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Flip Monsters - Failed Cards & Mechanics 

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30 сен 2024

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Комментарии : 698   
@magiccardmaster9921
@magiccardmaster9921 Год назад
Flip monsters didn't fail. The mechanic was simply powercrept to death now
@bernarduswyattgianci7533
@bernarduswyattgianci7533 Год назад
Yeah Shaddoll, krawler, subteror are good flip monster
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
You say as if there is a distinction.
@Felnal
@Felnal Год назад
@@youtubeuniversity3638 There is a distinction. Failure implies they were bad right from the get-go.
@Subarashii_Nem
@Subarashii_Nem Год назад
​​@@Felnal But it doesn't tho.. They still failed when they ended up useless and never used. When your car breaks down because of a faulty engine, you say the engine failed. The engine didn't start off broken and faulty, it got that way over time but it still failed in the end. They are still a failed mechanic in this case. They may have started off good but because of power creep and the changes to the game, they are basically useless now, thus they are a failed mechanic in the game.
@Eibarwoman
@Eibarwoman Год назад
I'd also say given the Jars that the line between good but too clunky and too powerful is very thin. Powerful flip effects that aren't too powerful like the Shaddolls or Guru are rather hard to make as if you had a deck with 3 of both Cyber and Morphing, you'd have something that could probably mill an opponent to death too consistently. The limits are specifically to keep a deck off meta as to not annoy people to death as mill is well... yeah, very annoying. Edit: Emphasis on consistently.
@justinjones7411
@justinjones7411 Год назад
You should talk about Fusion during the early years of the game because Fusion summoning used to be really bad early on in the game.
@burnum
@burnum Год назад
Well, it was an experimental phase, like how each of the other alternate summon methods were experiments at first.
@TheTundraTerror
@TheTundraTerror Год назад
Honestly, Fusion is still pretty bad, if we're being real. You're dumping 2 creatures and a spell into a single summon. There's a reason Instant Fusion is Limited. EDIT: I should clarify that I am talking about the mechanic of fusion. Yes, this are busted fusion monsters. No, the fact that they are regularly cheated out doesn't save the mechanic. The fact that they had to print Branded Fusion shows me that that the original mechanic is garbage to the point that they have to allow you to use creatures from your deck to fusion summon.
@justinjones7411
@justinjones7411 Год назад
Wasn't really until Thousand Eyes Restrict when Fusion Monsters started becoming more powerful.
@blackswelproductions3876
@blackswelproductions3876 Год назад
​@@TheTundraTerror no they are not
@Weeniewarrior15
@Weeniewarrior15 Год назад
@@TheTundraTerror branded despia, tearlament and other fusion focused archetype dominated the meta recently. I think the traditional fusion deck do suck but those that have fusion cards that allow to fuse from the deck makes it very viable and very powerful depending on the boss cards.
@aznpikachu215
@aznpikachu215 Год назад
Is it fair to call these Flip monsters failed? They were good 15 years ago, they've just fallen out of favor.
@goncaloferreira6429
@goncaloferreira6429 Год назад
better say that the game evolved to a point where one of its defining features is no more.
@Hyuduro
@Hyuduro Год назад
I used to have a Sangan with me on the field for this reason. Edit: Responded to the wrong comment, smh.
@R055LE.1
@R055LE.1 Год назад
Good.. Ish. Really just a few like Ryko
@shameronstar7220
@shameronstar7220 Год назад
New legacy support that takes advantage of them being flip effects seems overdue.
@d-_-b8558
@d-_-b8558 Год назад
Not at all. I agree, Flip Monsters were very good in the past. Hardly a "failed" mechanic. More like a "powercrept" mechanic.
@bookrook1047
@bookrook1047 Год назад
I think this is a great example of a powerful tool that became weak - I would love a video about cards and/or mechanics that had the biggest increase in power over time!
@RashFaustinho
@RashFaustinho Год назад
Want a textbook example? Rituals. Pre Gishki archetype (which was around Zexal era) Konami had no idea on what to do with this summoning mechanic, and it was almost completely useless. After Gishki managed to set some standards, actual decent Ritual Cards started getting printed, and the mechanic as a whole saw a resurgence, even hitting tier 0 once (Nekroz)
@Mt.Berry-o7
@Mt.Berry-o7 Год назад
Fusion and ritual summoning come to mind
@zoaero
@zoaero Год назад
Fusion 😅
@santasangre996
@santasangre996 Год назад
@@RashFaustinho the mechanic itself didnt really get more powerful though, it just has some actual meta decks now. If anything rituals got less desirable over time because you'd rather summon powerful monsters off your extra deck so ritual decks have to be overly busted to compensate e.g. nekroz
@heavenbot
@heavenbot Год назад
​@@santasangre996 You hit the nail on the head with that one! I often think about whether Drytron or Nekroz would have ever even been considered for print if it weren't for the sad lack of playable ritual archetypes. After seeing the cult following of Gishki (and then Megalith), I assume they had no choice but to pander, but it's still fun to think about!
@TransparentlyDuplicitous
@TransparentlyDuplicitous Год назад
I'd like to see Flip monsters that get Waking the Dragon-type effects where you're heavily punished if you remove them while they're face-down, so they're only "vulnerable" while face-up. It'd be another way to do the Danger theme where the monsters hide themselves, and you have to make them reveal themselves to "capture" them.
@christopherfeatherley
@christopherfeatherley Год назад
That would be such a cool archetype to see, if that ever does come to fruition 😁 great idea!
@Kuubudaraa
@Kuubudaraa Год назад
Could be like a cycle of trap-door spiders that 'pounce' you if you disturb their set-face-down 'burrows'
@Sillimant_
@Sillimant_ Год назад
krawlers
@TransparentlyDuplicitous
@TransparentlyDuplicitous Год назад
@@Sillimant_ I want the opposite of Krawlers. Krawlers special summon when removed while face-up.
@TransparentlyDuplicitous
@TransparentlyDuplicitous Год назад
@@Kuubudaraa That's a great theme for it. It'd be fun if they also synergized with Traptrix. That way, the deck could have some disruption before the opponent sets up a board of negates since, as is, this is very weak to negates. I just love the idea of setting 5 and passing being remotely viable nowadays.
@TheTruestZero
@TheTruestZero Год назад
Ah yes... Flip Monsters, or how my friend used to call them: Trap Cards with stats.
@jofx4051
@jofx4051 Год назад
Hmmm
@johndexterzarate6663
@johndexterzarate6663 Год назад
....Eldlich: Oh really?
@kauanjos3199
@kauanjos3199 Год назад
Trap monsters with extra steps
@Deathmare235
@Deathmare235 Год назад
@@kauanjos3199 hell just call them trap monsters at that point
@misteris2385
@misteris2385 Год назад
Another cool thing about flip monsters is the ability to bluff or scare your opponent to buy a turn. However the modern yugioh is now about using your whole deck in a single turn.
@LeanXTriforcer
@LeanXTriforcer Год назад
I played the game really heavily in the early days and Flip monsters were absolutely amazing back then. To the point you needed cards like Crossout and Sasuke Samurai to deal with them. One video I would like to see is the evolution of Field Control. Back in the day it was cards like Ground Collapse, Gravekeepers Servant and Gravity Bind.
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
Ah, Penguin Soldier, my love.
@smb-c3po
@smb-c3po Год назад
We were limited of what cards we had available at the time.
@mangckyatmamon
@mangckyatmamon Год назад
Ahhh Gravity Bind. Combined with my A Legendary Ocean and other 4 star Water monsters and Star Boy, brings me so much joy. It's a shit deck but it's MY shit deck that goes toe to toe with recess duelers.
@Hyuduro
@Hyuduro Год назад
I used to have a Deck in 7 Trials to Glory to farm DP with the Ring of Magnetism glitch with Des Imp (the flip effect monster that brings cards from the Graveyard) with Reload and Monster Recovery. I also had a monster that let's you send a Monster back to your hand or look at the top card of your opponents deck. I used it with Tea and essentially could have the Battle go indefinitely with Robbin' Goblin for the Spell card (a sword spell card that can't be destroyed or sent to the Graveyard).
@Chaosian
@Chaosian Год назад
Still a big fan of Ghostricks. You still can't really use them if the opponent is using Link monsters, but it's incredibly fun to struggle back and forth for control with your opponent using them. Protecting your monsters from being attacked when they're face down, flipping their monsters down and preventing them from being flipped up, and just ignoring their cards completely and doing direct damage. It's an appropriately mischievous deck for the archetype.
@Realdeal958
@Realdeal958 Год назад
So much fun especially when you get that win off after struggling to get past their monsters. I feel like you have to plan a few steps ahead and that's why I like them so much. The fact that they aren't very strong monsters stat wise gives off the vibe that you need to use everything you got to win. Such a great feeling when you get them to go off.
@Noobie2k7
@Noobie2k7 Год назад
It's partly why I honestly believe Link summoning is by far the worst mechanic Konami have ever introduced and it directly contributed heavily to the overall decline in the quality and fun of the game. The fact they had to completely revert major changes they made to the rules of the game after they changed them to force Link summoning says a lot. Now it's too late to ever do anything about it, since they can never get rid of link summoning.
@orangegalen
@orangegalen Год назад
Sarcastically: Haven’t you heard? You’re not supposed to struggle back and forth. Either you shut down your opponent on turn one, or disrupt them badly enough on their first turn with handtraps that you can then shut them down on turn two. But I feel you, it’s so much more satisfying of a game if there’s that back and forth, competing your strategies and adapting to the game state.
@infinityfactorial
@infinityfactorial Год назад
I just love how Recurring Nightmare allows Ghostrick to just keep grinding many, many turns after it "should" run out of resources. Lantern/Specter for days!
@Wolf_Nations
@Wolf_Nations Год назад
I also like to play a ghostrick deck just for the fun of it, granted i also play a version to turbo Utopic Draco Future if needed but just dealing with the shenanigans of field controlling is really funny.
@brianaguilar8283
@brianaguilar8283 Год назад
Flip monsters are supposed to function similar to trap cards, they punish the opponent for letting their guard down
@Hin1994
@Hin1994 Год назад
Only problem with that is there is no other card, besides a brick that you would set in the main monster zone so it's not hard to play around
@qhillis
@qhillis Год назад
Yeah 15 years ago. This is modern Yugioh where letting your opponent do whatever they want on their turn just to attack into your flip monster which can easily get its effects negated will lose you a duel. Even trap cards, which can interrupt your opponent’s plays whenever, heavily struggle to keep up.
@ItsPForPea
@ItsPForPea Год назад
Yeah, a trap that takes your normal summon. Doesn't sound that good does it.
@brianaguilar8283
@brianaguilar8283 Год назад
@@qhillis yeah, and modern yugioh is a complete mess of a game now with millions of negates and handtraps being the deciding factor on who wins a duel. Oh you didn’t draw your Nibiru? Just sit and watch the opponent special summon hundreds of times and set up hundreds of negate in what is basically a one-sided game
@CErra310
@CErra310 Год назад
@@brianaguilar8283 yugiboomers are not welcome in human society
@MafiaCow01
@MafiaCow01 Год назад
The dread I felt back in the day when attacking a set monster and it turned out to be Man Eater Bug...
@sharkplay1261
@sharkplay1261 Год назад
Ah the good old days of me and my man eater I still run a flip deck in master duel it works every now and then
@Hyuduro
@Hyuduro Год назад
Which is why I've always had a Sangan or Witch of the Dark Forest with me on the field.
@TFenton95
@TFenton95 Год назад
TBH they can't be called failed in any sense, they have fallen out of favor but if a card type dominates in it's own time should be called a successful card type, kinda weird to call it failed (Edit: FYI if every card type is failed unless it is meta right now then most are failed and qualifying the flip decks that do use it [subterrors and shaddolls] as not relying on it is disingenuous because you can take out most types of cards that way, it just feels clickbaity way more than usual when you could just call it Flip Monsters Rise and Fall - Cards and Mechanics)
@thomasfleming8131
@thomasfleming8131 Год назад
Yeah, I get what he's talking about, but listing it under the "failed mechancis" header is misleading at best.
@Rurike
@Rurike Год назад
I would say the question is whether those decks succeeded in part because of that mechanic or if the arctype was just strong in spite of it. With how absurd many flip effects are allowed to be while still seeing very little play i think its still fair to say its more a detriment then a benefit
@IndexInvestingWithCole
@IndexInvestingWithCole Год назад
@@Rurike that’s like saying trap cards are a failed mechanic because if they were quick play spells they would be better
@Rurike
@Rurike Год назад
@IndexInvestingWithCole i mean not really. For one in essence, flip monsters are even slower then traps but also Flip effects have more weaknesses then just being slow
@traincore1955
@traincore1955 Год назад
Imagine if Fiber Jar and Cyber Jar were unlimited Duel logs wouldn't be calling the mechanic failed KEK
@BF1_enthusiast
@BF1_enthusiast Год назад
Out of the solutions you've suggested, the last one was the best imo. The first was also really good. They can also start focusing their "Power creeping budget" on FLIP monsters themselves. For example, newly printed FLIP monsters can have one or more of the following effects: 1) When this set monster is destroyed by a card effect, activate it's FLIP effect. 2) This monster's FLIP effect activation and resolution cannot be negated. 3) Neither player can respond to this monster's FLIP effect activation. 4) If this card leaves the field without activating and resolving its FLIP effect: etc... *Insert more examples here* Ideas for generic FLIP support cards, they could have the following effects: 1) If you control a set monster, *insert strong effect* 2) This turn, you can special summon monsters in face-down defense position instead of face-up defense position. 3) While this card is face up on the field, your opponent cannot target set monsters you control with card effects. 4) Target 1 set monster you control: Pay half your life points, then flip that monster face up. You can only activate this effect of blah blah once per turn. 5) Add one spell/trap card from your deck to your hand that mentions the word FLIP in its text. (Cuz you need support for the generic support) *insert more generic support ideas that I won't be thinkin about for more than 10 minutes that's for sure*
@TheFloodFourm
@TheFloodFourm Год назад
If you can put any of that on a card with a font higher then 3 then I’ll agree with you.
@sharkplay1261
@sharkplay1261 Год назад
Or they could just change the mechanic of flip monsters to act similarly to counter traps allowing them to flip on your opponents turn
@lordpaulphilippfernandez9904
It would still be useless since you can at most only have 1 set monster. Special summons are only in face-up attack or defense position, which basically makes FLIP monsters useless. What flip monsters really need is a way to have more of them in the field, by making their effects stronger, your idea, and better if a combination of both. That way, they are still relevant.
@BF1_enthusiast
@BF1_enthusiast Год назад
@@lordpaulphilippfernandez9904 I actually said that in my comment as one of the generic support effects xD
@dimitriskontoleon6787
@dimitriskontoleon6787 Год назад
No flip monster is not failed mechanic, is just a very old mechanic. If Konami print card Flip draw three card this card see tones of play from sure. The effect was not enought, no the mechanic
@fortnitesexman
@fortnitesexman Год назад
it didn't fail initially, but it has over the years a good mechanic is one that works, and flip monsters just don't work anymore
@tenkenroo
@tenkenroo Год назад
Too easy to destroy. Now if modern flip effects also had effects that activated in graveyard MAYBE they would be used.
@streetgamer3452
@streetgamer3452 Год назад
Pot of the forbidden allows you to draw 2. It sees zero play. A flip would have to be able to flip itself over and floodgate the opponent to be used. Just a flip that says “Flip: Draw 3” would still not be used without a “If your opponent controls a Monster, you can flip this card face-up”
@dimitriskontoleon6787
@dimitriskontoleon6787 Год назад
​@@streetgamer3452 yes but this monster was level 8, and in fact is forced to see play in very specific deck. (even if had also three overpower effect to choose). I mean on level 4 or lower. I still get your point, maybe now, even the flip draw 3 was not enought even if you forced to not have normal summon and if you forced to protect this card in order to take this effect the next turn. (or after possible attack)
@streetgamer3452
@streetgamer3452 Год назад
@@dimitriskontoleon6787 level 4 and lowers will never get that type of effect. That’s not conceivable imo outside of well customs.
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
We need more slow cards that punish the opponent in some way for screwing you out of getting to use them. Make cards that'll near always do something, maybe even more for being outed than used, as a try at counterbalancing being slow. Surrender speed and in exchange gain certianty.
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
​@@alecoppeac And might we be able to apply "trade speed for certainty" to more than only Flip Monsters?
@robertwhite9889
@robertwhite9889 Год назад
You can also use Lord of the heavenly prison to give flip monster protection from destruction from card effects, because his effect protects all set cards not just set spells/traps. Not that this makes flip monsters any better just something to point out.
@jvsonic2468
@jvsonic2468 Год назад
Ah you've done well with reading cards my good sir.
@chrisshorten4406
@chrisshorten4406 Год назад
If they changed it so that Flip effects also activated if the monster was destroyed by card effect, that would probably fix them.
@mairain6443
@mairain6443 Год назад
The only way to fix flip monsters would be to make FLIP (i.e Pyro/FLIP/effect) mean you can flip them up any time on your op's turn. Basically making them pseudo trap cards for the main monster zones. Maybe making them counter trap speed, so only other FLIP or counter traps can stop their effects popping off.
@nacl4988
@nacl4988 Год назад
Subterrors *Fixed* them without making the monsters flip themself... Then again they have a reusable Trap which does it for them.
@mairain6443
@mairain6443 Год назад
@@nacl4988 I know, subterror and Krawler have trap cards make them work, but you need those cards, if FLIP just flips them up when you want them it can make them better but have the use for the traps on the turn they are set. I know both aren't actually FLIP arch types but i think you get my point. I would allow easier interruptions without relaying on the traps for that purpose
@brianaguilar8283
@brianaguilar8283 Год назад
That would be too broken with cards like Morphing Jar
@mairain6443
@mairain6443 Год назад
@@brianaguilar8283 Some cards might be broken but you can always Ban the busted ones. But what else really breaks it? Penguin solider? Ninja? nothing really breaks it but just makes them viable and means T-set pass, could mean they bricked or they are playing a FLIP card making you think out your plays more.
@zoaero
@zoaero Год назад
​​@@brianaguilar8283 but still if they really make it it gonna change meta a lot and fix flip mechanic
@Zetact_
@Zetact_ Год назад
You run 3 separate printings of Ryko to gaslight your opponent about what its effect specifically does, obviously.
@gogovish
@gogovish Год назад
gaslamp not gaslight. it isn't hard to get right
@thatman666
@thatman666 Год назад
Oh gosh, this is almost similar to Necrovalley erratas.
@madiqhertz7228
@madiqhertz7228 Год назад
I really liked clown control deck back in the days, even if it wasn't that strong, effects that are activated when monsters changed their battle positions were interesting.
@CasualDeer
@CasualDeer Год назад
I think a fun series that definitely has some longevity would be failed archetypes. Discuss what's inherently wrong with the archetype at the time of release and at the time the most recent support was provided, and provide suggestions on what card(s) would be needed to make the archetype better
@TWLSpark
@TWLSpark Год назад
Legacy of the worthless' spiritual successor?
@Carigun
@Carigun Год назад
on MD I tried floodgating with Subterrors and Ghostricks. SB Ultramafus mass Book of Moons, Ghostrick Night stops your opponent from flip summoning if you control a Ghostrick (I used Angel of Mischeif as we didint have Festival.) Ghostrick Manor allows for direct attacks while not touching for your opponents monsters. I just never pulled of the lock. I had options to deal with link monsters. There will be a day where I can abuse Ghostrick Night.
@ShyRanger
@ShyRanger Год назад
What's interesting about this is, the main reason being they failed "Because the game is faster," a lot of people still argue that's the game's fault and dislike that aspect more than the cards being slower.
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
Yeah, a lot of us miss turn 3.
@LunarSoul255
@LunarSoul255 Год назад
@@youtubeuniversity3638 Wait, you can *play* this game? I thought it was just "your opponent plays a whole bunch of monsters all at once, says 'screw game balance, I have special summons!', then you scoop".
@melvinshine9841
@melvinshine9841 Год назад
Flip monsters have a lot of the same problems "battle traps" do; they can't do anything on Turn 1 and they do nothing at all if they're removed in any way before you can activate them. I had a better Failed Cards idea, but I can't remember what it is, so I'll just suggest Earthbound Gods again. Earthbound Gods "fixed" some of the issues Toon monsters had, but still aren't good outside of the hummingbird and haven't received any support.
@williamdrum9899
@williamdrum9899 Год назад
I think the biggest problem is that a single Normal Summon lets you start a chain reaction of vomiting out a huge number of monsters, and flip monsters basically require you to skip all that for a huge number of archetypes.
@itsmesteve1081
@itsmesteve1081 Год назад
Who remembers penguin soldier? My friend used to return his penguin soldier and one of my monsters back to my hand when I attacked in to it. Later on I understood that penguin soldier is supposed to be destroyed by battle 😂 We had the same issue with black cat with white tail too. We just thought it was a straight up overpowered version of penguin soldier hahaha
@dragonsuper6195
@dragonsuper6195 Год назад
Yup cheap level 100
@otterfire4712
@otterfire4712 Год назад
Master rule 6, Flip Monsters can spell speed 2 (quick effect) flip themselves into face up attack position. Their flip effect will trigger after the present chain resolves. So for example, you have Penguin Soldier set and your opponent starts their turn with Raigeki, you chain flip Penguin Soldier to attack mode, chain resolves and Penguin Soldier is destroyed. Afterwards, Penguin Soldier's flip effect triggers and bounces up to 2 monsters (there were no monsters so effect basically fails).
@Amethyst2941
@Amethyst2941 Год назад
I still use pure Shaddoll deck to this day. Such a fun deck. I know Construct and Winda are the big fusion monsters but, I have won duels with Shekhinga and Apkallone. Always like using Shaddoll against decks like Tri Brigade and Kaiju.
@orangegalen
@orangegalen Год назад
Pure Shaddoll was/is the first deck I built in Master Duel, and even back when Drytron was at full power, I could still manage wins.
@kauanjos3199
@kauanjos3199 Год назад
Have you tried the ishizu engine? Even if they're all at 1 they give gas to shadoll
@gManGabe
@gManGabe Год назад
Making the flip effect useable instantly would just defeat the point of the mechanic. I like the Ghostrick solution better: Face-downs can't be attacked, but don't stop direct attacks. This increases the chance they will survive long enough to activate.
@sreeakhilpulipaka3976
@sreeakhilpulipaka3976 Год назад
I think Flip monsters should go the route of Nekroz. An archtype of flip monsters that all say “Quick effect: During your opponent’s turn, you can reveal this card in your hand, flip one monster you control to face up defense position” would make it so you can trigger the flip effects of your own cards any time you want, drastically speeding up the mechanic, while also still requiring that the card be set on your own turn to keep the spirit of the mechanic
@misfire33
@misfire33 Год назад
Great idea tbh!
@olagarto1917
@olagarto1917 Год назад
Well... I dont think that getting power kreept is enough tu call an arquetipe failled ... Flip had its time and place in the meta, and was profuseli played competitiv and casualy, and also was a great part of early ygo flavor of 'things in the dark'
@TheFloodFourm
@TheFloodFourm Год назад
The fact that these cards are considered “failures”, when literally the only reason they suck is because better cards were put out purely for monetary gain, is the epitome of why I hate the modern yugioh community. Such a simplistic, naive way if looking at it.
@idalwave
@idalwave Год назад
Flips should reinvent themselves like Big Shield Gardna. Give each member of an archetype 4 distinct effects: 1) A normal, instant advantage effect like modern cards. Say a search on summon. 2) An effect that lets them HOPT flip themselves face down instead of being destroyed, or an effect that lets them flip themselves face down to negate the activation of a card that targets them, or if theyre used as material for an archetypal extra deck summon, etc 3) an effect that lets them flip face up when a condition happens, say if a monster is moved from the gy, a normal summoned monster activates an effect, the opponent draws a card, etc 4) a flip effect
@jvsonic2468
@jvsonic2468 Год назад
so no continuous effects like Deus Ex Krawler would exist in your ideal of a perfect Flip monster?
@DanDaFreakinMan
@DanDaFreakinMan 10 месяцев назад
I don't think they failed. Just aged poorly. Flip monsters hardly work when strategies today are focused on OTK.
@2zporygon
@2zporygon Год назад
Seriously, are there any cards and mechanics that didn't fail to you?
@RyuDouro
@RyuDouro Год назад
It didn't became weak. The game just got more power crept and unplayable.
@kipihamazaki9207
@kipihamazaki9207 Год назад
I get how in modern they are not good but thats still not worth calling them a failed mechanic
@kyaksachan502
@kyaksachan502 Год назад
I agree, but I think just the creator sees no point in making another series which probably wouldn't have much content so he just pushes them all together.
@Rainbow-Dash
@Rainbow-Dash Год назад
Flip Monsters are my favourite Jank Deck for Casual tabletop play with the bois, nothing is more fun then actually resolving Dice Jar haha
@Epzilon12
@Epzilon12 Год назад
Flips either need a way to flip as response, give good graveyard effects like shadoll or give them just like, broken effects
@Yinyanyeow
@Yinyanyeow Год назад
The last one was done for them... didn't work sadly...
@Zer0Main43
@Zer0Main43 Год назад
The only way to fix flips is to make them flip as response, they tried giving flips good grave effects, then people started playing flips just for the graveyard effects, they tried giving flips the most busted shit ever but they are too slow to take advantage of how good their effects are if their effects are even good
@zoaero
@zoaero Год назад
Konami just need allow you too set 2 monster card per turn, and also you can active it if a card target it with effect in opponent turn
@Zer0Main43
@Zer0Main43 Год назад
@@zoaero yea you could use your second normal to set a flip, or you could use your second normal to go into an extender, a floodgate, a tower or Aleister for the invoked engine and probably a lot more Also they could still be beat by non-targeting removal or board wipes (aka: most going second tools) and most flip monster effects wouldn’t be good enough even if you could set them after a full combo, like some would obviously be good when they activate but there are just too many ways around them even if set cards flipped when they are targeted which also wouldn’t only benefit flips, a lot of cards want to get targeted to activate effects and would be a lot better if your opponent didn’t specifically know they have to play around them, a shit ton of cards would get way better and I don’t think flips would benefit the most because flips still have the problem of being slow and having faster options for similar effects, even if you had 2 normals and face down targeted monsters flipped face up, so many other cards would benefit from that and I don’t think flips would become playable if both happened
@CarbonMalite
@CarbonMalite Год назад
They all need conditions to allow them to special summon themselves face down, allow protections while face down (face down position should've been harder to target to begin with), and/or have abilities that allow them to use flip effects under more generic conditions
@GunnarWahl
@GunnarWahl Год назад
I’d suggest a link 1 crawler or subterror that requires a flip monster. And it’ll have a unique summon effect where you reveal the link to your opponent, then target a face down and flip it. As long as it’s a flip monster, it’s flip effect resolves and then the link is link summoned. It can from that point basically do nothing but it already served it’s purpose.
@pi_xi
@pi_xi Год назад
I am playing a Krawler/Digital Bug deck with Voltelluric and it actually works well. A Link 1 Krawler would be interesting, but maybe too broken together with Ranvier.
@Hugelag
@Hugelag Год назад
Say what you will, but when the stars align, Aroma Jar stall is a magical and hilarious thing.
@smb-c3po
@smb-c3po Год назад
I only ever use two of them in my deck and they're insects, I have to rely on regular Man-Eater Bug until I can get the better retrain and maybe even Galactic Kuriboh if it's any better than Rainbow Kuriboh.
@Varudras
@Varudras Год назад
Great video, love all these niche tear lists. Video idea: Top most expensive cards that have a common (re)print
@martinhall659
@martinhall659 Год назад
No better feeling than a Cyber Jar turning a losing situation into a winning game.
@GingerThoroughBread
@GingerThoroughBread Год назад
I just made Prediction Princess Guard Dog Turbo deck that I'm having fun with. I also think it would be a cool, but not at all broken, piece of generic FLIP support if there was a card that let you shuffle the Set monsters on the field (like Magical Hats). Just in general, it might be a cool idea for FLIP card to lean into how they are face down and your opponent doesn't know what they are. That and the other things that were said about making them more like Ninja cards (maybe that's how Ninjas work, I don't know, I've never heard of them before)
@jokerofmorocco
@jokerofmorocco Год назад
One way to improve flip monsters is to make them like trap cards where you can immediately flip them up on your opponents turn. In addition, should create flip monsters that are Spell Speed 4. This wouldn't automatically make them a powerhouse but at least it would significantly improve them. Like they could have a "Solemn Judgement" like flip monster that negates effects or summons, maybe having them banish instead of destroy to buff them
@randomcatname7792
@randomcatname7792 Год назад
That's the worst idea anyone's come up with Flip monsters would be stronger than full power Zoodiac at that point
@jokerofmorocco
@jokerofmorocco Год назад
@@randomcatname7792 It still has the disadvantage of requiring to be set first like trap cards which is why the effects should be strong
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
​@@jokerofmorocco Screw strength, it defeats the point of making them flip monsters I would argue... How do we make *being slow* not be a problem? How do we slit speed's throat?
@themantyf1116
@themantyf1116 Год назад
I wonder if it could help to give flip monsters the effect that, if they are about to leave the field, they can be flipped face up. That would fix the removal issue while keeping their effects, instead of giving additional ones. And could potentially be used together with self-bouncing card or something similar. Also, I know why it's difficult to do, but introducing something like special setting (akin to special summoning, but allows you to set the monsters face down instead) could help. It could also find play alongside or against strategy that limits special summoning.
@Christopher-tz3mr
@Christopher-tz3mr 7 месяцев назад
My favorite was using "Invader of the Throne". Sooo many ppl used this card incorrectly. Using trap "Light of Intervention" after setting invader. This way u can steal your opponent's monster with invader's flip effect or trigger trap during ur opponent's turn after they summon a monster.
@darknessnaxxion
@darknessnaxxion Год назад
It’s not a failed mechanic if it worked for years. Dated now, yes but not failed.
@thegameplayer125
@thegameplayer125 Год назад
it's always interesting seeing vids like these showing how a mechanic is bad not because it is actually bad but because it is archaic and obsolete. it really is interesting seeing how much change can make something that was 1ce dominant become just an old unusable relic
@TNE001
@TNE001 Год назад
No. Flip Monsters are NOT a failed card mechanic. Back in my day, Flip Monsters were generally the best kind of Effect Monster there was (Man-Eater Bug, Magician Of Faith, Trap Master, etc).
@mordsythe
@mordsythe Год назад
The modern game is just awful. Most battles are over within 3-5 turns. I’m remember back in the day of duels going many more turns. Such a shame that they decided to make the game so fast and remove the actual skill involved. How many times have we seen people quit on turn one because they didn’t get their OTK draw??
@adoorwithstaronit8573
@adoorwithstaronit8573 Год назад
Mecha Phantom Beasts are an interesting case of how tokens are utilized but fails in variety of different ways. The archetype surprisingly have many different cards to use token generation based play but it does in a way that is clunky and slow. There is like 2 usefull main deck monsters in the archetype that is actually decent those being Tetherwolf and O-Lion. Aside from those monsters, the archetype has little to no monsters allowing you to create advantage properly. And the acrhetype has in my opinion, includes one of the worst spell/trap support in the entire game ranging from cards with costly maintenance/activation costs and generating little to no advantage. As for extra deck monsters, Dracossac and Auroradon are actually the only competitively useful monsters to the point they are used as generic support for other decks, but not used in their home archetype since majority of cards doesn't do great job creating a synergy with them. I really want to see a video on this topic. These cards certainly have an interesting history despite the archetype itself is barely funtional
@justinalicea1590
@justinalicea1590 Год назад
I'm sorry DuelLogs, but I have to call you out on this: besides Magician of Fate, "older formats" knowledge seems to stop at Monarchs. Does that make Chaos and before metagames ancient formats or something?
@DedmanReactin
@DedmanReactin Год назад
Umm... I use mimicking man eater bug in all kids a decks.. sure surprises those tear deck's!! 😆😊 It's actually in the regionals right now.. good flip effect lol
@pettankousei3126
@pettankousei3126 Год назад
its unfair to call “flip” effects as failures. If YGO did not evolve until now, its most likely a dead card game. Your title is a misleading more like a clickbait for more views. Is it not? Try to be more constructive to your title would you?
@SproingBoing
@SproingBoing Год назад
I think Krawlers had an inkling of the right idea. With the exception of Deus X-Krawler, they have the shared effect to float into 2 more Krawlers if your opponent removed them via effect. Too bad the effect only works when they're face up, it would've been a nice way to punish blind pops or a field wipe
@DeMonotheist
@DeMonotheist Год назад
I beated Yugioh Legacy Duelist Link Evolution campaign in the traditional way. No wussy Fusion, XYZ, Pendulum, Link etc combinations. I challenge people to duel against me. Please contact me.
@chriszyks1962
@chriszyks1962 Год назад
To be fair there is no such thing as a failed Yugioh card regardless of what people think of its effects all cards can be used to win you just have to think about how you're using them my flipper deck has not lost a single match and all I use is flip monsters with spelling traps so saying flip monsters are failed type is a completely wrong and foolish statement but I do understand what you are saying most people do not use flip monsters so they do not realize how powerful they are or how powerful they can be so do not forget you can win with any card as long as you have a strategy and know how to do it I love using cards most people don't like and then winning with them in ways that people are not expecting
@Spluaks
@Spluaks Год назад
My god, title is a clickbait or something? this tilt me a lot, saying this before watching the video that sure i'm going to enjoy but everything not viable nowadays is not a "Failed mechanic" because it worked well when it was new for the game. Flip monsters were awesome on the first years of yugioh
@pandabytes4991
@pandabytes4991 Год назад
Give a card an effect, but then let that affect amplify if it is triggered through flipping the card face up. ex. Summon/Special summon - mill 1 card from decks. Flip - Mill 2 cards from decks
@Ryushiin.
@Ryushiin. Год назад
best flip monster nowadys still bein the Morphing jars. Especially #2, because many player doesn't seem to concerned about face down monsters, set up beat down boards without an option to counter a flip monster. Had quite a bunch of matches in Master Duel where people quit gamer after getting wiped by #2 effect
@5.99USD
@5.99USD Год назад
Awful video title. Flip monsters did not fail. They got powercrept in the modern game but they were absolutely amazing in the early years.
@gamesmohamed6818
@gamesmohamed6818 Год назад
Dude just tell me how a mechanic that dominated 7 years a failed mechanic
@DPowered2
@DPowered2 Год назад
He does in the video and he says modern Era of the game constantly
@ricardomiles2957
@ricardomiles2957 Год назад
doesn't cancel everything and can't special summon all of your monsters = Bad
@michaelburroughs9150
@michaelburroughs9150 Год назад
Tell me you didn't watch the video before posting this comment. Legit says it at the beginning how they were considered staples during their era.
@streetgamer3452
@streetgamer3452 Год назад
“However, in the modern era, you’ll hardly see a deck use flip monsters anymore.”
@dimitriskontoleon6787
@dimitriskontoleon6787 Год назад
​@@streetgamer3452 I agree but is not even close fail mechanic. Is just very old.
@KnightofGlavenus
@KnightofGlavenus Год назад
Personally I just feel like they don't have the right support just yet. Namely subterror monsters.
@kaitai7302
@kaitai7302 Год назад
If you want improve Flip monsters, I think you need to make them work more like Trap Monsters. Either give them more effects like Deus X-Krawler, that let the cards flip themselves, or maybe make some that work like Artifacts, and have them be set as traps you can activate.
@nunyabiznes33
@nunyabiznes33 Год назад
Yeah being able to flip up and down by themselves, during either player's turn would be nice.
@arronomus8026
@arronomus8026 Год назад
What about Ghostrick? Wasn't the whole point of that archetype to flip your monsters up and down?
@martinmiltenov8679
@martinmiltenov8679 2 месяца назад
And now we are getting mimighoul which actually will be a strong!😁
@jeremyranger4260
@jeremyranger4260 Год назад
What if the FLIP mechanic was spell speed 2 (Quick effect)? Meaning that you could flip your monster in response to anything a quick-play spell or non-counter trap could respond. Would that fix the problem?
@snes90
@snes90 Год назад
Sadly I don't think it gets them all the way there. I assume they would obey quick-play Spell and Trap rules in that they cannot be flipped/activated during the turn they're set. So you still need to wait until your opponent's turn to get any use out of them. They also suffer from taking up your normal summon, whereas you can set multiple Spells/Traps. But your idea does make them faster, so maybe some busted flip effects would take it from there? A new FLIP archetype could play like Floo and you do a lot of summoning and effects on your opponent's turn.
@jeremyranger4260
@jeremyranger4260 Год назад
@@snes90 Yeah so my Idea was to rework the core mechanic so that Konami could then build the proper support around it. By making it like that, you essentially have 10 potential trap provided you can set more than 1 per turn. Let's say they make a LINK-1 monster requiring a FLIP monster as material, but it allows you to set 2 monsters from hand/deck on summon plus an additionnal set per turn in addition to your normal summon/set. Pair that with a field spell that searches any FLIP monster on activation AND each time you set a monster to keep hand advantage then you might have a pretty powerful mechanic based on control rather than floodgates.
@mysteryinc6720
@mysteryinc6720 Год назад
I love this video. Some of my all time favorite older cards are flip effect monsters that never even have the chance of being used in today's fast game. One way this flip effect mechanic could have a similar effect to what they once had is if they included a "face down" effect. Where a monster effect has the option to have the "Flip" effect or an immediate "face down" effect.
@khoanamysalami4186
@khoanamysalami4186 Год назад
Having a rota that is specific to generic flip monsters could be a crazy support. Maybe too crazy that it might get a limited off rip even with a hard once per turn and/or strict level limit, but I feel like a flip monster search wouldn’t be incredibly nasty, but maybe too techable in some decks that may use such a search card for its floating effect or the extra discard for a combo/extension play.
@GameNinja13
@GameNinja13 Год назад
So Flip monsters didn't fail. The designers failed when the power crept hard.
@Uthuriel
@Uthuriel Год назад
The more I watch these videos the more I think that modern yugioh just sucks ass...
@cydennn2263
@cydennn2263 Год назад
Would love to see you talk in-depth about exodia retrains, given how they're even less popular than the original exodia.
@LocrianDorian
@LocrianDorian Год назад
Failed? It's been relevant for the majority of Yu-Gi-Oh's lifetime. I would argue modern YGO is the actual failure of game design, for allowing only a minimal amount of immediate mechanics to be viable unless it's negates.
@AustinStephan
@AustinStephan Год назад
Flip monsters just need a generic searcher or a cool field spell that makes set monsters non-destroyable or something. I know that won't save them, but it would be neat.
@devinderflinger
@devinderflinger Год назад
Technically, lord of the heavenly prison can protect set monsters as well. The krawler field spell and hidden city are also insane for flips as well in their respective archetype strategy.
@williamdrum9899
@williamdrum9899 Год назад
I don't know if that would be enough, since you can't vomit your entire deck into play with set monsters
@Jyxero
@Jyxero Год назад
Flips have a searcher, but is another flip (Tindangle Jhrelth) Heavily also works from both sides
@snes90
@snes90 Год назад
Flips also need help generating bodies on your field. Krawlers, when removed by card effect, generate two Krawlers from your deck which is cool. But Krawlers still (competitively) suck, so what do I know. 😅
@brandonleathers2938
@brandonleathers2938 Год назад
I think Gravekeeper Spy is like solemn Judgement for the fact we didn't know at the time the potential. Playing a lot of GOAT format I use Panda burn with 3 spy's. People can't get around that usually, unless they are -1 just to get through that 2000 defense.
@mikeclark7026
@mikeclark7026 Год назад
They didn’t fail. They got power crept. These aren’t remotely the same thing. They at one time were amazing.
@nazeersadek6705
@nazeersadek6705 Год назад
Isn’t cyber jar limited and not forbidden?
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire Год назад
Forbidden in the OCG, limited on the TCG apparently.
@plinioaraujo3949
@plinioaraujo3949 Год назад
I'd like to see history of the meta part 2
@charlottesfunandfreechannel
Big Eye is one of the best flip monsters Can you list the top ten
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
I liked Equipment back in the day. Slapping an Axe of Despair on your 7 Colored Fish to beat over Summoned Skull has to be one of the most defining memories of caveman yugioh
@QuasarEE
@QuasarEE Год назад
Getting Great Maju Garzett to 6000 ATK with United We Stand.
@imwhatthekidscallcringy3858
Prediction Princess is one of my favorite archetypes because it merges the two worst monster summoning mechanics into one bad but funny deck.
@TBKOTOROB
@TBKOTOROB Год назад
Man Eater Bug was the goat and bane of the schoolyard
@SirGrimly
@SirGrimly Год назад
Can Normal monsters be considered a fail mechanic for the same reasons as Flip monsters? If so it would be interesting to see a video covering the OG monster type
@deityofcrystals
@deityofcrystals Год назад
Normal monsters still see play by being archetypal
@SirGrimly
@SirGrimly Год назад
@@deityofcrystals To my understanding, you only really see Normal monsters as Garnets used as fusion fodder in modern Yugioh (No where near the relevance they had all throughout the DM era)
@holdmysacc4330
@holdmysacc4330 Год назад
Normal monsters are generally “keystones” for certain decks, such ss sunavalon, sea stealth, or qliphort. The game is too fast paced for the entire engine to be only normal monsters with spells/traps, so new deck try to keep normal monsters to 3 copies per deck or less. With the current advanced format I don’t see normal monsters coming back when most decks combo off 1-2 cards
@SirGrimly
@SirGrimly Год назад
@@holdmysacc4330 I take it these are all rogue decks or tier 2 (I don't know if there is a difference) atm?
@jvsonic2468
@jvsonic2468 Год назад
don't forget Phantasm Spiral exits
@shaye1444
@shaye1444 5 месяцев назад
Classic yugioh was so much better.
@15codys
@15codys Год назад
Here come the Flip Summon Monster Experts lol
@byrontheusurper6505
@byrontheusurper6505 Год назад
I like aroma jar, it's fun in aroma decks!
@JohnnydukesDragon
@JohnnydukesDragon 6 месяцев назад
Waiting for penguin soldier.mention
@EvilLordDeimos
@EvilLordDeimos Год назад
I think fiber jar can come off the list, what with the new lp rules and stuff. Also with the way banishing works i.e: desires, prosperity and the litany of G.Y effects that people use, less to recover if a fiber jar gets its effect going. Or they could errata it to banish itself when it resolves.
@Zer0Main43
@Zer0Main43 Год назад
The problem with flips is that they have printed like 2 good flips since DM-GX era, those being the shaddolls which are good because of everything except the fact they have flip effects, and guru, the only good flip monster they have printed that actually uses the flip effect and guru is only good because of how much subterror support they made before printing guru when konami really wanted subterrors to be good, mainly hidden city and subterrors pretty good traps A lot of flips read like they are gamebreaking but they always have one of 2 problems (usually both and I’m not talking about how they are slow, plenty of traps see play and they are just as slow as flips are) that stop them from seeing play First problem is obviously, their effects aren’t strong enough compared to other available cards to warrant playing an inherently slower cards, you could play ryko or his retrain or you could play any other mill card which are just as good (usually better) and don’t have the inherent speed problem flips have, and the second problem with flips is the fact they are too resource dependent, to use flip monsters you have to get them face down on the field, this will most likely be done by setting them from your hand and taking your normal or occasionally, by using an effect to set them from somewhere else, the problem is usually setting them from somewhere else is archetypal because konami just forgot how to make non-archetypal cards so if their are even flips in that archetype they aren’t guaranteed to be good so you will really only ever set them from your hand taking your normal, this is bad, this means a lot of non-archetypal flips and even some archetypal flips compete with better openers in that archetype or the few non-archetypal staple monsters that still exist and you actually play because you can use them as monsters like Aleister or something, also because you set them and didn’t summon them, you need to either wait for your opponent to do something that flips them up during their turn, which is completely out of your control and at this point in yugioh, it is far more likely for your opponent to remove them with something that doesn’t flip them, like for example, almost every piece of removal that has been released in the past 10 years or they might just ignore it completely and do their full combo which likely result in your flip monster being walked over, it’s effect activating and because flips are underpowered, not saving you from your opponents full board of monsters about to kill you, if you somehow get to turn 2 and your opponent hasn’t removed your flip monster or put up negates and/or floodgates that stop your flips from activating, then congratulations, you can flip face up your monster and activate it’s effect which again, likely won’t save you from the fact that your opponent probably spent that one turn you have them comboing off Really the main problem with flips is that flips as a mechanic are archaic to say the least, they are inherently slower that other effects unless you mitigate that by filling your decks with cards that can flip them up faster and more consistently which takes up space you could have used on more combo pieces making your deck more consistent, engines to let your deck do things it couldn’t normally or staples that cover your deck’s weaknesses but instead your wasting 3 spots on book of taiyuo to activate one cards effects that you will probably also need to have 3 copies of, that’s 6 slots you could have spent on ash, nibiru, dpe, more copies of essential combo pieces and pretty much anything else that will impact the game faster than flips will and most of the time, have just as good and more often than not better effects than the flip monsters you choose to include, they are a remnant of the (relatively speaking) slow, resource and control focused game that Yu-Gi-Oh used to be where you could get way with playing a card that won’t help you until your next turn, they are like traps in a way but at least you can set as many traps as you want and at least you have control over when they activate during your opponent’s turn, flips take every downside of traps ( can’t be used immediately and your opponent usually knows it’s a trap if you bothered setting something) and every downside of monsters (usually do nothing on your opponents turn, can be walked over fairly easily by other monsters and monster removal is the most common type of removal in the game, only one per turn outside of effects) and jam them into one card and usually it’s effects wouldn’t even be good enough to see play if it was just a trap or just a monster
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire Год назад
If I were to make a card to give Flip Monsters of all sorts an edge for the foreseeable future: _Flipping The (Winged-Beast)_ Counter Trap _Once per duel, If your opponent would remove any number of monsters you control from the field (by battle or card effect), You can instead Tribute any number of monsters from your hand or field, then normal or special summon facedown any number of Flip-Monsters from your hand or deck who’s combined ATK/DEF is equal or less then the combined ATK/DEF of the tributed monsters. If this set card is activated, you can also tribute any number of spell/trap cards from your hand or field: Set facedown an equal number of normal or continuous spell/trap cards from your hand or deck onto your field._
@mateusgabriel6108
@mateusgabriel6108 Год назад
What I like to see on Flip Archetypes is how they do your Gimmick of the best way possible, Prediction Princess has his Rituals, that even can look kinda Clunck it's curious the fact that they can be good for even Flip Monster, Worm is a strange case because even If was used on some tournaments It wasn't for the Flip strategy, and because you can go to a lot of plus with the Very few good cards (Xex sends Yagan, Yagan summon himself, with Meteor Nebula you can Flip Yagan and maybe a Cartaros, draw some cards and summons freely King from the deck), Krawlers even If they aren't necessary good Flip Monsters on the Sense of their Flip effects they are Very good on swarming the field and their World Legacy cards that até focused on Krawlers. Tindangle I think is the only modern Flip deck that I can say that failed because It has a lot of higher level Monsters that doesn't summon themselves easily (except intruder) and the dumbiest decision of giving Focus on that level 5 0/2100 that I Forgot the name that himself isn't a Flip Monster and doesn't has a incredible effect to bê mentioned on other Tindangle Monsters, it's more like a Garnet that you need to use because other cards mention him.
@jvsonic2468
@jvsonic2468 Год назад
there's still a way to save them properly, but it would go towards the means of broken for the entire mechanic as a whole which is unfortunate.
@mateusgabriel6108
@mateusgabriel6108 Год назад
One thing that It would bê a great for Flip decks it's a Monster with this kinda of effect: If you Control a face-down defense position Monster, you can special summon this card (from your hand). If this cards is summoned by this way you can target 1 face-down defense position, change this card battle position. Some bad Worm Monsters has this kinda of effect, but they aren't good because they don't summon themselves easily (and I don't understand why all level 6 worms has the special summon restriction, they aren't Flip Monsters, the Archetype can't summon them easily and you can't even special summon them by generic methods).
@jvsonic2468
@jvsonic2468 Год назад
@@mateusgabriel6108 part of that is possible lore reasons but also is when they were released and hadn't gotten much direct support since. They came from a time in YGO is all about grind and tempo and most cards back then were horribly designed due to experimentation and possibly lack of play testing. Don't know why Konami is pretending to forget about them when us, the playerbase, know how to fix the deck's strategy for modern standards.
@blueaqua2122
@blueaqua2122 Год назад
I dont think the mechanic needs fixing. It needs support. How bout we get monsters with effects like, "Once per turn, you can negate an opponents monster effect and if you do, you can change the battle position of one monster on the field." Everything doesn't have to be negate and destroy.
@calich33sehead
@calich33sehead Год назад
They need to print some Flip Monsters with effects that are busted out the ass, cause the mechanic has a great deck to be played in Prediction Princess.
@Netherwolf6100
@Netherwolf6100 Год назад
I say the only way to make a flip archetype tier 1 or tier 0 is to combine the fundamentals of 3 differs t archetypes together into one: Shaddolls, Ghostricks, and Subterrors. Gotta give them a way to abuse and force their battle states and positions at will, alternate effects if they're sent to the grave without activating their flip effects and the ability to lock down your opponent if you have face down monsters. It's the only way I could see it working with how fast Yugioh has become
@LordApoca
@LordApoca Год назад
Guru control, best deck💚
@locoludwin3228
@locoludwin3228 Год назад
Mimicking man eater bug is a solid card when you are playing against a 1 archetype deck, it's only weakness becomes spells that can target it since no monster can ever deal with it
@kennydarmawan13
@kennydarmawan13 Год назад
Morph from MtG is this mechanic done better. For starters, they're faster and more reliable than Flip because they ignore timing restrictions due to being a special action. And they're already functional bodies on the field unlike the dormant face-down Flip cards. Sure, some aspects of Morph haven't aged well, but you get more use from Morph faster than from Flip.
@williamdrum9899
@williamdrum9899 Год назад
I think Flip monsters in their prime were better than Morph in MTG. Very rarely are morphs used in non-rotating formats (at least the ones I've played).
@kennydarmawan13
@kennydarmawan13 Год назад
@@williamdrum9899 interesting. Still, Morph is a lot easier to use since you know what to do and what you can do already. But with Flip, you know but you can't unless you got the game plan prepared.
@adamfix1
@adamfix1 Год назад
Flip monsters didn't fail; they got power-crept. There's a difference.
@lordvika2526
@lordvika2526 Год назад
Triple gravekeepers spy and guard was a staple in blackwing decks. Since it gave you a free lvl 4 monster for a syncro summon.
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