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Fixing the asteroid generation in my space mining game 

Barney Codes
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21 сен 2024

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Комментарии : 63   
@BarneyCodes
@BarneyCodes Год назад
WISHLIST Star Mining Co. on STEAM: store.steampowered.com/app/2584800/Star_Mining_Co/ Is there anything more you'd add to the asteroid generation? Would you like me to go into more depth on any of the techniques I used in this video?
@ketos8315
@ketos8315 Год назад
Damn, you surely never heard of To The Core. You could have at least mentioned that youu got inspired from To The Core, you even copied the artstyle
@WeAreMachineMedia
@WeAreMachineMedia Год назад
It would be interesting to hear about how the destructable physics and collisions work!
@ZOCCOK
@ZOCCOK Год назад
@@ketos8315 sometimes people have ideas that have already been implemented. One can assume that he had a idea, but it was already implemented or He was inspired by that game but forgot to credit, or didn't think it necessary enough for a 3 minute video about making asteroids exciting. Or he had malicious intent to not inform about To The Core, like your comment implies. I like to think that he just had a idea that was already implemented or that he forget/ didn't think necessary enough
@nolol9907
@nolol9907 Год назад
Perhaps you could do layers of different materials, along with the cells, kind of like how the minecraft terrain does it's biomes with humidity and temperature
@BarneyCodes
@BarneyCodes Год назад
@ketos8315 I've honestly never heard of it until now, it does look similar, but I think my game will end up being very different. I'm making it as a roguelike deckbuilder. I first made a video my game a year ago if you want to check it out (it's unlisted because it ranks pretty high on the cringe-o-metre): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hYlWGMbqFLs.html
@JeremySeitz
@JeremySeitz Год назад
Love this concept! some ideas: you could make it so the internals of the asteroid are not visible at first, you have to scan the ground and dig, and scanning costs some credits. Would also be fun to place explosive charges that you need to get away when they explode. Or perhaps some minerals are reactive and will detonate when you mine them.
@BarneyCodes
@BarneyCodes Год назад
Thanks, some great ideas there! Nothing is set in stone yet so I'll definitely play around with these and see how they go!
@lilz3bra
@lilz3bra Год назад
if you add weights to each material, and use that as the probability of that material spawning, combined with voronoi cells, you will get a much more "realistic" ore distribution, where denser materials are typically found deeper, with some outliers here and there. but good job mate, keep it up 💪🏻
@BarneyCodes
@BarneyCodes Год назад
Really good idea, I've already got the materials sorted based on durability from when I was doing the layers, so that shouldn't be too difficult to implement! Thanks for the comment!
@pressureswitch
@pressureswitch Месяц назад
As an og space engineers player I love this concept.
@troutsashimi
@troutsashimi Год назад
i think it would be fun to also change the generation a bit based on depth so that the digging tactic changes both based on where you start digging and also based on how deep you've gotten into the asteroid
@BarneyCodes
@BarneyCodes Год назад
That's a great idea, thanks for your comment!
@Mysda_
@Mysda_ Год назад
Really nice channel. Lot of procedural generation, and even concepts that are super close to what I've done before, loves it!
@BarneyCodes
@BarneyCodes Год назад
Thanks so much, glad you enjoyed it!
@ChrisCiber
@ChrisCiber Год назад
Asteroids don't have to be boring and round. They can be potato shaped where two different asteroids kind of merged together. Could have multiple cores. Could have barbells. Could have some asteroids that are spinning rapidly which makes them harder to approach from some angles. Could have "veins" of more valuable material to follow.
@BarneyCodes
@BarneyCodes Год назад
Great suggestions, thank you! Having more shape variations sounds like a good idea
@sinom
@sinom 11 месяцев назад
potential improvement would be to weight the probability of harder materials each cell gets to make it proportional to how close to the centre you are. That would end up with some kind of compromise between this and the original version. Additionally some fog of war type mechanic would probably be nice where you can't immediately see the whole asteroid but this very much depends on how you want the game to play.
@BarneyCodes
@BarneyCodes 11 месяцев назад
Thanks for the suggestions! A few other people mentioned biasing the materials too and I think it's a great idea. I've actually already implemented it, just working on a few more features before I do another update video! I might have to play around with the fog of war and see how it feels 👍 Thanks again for the comment!
@studentjahodak
@studentjahodak Год назад
This really seems like carbon copy of To the core.
@firedestroyer53
@firedestroyer53 Год назад
yeah that's what I thought too.
@BarneyCodes
@BarneyCodes Год назад
I'd honestly not heard of To The Core until it was mentioned in a few other comments. I think it'll end up being pretty different since my game is a roguelike deckbuilding game. I made a video about this about a year ago if you want to learn more about it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hYlWGMbqFLs.html
@timmethyh
@timmethyh Год назад
it's maybe out of scope or I could imagine really difficult to implement, but add physics for sand for example? and maybe (local) water?
@BarneyCodes
@BarneyCodes Год назад
I've been wondering about that and think it would be really cool, but I think that's probably a whole new project! Maybe for the sequel? ;)
@Console.Log01
@Console.Log01 Год назад
voronoi generation is also exactly how I generate the worlds in my terraria clone. Interesting! I'm gonna have to check out that perlin noise trick for caves in my game, atm they're very boring and sort of buggy.
@BarneyCodes
@BarneyCodes Год назад
Definitely check out the video I linked in the description of the minecraft dev giving a talk, there's a lot of really great info in there!
@carlsoll
@carlsoll Год назад
Yoo this pretty neat 😏👉 Best of Luck! *Edit* Looks like they could be Twice the size 🤔 Seems like after a couple cards you’ve made it 🤙
@BarneyCodes
@BarneyCodes Год назад
Thanks! Will definitely make them bigger in the future! There's also a lot of tweaking and balancing to do for the cards!
@marlysalt
@marlysalt Год назад
The first 'style' of asteroid looks manmade. Maybe those cores are technology upgrades or robots to pick up.
@BarneyCodes
@BarneyCodes Год назад
I still need to give some thought to how the cores will work, thanks for your comment!
@proxmbeats
@proxmbeats 7 месяцев назад
What if you add a decently thick top layer of the light gray, then have the random materials under that?
@BarneyCodes
@BarneyCodes 7 месяцев назад
I've updated the generation a bit since this video (I think I show how I changed it in the next devlog?), what I do now is weight the randomness so materials are more likely to show up in bands, but they still have some randomness. I think the overall effect is quite similar to what you're suggesting! Thanks for the comment!
@needabettername1559
@needabettername1559 Год назад
Different materials and texture strength, like as you go in it gets harder to break the material
@BarneyCodes
@BarneyCodes Год назад
I think I'll end up biasing the generation so the stronger materials are more likely to be at the centre, but not guaranteed. Thanks for the comment!
@MeatBeatingFreak
@MeatBeatingFreak Год назад
Im mostly just excited to play this game tbh, do u plan on releasing it? if so, where? Will it be free?
@anolive7535
@anolive7535 Год назад
same here!
@ketos8315
@ketos8315 Год назад
you can play To The Core right now on steam, its very similar
@alexandermeyer317
@alexandermeyer317 Год назад
@@ketos8315 To the core is great!
@MeatBeatingFreak
@MeatBeatingFreak Год назад
@@ketos8315 ive already played it and completed the entire game, got all upgrades and all ^^, thanks anyway tho
@BarneyCodes
@BarneyCodes Год назад
I'm hoping to get organised and put out some test builds/demos in the not too distant future. Eventually I plan on releasing it on Steam, not sure about the price point at this stage sorry!
@zrcx00
@zrcx00 Год назад
i kinda think the asteroids should be a good portion bigger so youre not so easily at the core
@MeatBeatingFreak
@MeatBeatingFreak Год назад
i think there'll be different difficulties on the asteroids, so some will be larger and some would be smaller. i wouldnt worry about it
@BarneyCodes
@BarneyCodes Год назад
@amogus3795 I'll definitely make them bigger in the future! There's also a lot of tweaking to do for the strength of the bombs which should make it more challenging.
@Enteropy23
@Enteropy23 Год назад
i think i seen game like this before
@studentjahodak
@studentjahodak Год назад
To the core released just moth ago
@Enteropy23
@Enteropy23 Год назад
@@studentjahodak whats to the core
@Enteropy23
@Enteropy23 Год назад
@@studentjahodak i use bing
@PiggyKillerQ
@PiggyKillerQ Год назад
@@studentjahodak This also seems really similar to a Cool Math Game Diggy
@BarneyCodes
@BarneyCodes Год назад
I did make a video on it about a year ago: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hYlWGMbqFLs.html But as a few comments have mentioned, there is another game called "To The Core" that I was unaware about that seems similar.
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