@@AgentChaosMeme I dont ever play gun psyker but im interested in some of the new skills like the extra damage for staffs which seems crazy to me. Only thing is were already so starved for skill points in the psyker tree i wanna see how they have changed it. 30% damage on staff primary attack seems insane to me.
@@AgentChaosMeme sorry to bother you about it again, but the only thing i see under Peril Gauge for Coloring is the ''Override Vanilla Peril Text Color'' and that to me still doesnt look the same as urs, like for instance when u get to 100% ur turns white, mine just stays red and u also have more colors during the lower % from like 0-60 ish
@@kassahi9714 In perilgauge folder, find threshold.lua. Here are the settings I use to customise my colours: return { [0.0] = { after = { 255, 255, 255, 255 }, }, [0.4] = { before = { 255, 89, 235, 240 }, after = { 255, 89, 235, 240 }, }, [0.6] = { before = { 255, 245, 222, 17 }, after = { 255, 245, 222, 17 }, }, [0.8] = { before = { 255, 219, 74, 7 }, after = { 255, 219, 74, 7 }, }, [1.0] = { before = { 255, 255, 0, 0 }, after = { 255, 255, 0, 0 }, }, Please note when I am over 100% my peril gauge turn white, that's a side effect of some sort of mods conflict. But I like it as when I am at 100% peril and it's red I know I am still not at critical peril yet.