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Fluid Motion Frames Could TRANSFORM Star Citizen? 

tenpoundfortytwo
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Has AMD's new Fluid Motion Frame technology fixed Star Citizen performance? I got myself a RX 7600 to test out this new feature on a preview driver. I tested to see if helped improve performance on my minimum spec system as well as my main system with a 7800X3D! Results are impressive, but the technology has some issues!
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Test Setup
Star Citizen Alpha 3.20
Resolution 1080p
Main System
CPU: 7800X3D
GPU: RX 7600
RAM: 32GB 6000MHZ CL36
Minimum Spec System
CPU: i5 10400
GPU: RX 7600
RAM 16GB 2400MHZ
#StarCitizen​​ #SpaceSim​​ #PCGaming​ #Squadron42​ #S42

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28 авг 2024

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Комментарии : 171   
@rapamune
@rapamune 10 месяцев назад
It is now available on 6000 series
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
Well that's £250 I could've saved! Good news for 6000 series people though!
@johnzoidberg1160
@johnzoidberg1160 10 месяцев назад
​@@tenpoundfortytwoit was an awesome video though! Thanks for what you do! o7
@wezzla
@wezzla 10 месяцев назад
Did some initial testing with AMFM on my 6950XT rig. Running between the pizza stand and elevators on Seraphim I was able to double my framerate (from 100 to 200 fps) with AMFM. After dialing back my GPU settings a bit I settled with 180 fps but way better thermals and noise levels.
@Kitr4
@Kitr4 11 месяцев назад
You bought a 7000 series card just to test this and share all your findings with the community. You should be knighted by Chris for the service your provide for the SC-Community!
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
Happy to help the community in any way I can! Thanks very much for the super thanks!
@zoisbekios5239
@zoisbekios5239 11 месяцев назад
I find it amusing that CIG has not utilized any of those techs yet. They barely added HDR support and they are working on ray tracing, but FSR 3.0 and DLSS 3.5 frame gens is something we needed yesterday. But I would argue the most important thing is the addition of AMD AntiLag and Nvidia Reflex to increase the latency... latency spikes is the worst problem of the which is something that usually happens from CPU limitations. Very nice work on the video
@geerstyresoil3136
@geerstyresoil3136 11 месяцев назад
Engine is still on DX11 (DX11 was released in 2009 btw), We don't even have Vulkan API yet, so probably working on those priorities still before they worry about cherries on top.
@LucidStrike
@LucidStrike 11 месяцев назад
If you read the monthly reports, they've been working on implementing Temporal Super Resolution, radiance cache global illumination, and RT lately. No mention of anything like frame gen yet, but yeah, they're only just now starting to spread Vulkan beyond the Engine department internally.
@Uncanny_Mountain
@Uncanny_Mountain 11 месяцев назад
OP doing a classic example of Dunning Kruger's
@Yeet42069
@Yeet42069 10 месяцев назад
If your game takes 30 years to build you have to go through a lot of tech reiterations lmao.
@Uncanny_Mountain
@Uncanny_Mountain 10 месяцев назад
@@Yeet42069 8 years Princess Same as Starfield
@JXDNL050
@JXDNL050 11 месяцев назад
Amazing content! I’m gonna pick up my 7900xtx today to check the things out
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
Let me know how it performs with the 7900XTX!
@luisangelini2220
@luisangelini2220 11 месяцев назад
​@@tenpoundfortytwoI got a 7900xtx with a 5900x. Trying FMF got almost 300 fps in some parts at 2560x1080p since my UW 1440p just died (waiting the new one to arrive soon). Lorville got even 100+ fps but felt like 40 to be honest. Probably gotta have to keep trying some settings. But the average was 100~250 fps.
@JXDNL050
@JXDNL050 10 месяцев назад
@@tenpoundfortytwo i fixed the problems i had as i told you guys in the discord. around 80/240fps everywhere went to all locations. ofc the heavier the location the lower the fps but its overall amazing. when you have the top model the input lag is not noticeable because fps is just to high response is instant for me
@arnoldnym2466
@arnoldnym2466 11 месяцев назад
As someone who is very latency sensitive, this bothers me too much to be worth it. Thank you for testing this! had hopes it wouldn't be as bad as DLSS felt when I got to try it but sadly it is. That said with more time and newer generations latency might go down and it will actually be useable in somewhat competitive games.
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
Yeah it's going to be interesting to see how it develops!
@sjoervanderploeg4340
@sjoervanderploeg4340 11 месяцев назад
Nobody is 20ms latency sensitive, maybe if you play piano... you would still be between 30-50. Fun fact, audio latency on "default" windows settings is 48ms.
@ThePublicPolicy
@ThePublicPolicy 11 месяцев назад
It provides new life to all older cards and games where input latency is the last thing you are worried about. As FSR 3.0 is integrated into actual games and isn't a client-side fix (Fluid motion) the latency will be reduced.
@arnoldnym2466
@arnoldnym2466 11 месяцев назад
@@sjoervanderploeg4340 Just because it says it's 20ms doesn't make it 20ms. It's most likely more and added on top of everything and I can notice that. If it's voodoo then it's voodoo that works on me.
@LuismaLorca
@LuismaLorca 11 месяцев назад
This doesn't add latency, it just "doubles" the fps. 30fps and fake 60fps would both have 32ms. Which is super noticeable compared to 16ms of real 60fps, but with frame generation you're not gaining latency, just the image smoothness.
@PCPAyLOAD
@PCPAyLOAD 6 месяцев назад
Ive been running Star Citizen with FMF on since the driver released. 6950xt GPU. While the server lag is definitely more noticeable in places like Area 18, its still a mich more pleasant experience overall. I lock my native FPS at 60 and have no issues hitting 120 fps with FMF on about 75-80% of the time. Because its not a twitch shooter, the frame time lag isn't that big of a deal. As to blur and ghosting, I'm not seeing it very often.
@captain-hooked
@captain-hooked 11 месяцев назад
Thanks @tenpoundfortytwo - this was really interesting seeing how this technology fits in with a game with real performance challenges at the moment no matter what hardware you run it on. It sounds to me like there could be a place for this technology in Star Citizen in cinematic areas of the game where the improved performance would help but there isn't much input from the player. For example, perhaps the 3rd person camera could have this technology turned on as input lag is unlikely to ever be an issue in 3rd person. I hope the ghosting/blurring issue can be resolved. I'm very keen to see what a native nvidia solution could look like.
@av235
@av235 11 месяцев назад
Thank you for the nice summary. I tested with the high-end PC and found out that when native framerate drops under 55fps (FMF ~100 fps) It starts to feel weird and ghosting is more noticeable. One way to see FMF failing on any framerate is to scroll up and down friend or server list on mobiglas. I suggest that FMF helps, when not using mouse, mid to high-end PC to smooth out the visual experience if you can pass that ~60ish fps mark. I know Star Citizen is sometimes ( in cities) is limited by the current optimization and not by the hardware thus average fps even if it is over 60fps feels and looks "shaky". The reason might be the really bad 1% fps because when fake frame is shown, pacing algorithm show real new frame which was already ready. Then another pacing but if the workload was longer than pacing algorithm thought it it is already too late to fix it. Fake frame is shown but it does not have real frame to show yet but again suddenly workload is less and pacing needs to be different. This zig-zag stutter on cities I think makes FMF feel bad even with high framerate
@av235
@av235 11 месяцев назад
I tested other games where 1% is closer to the average fps and I it was far different experience.
@FlesHBoX
@FlesHBoX 11 месяцев назад
Was playing some CP77 last night and the smearing/morphing of objects from the frame generation can get really noticeable in the heavy scenes. It's so much more immersion-breaking than just having lower quality graphics.
@CellDE
@CellDE 11 месяцев назад
i believe you probably got hacked ^^
@Uncanny_Mountain
@Uncanny_Mountain 11 месяцев назад
I noticed that with grasses etc in Starfield, just turns to jelly
@panakajack1525
@panakajack1525 11 месяцев назад
Was also playing CP2077 yesterday and even on dlss quality w/o frame gen the smearing/morphing gets unbearable
@Olakeen
@Olakeen 11 месяцев назад
That reminds me SLI. Almost double the fps but there doesn't seem to be much more fps., not to mention the additional input lag.
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
Yeah it's definitely similar in that it doesn't quite work as well as you would hope. But seeing as this is free and doesn't require a 2nd GPU, it's probably got a better future than SLI/crossfire had! It's going to be interesting to see how the tech develops.
@WarlockSRB
@WarlockSRB 11 месяцев назад
AMDs FG is really good working with V-Sync on, basically you should have at least 60-70% frames of your monitor refresh rate (like 70+ fps on 120Hz monitor) and then FG in combination with V-Sync gets you up to monitor refresh rate and you won't feel any jitter and pretty much smooth fps...
@danford6678
@danford6678 11 месяцев назад
I mean Chris Roberts said that about intel optane back in 2014 making a turd into anything other than a turd is probably not possible.
@apogamer5262
@apogamer5262 10 месяцев назад
I tried it last week end on my 7900 xtx and I got between100 to 200 fps in city and over 200 fps in space. this feel very fluid and I love it :)
@DevouringKing
@DevouringKing 9 месяцев назад
i got 85fps lorevile and 115fps inspace with my old 6700 nonXT (10GB)
@thierrybo6304
@thierrybo6304 7 месяцев назад
I got 135 in area18 spaceport ( train booth) and up to 250tps in space with just an rx6800
@Flyright07
@Flyright07 6 месяцев назад
I have a 5600x, 6600gpu, 32 gig ram. Was getting about 44 fps flying in New Babbage. Now I get over 80. Used RTSS to lock driver frames to 60 fps (monitor is 60 hz) and now I can lowfly at 60 fps almost anywhere. Magic for my mid-low end pc
@citzen64
@citzen64 11 месяцев назад
Fluid motion will work only on low movement frames, it will not turn on in high speed movements like turning around fast.
@DaringDan
@DaringDan 11 месяцев назад
Such a subtle flex that you have the actual min spec that CIG can't seem to bother with updating officially. Cheers, homie.
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
😆 I wish they would update the official one- their recommendation is almost criminal!
@TerraWare
@TerraWare 10 месяцев назад
Not sure if you are aware but this preview driver also brings 90 and 120 fps recording options through the AMD Software. I used it to take a look at FSR 3 in Forspoken by recording at 120fps and slowing the footage by 50% in post. Works quite well. Not sure how it would work with AFMF. Speaking of which its important to remember its in beta and not going live till next year.
@LucidStrike
@LucidStrike 11 месяцев назад
You unintentionally buried the lede: You get a better frame gen experience from a higher BASE performance, both in terms of latency and visual artifacts. We're lucky it's not more of a mess in SC, since AMD recommends 60fps minimum and SC spends much of its time below that especially on a min spec.
@LucidStrike
@LucidStrike 11 месяцев назад
Also worth pointing out it's currently for DX11 / DX12 games. Hopefully either AMD gets it Vulkan-ready by the time SC switches to Vulkan or CIG integrates FSR 3 and Anti-Lag+.
@kaisersolo76
@kaisersolo76 11 месяцев назад
This is what in the release notes : AFMF is recommended to be enabled for games running at a minimum fps of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays.
@CellDE
@CellDE 11 месяцев назад
how about capping fps with fsr flm ? Capping the fps to your monitor's vertical sync rate is recomended (-2 to 3 fps under maximum) ...
@Sparky_007
@Sparky_007 11 месяцев назад
Interesting.. But shouldn't the Vulkan implementation alleviate a lot of this? We'll finally be able to utilize multi-cores effectively, reduced CPU overhead in games, better multi-threading support, better memory mgmt/allocation, cross-platform support (i.e. linux?). Basically my understanding is that the Vulkan implementation will be shifting the load from CPU towards GPU.
@starflame
@starflame 11 месяцев назад
This is a great look at the technology and its early state, and how it’s not a crutch for developers to avoid optimizing their games. It takes us from 60 to 100-120 fps basically, but needs Reflex / Aniti-Lag to reduce the input penalty / inconsistency vs what’s shown on screen. Another part is that I see people in the comments mention it only works on low motion scenes, which isn’t accurate. Frame Gen works better the more frames you have natively. The more action or how busy the scene is, or how fast you turn the camera, the more native frames you need to keep up with the action and avoid that interpolation smear. Frame gen will be monumental in achieving high framerates where input lag differences from 240 fps to 480 fps are at only 4.2 ms to 2.1 ms, as opposed to 16.6 ms at 60 fps and 25 ms at 40 fps, down to only 8 ms for 120 fps. And that’s without considering input latency from the game/controls, Reflex and Amd Anti-Lag will be very important going forwards. In general, it will usher in the possibility for 4k 120 fps gameplay as a baseline of PC gamers with Frame Gen, increasing that to 4k 200-240 fps
@Logstudent1988
@Logstudent1988 11 месяцев назад
thank you for the amazing videos and science behind this
@SOVERElGN
@SOVERElGN 11 месяцев назад
First of lets be honest here. Both Nvidia and AMD frame gen tech are aimed to provide extra frames only when you already have rock solid 50-60 fps at desired resolution and graphics quality in GPU bound scenario. Period. Then FG tech adds extra frames up to 120fps in some scenes. Thats what these techs are designed for. In short - it's for AAA games from AAA publishers to help achieve 120fps in native 4k cause even modern GPU still struggle in 4k. This magic tech is NOT for using in CPU bound games with lots of stutters and low baseline fps. This magic tech wont do CIG devs work for them.
@saint9487
@saint9487 10 месяцев назад
Thank you for test as always! DLSS and AMD Frame gen are oposite tech but it`s always have a cost of time and lost performance so if you play single player or don`t care about die, you can use it, if you need to react it`s meen you need perfect short line of internet to server with ping lower then 40 and the lag of all system by lowest it coud be (need top tir pro PC staff to have like 10-20ms system lag + work of your reaction time by 400+- ms to get target aim in head and press fire.
@jordan1982
@jordan1982 11 месяцев назад
"flawed in it's current state" technical preview with flaws? 😲 Seriously though. It's great to see an alternative frame gen technology. Just remember how long freesync was considered a second rate alternative to Gsync for people without money. These things take time to mature with Radion's budget.
@cristhianjesus8978
@cristhianjesus8978 10 месяцев назад
Thank you for this video. I love the way you test it. Keep up with the good work!
@ilpreterosso
@ilpreterosso 10 месяцев назад
FMF makes the jittering/stuttering so much more noticeable
@jetfuelmeme
@jetfuelmeme 7 месяцев назад
This is the main issue with AFMF - although it can generally double your framerate, it also doubles your input latency, so whilst it looks better it also actually feels worse.
@iamthesentinel584
@iamthesentinel584 11 месяцев назад
It's always good to see performance workarounds for the CPU bottleneck. I will say, the Arena Commander lag / feeling is pretty moot due to the horrible server performance that they've got going on right now.
@FalconerDelta
@FalconerDelta 11 месяцев назад
I can notice the diff when you first show it without any slow down and I was watching at 2x speed lol but those smear frames are distracting in some sense.
@Gioke.
@Gioke. 11 месяцев назад
Sweeet! Couldnt wait for this vid. Thanks so much for your effort!
@philard
@philard 10 месяцев назад
Reviewing Fluid Motion so early before other GPU reviewers is impressive.
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
I assume there will be some very thorough reviews coming from the usual suspects! Just focusing on one game definitely helps me!
@peeeweee3101
@peeeweee3101 10 месяцев назад
thanks a lot for the very quick and nice testing.
@VonSpud
@VonSpud 11 месяцев назад
That was very interesting. Curious if AMD can tweak this driver to reduce the mud feeling. That's something I was thinking early on in your video, that what you see isn't exactly what your character is doing at that split second in time.
@DCVolo
@DCVolo 10 месяцев назад
Use Vsync with AFMF. Also as you've stated with your issues, use RTTS to lock frames at certain rate, and even delay it by 1ms (not sure if needed while using Vsync tho') to smooth the experience and remove stutters.
@sjoervanderploeg4340
@sjoervanderploeg4340 11 месяцев назад
20ms sounds like a lot, but nobody is 20ms fast. Humans are at best ten times as slow, yes you can perceive latency upwards of 20-30ms but it would never influence you as much as you would like to believe.
@VortexStolenName
@VortexStolenName 11 месяцев назад
I regularly play on VR with latency upwards of 55-60 and never notice it.
@riccardofrancescangeli8831
@riccardofrancescangeli8831 10 месяцев назад
You say "that none of us play high refresh rate SC", so do you advise against setting the monitor to 144hz refresh rate?
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
Ideally you would have a monitor with some sort of vrr (freesync of gsync) which would basically sort it out for you. But I wouldn't turn down your refresh rate. You could try vsync if you don't have vrr.
@asog88
@asog88 Месяц назад
Would you say this is equal, superior or worst than lossless scaling?
@tenpoundfortytwo
@tenpoundfortytwo Месяц назад
That is a very good question! It's free so that helps! But LS has the 3X option and I think looks better from what I can remember from Fluid Motion Frames. I'f probably try this first (seeing as it's free) and see if you like the results. Not everyone likes frame generation- it can feel a bit weird!
@circuitguy9750
@circuitguy9750 11 месяцев назад
Curious if you could compare fullscreen vs borderless lag? Maayybe Win 10 vs Win 11 since 11 should have improved this? I love me some borderless to tab into Discord, but it adds latency and is noticeable. 4090 @ ~5k, Win 10. Curious if that's a way to get some of the penalty back.
@geerstyresoil3136
@geerstyresoil3136 11 месяцев назад
It's pretty established that for FMF or frame generation to feel right you need a minimum of 60fps PRE frame gen to get playable latency. It's not a silver bullet for weak rigs that can't maintain 60 fps stock. Star citizen engine (still waiting for Vulkan API implementation) is still a work in progress too so trying to determine if FMF/frame gen will be useful is indeterminate yet IMHO. I think a lot of these early game stutters will be solved at release IMHO via pre shader caching or other techniques once we get optimizations completed. But we are not going to get those optimizations completed until Vulkan API is.
@smolcocky6466
@smolcocky6466 11 месяцев назад
Thanks for the video, very interesting! Would this work with titles like total war? which are notoriously cpu bound, might be finally the saviour for it. Cheers and thanks :)
@Ha1rD1aper
@Ha1rD1aper 11 месяцев назад
i've been getting a fairly decent 40-60fps at 2650x1080 on a 6600 since the 2nd 3.20 patch, which is alright with freesync. also considering i'm using lag reduction instead of FSR. am on 12th gen intel platform tho...
@malkowitch
@malkowitch 11 месяцев назад
There is a way for this stuttering. Turn V-Sync on
@johnzoidberg1160
@johnzoidberg1160 10 месяцев назад
What did we do to deserve such a gem of a content creator?
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
Very kind, thanks!
@xMarik96
@xMarik96 10 месяцев назад
How do you get AFMF to become active? Mine just says its inactive when I toggle it on.
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
You have to have HDR and vsync off i believe
@falco5150
@falco5150 8 месяцев назад
Sooo how do you enable it in-game? The driver requires it to be enabled in the given game you're trying to run it on. To my knowledge, this tech is not currently supported by the game. Or am I missing something?
@jimashby43
@jimashby43 11 месяцев назад
Haha Star Citizen is a competitive Equipment game as apposed to PVP. Lol. Well that was disappointing.
@johnzoidberg1160
@johnzoidberg1160 10 месяцев назад
Lol. We should hold competitions to see who can get the highest framerates at lorville. 😂
@nathanielescudero5379
@nathanielescudero5379 10 месяцев назад
Thanks for this info, now how does one turn on FMF? I've been searching my Adrenaline software for ages. it's up to date.
@tenpoundfortytwo
@tenpoundfortytwo 10 месяцев назад
It's only in the preview driver- you need to download it seperately!
@dannechita8577
@dannechita8577 11 месяцев назад
i suppose when play native at 60fps wont be that bad adding it
@ImreBertalan86
@ImreBertalan86 11 месяцев назад
Maybe it is not magic, but it smells like one. I just wish I could enable it on my Ryzen 3600 + Radeon 6650XT. 😅 I could give you a proper feedback with that.
@TheBoltcranck
@TheBoltcranck 11 месяцев назад
FSR3 with FG needs to be implemented into the game and not used via driver level to work along side anti-lag+
@snibal187
@snibal187 10 месяцев назад
Seems to help the studders
@TheGlassSword
@TheGlassSword 4 месяца назад
Newegg has a Yeston 7900xtx for $950 I’m now curious
@IceBreakBottle
@IceBreakBottle 10 месяцев назад
So you turn it on for higher FPS which is meant for smoother gameplay and lower input lag, but you get stutters with high input latency and not as good visuals.. I don't see the upside.. Is it just me?
@maxxlr8tion578
@maxxlr8tion578 11 месяцев назад
You says it’s a driver level thing for 7000 series, do you think they will bring it to 6000 series? Would it even be possible?
@rashonkelly3598
@rashonkelly3598 11 месяцев назад
I have a 6700XT I hope so
@polla2256
@polla2256 11 месяцев назад
I think it's going onto all AMD cards, they announced it a few weeks ago.
@RichardMiller-td1bn
@RichardMiller-td1bn 11 месяцев назад
I also have a 6700xt and love it. Would be great news if it could pull this off too. o7
@CBadger
@CBadger 10 месяцев назад
I think the best thing to transform Star Citizen is CIG doing their jobs properly.
@XxXnonameAsDXxX
@XxXnonameAsDXxX 11 месяцев назад
I think it works best if you're already past 60 fps. Basically, frame gen won't get you 60 fps even on nvidia, or maybe it will, but it will suck. But since AMD using a driver level implementation, you wont actually get you "closer" to the game. Information won't get to you much faster since the driver level frame gen has to figure out the next frame without knowing barely anything about the rendering pipeline.
@alexanderdooley5833
@alexanderdooley5833 11 месяцев назад
faaaack.... i got a 6700xt.... It maybe bad but just like SC it can and probably get better later.
@F1neW1ne
@F1neW1ne 11 месяцев назад
AMD has clearly stated the following but the TLDR? You will definately want over 60 fps before flipping it on so it has enough sample frames or you get some occasional artifacts. I can tell you I tried it in CONTROL and for a 7900XT it was perfect as I get about 80 fps at 1440P MAxed out with RT enabled and it makes it feel like 150 fps. The best result is use a framerate limiter to limit the base (pre AFMF fps) to half your monitors refresh. So I have 165hz. I limit to 75 and AFMF makes it 150 consistant for me. But it is a BETA and it is not perfect. Biggest issue for me is it is not yet Freesync compatible and not sure it will be. From the site... AFMF can introduce additional latency in games and is recommended to be combined with AMD Radeon™ Anti-Lag/Anti-Lag+ for the optimal experience. As AFMF may introduce additional latency in games, AFMF may not offer the optimal experience in fast-paced competitive titles. The AFMF technical preview currently requires the game to be played in fullscreen mode with HDR disabled and VSYNC disabled. For the optimal experience, AFMF is recommended to be used on AMD FreeSync™ displays. Users are recommended to disable HDR in Windows Display Settings, or disable HDR in the game (as well as Auto-HDR). AFMF features an activity monitor similar to AMD Radeon Super Resolution to confirm the frame generation status using AMD Software: Adrenalin Edition™’s in-game overlay (use the default hotkey of Alt-R for the fullscreen overlay, or Alt-Z for the sidebar overlay) AFMF is recommended to be enabled for games running at a minimum fps of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays. AFMF adds frame generation technology to boost FPS outside of the game’s engine. To see the resulting FPS, use the AMD Software Performance Metrics Overlay. Support for third-party performance monitoring tools is not available at this moment.
@RAYQUAZA_X
@RAYQUAZA_X 10 месяцев назад
I think those technologies aren’t good at low fps despite that they are marketed as a cure to low fps. They are best used as a boost to go from 90-100 fps to the max of the screen, usually between 144 and 165 for most mid-high end setups.
@xXChoasLordXx
@xXChoasLordXx 11 месяцев назад
Makes perfect sense because your input lag is tied to actual frame rates.
@Juxer_SC
@Juxer_SC 11 месяцев назад
Did a bit of testing with FMF on SC myself. (7800x3d 7900xtx rig). It's definitely a NO GO, for me. The latency penalty is too high for one, especially in ship combat and the additional frames it gives you don't feel like actual frames. It's a lot like console games which add a ton of motion blur to try and make the 30-60 frames they run at "appear" smoother. I'll keep my eye on their improvements to the tech and keep testing accordingly but as of right now, it definitely ain't it. Game looks and runs better for me, overall, with FMF off and native res.
@mryellow6918
@mryellow6918 10 месяцев назад
i think a lot of people forget about this technology is its not just about input latency, but the visual feed back too, even if the latency is the same your still one entire frame in the past which makes it feel like there's more as you can adjust your movements or inputs until you see the real frame and no the generated one.
@beardedbarnstormer9577
@beardedbarnstormer9577 10 месяцев назад
love you TPFT, but im never going back to team red until they take their vr and game drivers seriously
@JagHiroshi
@JagHiroshi 11 месяцев назад
Any API? DX11, 12 and Vulkan?
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
Currently this works with dx11 and 12 according to the amd webpage- so vulkan might be an issue. But things could change.
@cmdrls212
@cmdrls212 11 месяцев назад
​​@@tenpoundfortytwowell, it is well known AMD helped port starfield to direct x from vulkan so that it would perform well on their cards on launch. So even AMD isn't particularly keen on vulkan. Cig will have some though choices down the road. At least gen12 is api agnostic. I would not be shocked if the reason we haven't seen vulkan is because it performs worse than dx 11 😂
@tlove21
@tlove21 11 месяцев назад
I have 20GB 7900XT so I am looking forward to trying it. I don't expect it to be great early on, but as time goes by it will do what they want.
@WaspMedia3D
@WaspMedia3D 11 месяцев назад
AMD cpus fare much better with Star citizen, for whatever reason. One of a a very few scenarios where having a specific brand of CPU actually makes a difference, despite what the fanbois say.
@GreenElectricEarth
@GreenElectricEarth 11 месяцев назад
Hopefully CIG can finally implement those techs of upscaling and frame generation has VULCAN has API for all of that a long time ago! The problem is always something else if they implement then they need menus to be updated to allow toggling and then we enter another realm of lacking in CIG
@F1neW1ne
@F1neW1ne 11 месяцев назад
AMD does allow enabling RSR (drop your in game res to 1080P and it upscales to 1440P without FSR/DLSS in the axctual game). It works better or worse depending on game engine. Example: FSR in Witcher III looks like crap. It's all blurry and soft and flickers. Turn on RSR in the game profile in the driver and drop the res to 1080P (drive upscales back to 1440P) and get a decent boost to fps and it is sharp and looks like 1440P and no issues. Other games RSR looks like crap. It's very engine dependant. In Star Citizen it made the game look too soft and sicne alot of it is CPU limited there was not much performance gain anyway.
@GreenElectricEarth
@GreenElectricEarth 11 месяцев назад
@@F1neW1ne nvidia has the same , but is not the same has it being directly implemented in native render api
@rrekki9320
@rrekki9320 11 месяцев назад
Issue is Nvidias version upscales the HUD and makes it look super shit. AMD RSR doesnt.
@GreenElectricEarth
@GreenElectricEarth 10 месяцев назад
@@rrekki9320 you are diverting from the point! I don't care for what hardware company is better on that tech, what is important is for CIG to natively support this implementation as any other new game does. And since CIG always like to grab they push forward technology then they better do it as their render engine is becoming outdated fast
@rrekki9320
@rrekki9320 10 месяцев назад
Upscaling wont do shit for you in SC. Its CPU bound to hell and back, not GPU bound.@@GreenElectricEarth
@RogueBeatsSelected
@RogueBeatsSelected 3 месяца назад
No, you dont need a 7000 series, you need FSR 3 mod
@ThunderGod9182
@ThunderGod9182 11 месяцев назад
Frame gen should only be used for single player games, online is competitive and your performance will suffer.
@polla2256
@polla2256 11 месяцев назад
Dont really care about frames at the moment, i just want the bloody game to stop crashing
@jimashby43
@jimashby43 11 месяцев назад
Garbage in Garbage out. Used to say that when working on Microwave Radio.
@mllecamill3
@mllecamill3 10 месяцев назад
Yeah yeah.. artificial frames bad. yada yada.. Can we just appreciate that AMD makes this even possible that you can double your frames for free?
@realdeal485
@realdeal485 4 месяца назад
The secret to good frames and performance is join a very low population server.. Star Citizens server tick rate is one of the worse out there..
@lucienlachence
@lucienlachence 11 месяцев назад
I dont care about fake fps as u said it look like working smooth but still works bad
@Mike-fg5bz
@Mike-fg5bz 11 месяцев назад
Turn off your ecore is probably the best performance gain anyone can get right now
@Tainted-Soul
@Tainted-Soul 11 месяцев назад
Shame but you cant have your cake and eat it . the new frames have do something
@watermelon58
@watermelon58 11 месяцев назад
Shooting another players pip feels bad
@SP95
@SP95 11 месяцев назад
You bought an RX 7000 just for that
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
😭pretty much! I'll take a proper look at performance in the next few weeks!
@Mercurio-Morat-Goes-Bughunting
@Mercurio-Morat-Goes-Bughunting 11 месяцев назад
Look at the level of detail being rendered. That's often the first thing to go when frames are being dropped because a lot of detail is rendered across frames (i.e. some pixels in one frame and some in the next) which is why stills can be really disappointing when rendering is done this way. This is not new. It's been done and rejected before. The fact that they're trying to reintroduce an old hack to a new crowd suggests to me that they're either looking for a free money release cycle (i.e. no substantial tech development for the cycle in question) or they're hitting a glass ceiling. Maybe they should stop simply *talking* about quantum computing and start mass producing quantum cores for video cards.
@functiongarage
@functiongarage 7 месяцев назад
This 100% does not work in SC. New adrenaline dropped and I installed and I saw 0 fps gain when I tried this today in SC. Other games yeah it work not 100% more but it works. SC jack shit nothing.
@DarkSoul-pb6dv
@DarkSoul-pb6dv 11 месяцев назад
funnily enough i requested they add dlss and fsr frame generation to the game on the forum and i got people commenting negative things even though it is quick easy to implement and 1 click will double your fps 1 of the people that commented saying he gets 55 fps on 4k low so not sure why he is even commenting on this as it would benefit him in a major way even though he has a playable fps
@senchashogun4675
@senchashogun4675 11 месяцев назад
They need to finish Vulkan first before they should work on DLSS and FSR 3, but i think they will implement both in the next year
@DarkSoul-pb6dv
@DarkSoul-pb6dv 11 месяцев назад
i hope so but i think at the same time i think people think that i am trying to give them a excuse to use so they don't have to fix the performance which is not the case because as most people know 24 fps is not really a playable experience also stutters and hard freezes so a double fps would help@@senchashogun4675
@0Metatron
@0Metatron 11 месяцев назад
Thanks for stopping me from feending for an unnecessary AMD GPU
@tenpoundfortytwo
@tenpoundfortytwo 11 месяцев назад
🤣
@Illuminous_
@Illuminous_ 5 месяцев назад
i think it's just a badly optimized game
@cmdrls212
@cmdrls212 11 месяцев назад
AMD is very behind Nvidia on all frame generation and upscalers. AMD simply has terrible artifacts. Look at the demand for dlss in starfield. Off the charts. The reason: Nvidia implementation is cleaner
@deadLEE15
@deadLEE15 10 месяцев назад
Dumb comment, especially since Nvidia currently doesn't have a driver implemented frame generation. In that respects, AMD is infinitely ahead of Nvidia.
@cmdrls212
@cmdrls212 10 месяцев назад
@@deadLEE15 AMD is a joke 🤣 please. FSR 3 is basically not even as good as dlss 2 and they got nothing on frame generation quality (it is terrible). Let alone AMD has no answer to Nvidia ray tracing cleanup in dlss 3.5. There is a reason the most popular mod for starfield is dlss. People can't stand fsr if they can avoid it. And who would name them. It is so bad
@deadLEE15
@deadLEE15 10 месяцев назад
@@cmdrls212 You are the joke lol. when people talk about Nvidia fan girls, they were talking about you. Of course DLSS is superior to FSR. Nobody is debating that. You seem to skirt around my original comment. Nvidia does not have any driver based frame gen. Fluid frame gen by AMD is NOT FSR, sherlock. Fluid frame gen works on every game, unlike DLSS. DLSS 3 has to have game support for it to work. Fluid frame gen does not need game support and works on every game. While it isn't perfect, it is certainly impressive and infinitely better than what Nvidia has (because they don't have anything like it). Does that compute in your head?
@cmdrls212
@cmdrls212 10 месяцев назад
@@deadLEE15 you're coping and it shows. Dlss is King 👑
@deadLEE15
@deadLEE15 10 месяцев назад
@@cmdrls212 For the hundredth time, this has nothing to do with DLSS and FSR! Didn't you read anything I said??
@blissubliss8618
@blissubliss8618 11 месяцев назад
@voodoo22
@voodoo22 11 месяцев назад
Adds lots of inputlag its only good for starfield
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