I suggest to simply fix the problematic input surfaces that showed some unwanted deviation, then the automatic fillets will work properly. Much quicker and with clean geometry.
Plasticity needs to get smarter. These issues have existed in other software for waaaaaaay too long. It would be great to see the new kid on the block fix this.
Nikita, is there a specific reason you use G1 continuity, instead of G2 or G3? as I understand it, the higher the G, the smoother the transition, if I'm not mistaken?
Good question. G1 is used to create a smooth transition between surfaces, as G0 is no transition at all. G1 is absolutely enough in many cases for exactly that reason. To create a smooth transition. G0 would create a seem. G2,G3... is smoother yes, but harder to set up correctly. And G2+ is mostly used for complex, organic, curved shapes which are very noticeable and have to be super high quality.
@@denisrakaric9951 You're welcome! If you are interested to learn more about Surface modeling, I have amazing in-depth courses like this one: nikitakapustin.com/courses/plasticity-surface-modeling/
Thank you so much Nikita! Brilliant Tutorial. May I ask How did you quickly toggle ur visibility of Edges on 12:35 ? I cannot see which button you press to do that? It is so frustrated I have to click the top right corner and manually click "show edges" everytime