How can you forget all the pick ups in the jail cell area you died? Also the ammo works exactly like you were claiming it doesnt, you can just hold the same gun more than once.
This looked interesting enough for me to check out the demo. The dev just updated it yesterday. I just played through it in one sitting and I *really* liked it! Took me about two and a half hours. Ammo management gets fairly easy about half an hour in. But you'll need that ammo because the enemies are relentless. Keeping distance and circle strafing them *does* help a litte. But I died a couple of times - which I liked. Health and armor pickups are pretty damn rare. I think the dev should add a few more health drops - maybe for some of the tougher enemies to drop health and armor (or skin hardening gel or whatever it's called) and maybe decrease movement speed of the smaller enemies by a bit. You barely have time to reload between enemies, which killed me most of the time. I found five guns all in all plus one disposable harpoon cannon. They felt pretty good, in my opinion. FLAW would really benefit from a Bioshock style weapon upgrade system - but it would conflict with the disposable gun mindset, so I don't know how they'd approach it. Anyways, hilarious video as always, and thanks for the tip :)
no offense dude but your lack of knowledge in how to navigate in a video game infuriated me and I couldn't watch anymore. u missed the queue to pick up the gun of the alien u killed and anyone who plays games would know to melee that vent to get in
I got on the gondola before the NPC offered me the gun, so I was slowly moving away from him while he gave me the "take this, it's not loaded, find ammo" speech.
2:58 there is Warhammer 40k: Mechanicus, the protagonists (cyborg humans called tech-priests) speak only binary/computer sounds, while the antagonists (Necrons; undying robots) speak in English