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FIXING STARFIELD - Top 5 Things They NEED To Fix 

FudgeMuppet
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29 сен 2024

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Комментарии : 1,2 тыс.   
@andyp5306
@andyp5306 11 месяцев назад
Starfield made me realize my favorite part of BGS games is seeing that quest marker in the distance and getting sidetracked by all the cool stuff between me and my objective. Starfield doesn't need to make the landing zone closer to the objective, they need to make the space between more interesting.
@ryguy1483
@ryguy1483 11 месяцев назад
Or just create space to travel....
@_Wombat
@_Wombat 11 месяцев назад
This is the same conclusion I have reached. You phrased it well. And it is the crux of setting your game in space. Which is primarily empty, cold, and boring.
@TheDarkAngel7777
@TheDarkAngel7777 10 месяцев назад
Exactly, finding things while on the way to a quest is what made exploration feel organic in their other games.
@leigel3
@leigel3 10 месяцев назад
@@ryguy1483 I prefer cutscenes, but I wish their was an option to have it show the landing cutscene everytime you land and not just the first time you land there.
@Below_Mediocre
@Below_Mediocre 10 месяцев назад
Couldn't have phrased it better myself- it's not about the destination, it's about the journey, with Bethesda games.
@Kat-rg6in
@Kat-rg6in 10 месяцев назад
i wonder if eventually they will add a survival mode that the food related perks will be more important for. i love the food models in this game and have fun crafting all the different meals for rp purposes even if it doesn’t offer much benefit. survival mode would be so fun i think
@arnograbner4741
@arnograbner4741 10 месяцев назад
There are mods for that!
@yungaj8103
@yungaj8103 10 месяцев назад
a starfield chef ??
@Libertas_P77
@Libertas_P77 10 месяцев назад
They need both a survival and immersion mode for this game
@mathieulevasseur4082
@mathieulevasseur4082 11 месяцев назад
-Survival mode -Animation skipping -Better inventory management -DLSS -Better resource tracking And yes I am fully aware most can be fixed with mods.
@dischord1991
@dischord1991 10 месяцев назад
Bestiary for flora and fauna. More set unique locations (like only 1 on a specific planet that you see the icon for from space (like atlantis) or once youve activated a quest its involved with). Better outpost system (more like fallout 4 settlements). More item variety (weapons space suit clothes junk etc) 22:37
@MrOfcourseitsme
@MrOfcourseitsme 10 месяцев назад
yeah, outposts are pointless, unless you are the type who gets into building things for the sake of building. The only thing I like is the ship builder - but ship technicians are so easy to find/get to, that even that is unnecessary. But their resource management is unnecessary, putting crew there is unnecessary.
@benvanderplas8585
@benvanderplas8585 10 месяцев назад
Id like to see an item/ resource filtering system for the Outposts. I've found it a bit annoying when most of my storage ends up getting filled by 1 resource that is acquired faster than others. Also larger outpost storage.
@FaonPage
@FaonPage 10 месяцев назад
yeah there is big problems around this aspect of the game, it's really undercooked : - transfer links dont always work - they will overflow in some obscure way - the clock of the transfer link is not the same as the clock of the gathering gears and crafting systems - simple Quality of life of having all the containers linked being one big container you can search through is not a thing - no filters as you said And I love the decoration but items just disappear for no reasons or fall into the floor, even in ships, WHYY ??? and actually using the ingame system to place them onto shelfs is horrible when it's just not simply impossible (talking about the scanner option that locks items into place intead of just dragging them arround with your character). This is the only game I can think of where you can pick up every pen, every plate, every coffee cup and when you do that and you spend hours decorating your home you really dont want that item persistance to fail TODD
@Z31Turbo
@Z31Turbo 10 месяцев назад
I think for exploration, they should do a less is more approach. Add a vehicle and make the POI further apart, not closer and make worlds more barren. It feels really weird going out to the outer rim of planets, landing on an unknown world, and then having there be 10 buildings already there.
@TheSellick
@TheSellick 11 месяцев назад
I just can’t get into it, it’s writing and voice acting alone is enough to put you to sleep
@MrOfcourseitsme
@MrOfcourseitsme 10 месяцев назад
having factions actually mean something - sign up with the vanguard? freestar charge you money whenever you want to enter their cities, and vice-versa. Have questlines be unavailable, or at least harder to work, when the quest giver knows you worked with particular factions. If I've been running around killing pirates, the UC making me go under cover on the Key would be entirely different.
@dianabarnett6886
@dianabarnett6886 10 месяцев назад
I'd like more to do with my starship. The game needs more large-scale space combat. Makes me wish the game was set DURING the Colony War or Serpent's Crusade, instead of after all the interesting events.
@cassieudy5718
@cassieudy5718 10 месяцев назад
The world would have been much more interesting if they actually showed us big events instead of just telling us about them. I still can't believe there was no Mech bossfight during the Ranger questline. The game spends so much time hyping those banned mech military units up and then nothing.
@stuart4341
@stuart4341 10 месяцев назад
@@cassieudy5718 fallout and skyrim had this problem too but to a lesser extent, they talked so much about the "great war" in skyrim between the empire and aldmeri dominion, first battle of hoover dam in fallout nv, and others. I think the issue with this taking place during the colony war or serpent's crusade is that it would feel more like COD infinite warfare.
@Libertas_P77
@Libertas_P77 10 месяцев назад
A prime example is the brig on ships.. bounty hunting and taking prisoners was clearly intended, let’s hope Bethesda add things like that and hey how about time cooking a meal on the ship and eating it with your crew while in grav jump travel between systems in an immersion mode where it takes 10mins or more to get between the systems? Oh right.. no let’s just do a black load screen and make all distance irrelevant.
@dianabarnett6886
@dianabarnett6886 10 месяцев назад
@@Libertas_P77 It would actually give non-lethal weapons a purpose. Being able to capture bounties.
@user-cl9re9wr9n
@user-cl9re9wr9n 11 месяцев назад
It's the exploration that is the major issue for me. Running into the exact same buildings and outposts with the same layouts down to the clutter is immersion breaking. I'm still enjoying the game a lot, I just hope they fix the procedural generation. I don't why they thought it would be a good idea to be like this. Loading screens get old after a while too, but at this point there's probably nothing that can be done about that.
@vinceely2906
@vinceely2906 11 месяцев назад
Agreed. I've actually stopped exploring planet markers and stopped doing mission boards as there are only so many times I can visit the same place.
@mlmii1933
@mlmii1933 11 месяцев назад
I agree, plus having every planet littered with human outposts makes me cringe ... I want to actually feel like I'm the first human to step foot on a planet.
@somebody6433
@somebody6433 11 месяцев назад
This. My imagination can be a band-aid on a lot of things but the landmarks and outposts being all the same is ridiculously immersion breaking.
@catbertz
@catbertz 11 месяцев назад
@@vinceely2906 Yeah I've stopped going into structures unless I'm bored and looking for a fight. I can almost walk through them with my eyes closed, no matter what planet lol.
@stirlinggerbic-forsyth3345
@stirlinggerbic-forsyth3345 11 месяцев назад
Exploration worked in their previous titles because it was all on one map. Going from point A to point B will make you pass by a bunch of map markers you may stumble on and choose to explore or not. It doesn't work for Starfield because the maps are self contained and procedural. You land and will have no POI between you and your chosen POI destination. There is no actual exploration. 1000 planets and moons that are as deep as a sheen of water. The game would have been better with 5 hand designed planets.
@falcorusticolus4360
@falcorusticolus4360 11 месяцев назад
21:50 I totally agree about the inaccessible ships. I was EXTREMELY disapointed when I boarded a ship and was denied access for no reason.
@RocketRenton
@RocketRenton 10 месяцев назад
Pilot level mght not be high enough but yes I had this even with Rank 4. I have had ghost ships inside my own ship despite changing and selling ships, only NG wiped it off and my companion dying during the main story. There's loads of bugged quests, in Skyrim and Oblivion if the quest bugged you could delete it or reset it, you can't currently in Starfield. Also they put too many missions in one place e.g main story for Crimson Fleet, you then go see the woman for Strikers, if you don't go upstairs, the door is locked, there is also a problem with Kumiho's slate not appearing during the Ryujin quests, and many more bugged quests.
@NathanSMS26
@NathanSMS26 10 месяцев назад
Selling stuff can be really tedious, I think the trade authority kiosks should have WAY more credits available. Its not like in Skyrim or Fallout where currency is physical and cumbersome, plus realistically such a large organization should have tons of credits available at any time
@Mephilis78
@Mephilis78 10 месяцев назад
Cumbersome? You know Skyrim and Fallout have weightless currency, right? The reason a buyer's money is limited isn't because the currency is "cumbersome". It's because it's unrealistic for a simple vender, or kiosk, to be a friggin millionaire. Maybe they could make an option where you can sell stuff to Walter Stroud, so you can literally sell billions at a time. Then maybe the whimps will stop whining. "Omg I can't sell all my stuff to a single NPC or Kiosk! It's pure torture! We're all gonna die! "
@skyriminspace
@skyriminspace 10 месяцев назад
Just dump your inventory on the trade authority's floor & console command what you think it's worth then. Kinda defeats the point of part of the game if you ask me.
@cookiepulse1336
@cookiepulse1336 10 месяцев назад
​@Mephilis78 they meant cumbersome lorewise
@djstef4549
@djstef4549 10 месяцев назад
@@Mephilis78it’s a damn video game. It’s not like the vendors need to have millions of credits. However in terms of the lore trade authority should have way more than 11k. The fact that you bring up realism is fine but there needs to be a balance. It makes the experience better.
@Shadowpack95
@Shadowpack95 10 месяцев назад
@@Mephilis78 No but it shouldn't take me an hour real time to sell all of my loot from flying around the galaxy.
@DemonMankeyMan
@DemonMankeyMan 11 месяцев назад
Crew being able to act as vendors for medics/botanist/naturalist type materials when combined with certain Habs would have been a nice addition. Blunt weapons would be a nice addition too, the tearproof nature of space suits might not work as well at preventing blunt force trauma. Some of the faction outposts actually being staffed by the faction rather than spacer/Va'ruuun/pirate/ecliptic would be nice. And a few more space stations that act as self sufficient settlements with their own local quests and decisions to make. I do enjoy the Zen thing but on a planet with peaceful fauna then being able to tame a local beastie with the zoology skill to act as a mount would be a cool way to expand upon it. Faction retaliation for stealing ships would be neat yes. However if it was along the lines of legion hit squads from new vegas that ambush you on the ground as youve proven too difficult to take in space. Maybe a squad of 5/6 higher level characters that track you and attempt to ambush you planetside. Like the wanted trait but a bit more impactful, the Crimson Fleet being fed uo of you constantly jacking their ships to sell to the UC or Freestar as an example.
@Isaac-rz2hs
@Isaac-rz2hs 10 месяцев назад
I'm surprised you haven had as many repeat locations. I've had the same locations so many times, I can loot them with my eyes shut.
@jamesward6788
@jamesward6788 10 месяцев назад
Right down to the same corpses in the same spots
@merksmovies25
@merksmovies25 10 месяцев назад
I found an issue with that early on. But at level 45 i think more are added based on your level. I havent run into a double since maybe level 30
@Mzuka-Moto
@Mzuka-Moto 10 месяцев назад
Yeah it sounded like BS, I've seen so many of the same layouts over and over with same enemy placement, same loot, same locked doors etc. I can't believe the video narrator hasn't had duplication in 100-200 hours+...
@jmac79ers
@jmac79ers 10 месяцев назад
For sure, it seems like such an easy problem to fix. Especially how you can go directly from looting one place, then finding the exact same structure right away at the next planet. If it's random, why doesn't whichever assets you've explored most recently get bumped way down the list? Could even be made outright impossible to be generated for a while, say the next 10 discoveries or so.
@pracitus
@pracitus 10 месяцев назад
He sure did have repeated locations but he wants to be on BGS good graces when TES6 comes out, in other words .. he's a sellout
@Nerdvanna98
@Nerdvanna98 11 месяцев назад
There was a moment about 30 hours in of playing where I stumbled upon an abandoned mech facility while exploring a planet and after having a decent enough time clearing the area I moved onto the next nearest marker.... which I quickly found to be an identical mech facility to the one I had just cleared, down to the digipicks and all. It was at that moment for the first time I was hit with the realization that I just wasn't having fun in Starfield.
@RocketRenton
@RocketRenton 11 месяцев назад
I had two relay stations spawn next to each other on one planet, so they have a long way to go.
@axelhopfinger533
@axelhopfinger533 10 месяцев назад
No, you realized that Starfailed is a lazy, empty, generic and ultimately, pointless exercise in futility, designed to waste your time but not provide any genuine fun or accomplishment. It's the gaming equivalent of mediocre junk food. Not particularly tasty and bare any nutritional value. Pure bulk, no substance.
@lovelybitofsquirrel8272
@lovelybitofsquirrel8272 10 месяцев назад
My 1st planet I explored off my own back I had this happen! exact same layout, item placement, enemy spawns. the LOT. So I thought alright I will go do some "Natural" POI. the asteroid impacts had the exact same layout every time I went to one, even the resource nodes were in the exact same place every time. exploring is mind numbing in this game to point I decided I will only do quest locations and nothing more from now on, which is a shame as exploration is why I originally fell in love with Bethesda games.
@omegavalwin
@omegavalwin 11 месяцев назад
Andreja clearly could have been a more morally gray companion but they give up on going all in on it
@KIager
@KIager 8 месяцев назад
[ANDREJA HATED THAT]
@seattlenatalie
@seattlenatalie 10 месяцев назад
I know a ground vehicle would be tough to implement, but man would I love it. Some kind of moon rover thing that you'd have to install a special deployment module on your ship for, maybe a skill tree like for boost packs.
@cassieudy5718
@cassieudy5718 10 месяцев назад
Give me a Star Wars speeder bike that I can launch off hills and stuff, and equip thrusters on for strafing movements and little hops. Like an old arcade racing game. It can hover over terrain, nice and easy for the animators to implement.
@BattleBrotherCasten
@BattleBrotherCasten 10 месяцев назад
a moon rover wouldn't be hard..I really don't see how.@@cassieudy5718
@dontgivetwothwips3615
@dontgivetwothwips3615 10 месяцев назад
Exactly what I was thinking! Instead of just being a utilitarian thing to get from A to B, it should be fun to goof around on. Maybe make it customizable. It adds a whole new aspect to the game
@curtsuplex6855
@curtsuplex6855 10 месяцев назад
Yes. I'm not really buying the idea that the game's narrative and feel would be spoiled by having vehicles. Driving back to your ship in a space quad bike would do far less harm to the immersion than feeling compelled to fast travel back there. And the whole 'invisible barrier' thing turned out to be a non issue so we don't have to worry about that either.
@lulztr0n
@lulztr0n 10 месяцев назад
Mechs literally exist in the game. That's what we should get in like a DLC or something. Todd Howard's claims that vehicles would ruin the atmosphere is a lie. What vehicles would do is make afflictions and planetary conditions completely pointless, but I say add mechs you simply strap into. That you would still require a suit, but the mech gives you a mechanical advantage.
@prototype102010
@prototype102010 11 месяцев назад
I think a few other things I would want in Starfield would be some kind of Radiant AI again. Oblivion was incredible, with some characters visiting their friends in other towns, or doing religious pilgrimages on certain weeks. But it seems as we get further from Oblivion the more boring the AI becomes. Stores being open 24/7 (or... whatever the time is on the planet) really bothers me, like a lot more than I thought. I don't care if you have other shop keepers there at night or it's straight up closed, just... something. So much the game is built around immersion... except that.
@Legacyartist
@Legacyartist 10 месяцев назад
Hell I would take Skyrim level of AI at this point. Every named NPC outside the Lodge just stands in there designated spot 24/7 and it bugs me to no end.
@AHungryHunky
@AHungryHunky 10 месяцев назад
I think the lack of AI might be due to the increase in NPC count and also the fact that every planet is on its own time, while I'm sure the game uses universal time for its basis on everything. So it could be 23:00 universal, but 14:00 Akila. If BGS could not separate Universal from AI schedules, that would mean walking into Akila mid day would be met with a bunch of sleeping people. It might have also just been annoying for playtesters to constantly have to wait when they leave Volii in the morning and arrive in New Atlantis at night. I'm not sure thr exact reasoning, and I would like it to return but I'm sure whatever reason it was cut was at least a sound one since it's been such a pride of theirs in the past.
@Legacyartist
@Legacyartist 10 месяцев назад
@@AHungryHunky Isn't that the biggest problem with the game as a whole? All the work arounds do to engine limitations. This is a good game but a lot of the games faults are tied to they tried to do more then what the engine allows. They game would be so much better if it was less No Man's Sky lite and more Mass Effect 2023.
@AHungryHunky
@AHungryHunky 10 месяцев назад
@Legacyartist Maybe. I don't know, I have just been playing their games for over a decade and seen what is and isn't possible via mods. I'm just making an educated guess, but it is still a guess. Like I said, it could have been down to something as simple as it being possible, but during playtesting people found jumping between different planetary times to be annoying so they decided to gut the schedule for that reason. I'm willing to bet it's tied to universal time though.
@TootXB
@TootXB 10 месяцев назад
This is a point I have seen from no-one else and I feel petty for feeling annoyed that shops are constantly open with the same people. You can also enter pretty much anywhere at any time without resistance which feels so silly. Employees only sign on the door? Go in anyway, nobody will do anything about it.
@jimmysharman2217
@jimmysharman2217 11 месяцев назад
I would really love to see more armors, and the ability to change the theme of different armors. I think customization is the name of the game when it comes to any role-playing game
@dianabarnett6886
@dianabarnett6886 11 месяцев назад
Customizing armor appearance would be awesome.
@sergeantsapient
@sergeantsapient 10 месяцев назад
I'm semi-expecting this probably as DLC. What I would prefer is being able to switch traits on equipment. As much as I love to see Space Adept on half of my drops, I could do very much without.
@caiooca5793
@caiooca5793 10 месяцев назад
Those red pirates kill me 😂. I'll end up like FO4, replacing all textures and models of the entire game.
@Beardkinggamer
@Beardkinggamer 10 месяцев назад
More sci fi alien tech armor and weapons please…with loads of customization‼️
@L3RK
@L3RK 11 месяцев назад
I want more zero G encounters. Those were easily the highlights for me as far as combat encounters go. Also more immersive systems like hunger and making the many afflictions actually matter.
@nickchivers9029
@nickchivers9029 10 месяцев назад
Guaranteed they will do a survival mode at some point.
@almsivi123
@almsivi123 11 месяцев назад
Im enjoying it. But its the first big Bethesda release that doesnt feel ahead of its time. This game could have been released 8 years ago. EDIT: Since this comment blew up, let me update you. I've already stopped playing it, but I still play every TES and Fallout lol. Good for free on game pass, if you paid for it you were robbed.
@ryguy1483
@ryguy1483 11 месяцев назад
Love it when people have to proclaim that they love something RIGHT at the beginning of a comment lol. Like, okay, the comments could have existed without that tiny part at the beginning haha
@almsivi123
@almsivi123 11 месяцев назад
@@ryguy1483 but I am enjoying it? I'm making the point that despite it not rocking my world, it's still a good game. Making my pre-requisite entirely pertinent. Therefore making the comment you made the only pointless thing here.
@speedspeedy2615
@speedspeedy2615 11 месяцев назад
@@ryguy1483this comment section could’ve existed without your input but life goes on, don’t like it move on bro not that hard
@Bobby3OOO
@Bobby3OOO 11 месяцев назад
The zero g stuff and physics are novel - but you’re right
@mlmii1933
@mlmii1933 11 месяцев назад
​@@ryguy1483... It's designed to fend off the rabid fanboys.
@JahyMoonwalker
@JahyMoonwalker 11 месяцев назад
1) inventory management 2) unarmed/melee (quick swapping to fists and more melee options in general 3) MORE SPACE MISSIONS 4) Vendors need more credits on hand 5) fix item modifier descriptions
@almsivi123
@almsivi123 11 месяцев назад
Why would Bethesda do all that work when modders will do it for free!!
@kaimagnus5760
@kaimagnus5760 11 месяцев назад
​@@almsivi123And that is exactly why I don't care for them as a company. If I have to mod their games that hard just to enjoy/fix them then they weren't good games.
@GenericUsername-qp1ww
@GenericUsername-qp1ww 11 месяцев назад
they need to buff unarmed so its an actual viable method of combat. Fudgemuppet mentioned how bad unarmed is
@I-HAVE-A-BOMB
@I-HAVE-A-BOMB 11 месяцев назад
​@TamrielicScholar sorry to disappoint but this isn't going to happen.
@yonghominale8884
@yonghominale8884 11 месяцев назад
@@almsivi123 1. Half the player base is on Console . It's going to be a nightmare for PS5 players when the games get ported 2. Modder can't do everything.
@reecewestmoreland6137
@reecewestmoreland6137 11 месяцев назад
I think a vehicle could be fun as a bit of DLC, like adding a rover bay hab to the ship were it can be modded, and upgraded
@SirCaco
@SirCaco 11 месяцев назад
The reason I don't think they wanna do that is because the playable area within the planets isn't actually all that big, and vehicles would make that all the more noticeable.
@prototype102010
@prototype102010 11 месяцев назад
@@SirCaco I think the best way around that is not making the vehicle a speederbike or anything FAST. Something slightly faster than your sprint but maybe give it gameplay. A sensor module to scan nearby ores and animals within 5 feet or something. The biggest issue for me is while I enjoyed the zen feeling of going POI to POI in the first few hours... 100 hours later I throw on autorun and play on my phone because I just want to get there. Give me something slightly faster a bit more gameplay (faster than sprint rover with a sensor module or cargo space) would be a decent fix I think. Or... anything that adds gameplay to that point A to point B. The problem with shinking the distance down like FM suggests is do you have more POI or more wasted space at the edge of the areas? I don't think there's a perfect solution but I'd take any change.
@SymbioteMullet
@SymbioteMullet 11 месяцев назад
Things i really want: Rare and legendary Cutters. I love those things. Properly unexplored planets. Everywhere seems to have abandoned facilites all flippin' over it. Why are they abandoned? And why do i need to survey these clearly explored planets? Separate difficulty settings for ship and foot combat. More and varied hats. Ship parts not being tied to level. That is _really_ griping me right now. There's probably more things, but this is what i thought of off the cuff.
@evanwhite2845
@evanwhite2845 10 месяцев назад
With the amounts of structures on every planet, you’d think that you’d be able to see all the lights from space on the night side of every planet.
@arnograbner4741
@arnograbner4741 10 месяцев назад
There is a mod for that cutters!
@SymbioteMullet
@SymbioteMullet 10 месяцев назад
@arnograbner4741 i figured, but i am sadly on eggsbocks. Got to wait to get ripped off with the creation club for that...
@st_cuthbert544
@st_cuthbert544 9 месяцев назад
Heh you are a Cut(-er) above the rest ^^
@Mads_DeKay
@Mads_DeKay 10 месяцев назад
Night and day cycles would be in my top five. Shops never close and most "dungeons" don't seem affected either with no sleeping people. There no real reason to sleep/wait outside xp boost or resetting vendors in my opinion.
@curtsuplex6855
@curtsuplex6855 10 месяцев назад
But there already are night/day cycles?
@Mads_DeKay
@Mads_DeKay 10 месяцев назад
@@curtsuplex6855 it becomes night and day, yes, but shops never close down, cities and dungeons never "go to sleep".
@mchandler4805
@mchandler4805 10 месяцев назад
I'm pretty sure everyone would prefer if we could choose how ship habs connect to one another.
@clintk4691
@clintk4691 11 месяцев назад
For the ship building, why can I put a brigg on my ship but not bring bounties back alive? I have an infirmary as well but no one to take care of my broken bones or infections. Or how about a cook for the mess hall?
@oke518
@oke518 11 месяцев назад
One of my big problems is how they handle ship inventory if I set up a ship with loose objects weapons armor and put things in the storage containers if I swap the ship change guns or change the paint Scheme it shouldn't strip all of that down and put it in the ship storage that has stopped me from playing around with multiple ships
@KIager
@KIager 8 месяцев назад
Crazy that they didn't make a miniature "settlement" thing for your ship, so you can decorate it. After finding out it all gets reset, I never did it again. Borderlands 3 has more and better "decoration" options, and it's just 4 things you can hang along with some weapon racks.
@Axterix13
@Axterix13 10 месяцев назад
For me: 1) UI. Maps for cities, as well as the ability to select points of interest and then be guided to them. And then just clean up and polish the UI in general. Many of its shortcomings are obvious (digipicks in the trash loot "misc" category, for example), and should not have made it to live. I also cannot flag things as "don't sell", so I could sell a category, but not sell off something I want to keep for whatever reason. There's also an overall lack of info to be found. What does having a crew member with shield skill do for you? Sure, that shield rank 3 guy gives you a bit of a green bar at the bottom of your shield, but, well, what exactly does that mean? And what does a rank 1 shield do, which doesn't have that green bar? So much stuff isn't explained, either through a well designed UI or through an in-game system like a computer aboard your ship. And lastly, let me register a ship without needing to make it my home ship first. Not like I cannot fast travel back to my ship and change that back when on planet, nor quickly dock with my regular ship while in space. So don't make me jump through pointless and stupid hurdles. 2) Fix the ammo to enemy hp ratio. Barring some sniper rifles, most stock weapon usage consists of emptying magazine after magazine into enemies. It just makes the gun play feel like it lacks impact. They need to go play some Warframe, and see how that game has weak weapons, but they feel so much better. And as well as how that game has weapons that feel more different from each other. Heck, they could stand to go back and play some OG Doom, because a stock shotgun feels so much worse than the shotgun from freakin' Doom. Oh, and this also applies to melee weapons. With how slow melee weapons swing, how close you have to be, and the stagger factor when enemies melee you, melee weapons need their base damage massively cranked up. It should not be reliant upon bonuses from things like stealth. And when combined with stealth, well, again, they need to check out how stealth openers with melee weapons work in Warframe. The impact of a cool animation when doing that big stealth attack feels so, so much better than doing the same old swing but with higher damage. 3) The vendor cash amount needs to change. It is immersion breaking that a vendor that's there to deal with incoming cargo ships cannot even afford to buy a single gun. It is stupid that a gun vendor can't afford to pay for a single gun. It is stupid that the people who deal in black market goods cannot afford to pay for said goods. Especially in a world with digital currency, where amounts are loaded onto credsticks. And, from the game play side, gee, you can just sit and restock the vendor. If players want the money, they'll get the money, so quit annoying us. 4) Looks: Better cosmetics, and cosmetics broken down into more slots. Most of them are kinda meh. I want the ability to mix and match pants and shirts. Oh, and boots and gloves. Sure, some things can cover both slots, but give me freedom. And then let my dye that crap. And, of course, there's the character themselves. First, fix the character model so that the legs (at least on the female) aren't stumpy. Not playing a fantasy dwarf here, Bethesda. Then, add a random button in character creation. Ideally with the ability to lock certain aspects when we're happy, and then continue to randomize others. This is stuff done in many a game, an obvious design feature, yet somehow lacking in a game with an 8 year development cycle. Also, not looks related, but most of the character creation traits are kind of meh. They could be more interesting. 5) Choices that actually matter in quests, and yeah, companions that differ in outlook. As far as the texture thing goes, they do have that with one situation. The underground labs have the same layout, but there's the cryo-frozen one and the regular one. For points of interest being closer together: This would require more points of interest per map, else you'd wind up with a cluster around the center, and nothing everywhere else. Or then you'd need more, to fill up the now empty space, which would leave you with PoIs that are far away again. You could make the map sections smaller, of course, but then people are more likely to find the edges of those maps. But honestly, who even bothers to go check the points out after a bit anyway? It's just the same points of interest, the same labs, abandoned facilities, and so on, stocked with the same pirates. There is no discovery/exploration. I'd say, if anything, there actually should be fewer points of interest on many of the maps, they should require you to be closer before you even know they are there, and they should be much more rewarding when you do find them. You should want that secret pirate base and get good loot from it, rather than grinding a known, set location base and then going to Venus to let some time pass, before clearing that base again. You should feel like you're exploring something new, not visiting a place that apparently had 6 billion bases established during the Colony War and subsequently abandoned. And yeah, agree on better/more variation for companions, and quests.
@skyless_moon
@skyless_moon 10 месяцев назад
I think it would be cool if we had a vehicle that was more like a horse in skyrim than an actual vehicle. Maybe taming the creatures on a planet, or mounting one of those quadruped robots.
@RocketRenton
@RocketRenton 11 месяцев назад
So many bugged quests in the game, they need to sort them out before anything else, some even stop you progressing Faction storylines which means you end up missing out a large part of the game.
@wardvandecotte9253
@wardvandecotte9253 10 месяцев назад
This game is boring shit, sorry but I couldn't go on after 40 hours.
@Brokenlance
@Brokenlance 11 месяцев назад
So I am of the mind that a vehicle wouldn’t ruin the exploration but only improve it for 2 reasons. 1. Each tile in Starfield is roughly the size of Skyrims map, and the horses definitely did not make the map feel too small. 2. Destiny is an example of a game with much smaller, limited zones, but the sparrows make the traversal much more fun.
@evanwhite2845
@evanwhite2845 10 месяцев назад
I disagree with you here for one because I think making POIs feel closer together by adding a vehicle would only highlight the issue of lackluster or repeated structures. Also, if I want to build an outpost on some random moon in the middle of nowhere, I’d rather it be further (much further) from all those random settlements than closer. As it is the thousands of random settlements covering every inch of every single planet is already very immersion breaking for me.
@mrheroprimes
@mrheroprimes 10 месяцев назад
@@evanwhite2845 No I don't think that would be the case a vehicle would speed up the amount of time it takes to get to those points of interest, Depending on the distance of the points of interest it can take upwards of a few minutes to get from one end to the other and that's hoping you don't run into wildlife that gets you killed meaning you have to redo all that work all over again. Wouldn't be to surprised if everyone just goes to the planet for the temple and just leaves afterwards because it's just too much of a hassle to explore all the points of interest.
@Biomancy
@Biomancy 10 месяцев назад
It would be cool if getting new ranks of boxing/dueling gave new animations. In Oblivion getting to 25/50/75/100 in hand-to-hand, blade and blunt changed your power attack animations which I think is really cool
@MetalGamer666
@MetalGamer666 10 месяцев назад
Regarding unkillable NPCs: It's also immersion breaking that characters like Benjamin Bayu confront your character in a private location, while knowing your character is a bad ass killer, yet he takes no precautions at all. He should know there is a high chance the player character, known for solving problems by killing people, might turn violent when confronted, yet he does nothing for self preservation. He is not the only one either. A lot of important NPCs get mad at the player when they have no backup should the PC turn violent as a response. It's like they know they are unkillable, which doesn't make sense from an immersive perspective. Then they just look dumb.
@maerunderemite
@maerunderemite 10 месяцев назад
Many decisions in this game feel like they got no revision at all -- as if BGS was rushing to meet a deadline and had no time for revising.
@SirBlaze75
@SirBlaze75 11 месяцев назад
we need a lot more companion options, also i hate how a companion is called a specialist and only having 1 star in their skills i'm like how are you a specialist you're a novice man. i'd like to see a quad bike for travel since you are still limiting yourself in your immediate area from your ship landing as you might see stuff further out on the horizion but why visit as it becomes more and more foot travel. They need to make master locks more worth while unlocking as atm you can unlock it and come out with a single grenade :| Be able to paint your space suit Be able to build your own weapons and space suits
@clintk4691
@clintk4691 11 месяцев назад
Even if selling stolen ships was extremely profitable, after joining the Vanguard and Constellation you get a decent chunk of starting cash and simply selling all the guns I come across in the first couple of hours provides me with more money than I possibly need. Credits have never been an issue.
@AdmiralKarelia
@AdmiralKarelia 11 месяцев назад
Someone hasn't been spending enough time in the ship builder.
@AHungryHunky
@AHungryHunky 10 месяцев назад
​@@AdmiralKareliaI've made 2 C Class ships ground up, and I am constantly broke. When I get ship design 4 I will be even more broke as my ships will be due for better reactors and engines. I also want to build something smaller, but I might wait till my next round through.
@tomz6594
@tomz6594 10 месяцев назад
Selling things is so time consuming with the vendors having a pitiful amount of credits.
@someonesomewhere8805
@someonesomewhere8805 10 месяцев назад
@@tomz6594straight up. It’s a grind in itself.
@arnograbner4741
@arnograbner4741 10 месяцев назад
@@tomz6594there are several mods for that!
@Ahglock
@Ahglock 10 месяцев назад
I thought of this for NG+ but it would just be generally useful. I think you need to be able to save templates of ships and bases. It takes a long time to build a base and doing it over again in NG+ especially multiple times is not that fun. I get why your stuff is gone, but a way to fast track getting it reestablished would be nice.
@CaptainAfterland
@CaptainAfterland 10 месяцев назад
I'd like a "work in progress" (or start from scratch) option in the ship building screen so you could work on a ship, adding parts as you find (or can afford) them without _having_ to make it spaceworthy before you can leave it. Having the ability to strip parts from one ship in your fleet to add to another would also be cool.
@FaonPage
@FaonPage 10 месяцев назад
the blueprint for the ships should 100% be a thing, but I don't see how it would work for bases, the terrain, the biomes and what building you can build for this biome or type of planet being different every time, this might never be possible. I would prefer if they fixed what already doesn't work for the factory types of outposts.
@Mephilis78
@Mephilis78 10 месяцев назад
In no mans sky there is something called a Base Salvage Capsule, and basically it contains all the materials from a base when you destroy it. What if, after starting NG+, you got to keep templates, and you could go find something like a Base Salvage Capsule, that has all the materials from your previous "life", so you don't need to do the grind, and you can even drop your old base onto a different planet.
@samiam4544
@samiam4544 11 месяцев назад
You should be able to ride alien animals with points invested in animal husbandry.
@downix
@downix 11 месяцев назад
A few simple fixes I can think of: Adding a mission board to Red Mile, Neon Ebbside, and The Well, offering the same kind of theft and smuggling missions as you find at Kryx. Once you complete the Ranger or Vanguard questline, have the option to turn over contraband for a reward. And for your idea on Spacesuit and Weapon modification skills allowing us to upgrade, use the rank in them to gatekeep how far we can upgrade something. So, to get Legendary, you need to be rank 4. Or even require it plus that Special Research skill that I can't really figure out a use for.
@colemclean1676
@colemclean1676 11 месяцев назад
The main thing they need to fix is optimizing. It baffles me that My computer can barely run it.
@vloqy
@vloqy 10 месяцев назад
what are your specs?
@colemclean1676
@colemclean1676 10 месяцев назад
AMD Ryzen 5 3400G with Radeon Vega Graphics 3.70 GHz 24.0 64-bit operating system, x64-based processor
@glennsandford9039
@glennsandford9039 10 месяцев назад
When you land in a Biome with the 'Coastal' tag, landing in sight of the water would be helpful. A journal of the systems and planets you have visited, preferably cross referenced to the resources you have discovered there would very helpful. I wonder if the 'random locations' will be one of the main mod making options? Your 50 new locations could easily be achieved by 50 modders.
@Sally4th_
@Sally4th_ 10 месяцев назад
Or at the very least a pointer or something on the map to say which way it is. I landed in one coastal biome that was covered in fog for 3 straight game days. Not unrealistic but I wandered round that landscape for what felt like forever, slept, wandered again and never managed to find it. I ended up taking off and landing again on the other side of the planet.
@tomz6594
@tomz6594 10 месяцев назад
Yes that would be nice. I usually have to load the local map and guess where the coast is based on the terrain (and it is usually quite far).
@darronpreston2098
@darronpreston2098 10 месяцев назад
Agreed, some form of database for planets, moons etc would be very helpful. I mean it's not as if we dont have computers..
@Mzuka-Moto
@Mzuka-Moto 10 месяцев назад
Use the surface map and head to where it is completely flat
@tomz6594
@tomz6594 10 месяцев назад
@@Mzuka-Moto yes but we shouldn't have to. It is also always very far from the landing site.
@CaedoGenesis
@CaedoGenesis 10 месяцев назад
Thanks for talking about unarmed again, I really want it to be viable too...instead of doubling the damage, I think we need it tied to gear or level in some way like other weapons. Armor value for example, take a quarter of your ballistic resist from the suit, and of then have your fists get modified further by skill? In an ideal world we just get fist weapons, and it's mind boggling that FIsts got so many skills, but zero equipment to help with it. As for lack of info, just like Fallout 4's AP, we actually have no readout on how much oxygen we have. None! We have multiple skills and traits that increase our oxygen amounts, but no actual feeedback on even how much we have to start with. To add on, magazine bonuses are also not shown anywhere besides the magazine description. So if you sell them, you lose that info, but keep the bonus. Finally my uniques complainta. They need some consistency badly. Some have names and just lots of mods, some have unique skins with no bonus effects, some have rarities with 1-2 bonus effects, some are just named. Freakin pick one! It would be nice to have Daedric Artifact level uniques again, but the procedural systems are making the handcrafted stuff markedly less special.
@PeterLSJ
@PeterLSJ 10 месяцев назад
CREW MANAGEMENT! That would be great to add. Give the (already present) workstations in habs a function, and be able to assign specific crew members to them to enhance values of your ship, depending on their skill level. Piloting in the Cockpit. Weapon/Shield stations in the control hab. Engineering/Repair stations in engineeringhab. Science for scanning, sciencehab. Medical for healing in medicalhab. Cargoboost and smuggling% in cargohab, and so forth. So now your crew is actually on station while in flight, and ship buffs only work if you actually assign crew. Furthermore, give crew names, even if they are generic crew. And provide a way to invest in them, training skills, and to lose them in battle or when not paid a weekly wage. And make that crew need beds assigned, just like in FA4. All these things should fit well within the existing framework, the habs even seem to be made for it, but now lack function.
@landonewts
@landonewts 10 месяцев назад
I’d love a quick swap button for two favorite weapons. Also, some games allow you to re-spec your skill points when you get more of a feel for what’s useful, or want to tweak your play style. That would be fun.
@MrOfcourseitsme
@MrOfcourseitsme 10 месяцев назад
right - i spent a point on intimidation, tried it, and realized how stupid it is (for me). Gimme that point back. (I know in the long run it doesn't matter, since I have gotten so many points, but still).
@angelmonroy7044
@angelmonroy7044 10 месяцев назад
I agree with all the fixes you propose, but they are very PC Master Race focused, yeah, everyone who plays the game will benefit from them, but if you play on Xbox (my experience with Xbox Series S) you know the unstable mess this game can be at times, I've had the game crash while saving, quick saving or auto saving, rendering the mechanic completely useless because I just lost progress for no apparent reason, I also have had the game crash after jumping between systems, I'm playing as a bounty hunter/ship stealer, so I jump a lot between systems and every now and then the game crashes either when landing on a planet or arriving to the system, I had to enable auto saving bc of how often I was losing progress due to this crashes, turns out the game crashes while saving too, go figure, and like that, there are many instances where the game crashes, when entering a chest, entering the ship building screen, fast traveling from a to b in a planet. I get that the Xbox Series S is the red headed ugly kid of the family, it has very little memory and some other short comings, but being an Xbox "exclusive" I would guess good optimization should be a given, It surprised me how unstable and poorly optimized the game was at launch, yes it has improved but still, the game just crashed too damn much, maybe on a big ass badass gaming pc with 32gb of ram the game runs perfect with no game crashing bugs, but I can't afford that, not now not in the near future, so my S will have to do, and it has had been enough, but this game is just not finished, stability should be a priority right now, gameplay means nothing when the game dies every three jumps or when I want to store the loot I said I was gonna sell but never did, I don't mind the 30fps, I really don't, I get that 30 is the best they can do on console, but come on.
@lazrustosadow5880
@lazrustosadow5880 10 месяцев назад
There needs to be a disassemble feature and shared storage like in fallout 4s settlement. I hate having 30 chests filled with resources and need to pick everything up or search through everything for the specific ingredients for a workbench
@lando_rizing
@lando_rizing 11 месяцев назад
I still haven’t played it, but regardless of everything bad i read about it on the internet, i still cannot wait to finally play it.
@marknelson4856
@marknelson4856 11 месяцев назад
It's a fun game man I purposely didn't watch any videos or anything even leading up to its release cuz I didn't want to be jaded by other people's comments or opinions. Started watching videos on the game like last week and some of the overly critical criticism I think is unnecessary and it's just being said to complain about something. A lot of these crashes people talk about I never experienced and I've been having a great time with the game. Even now I'm reading about how people are playing the same outposts repetitively. I don't know if that stuff's based on RNG or what but I have run into the same outpost three times that I can remember. I have almost 8 full days of playtime. However three of which have been experience farming for levels if I were to guess. Still lots of hours into it. Pretty sure you'll enjoy it especially if you like other bethesda games 😎
@CorvoFG
@CorvoFG 11 месяцев назад
You’re the sort of person that pushes buttons, despite the big warning sign telling you not to, aren’t you.
@marknelson4856
@marknelson4856 11 месяцев назад
I do have one gripe I will say lol. Epic and legendary gear seems to always suck when you find it. It's under leveled and that's really irritating. I'll kill 40 enemies sometimes before I even find a rare when I do it's a shitty knife or a cool gun but 20 levels below what I am with shitty effects.
@vinceely2906
@vinceely2906 11 месяцев назад
There's definitely some fun to be had. The only thing for me is the exploration is not as much fun as Elder Scrolls/Fallouts. There you'd discover things on the way, with the possibility of being side-tracked. Now you just jump to a destination, do what's necessary and jump out again.
@FireFox64000000
@FireFox64000000 11 месяцев назад
Honestly I've been having fun. They've done a lot to improve their writing skills. Just bear in mind that the procedural generation has the same problems that procedural generation has always had. If you want to avoid most of the issues people are talking about just wait till the 1 year mark after release.
@ctdaniels7049
@ctdaniels7049 9 месяцев назад
I feel kinda bad for Fallout/Elder Scrolls youtubers. So many years without a game, then finally Starfield is here and it's stripped-down, with a reliance on procedural generation. These lore-tubers need lore and setpieces! Maybe they should play more indie games while they're waiting. :P
@HolyReality891
@HolyReality891 11 месяцев назад
I got really burnt out in Starfield. So I went back to Skyrim. Just to compare the two Skyrim shits on this game. Hard. Honestly, the more I am away from Starfield, the more I think I will never touch it again. And I put over 300 hours in. This game is a monumental disappointment, and in my opinion from the ground up, is fundamentally flawed and antithetical to good gaming The main storyline is literally a fetch quest, that you are supposed to complete, because the game told you too, and no other reason. The world won't end if you don't. Your loved ones will actually be better off if you don't. In fact constellation, the entire city of new Atlantis etc. etc. everybody would be better off if you didn't look for those pieces, it's literally a game that is telling you low-key to not play it unless you are a sociopath And if you do it, you turn into a sociopath a killer who not only kills yourself, but effectively ends every relationship that you have and potentially upsets the balance of your universe just so that you can have more space magic? I think that's the definition of a sociopath. Someone who's willing to sacrifice family friends and livelihood for the sake of more power I'm going to enjoy watching your video on what you want them to fix, but I don't think it's going to change this into a good game 😔
@Deathbringersora
@Deathbringersora 10 месяцев назад
Mechs and a Mech Bay for your ship that you can hire mechanic for so you can customize it. It can be somewhat similar to power armor in FO4, but larger and more mobile. Add Mech battles on some worlds too, maybe pirates having one making it dangerous to approach, or a large military base that has several thrown into random encounters. An extra background as a mech pilot would be awesome as well, and extra dialogues...
@SirCaco
@SirCaco 9 месяцев назад
You probably know this already, but sadly, mechs were outlawed after the war in Starfield, along with xenowarfare. Can't help but feel like they only put that in the lore because they knew we'd ask for mechs and pets.
@Deathbringersora
@Deathbringersora 9 месяцев назад
@@SirCaco Yeah, I knew that but why would people in space follow laws
@viroshanargiri4641
@viroshanargiri4641 8 месяцев назад
One of the dumbest thing Bethesda really did was building all the mechanic for F4 to power armor cust,mech building and throwing down it all down for some moronic lore reason. It's literally the same engine they used for F4 yet Bethesda can't bothered to implement it. Apart from shipbuilding what new mechanic they brought for starfield ?
@AttaMan
@AttaMan 10 месяцев назад
It’d also be cool if the price of bounty missions gradually increased with your level. Or at least give the option to take higher bounties with enemies that are substantially more difficult to kill. 2000 credits is essentially worthless in the late game and I don’t see any incentive in doing them if I’m RPing as a bounty hunter
@novakai6668
@novakai6668 11 месяцев назад
The only bathesda game i have no interest in playing.
@prestonwinters9656
@prestonwinters9656 11 месяцев назад
I just don’t understand how you guys are so lenient on bethesda for this game, guys they fucked it up
@dylanmahaffey8920
@dylanmahaffey8920 10 месяцев назад
I was very interested when I found a companion with the medical skill. "OH what's this mean? Will they sell me supplies? Will they heal me in combat?" Nope, nothing it meant nothing.
@rylanwalker442
@rylanwalker442 10 месяцев назад
I don't have hate for this. But it's no elder scrolls. Same feeling toward fallout. I try and play it but just wind up wishing I were playing ES Just not a fan of either setting. The factions are barely interesting and the setting seems too dry or something. Idk what it is but I really don't care about any of Bethesdas other ip's. This game is just time and resources that could've gone toward ES6.
@lance134679
@lance134679 11 месяцев назад
Gee, I can't disagree with any of these suggestions. I think you're onto something when it comes to random locations (abandoned, deserted, etc.), that there needs to be more of them and existing ones should have more randomization within them, instead of the exact same furniture, containers, NPC placement, etc. Like the Abandoned Hangar - the boss enemy is always on the interior landing pad, with the boss chest always in the same place on the landing pad. Change it up!
@nickosmond
@nickosmond 11 месяцев назад
I find the problem with modern games is the people making request to developers that don’t know what they want. You have half the community just screeching about what bugs they want fixed first and fastest where is the other half of the community are actually fans of the game and are actually trying to give overall improvements knowing that the developers are going to be fixing the smaller bugs and little details in the coming months anyway I feel like a lot of people are just impatient nowadays, so they begg the developers to fix bugs as fast as they can, which takes them away from actually improving the game. Consistency is key. The same people claiming this game is shit gave cyberpunk two years to improve and now they’re saying it’s one of the best games ever
@josefnitervol6415
@josefnitervol6415 10 месяцев назад
Should be able to craft ammo, grenades and mines.
@lorddrakkon5336
@lorddrakkon5336 11 месяцев назад
Fixing the quest bugs would be nice
@silentgamer2434
@silentgamer2434 11 месяцев назад
One thing they need to fix urgently: The fucking game.
@frankallen3634
@frankallen3634 9 месяцев назад
I doubt they are going to do much work. Since they refuse to admit people's complaints are valid. And now modders are moving on to other titles Bethesda needs to do actual work
@klavicus2276
@klavicus2276 9 месяцев назад
Agreed 100%
@adamhubbert8896
@adamhubbert8896 10 месяцев назад
Honestly the thing i would want the most is something like a mother ship type craft. Make it crazy expensive and non atmospheric but it is conected to your settlements and housing your other ships build an armalary get vendors (crappy ones for stuff like ammo/meds).
@iyziejane
@iyziejane 11 месяцев назад
I put 120 hours into the game over 2 months, liked it a lot, I've stopped playing for now but I don't consider that a bad thing. I remember November 2011, 100 hours into Skyrim that first month and then I stopped. Fallout 3/4 similar. My point is that the full value of the past BGS games showed itself over the years when I kept returning to them. Just watching this video made me hyped to play Starfield again already.
@Irivesper
@Irivesper 3 месяца назад
Making points of interest closer together I think would move the game further from the "final frontier" vibe of space than it already is. Todd said you'd have moments of isolation and solitude on some planets, but Ive yet to experience this. Everywhere you land on any planet there are 3-5 facilities in the general area which when you scale it up to the galaxy then abandoned buildings would outnumber occupied buildings by like 201 and the eccliptic and spacers would probably outnumber the population of all the cities combined.
@rgilman8729
@rgilman8729 11 месяцев назад
Very nice, constructive and well articulated video of improvement opportunities for Starfield. I've been playing non-stop since early release and have 788 hours into the game and counting, with 2 separate characters and only 1 ng+ playthrough. I love the main and faction quests and shipbuilding in particular. So it's fair to say I've been enjoying the heck out of it but you hit on many of my pain points and I'd like to add/reinforce them here. 1. I play on Xbox Series X and the game freezes and crashes for no apparent reason several times each hour. It takes an agonizing 26+ seconds to reload from a quicksave and much longer to restart completely. That needs to change. 2. I'd love to play as a stealth character but stealth is so easily broken that it's too frustrating to try and play that way in Starfield, much to my disappointment. Also, skills like Concealment have gun bonus stealth damage, but leveling it requires melee stealth kills, and a lot of them. Since it is not even internally consistent between the benefit it provides and what you need to do to level it, I'd like to see that changed. 3. I'd like vendors to have a more credits to spend. Same was true for Skyrim and one of the key enablers for me to continue playing it was a mod that gave vendors many more credits. I'd like to see that baked into Starfield. 4. Lockpicking. It really slows down and breaks the pace of the game for me. If I could start another playthrough with lockpicking removed, I would. But short of that I'd like the lockpicking skill to perhaps auto-solve one level until the final one auto solves each one for instant lock by-pass. As it is now, it simply allows the player access to higher tier locks and only minimally makes it easier to solve as you level up. 5. Landing too far from a point-of-interest is a bit of a pain-point, but once you land you can go back into your map, zoom out to planet and then back into the local map, and fast travel to the POI cutting down your travel time on foot to near zero. But the real issue for me as there's not enough interesting things to do while traveling on foot to make the time feel worthwhile, which brings me to .... 6. I disagree with your point about interesting fauna in the game, I've been all over am really disappointed by the lack of really interesting, abundant, alien life (even if it's non sentient life). I just want a heck of a lot more cool and interesting biomes to explore that really feel alive, with fully thought out food-chains and the like, and not be stuck with .... oversized crickets. 7. Also about exploration, I'd love to have more of a feeling of being the very first to set foot on an alien world. But mostly, there are already abandoned everything on just about every planet and moon. It really cuts down on the "specialness" of discovering something new and I'd love for more really interesting locations to explore as the first one there. 8. I think Bethesda seriously over estimated the fun factor in scanning. There's not enough economic reason to do it and, if you don't care about outpost farming fauna/flora, then there's very little good reason to do it. Opportunity cost to level up those skills to make it easier it not a good trade-off IMHO. So I was much happier once I figured that out and stopped trying to scan everything. If scanning were simply removed from the game completely, I'd be happier. 9. Cities were a bit of a disappointment in that there are so many NPCs who are empty shells. Characters in Skyrim where so much more memorable - they felt like they had their own unique stories, family relationships, and relationships to the town, often with their own quests. I get that the scale is different in Starfield, but I'd really love for there to be more of a community feel with more interesting NPCs instead of the 99% empty shell population. 10. More romance options. I don't feel like romancing males, a matronly Sara, or the zero-chemistry Andreja, who scolds me more than anything else. In Skyrim there were dozens of marriageable characters. Romantic options don't all have to be Constellation members, do they? Thank you for your excellent video, I really enjoyed watching it. Keep up the good work! Cheers :)
@RocketRenton
@RocketRenton 11 месяцев назад
I get 1 to 2 crashes every night, different types of crashing as well, on my Series S. The only thing I would try is limit your saves to 4 max, I know you have 2 characters but this has been proven to be one of the main reasons why it crashes a lot, the more you play the game, the bigger the file size gets. I'm 254 hours in on NG+1 and lvl 83, but not far off finishing now, once I get to 100 and finish the UC storyline as done the rest previously and the main story, all the side quests with a few surprises found on this playthough. I think Fallout 4 will be my next game to try off Game Pass. I love Skyrim and put in at least 500 hours into that along with ESO.
@rgilman8729
@rgilman8729 10 месяцев назад
@@RocketRenton Thanks for the advice on the saves. I will do as you suggest and see if that helps :)
@amazinghorizon8270
@amazinghorizon8270 10 месяцев назад
@@rgilman8729 General Bethesda Game advice for how to keep a long game going without it breaking too much (for every game since Morrowind): - only use full saves (no quick and auto saves, those do not retain all script info and can accumulate issues over time) - don't move Items that just lie around in the game world or if you moved them pick them up and sell them, the game will otherwise forever keep track of that moved object's position and rotation and over a long play through these items can accumulate and significantly contribute to safe bloat.
@BlueBD
@BlueBD 11 месяцев назад
Considering there is Only 1 Variation for Every POI. You saying You Only ran into Duplicent Locations after 100hrs is just... Statistically Wrong unless you Purposefully avoided exploration or anything involving landing on a planet thats not a Unique Quest location. The POI system is flawed because there Is literally Only a small set of locations available There is no UC Listening post Model 1-10 Its UC listening Post and Only UC listening Post. The only difference is Who occupies is. You want more proof? Every UC listening post Has a Artifact cave in it. But the wall is blocked, you can Glitch or Noclip into the cave at anytime and mine the resources. If you did NG+ Every Artifact Location Is the same. And If you find the Same outpost but outside the artifact quest the same cave is Still available inside. Your scraping the bottom here with your Explanation chapter. I made it to NG+11 and Level 93 Less than 100 hours Before reaching NG+11 I Scoured this game and I Noticed these issues with exploration Before i even Finished the main quest the first time. Without a Doubt the Exploration, and Planetside of this game is virtually non existent and it its Weakest part. And needs the most work.
@broark88
@broark88 11 месяцев назад
They could calculate a Habitability Index (I've already formulated one) that determines how many orbital POIs would be on a planet; then dramatically reduce the number of POIs on random landing site maps, and increase the number and proximity on orbital marked site maps as though people settled the area for a reason. Location variants could also vary by occupant type, enemy-occupied, run down and occupied by hostile fauna, or normal operating civilian-occupied versions of locations that were previously only abandoned.
@rad666a
@rad666a 10 месяцев назад
I agree that there are WAY too many POIs on most planets. I get wanting to give players something to do, but it makes the limitations of the random POI system all the more glaring.
@lovelybitofsquirrel8272
@lovelybitofsquirrel8272 10 месяцев назад
I think that's where bethesda went wrong with their planets. they didn't to any world building at all. just made a bad randomizer and went "meh... that'll do i guess" there should be a REASON people decided to settle a planet and generate based off of that, make it all more central and less spread out
@N7warrior007
@N7warrior007 9 месяцев назад
For me the amount that needs changing imo is so much The story is just met Terrormorphs just don't feel the threat they're supposed to be neither are the starborn The quests don't do enough with your ship the ship is more a bus to the quest marker than anything Powers are just really uncompelling and visually boring A build limit for ships is just stupid Let us mod melee weapons Outposts need to feel more worthwhile resources sell for fuck all and for crafting you don't need a outposts worth if resources Ima just play my bounty hunter and taking down enemy ships that's the only part I enjoy
@squip7
@squip7 11 месяцев назад
Now that we're past the honeymoon phase of the game. It's definitely a mid-game at best compared to the other games Bethesda has put out over the years.
@jarofpickles4057
@jarofpickles4057 11 месяцев назад
Unfortunately I feel the same.
@_Wombat
@_Wombat 11 месяцев назад
Agree.
@samuelklar3133
@samuelklar3133 11 месяцев назад
Sry but it's definitely not a mid-game just because you feel like it is. At least many players don't think so given the record sales even after release lol.
@deiariuswatson8585
@deiariuswatson8585 11 месяцев назад
​@samuelklar3133 HBO sock-pocket account, is that you? Now that we have confirmation that these exist, they are so obvious to see. Sales doesn't equate to quality.
@trenaceandblackmetal5621
@trenaceandblackmetal5621 11 месяцев назад
@@samuelklar3133consoom
@deathwish_bigboss
@deathwish_bigboss 11 месяцев назад
It's a boring game to it's core; they just shoved things to do into a generated sandbox. Should have kept it way down to maybe three star systems with fully crafted worlds and exploration with real missions involving complex characters.
@ashregriffin
@ashregriffin 10 месяцев назад
one thing I want with ship command is maybe when you reach rank 4 you can have as many crew as your ship can hold. I current have a ship that can hold 13 crew but I'm limit to only 8.
@CaptainAfterland
@CaptainAfterland 10 месяцев назад
Number one fix for me would actually be a revision of the cargo link system. At the moment it is so badly thought out that, now I've just started NG+, I'm not sure if I can be bothered to build an outpost. The idea that, in an interstellar economy, cargo haulers can only go between two planets or systems and you can't link outposts so that resources are shared like you could in Fallout 4 is so immersion breaking that I'd rather ignore it and buy or mine resources as I need them.
@NaveSutlef
@NaveSutlef 11 месяцев назад
There's an easier way to fix unarmed.. just add unarmed weapons. Imagine something simple like brass knuckles that you can enhance with laser damage, stacking the bonuses.
@DecanFrost
@DecanFrost 10 месяцев назад
500+ hours and i still find new stories no one has talked about yet i dont know whats wrong with those adhd kids, look at cod mw3, you get a 3 hour campaign, for the same price as 500+ hour starfield or Baldur's Gate......
@TheMegazonyx
@TheMegazonyx 11 месяцев назад
"Enjoyed the game for hundreds of hours?" It's more like, "I spent 75% procent playing this game walking, spent my time looking for anything that's not a repeat, and the map sucks so much deck because I can't find that fecking store". Starfield: A "modern" game that should have been made 10 years ago.
@soesaige
@soesaige 11 месяцев назад
Everyone is saying different things. I don’t think a lot of us have the same bugs.
@a.g.m8790
@a.g.m8790 10 месяцев назад
“I didn’t run into a repeat location even once until I was well over the 100 hour mark” That isn’t true
@toneysebits8458
@toneysebits8458 10 месяцев назад
Starfield truly causes me concern for the future of Bethesda and their products.
@merksmovies25
@merksmovies25 10 месяцев назад
Idk its been pretty good so far. They took risks and not all panned out. But its a gorgeous game for the most part. The only timtime i notice bad graphics is random npcs faces (not main characters)
@NotKelloggsCornflakes
@NotKelloggsCornflakes 10 месяцев назад
Starfield content for this channel dried up quick. Not just this channel but most seem to have ceased Starfield content or stopped uploads altogether. I remember the same RU-vidrs covering Fallout 4 for months, and some years of guides, builds, walkthroughs, lore, & discussion. And no explanation for why either, just moved on or are gone completely silent, like I missed a memo. Michael, Scott could I politely ask to hear your thoughts? Did life just get busy? Is the honeymoon phase over for you? Did the mixed reception of Starfield by gamers give you pause? Been a sub since Fallout 4 because you guys are passionate fans, are knowledgable, and appreciate you are genuine nice dudes. Would love to have my curiosity indulged but no worries, either way. Thank you for years of content. Love you both. See ya, when I see ya.
@bobyhappy2992
@bobyhappy2992 9 месяцев назад
you wanna fix that empty shell of a game ? give it some personality first
@Metaphix
@Metaphix 9 месяцев назад
Yeah it's weird. They have the bones there but no flesh. Sci Fi is a limitless canvas for creativity too so there really is no excuse. They should hire new writers. There were a few cool quests like the multiverse hopping one but few and far between. I assume they are saving house Vorun for a future DLC? They seemed like the most interesting of the lot and I was dissapointed we never really got to visit their civilization.
@TheParagonIsDead
@TheParagonIsDead 5 месяцев назад
If you haven’t played…
@princedoge4586
@princedoge4586 11 месяцев назад
To fix the realism, you just need a mechanized suit. For planets with more than 1x gravity of earth, humans would need a suit anyways, so its weird this isnt a thing
@dianabarnett6886
@dianabarnett6886 11 месяцев назад
I pity those living on Akila
@nib4626
@nib4626 11 месяцев назад
Love your content but why do you guys not seem to care about the lack of meaningful choice in this game? Take for example the quest when you negotiate for an artefact in the private Astral Lounge room. You have 3 "choices" when confronting the seller. These are [Persuade], [Signal Neon Security] and [Attack]. Regardless of which option you pick, the outcome is the same. Walter will step in and negotiations end with you buying the artefact, the only difference being for a little cheaper price with [Persuade]. Even the [Attack] option does not actually let you attack him! You also cannot shoot the seller outside of the dialogue and simply take the artefact. The only outcome available is the exact one Bethesda's writers wanted. Walter even says the same thing regardless of your choice. And this is because you end up choosing the seller's fate at the end of the quest after sneaking through Slayton's HQs and being caught. Another meaningless choice - either kill him (has no impact on the game world) or let him live (has no impact on the game world, he is despawned from the game). Meaningless flavour, no consequence. This goes for almost every quest in the game. The only meaningful choices in the game are simple binary ones, like with the Crimson Fleet ending. But even that has little consequence - you can still join the Vanguard after destroying SysDef! Imagine if Starfield was developed with a similar philosophy to New Vegas. The Crimson Fleet ending could have had these options: (A) Side with SysDef (B) Side with the Fleet and Delgado (C) Side with the Fleet but kill and usurp Delgado to become the leader, distributing the Legacy as you please (D) Betray both factions and steal the Legacy for yourself. And each of these options could have different and impactful consequences in the game world thereafter. But with BGS and their narrow minded philosophy to quest design, there is only (A) and (B), and no real consequences afterwards, because honestly, they're too lazy for that. The same goes for the quest with the ship in Paradiso's orbit, the "Constant". The premise is great, but the options you are given are so limited! Why can't I side with the Constant and lead an assault on Paradiso? Why can't I overthrow the Constant? Predictably, everyone in this quest is marked as essential, from the Paradiso CEO to the Constant captain and everyone in between. The only option for a morally grey character who doesn't want to be a goody-two-shoes is to blow up the entire ship, which has children on it, in an act of utterly pointless, moustache twirling comic book evil. In the main quest you can either side with the Hunter, the Emissary, or neither. The end result? Exactly the same. It just changes the final battle a little. When you reach the end of Petrov's quest, you must steal the artefact from his ship. No choice. He is marked as essential throughout this quest, for no reason. Almost every NPC involved in any quest in this game is essential! It's so jarring! Even when you defeat SysDef/the Fleet, you cannot kill Ikande/Delgado in the final scene after the conslusive dialogue. So bizarre. It's frustrating to know that I can barely kill any NPC with a name because Bethesda doesn't want me to. Compare this with New Vegas where every single NPC in the entire game is killable from the start, besides Yes Man. You can instantly kill Caesar before he says a word to you for example, and the game still works around it. Important NPCs carry notes on their corpse, or other NPCs react to your decisions and the game is altered. It seamlessly finds a way to be incredibly reactive to every decision you make, and therefore remains extremely liberating for the player, giving endless replayability. Starfield is so railroaded by comparison. My playthrough is essentially the same as yours, or anyone's. BGS needs to rethink its antiquated design philosophy. If Obsidian can make a genuinely reactive RPG full of meaningful choices, meaningful skill checks in dialogue and questing, and meaningful consequences, 13 YEARS AGO with a limited development time, why can't Bethesda after all this time? The [Trait] and [Skill] options in dialogue are almost entirely meaningless. They merely add flavour and the illusion of choice. the only consequences for choices in this game are a few more credits for doing a job, or binary outcomes. Wow, that's some roleplaying game! As true appreciators of roleplaying, I'm amazed you guys haven't called this out yet. As you did point out in the video - no evil or even morally grey companions with more than a few lines. Imagine developing a space RPG set across an entire galaxy and somehow missing this out. Mind-boggling. Such a shame, because Starfield had (and still has) huge potential to be a truly great RPG. Currently, it's a good shooter. Nothing more.
@CeanHerzfield
@CeanHerzfield 10 месяцев назад
I'm surprised about what you said regarding the Crimson Fleet quest line because I killed Delgado after I failed to persuade him to surrender right at the end. After disabling the self destruct, he came after me and we had a gun battle. I even looted his weapon and outfit. Also, (Spoilers) you make friends with all of the Crimson Fleet and then at the end you kill them all so there's that but, I get it what you are saying, it could have all been a lot deeper and more meaningful then it is. I also noticed that I can't complete the 'Burden of proof' quest now because some of the NPC's are dead, like Bog the bartender in the Key. I didn't talk to him enough to trigger the quest for that evidence amongst others.
@Jonkenstonk
@Jonkenstonk 11 месяцев назад
Tbh my biggest issue is the length of the loading screens. I don't mind the frequency of them, but it takes like 2 minutes to load a save on a series X. That and it randomly crashes and freezes if you play it too long
@windebiesteultima3317
@windebiesteultima3317 11 месяцев назад
Turn auto saves off, turn off quick resume, and fully exit the game. It’ll improve your performance by a lot.
@TheIdiotfilter
@TheIdiotfilter 11 месяцев назад
I'm well over 100 hours in now, NG+2 and still having fun and finding new things.
@RocketRenton
@RocketRenton 10 месяцев назад
I found an Ecliptic battleship outside Saturn last night and destroyed it, didn't see that on my 1st playthrough but did on NG+ A party ship above Neon, found Lucky Lu with Betty who is the best companion overall for crime, she doesn't care what you do, and has the best AI apart from Sam. Sarah is bugged even after I have banished her to The Lodge and she is still in the bad mood 3 weeks on, she really is a nightmare.
@TheChenny73
@TheChenny73 10 месяцев назад
I agree, there are literally dozens of hand built locations not connected to main quest or factions, I’m stumbling across them all the time.
@TheRoguePrince0
@TheRoguePrince0 11 месяцев назад
Mods and console commands disabling achievements needs to be fixed! Seriously mods and cc shouldn't disable achievements in the first place.
@catbertz
@catbertz 11 месяцев назад
You're totally right, but of course there is a mod to fix that problem lol 🤣
@FreezingToad
@FreezingToad 10 месяцев назад
I am 100% on board with stealing and selling ships to get a re-vamp. I was doing that for a few hours last week and my biggest complaint wasn't that the most I made off a single ship was like 10k, but that regardless of contraband being on the ship or not, it would ALWAYS flag as having contraband. And I was extremely diligent in checking the ship and all enemies for the stuff. It added so much extra time to go to the Den and blah blah blah, then go to an actual city to sell the ship for maybe 4k credits. All that work when I could just take a Ranger job and go kill a pirate or spacer for 3k in a fraction of the time. And with NPC's why are they all carrying bags? Like, did humans forget how to make backpacks?
@grimms1916
@grimms1916 11 месяцев назад
Number one issue for me is the godamn questlines. Outside of the vanguard and sysdef, there is zero substance to them. The rangers are particularly guilty of feeling like an introductory quest stretched out into an entire faction quest line that doesnt go anywhere exciting. They have you deal with a single criminal gang, and the quest ends as soon as you are a full member of the faction. To say it in another way, if the college of winterhold existed in starfield, the sarthaal expedition would be stretched out to be the entire questline.
@windebiesteultima3317
@windebiesteultima3317 11 месяцев назад
That’s not something they can just “fix” tho, and it’s too much of a subjective thing to even attempt to fix.
@_Wombat
@_Wombat 11 месяцев назад
I think the quests in general are pretty poor. The main quest for example. Really ought to be the most engaging and interesting and varied quest line. But it's really just one long fetch quest. What?
@Oðrun
@Oðrun 10 месяцев назад
Here's to Bethesda watching these excellent examples of desirable design and getting right on implementing them! 🍻
@Tenbris_Ira
@Tenbris_Ira 11 месяцев назад
The main problem with stealth indoors is that you basically have to take off your spacesuit for it to be affective, before you get the concealment skills, but even then it feels very underwhelming I get that wearing a space suit would make you less stealthy but when they add options to hide helmet and suit in breathable areas / settlements, why couldn't they add a mechanic that when your suit isn't visable you get the same benefits as having it unequipped, it's just tedious having to manually take it off all the time in the early stages of stealth.
@AdmiralKarelia
@AdmiralKarelia 11 месяцев назад
It would only make sense that you lose the armor values of it as well, then.
@Mostaism
@Mostaism 10 месяцев назад
I'm not sure if you're aware of this, but heavy armour makes a lot of noise. That's why you have to put your brain in gear and remember to take it off. Leave your brain in gear tho, cos you gotta remember to put it back on. This is an immersion increase, not the breaker you think it is
@JekaSkuf
@JekaSkuf 10 месяцев назад
​@@Mostaismdo you work for bethesda? They have the same logic, a minimum of fun, a maximum of useless rubbish.
@Mostaism
@Mostaism 10 месяцев назад
@user-jm2yp1zf5c does your brain work? Players like you spent the past decade making fun of how you can sneak in Fallout games with full power armour on, blaring your radio and pip-boy torch. Now they fix it so sneaking is a bit more realistic, and you cry about that? If you're so inept that you don't realise you're still wearing your armour, that's on you. If you're so pathetic that taking armour off for a more immersove experience is game breaking to you, that's on YOU, not Bethesda.
@smac2047
@smac2047 10 месяцев назад
I'd rather have light weight "stealth" armor, at least 2 or 3.
@Metaphix
@Metaphix 9 месяцев назад
Why do you even need to say "every build type should be very strong at end game when perks are maxed"? It should be obvious right? How could Bethesda not know that? Did they not even test it and make tweaks? Like that's basic RPG dev stuff. Like Destruction magic in Skyrim as you mentioned, did they not test how Destruction feels to play at level 70? Were they happy with it? Just weird. The Skyrim example could've been fixed by simply adding a spell school power buff enchantment to the game.
@jetri_co
@jetri_co 10 месяцев назад
Skills: additional perks if you have a specific combination of skills leveled up. You visit a specific dojo at a floor in ryujin tower, and the master will have dialog with skill check, if you have stealth + dueling + concealment skills all leveled up, you will gain an additional perk "Certified Ronin" that boost melee. this adds some role-playing as well. they can also add this for any playstyle, e.g. enter as a professor in a university in new atlantis that adds perk to have permanent +5% exp, only available if you have research methods + astrodynamics + special projects leveled up.
@leoskiii5860
@leoskiii5860 10 месяцев назад
Starfield is boringgggg that’s what’s wrong with it.
@paulcowie3348
@paulcowie3348 11 месяцев назад
What Starfield desperately needs is a communication system within the game similar to the phone in Cyberpunk to complete quests. Having to return to characters to finish every quest isnt so bad in a single sandbox map like Elder Scrolls or Fallout where fast travel is quick & easy. But through Starfield's map & loading screens its makes the experience painful.
@GenericUsername-qp1ww
@GenericUsername-qp1ww 11 месяцев назад
NO!! I still have PTSD of that godawful phone spamming me with "hey V, I need you to steal from/kill this person" 100 times per district
@MrClubfoot90
@MrClubfoot90 11 месяцев назад
Or being put in orbit and not planet side when you do quick travel from the "journal".
@dickyboi4956
@dickyboi4956 11 месяцев назад
​@@MrClubfoot90thats usually only if you havent been there before
@primusofcatarina4910
@primusofcatarina4910 11 месяцев назад
It's the exact same as in Skyrim or fallout 4. It takes one loading screen to get from the surface of one planet right into the middle of a town on another planet.
@paulcowie3348
@paulcowie3348 11 месяцев назад
@@primusofcatarina4910 if you're traveling planets within the same solar system, other wise that isnt true
@mrheroprimes
@mrheroprimes 10 месяцев назад
The main reason I would say a ground vehicle is needed is because it takes forever to get from 1 point of interest to a another, Especially if you are unlucky and get killed by one of the local alien creatures.
@tyler3936
@tyler3936 4 месяца назад
I know this video is old but I just found it figured i'd chime in. I want armor reworked. It makes no sense that its level based and the ratity is arbitrary. My solution- allow me to upgrade the quality (basic refined avanced so on) at a spaceship workbench. Suit sets should have set bonuses to encourage not focusing so heavily on stats but on builds. Unique suits should have a unique item color like orange and not merely be a random rarity they should also be able to be "recalibrated" matching them with your current level, but only uniques could do this
@HUKIT.
@HUKIT. 11 месяцев назад
They need to fix the game before worrying about anything else. I’ve got so many broken quests, game breaking bugs, and lack of unique armor/weapons need to be prioritized. I’m level 94 and haven’t touched it for a couple weeks as it’s just not working. Enemy ships land but don’t open bay doors so can’t be boarded and enemy ships in space that I board are empty. FIX THE GAME!
@conormckinley9420
@conormckinley9420 7 месяцев назад
I think the biggest problem role-play wise is how there are no evil or even morally grey companions. The outer worlds also had this problem where it felt awkward and unrewarding for choosing the (very few) cruel, selfish and destructive options. In my opinion, Fallout 3 absolutely EXCELLED in this area, more so than even New Vegas. There are companions and factions that will only interact with you if you have a low karma level and there are plenty of hilariously evil options in quests, letting me feel like I can ACTUALLY be who I want to be in an open-world rpg.
@Xsabarcorez
@Xsabarcorez 11 месяцев назад
My current biggest issue is that the NPCs don't feel fleshed out for a decade long game. And in some places they don't feel fleshed out at all. The companions you have to pick up yourself should be an experience in themselves and a lot of them have the start of really interesting characters there's like not enough to talk to them about. You have enough to know what their deal is but not who they are. And none of them have any sort of pathing for in the ship they wander around and do absolutely nothing they don't talk to each or talk to you about how they're feeling or the state of the ship and these are things that would add life to your spaceship interior making exploring the isolated that we are given as planets a place to find comfort and that's how I think the ship should feel in the game I should have reasons to want to be in the ships interior other than the design of it.
@JOHNSMITH-vx5yz
@JOHNSMITH-vx5yz 10 месяцев назад
HEYYYY Mr Michael. Just asking. Iv been in this building for a month or so now trying to kill these guys in space suits ,with a terrible lazer gun,, and a empty sniper rifle,,,, so how do i kill these guys. As I'm being shot every 5 seconds,,,, ,,,SO DO I HAVE TO FINISH THIS MISSION. On creep or can i go elsewhere instead. ,,as I'm getting bored stuck in this building ,constantly. ,,,,😕😕😕😕😕😕😕😕😕😕😕
@collinkelch7764
@collinkelch7764 10 месяцев назад
This was well done. I hope BGS sees this and adds it to the feedback that the community is pouring back to them.
@Mephilis78
@Mephilis78 10 месяцев назад
It's Fudgemuppet. There is no way that these guys can make a video *without* someone at Bethesda seeing it. This one of the most popular channels dedicated to BGS on RU-vid. I guaruntee Bethesda at least watches Fudgemuppet, Camelworks, and ESO. They probably monitor some smaller channels too, like Epic Nate. (Nate is pretty big now too, though). Just like how FunPimps watches Guns Nerds and Steel, and Wild-card watches Raasclark and Loaded Crysis.
@pracitus
@pracitus 10 месяцев назад
​@@Mephilis78 why do you think they didn't do these things? Because they left it out for the modders to so but now even modeers are walking away from the game...
@TheParagonIsDead
@TheParagonIsDead 5 месяцев назад
Bethesda already said they are taking any and all criticism, and that they will work on those criticisms. So these are likely to come to the game.
@TheParagonIsDead
@TheParagonIsDead 5 месяцев назад
@@Mephilis78Nate got starfield early.
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