from BASIC listings in magazines to (this is only what I heard and can't confirm myself) people uploading their games to random BBS services along with the source code.
@DavePoo2
@DavePoo2 Месяц назад
Yeah, I'm pretty sure that was common. I remember typing in a game for my Atari 8-bit. But this is an example of a game that was closed source and sold commercially which then later goes open source. I think DOOM would be the most famous example of something like this, and I don't know if this had been done before on the Amiga?
@greybush38
@greybush38 Месяц назад
I loved watching Computer Chronicles when I was 13yo in SF Bay area. Those were the days of wonder with PC's.
@DavePoo2
@DavePoo2 Месяц назад
I only discovered CC in recent years, but honestly I think it's fantastic. I've watched all the way up to the mid-90's now. It's such a good snapshot of what was going on at the time, and was great foresight of Stewart Cheifet to recognise the revolution in computers that was happening and to journal and document it for everyone (both at the time and now as a snap shot of the history). It's funny to see things like the very first laser printer, and the to see the prices of some of those old PC's in the $10,000 range. The show was also added to archive.org for everyone to watch, I think Stewart was the one who made that happen too.
@flogjam
@flogjam Месяц назад
You can play it with the mouse too I think . There's a guy on Computer Chronicles (US TV show) with the mouse....... the WHload patched version works on A1200, plus you could always use Relokick.
@DavePoo2
@DavePoo2 Месяц назад
@@flogjam I'm playing the Whdload version on an A1200 in the video. Not sure why the version from the demo disk has such corruption, but I'll be looking into that
@robogod3000
@robogod3000 Месяц назад
AMIGA F O R E V E R 💾♥️
@Nebulous6
@Nebulous6 Месяц назад
If course, in 1988, this was pretty cool. Too much speed-up. Yep, been there. I recall a number of games where I really regretted grabbing too many speed ups. It's too bad something like this wasn't available to show what OCS could do back then: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JJczdYO8N1c.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XDdMoglmUbs.html
@DavePoo2
@DavePoo2 Месяц назад
@@Nebulous6 if I can get the source working, I think I would limit the amount of speed ups as it makes the game unplayable.
@amitzdullnicker2k
@amitzdullnicker2k Месяц назад
That was the only game that I had for my Amiga for a long time. Played it over and over and over again... *Memories* Good old times. 🤗
@DavePoo2
@DavePoo2 Месяц назад
But were you as hot at it as Lou? Did you survive the "undersea attack" and get to the last master alien?
@NorthWay_no
@NorthWay_no Месяц назад
A cursory glance at the text you showed on screen makes me suspect it is not the most optimal way of handling bobs, but I guess they didn't push the envelope so it didn't matter in the end.
@DavePoo2
@DavePoo2 Месяц назад
@@NorthWay_no it was pretty early days for the Amiga so they did what they could to get the job done. It does only redraw screen areas that were changed, so it's trying to avoid lots of drawing.
@gardenmaven3536
@gardenmaven3536 Месяц назад
Gary Killed-all Lou Wall-ace Great gaming names
@DavePoo2
@DavePoo2 Месяц назад
@@gardenmaven3536 Lou is one hot Menace player.
@root42
@root42 Месяц назад
Amazing. And it seems the whole game was written in Assembler, too.
@DavePoo2
@DavePoo2 Месяц назад
@@root42 most games were written like that back in the day. I think because the C compilation wasn't as good then as it is now, and every cycle and byte counted back then
@deanolium
@deanolium Месяц назад
Also 680x0 is quite a friendly cpu to code in assembly for. Plus most coders came from z80 or 6502 machines so were used to it
@AlistairBrugsch
@AlistairBrugsch Месяц назад
I tried so hard to fillow that series BITD but I didn't have a literal scooby what i was doing and didn't stick with trying... These days I am actually a programmer so did get there eventually but even now assembler is beyond me
@DavePoo2
@DavePoo2 Месяц назад
I think 68000 assembler is still one of the most understandable. So if you still want to learn, it's a good place to start. But these days you could just break into a program on windows/mac and start looking at the output of your c/c++ program to see what it generated.
@AlistairBrugsch
@AlistairBrugsch Месяц назад
​@@DavePoo2Yeah I'd probably get it now if I gave it a proper stab.
@deanolium
@deanolium Месяц назад
Loved both this series and the later Bullfrog assembly tutorial series that Amiga Format did. I was a little too young when this first came out but it really pushed me to learn coding so great memories of them
@DavePoo2
@DavePoo2 Месяц назад
@@deanolium oh! I didn't know about the bullfrog series. It was a really great learning resource back then, with no internet as we know it today the magazines were so important to getting informed about what was going on.
@EvenTheDogAgrees
@EvenTheDogAgrees Месяц назад
"First open source game" - Colossal Cave Adventure (1977) would like to have a word with you... Possibly there were even earlier open source games. In the early years of the computer era, people freely shared their code (upon request; they didn't have our current Internet infrastructure yet), and the notion of keeping your code closely guarded was unheard of. When Xerox changed that by not providing the source code for a printer driver to Richard Stallman, this prompted him to start what would later become the FOSS movement we know today.
@DavePoo2
@DavePoo2 Месяц назад
@@EvenTheDogAgrees I did put "Hunt the wumpus" onscreen in the video, which apparently went open source in 1975!
@EvenTheDogAgrees
@EvenTheDogAgrees Месяц назад
@@DavePoo2 Ooh, missed that bit! Thanks!
@nifftbatuff676
@nifftbatuff676 28 дней назад
Closed source games arrived after open source games. So the real question is: what was the first closed source game?
@bazza5699
@bazza5699 Месяц назад
fascinating, can't wait to see the rest of the videos.. i must have watched that blood money intro hundreds of times and never connected it to menace, even though it says 'first there was menace' lol
@DavePoo2
@DavePoo2 Месяц назад
I think the Blood Money intro was one of the first things I remember about the Amiga. I saw it demo'd in a computer store and I was blown away by how cool the whole intro graphics and music were done. It was probably the moment when i knew I had to get an Amiga.
@thegreathadoken6808
@thegreathadoken6808 Месяц назад
You little sneaky McSneakerson
@DavePoo2
@DavePoo2 Месяц назад
Sneaky indeed. This is a video I recorded back in March this year, but due to life events I haven't had the time to edit it together. There is a still another part to edit then after that I'll need to continue with it as I can. I won't get much time to get on the real Amiga, so might be a lot of WinUAE on the go.
@thegreathadoken6808
@thegreathadoken6808 Месяц назад
@@DavePoo2 WinUAE, I can't seem to get that thing running right. It's okay though I can do just fine with the RetroArch one. I do hope these life events aren't anything TOO serious. Take care.
@vrekman256
@vrekman256 Месяц назад
I had the MS DOS version!
@DavePoo2
@DavePoo2 Месяц назад
I didn't even realise there was such a thing? Did it look any different? better? worse?
@vrekman256
@vrekman256 Месяц назад
@@DavePoo2 well, it was in EGA graphics (16 colors) and it was tied to the speed of the machine. As a matter of fact, I tried this in PCEm today (I used an emulated 386/33MHz) and brought back some old memories ... It was running pretty fast though, Next time I'll try a 286/12 maybe. Head over to mobygames, there are some screenshots there, no need to run this on real or emulated machine. Amiga is WAY WAY better. As it is the case with all games of that era.
@bordellobrotherz
@bordellobrotherz Месяц назад
Nice to see you back on RU-vid. Hope you're keeping well.
@DavePoo2
@DavePoo2 Месяц назад
I am keeping well thanks. This is actually a video I started back in March this year, but I haven't had time to work on it. So I'm not back in full effect yet, but looking to do what I can.
@cp256
@cp256 Месяц назад
Loved Menace! I built a rapidfire module just for this game. Used to play it on an A500, but later got a 2000HD like on that CC episode. I never knew the source was released. I'd be interested in trying to compile it. It would be fun to make a customized version for my younger brother who used to play it with me that had his name in the opening scene.
@DavePoo2
@DavePoo2 Месяц назад
@@cp256 yeah, hopefully l can get it to compile and see if we can make simple changes to the code.
@cp256
@cp256 Месяц назад
What compiler are you using? I have SAS C installed from the mid 1990s when I used to compile CircleMUD for my BBS and I used to make personalized versions of Term. I also tried to make a version of telnetd that wouldn't occasionally hang and lock up the port on the BBS, but I never did completely eliminate that problem. I was pretty lousy at C back then.
@cp256
@cp256 Месяц назад
It wants Devpac 2, ewwwww! I need to dig up all the pieces.
@DavePoo2
@DavePoo2 Месяц назад
@@cp256 it was assembled in devpac 2 back in the day. I'm using devpac 3. Seems like it was also supporting another assembler, but I suspect DNA didn't use anything else.
@cp256
@cp256 Месяц назад
I grabbed a copy of devpac 3 as I couldn't find 2. I haven't messed with asm since the Atari 8-bit days on an assembler-editor cartridge.
@retrojb101
@retrojb101 Месяц назад
Good to see you back on RU-vid Dave! Also, great video and looking forward to the rest of the series 👍
@DavePoo2
@DavePoo2 Месяц назад
@@retrojb101 Thanks 👍 I'm not back in full force yet. This is a video I started in spring and I've only just finally had the time to edit it together.
@olli-pekkajuusola3068
@olli-pekkajuusola3068 Месяц назад
Great game 🕹
@DavePoo2
@DavePoo2 Месяц назад
@@olli-pekkajuusola3068 If I can get the source code working we can see if we can make any improvements to it.
@olli-pekkajuusola3068
@olli-pekkajuusola3068 Месяц назад
@@DavePoo2 Nice, good work 👍
@retro_noix
@retro_noix Месяц назад
Interesting overview! 👍
@DavePoo2
@DavePoo2 Месяц назад
@@retro_noix we can go more in depth in the next videos
@peterparker5077
@peterparker5077 Месяц назад
mike daily on the hi score in 7th
@DavePoo2
@DavePoo2 Месяц назад
@@peterparker5077 I assumed that was him?
@peterparker5077
@peterparker5077 Месяц назад
@@DavePoo2 well considering he was involved and is still works with all the other names on that list then it was him, they all run game make studio now plus own many things and patents etc, its unbelievable how many pies they have their fingers in
@filevans
@filevans Месяц назад
blood money came out in '89, can't you even do 10 seconds research before doing a video?
@DavePoo2
@DavePoo2 Месяц назад
But "first there was menace"
Далее
Why is Turrican II SO AWESOME?
10:30
Просмотров 1,5 тыс.
Can You 100% All Levels in Quake by Shotgun Starting?
26:09
FLATLINE: How The Amiga Languished
30:19
Просмотров 1,2 млн
Digital Decay Of 2000's PC Game DRM
17:14
Просмотров 714 тыс.
Kim Justice's Top 50 Arcade Games of the 1980's
47:37
15 Shmups That Teach How Shmups Work
36:58
Просмотров 21 тыс.
45 Games That Defined the AMIGA 500
29:54
Просмотров 611 тыс.
The 31 Games That Made The Amiga Great - Part One
17:05