Flight school was the red flag that sent bad signals to the sim community. This was the wake up call for Dovetail, but no one woke up. No airliners , and not backwards compatible for anyone who might want to put in some freeware aircraft while they waited for payware to come out. Any third party manufacturer could create products if the wished but would have to place it in the Dovetail Store or the Steam Store. If you put it on the Dovetail store , it would cost 30% of retail to the developer . If the developer wanted to advertise their product on both Dovetail and steam, then it would cost 60%. 30 to Dovetail, and 30 to Steam. This is why nobody in the developer community got on board, you would think that the sudden removal of Flight School from steam, would have given people a clue about Dovetails philosophy. It was a one step forward , three step back development. Many features that were standard in FSX where MIA. No gates, no jetways, no GSX which was mandatory to the serious simmer. Washed out buildings , Washed out textures. A limited draw radius of 5 miles and beyond that, out of focus mesh. No setting controls to improve draw distance , and many other setting features that allowed FSX users to customize immersion and performance..also missing. Night flying was a joke and pitch black. You would have to be on top of the threshold to even see runway lighting. I could go on and on, but in short...this product was doomed out of the gate.
Thank Christ Dovetail Games stopped this, I mean just think, in less than two years they would probably release Flight Sim World 2 which you would have to buy again, and literally everything they add to the game (aircraft and regions) would be sold as DLC. Just look at Train Sim World. You had to buy that game THREE TIMES! First CSX Heavy Haul then Train Sim World 2020 THEN Train Sim World 2! So glad Microsoft came back to Flight Simulation.
can I just say jeff, you are such an inspiration to me with all of the things that you do. You have inspired me to make my own aviation youtube channel called SIKU MAN. I get happy every time that you upload and love every second of watching your vids ! so thanks for being so awesome at what you do and keep the awesome work up !
Great review...I've always liked and trust your reviews! And did you know that PBR was established in Milwaukee 1844? And I think it's great that they have figured out a way to get it into flight sim. Technology is amazing!
Bought it. Started the download. Watched this video and read Rob Ainscough's comments on AirDailyX, then cancelled the download and requested a refund. X-Plane 11 is the right sim for me and I should spend the $25 with a developer to support their efforts instead of Dovetail and a rehash of FSX. Sure, it's based on the ESP technology, but compare that with Lockheed Martin's work and it's easy to see what happened. It took LM several years to get things moving in the right direction and they are still not yet (but close) to a 64-bit implementation. This seems like DT did a recompile of the code base, fixed some of the 32-bit to 64-bit math issues to address memory, packed in the things like Orbx and called it "early access". It makes business sense I guess, but this feels like a lost cause going in.
+Steve Kirks Why are everyone on this youtube channel so full of it? Did you actually play FSW before you refunded it? From your comments I'll take it you didn't. As for your derogatory comment about "DT did a recompile of the code base, fixed some of the 32-bit to 64bit math issues", dude you sit there behind your keyboard knowing full well that if Dovetail saw that and decided to sue your ass, you wouldn't have a leg to stand on. The entire engine is now 64-bit and uses DX11 instead of DX9. A simple recompile wouldn't have allowed DX11 for starters, and nothing from FSX works as a result if you try to import it to FSW. The sheer ignorance of keyboard warriors is staggering.
I suggest toning it down, you are going out of your way to attack people with their opinions on here. Steve Kirks is not a keyboard warrior and a very respectable person here. It is pretty common these days for people to watch a RU-vid video and decided whether or not they want a game. He saw this video and my opinion and said nah not for me. I don't think you ever have to have a single minute yourself to determine that. I did the same with flight school, it was ESP and I didn't buy it.
Thanks Jeff. I've used all of the MS-based flight sims and know that this might be good in the future, it's not good enough now to earn my money. Missing landing lights at night and no runway textures are a deal breaker on day one. When I fly, I'm on PilotEdge, so no way to "officially" add the client or other features means early access FS software isn't for me.
I know this is early access still but I don't see what this sim offers that FSX doesn't. The graphics are marginally better and the fact that there is only GA aircraft and no airliners is really underwhelming.
Lol, tbh I feel like the changed 3 lines of code and then replaced the GUI with something modern... P3D did a way better job. But I'm using XPlane from now on. That Flight Sim World is nothing more than a locked down fsx, so its worse than fsx which wasn't bad at alk with all the capebilities of extending it
You can turn the music off by pressing the green button just like with UI. Also, precipitation is locked to the presence of clouds - you need to have clouds for it to rain :P
I ran FSX Gold Edition for the last ten years, waiting for the simulator that would replace it. I looked at X-plane 10 and 11 , while the improvements in the UI have been greatly improved in X-plane 11 , I still had issues with it. I looked at FS2 and had issues with the flight deck operations and the fact that I would have to wait for this simulator to be made complete. FSW then surfaced and I was not even close to being impressed. I was looking for the overall flight experience and none of the above did it for me. Then Lockheed Martin released P3DV4 . That was the simulator I wanted, I bought it, and am very happy. I know the platform will never match the realism of flight such as X-Plane but with investment , I can make P3D into the ultimate overall experience combining the add-ons I select with a few adjustments with color saturation, and contrast. The mesh stays in focus , and autogen can be set horizon to horizon, far more full on trees. The water textures are far better than any other sim out there, and the reflection of my aircraft over the water is also a nice touch. The water reacts to weather conditions and the the water takes on 3D rolling effect . I know in the end I will spend a lot of money , but the options for Lockheed will be unlimited for creating a custom flight simulation for my tastes. X-Plane and P3D are the simulators of the future market. Dovetail came out of the gate with a product they are charging for that is far too little too late. FSW has gone in reverse two steps for every step forward they have taken. There is a obvious clash of egos going on with Dovetail and the third party market. Any flight simulation platform will survive on that third party development. In my opinion X-plane and Lockheed are the top two, followed by FS2 and FSW running in last place !
Nice video Jeff! Seems flight simmers have a variety of new simulators coming from all avenues. My assessment to date having owned all including P3D V4. FSX is gone, P3D V3.4 will live on for quite some time until most developers release compatibility patches and/or hot fixes for version 4. XP11 still tops all the boards for me but sadly it's not getting the promise from 3rd party developers I imagined it would receive, they all massively working towards P3d V4 compatibility, perhaps thereafter XP11 will get it's turn, we'll have to wait and see. As for FSW, P3d V4 would have to be a major miss for FSW to succeed and I cannot see that happening. From what I've seen so far, P3d V4 is miles ahead of FSW IMO. P3d V4 will need all the extra addons to look really great and will probably surpass XP11 in some facets (not night lighting though), the next six months will be somewhat interesting.
Yeah I agree Diaz, I'm gonna go out there and buy me a real plane LOL... Tell you what though, why don't you give those guys at Laminar a call and tell them what you think of their product, thereafter you should call all major pharmaceutical companies and really give them some tips on how to make bigger and better band aids. Hold on a second....... I just got a really great idea! Why don't you find a way to create band aids that can fix band aids.
3:25 Jeff maybe you just need to press that green button to turn the music off? :S 10:20 I suspect you can only turn the precipitation up when you have clouds on
After the shower of s**t that was TSW and getting a refund, i was apprehensive about DTG again. When i saw this i laughed so hard. Glad i saved my money. After years ms flight sim series i'm sticking with X-Plane 11. Had to go on to XP to give my eyes a break after looking at the FSW mess. Good vid as always Jeff!
hey, I'm a DCS World (usually A-10C) and Falcon BMS pilot, not much experience but, I'm looking for a realistic non-combat sim to fly and chill. Not looking to fly big commercial air planes, but smaller planes like the ones in this game, which got me interested, but I'm kinda deciding between this and X-Plane 11. I want to be able to learn the plane, do a ramp start, configure the radio, ask ATC for permissions and stuff. Which one do you recommend me: this or X-Plane 11? I know you don't recommend this yet - watched your whole video - but I'm not sure if X-Plane 11 is what I'm looking for either, but I don't know that sim very well, may it is, who knows. That PBR looks like bug, among the black textured assets on the horizon. My impression is that this game came out of the oven too early. Thanks!
What I liked most about FSW was the inclusion of Orbx Global, Accufeel and Truesky. For $20 it's good value. I hope other sims will incorporate features like that by default because addons are too expensive.
Trees are different colors in real life, so I think the trees do look nice and realistic. But maybe that's because I live in Oregon and we have beautiful trees here.
Heya Jeff! Haven't commented in a while but been watching your stuff :D So the "i have-a no brakes" issue I think could be one of 2 things: a) In your controls settings, theres a repeat "Fast" or "Slow" option to every key assignment so you might wanna make it fast to see if it helps. b) more likely though, it seems like even though you physically brought the power to idle, it wasn't idle in sim, so may need to hit F1 to cut the power completely (possible calibration issue). I had that too initially with FSW and the Saitek Throttles. Other than that, great first look! :)
Habit must have gotten to ya Jeff, seeing that you did render it out as 60fps lol Love your vids and content Jeff! Not a thing that you post that I don't watch! :)
I kinda had high hopes for this sim. I've played BMS and DCS and I LOVE the flight models and the attention to detail. I've always wanted a sim that Looks good and well the planes fly like planes. In DCS The physics when to stall and spins is just amazing. This game TBH just looks like FSX upgraded... At least the rain on the cockpit looks good! :D
*This game TBH just looks like FSX upgraded...* That's because that it is. DTG are cannibals. They're the borg of development. They couldn't build a game from scratch if they wanted to.
Jeff, In settings, check your rudder pedal brake sensitivity and null zone settings. I had the same problem. Setting the sensitivity to max and null zone to min solved the problem for me. I would say that the friction level is still a bit too low but the braking is much improved.
This - sensitivity (if it works like FSX, and I doubt they've changed it) needs to be full right else it introduces delay into the controller response.
Hey Jeff, thanks for the quick look-see....interesting first impression. A couple things (like you do request (LOL))-try some mountain areas like Charleston WV (KCRW) Bozeman (KBZN) and Aspen. It seemed like when you pulled power the engine didn't go to full auto-might just be me looking at the panels that was there. The sim itself seems very early stages and needs a lot of tweaking. The whole business model between Steam & Dovetail will price a lot of developers out of the 'hobby' band. Other than that, thanks for showing us the sim and your informed opinions...
FSW is a good start.....but the sim is clearly at its infancy. I hope dovetail makes the right decisions and hangs in there long enough to see FSW fully mature. FYI.....if you press the green button next to the music option, it will turn off the music (same as you did with the UI settings)
I'd like to see a C172, I know it's simple but would really make this complete. Hopefully they will add this in a future update or when they leave Early Access. I was disappointed with P3D when they had no 172.
15:40 to have such a far rendering distance, you need to know that the surface area is by ... square ... Pi × R² with successive values of 1 it gives: Pi; 4×Pi; 9×Pi; 16×Pi .... it goes fast. If you need 500Mb VRAM for a detailed 1km distance rendering, the basic Pi one ... just imagine how much VRAM you need for the 4 km distance, the 16×Pi one. So you always end up with a distance limit you get the idea...
Not sure why they went with a PBR-based render engine with baked textures; it's still fairly standard in the game industry but with more powerful video cards, not really needed.. You had the right idea with the term. The idea is to fix illumination into a texture (though if used should only be on a detail map like height or normal and not the diffuse texture to save rendering computation), but as you correctly noted, everything looks very fake when you throw it into shadow/shade or bright diffuse light. I'm sure you're acquainted with a few texture artists by now, but I'm freelance if you need something done quick =) Add: Got a little further into the vid and if I had to venture a guess, I'm betting the only PBR mats they used are on the cockpit stuff and maybe the environmental effects. Haven't seen much sun coming through the clouds like a true PBR environment, but it only works if they input the right data for every material used.
Hi Jeff, i see in your video you have the Saitek X 55 Rhino. I've been trying for the last few days to get the Hat Switch to work, but nothing seems to work also it seems i've always got clouds even when going through the setting amd set to sunny and no clouds. Any ideas, or if you've had the same issues. Great video and very helpful.
Jeff, this sim is basically fsx right? Sooooo, anyways, I started off new with the flight sim flightgear, then got a joystick, and now I’m using xplane. Flying noobs, my advice, start with a free sim, like flightgear, then go on to something paid. Cuz I’m in malaysia, flying is not that convinient ,as in financially. So flighing in a sim is an eye-opening experience. And flightgear, in my opinion, is not so bad as a free sim.
Hey Jeff nice demonstration.. Have you flown by Bush Stadium yet It's the old one .. 😟. I also live in the St. Louis area . I like to fly out of KALN ... ? I have desktop aviation Switch panels for my sim. In the Fsx I had to use fsupic to set up Fxsteam. Do you have any ideas to setup my switches in this new or am I screwed till someone comes up with software. Later. ..... Aviation2015
How funny you tried to set precipitation without any clouds. To be fair Dovetail should really swap them around and then disable the look precipitation if it's not selectable but I can assure you it does work.
ESP as it's base! why?? I thought dovetail was supposed to make a whole new sim? if that's the case, why would I use this instead of prepar3d? or xp11 for that matter
Dovetail Games wanted to make a new FSX with better graphics, DX11. On paper it sounded cool but the bugs inherited from FSX remained, plagued with OOM errors. Addons exclisively by DG, no freeware by the community, it was totally locked down and thought the community would accept overpriced DLC that were less than good. They realized there was a strong competition with P3D, FSX still largely run, and X-Plane. Also the difference between the fans of Train Sim who throw money like that and Flightsim fans. So they pulled the plug.
Really good honest video, many will agree with you! My feelings are mixed but overall it's a promising platform. PBR needs to be sorted, white runways aren't great, night (and day) lighting still clearly not finished but the planes look great and fly ok and the visual effects outside of the cockpit arn't by any means bad especially the weather which even at this early state I think is looking like the main draw. A bit confused by the fact you didn't notice it being a 64bit sim. 64bit means it can handle a 64bit address space, so there wouldn't be anything to notice. It has nothing to do with visuals or performance.
Just a observation on ur comment not a attack on it as u are entitled to ur opinion on this but what flight sim does not use DLC?ok Xplane has lots of free DLC u can use but its not payware standard most anyway and with DLC as long as 1 DLC is not game breaking then its optional what I mean by game breaking is for example ETS2 update their map and the ProMods stops working with the game until it updates which means u are forced to buy that DLC if u wanna keep ProMods this is unfair and something SCS needs to look at and I hope and pray DTG don't do the same but we will see I don't work for them so maybe they will do exactly that but hold negativity until they do something like that the sim is cheap because its far from finished poor performance and buggy but they are working on it Microsoft washed their hands of FSX a long time ago.
GUYS ITS JUST LIKE TRAIN SIM WORLD AND ATS! nothing is perfect, you get very little starting content, but they will def build and add stuff throughout the coming years, so if you want it to be a beautiful , diverse sim, wait a year or so.
I notice they've basically kept a lot of the same options for setting up your free flight but have now nested it in menus as is the normal modern UI design tendency. Kinda annoying. Also looks like they've obliterated a lot of the standard FSX scenery settings sliders in favour of a simplified one. I wonder if there's still control over those things in the configs.
I get this is an early release, but it seems really buggy. I was also hopeful that this "new" platform would be more biased toward g card loading. I guess not.
If only we had DCS' engine and graphics, with P3D's and FSX's world, and payware/addon modules (like DCS), I would be satisfied. I still think DCS could really benefit to implementing their engine with the PBR-platform world and resell it as that, like FSW. They would certainly have the whole community's attention.
Looks like another underwhelming title from DTG which is disappointing because they have potential. However their games seem to be ruined by what feels like a rush to get it out, make money and sell DLC.
can anyone tell me .. i`ve buy this game from steam .. but it doesnt work .. i press play and nothing happens .. is it because my cpu ? i have a Intel Core 2 Duo E8400 .. i saw in the requirements the i3 6100
If it doesn't work on steam I'd request a refund while you can still get it before 14 days are up. I know you want to play it, but if your computer doesn't meet the specs it may never work without a better computer. On steam you're guranteed a refund if you bought it less than 14 days ago and have played less than two weeks. But I'm not a professional, so I may be wrong.
Although the panel looks great it's slightly disappointing to see here a DA40/42 panel in the 20. Pretty sure no 20s have the G1000 and very few with autopilot!
If they release this for consoles, I could see a small future, but if I uninstalled my add ons in fsx, I'd have fsw with slightly more features. It's just some fancy overlays. If you unwrap fsw, then all you find is default Fsx with less aircraft.
This is absolute rubbish. Currently the only things you can import are stock FSX aircraft, but the panels don't work as the .dll files are 32bit, whereas FSW is 64bit. Everything else, especially anything payware does NOT work in FSW. There is nothing "default" about FSW, the ground scenery isn't default, it's ORBX Global. All the stock aircraft from FSX have been replaced with very high quality GA aircraft. Clouds and weather have been enhanced by Dovetail, this is especially evident in the rain effects which are completely rewritten.
Dam, this is 2 years old and ps4 still doesn't have a flight simulator but they have the train, hunting etc. Hoping they release a flying one this year at sum point 3/10/19
Ok. I thought he was flying a turbo-prop passenger plane, and thus maybe had some of the features of the big jet airliners. My mistake. I've learned something today.
Prop planes don't usually have reverse thrust, could they sure but what these people are referring to is actually the pitch of the prop moving to create a disc of air that dramatically slows the plane. In contrast jets will cover there exhaust pushing the thrust forward. Aka "reverse thrust". Planes slow by reducing engines, adding flaps and increasing pitch then slats, brakes, props, thrusters etc.. Pro-tip any plane can be a GA plane with money n type rating. Now they all learned ; )
Jeff Favignano Hey Jeff, Im a big fan of yours and I wanted to suggest you this simulator in iOS and Android which may cosr you about 4 to 8 bucks. Its Called Infinite Flight Simulator and I'm sure you'll enjoy flying!