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Fix Tiling Textures on your Landscape in Unreal Engine 5 #ue5 #unrealengine5 

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Tiled landscapes are awful to look at the farther away you are. Adding variation to the texture using macro variation, noise, and distance can really help break up the monotony in the landscape layer.
Contents of this video:
0:00 - intro
0:57 - Project Creation
1:55 - Landscape
3:40 - Quixel Bridge
5:57 - Material Setup
8:34 - Layer Painting
11:48 - Color Variations
33:34 - Pixel Depth
46:04 - Normals
51:02 - Material Instance
52:41 - Conclusion

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9 май 2024

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Комментарии : 25   
@MoviestarsEnglish
@MoviestarsEnglish 5 месяцев назад
Excellent video! You are the best!
@markb6506
@markb6506 25 дней назад
Outstanding video. A really good addition to your RPG course on Udemy, much appreciated.
@ryamldess
@ryamldess 6 дней назад
I think I just learned shader programming from this video about removing tiling from landscape materials in UE5.
@THikkikomori
@THikkikomori 5 месяцев назад
Thank you for being thorough and informative. I appreciate you and learn better with you as you provide examples of the potential issues that occur when using unreal engine for various game design tasks.
@inversus1733
@inversus1733 Месяц назад
A very thorough explanation.
@kyarimaresuki
@kyarimaresuki 12 дней назад
I am brand new to this, and still had to repeat sections many times. But thank you for going at a decently chill pace. Some of the issue might be getting older, but I'm pretty sure it's mostly that I'm unaccustomed to the style of editing that cuts things to be faster in much of the media from the last ten or so years as I've lived in a cave. I've despaired when I tried to learn Unity and gave up. I'm trying Unreal and am terrified after trying several videos on related topics. Wish me luck. Husbando and I want to finally make games together now. (T-T)
@SLAPMYGORILLA
@SLAPMYGORILLA 3 месяца назад
This is cool, and am thankful for the video! It's just that.. this doesn't really change landscape the farther away you are and still leaves the tiling you mention. I am going to use this for my landscapes so still a good video.
@benblaumentalism6245
@benblaumentalism6245 5 месяцев назад
Can’t wait to watch it! (Tomorrow!) Must. Sleep. Now. You’re the best of the best, and I’m sure I’ll love watching this!
@SilentGhostz
@SilentGhostz 5 месяцев назад
Awesome! Well done! Super helpful, thank you!
@mandolorian9893
@mandolorian9893 5 месяцев назад
Amazing video. This is exactly what I needed.
@Chromana
@Chromana Месяц назад
When creating the TexCoord to scale the UV for the Normal at 46:25, shouldn't the values be set to 0.5 to match the scaling of the textures (16:48)? Otherwise the effect of the normal won't be aligned to the texture.
@moniqueoosthuizen7879
@moniqueoosthuizen7879 5 месяцев назад
Thank you! Amazing tutorial 😮 I love your Udemy courses loads too!
@kimo1582
@kimo1582 5 месяцев назад
hi, this helped me, a million + 1 thanks.
@kevinbuckley9745
@kevinbuckley9745 4 месяца назад
Does this work with a Nanite landscape if you start adding displacement?
@sanathkomire4719
@sanathkomire4719 4 месяца назад
Hey i have question im considering taking on one of your courses. I have basic knowledge on c++ . I have 3 questions 1) which of your courses would you recommend me as beginner? 2) Second If i get any error while following the courses and i have doubts will you be available to clear them 3) since im using 5.4 can i follow along or do i have to use5.3 3
@DruidMechanicsGameDevelopment
@DruidMechanicsGameDevelopment 4 месяца назад
Join my Discord community for a recommended road map of my courses. The Discord is where you can get coupons for my courses as well as ask for help. I'm in there every day as well as others who help each other. And you can use 5.4 but check the Discord for updates on changes.
@Llonerin2
@Llonerin2 4 месяца назад
i have issues on the distance fading part. i have a material that, using what i did for the other materials, won't fade with distance. i tried posting on the discord section for the c++ unreal course but nobody answered
@DruidMechanicsGameDevelopment
@DruidMechanicsGameDevelopment 4 месяца назад
I'll look for your post if I get some time.
@nizd3128
@nizd3128 5 месяцев назад
Excellent thank you.
@OneEyeProd
@OneEyeProd 3 месяца назад
If you feel lost/confused or want more information on LERP and CLAMP and how it applies on textures. Here is a brilliant explanation: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tBib8qQxd1M.html
@dilvancedraz5279
@dilvancedraz5279 5 месяцев назад
Fantastic. Tks
@MagistrTheOne
@MagistrTheOne 3 месяца назад
Thx
@sasori720
@sasori720 Месяц назад
and will plug that into... the square hole
@youssefMoGhanem
@youssefMoGhanem 3 месяца назад
Thank you Sensei🥷, you are the best