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This is NOT FSR 3. It's better! But also worse! AMD Fluid Motion Frames 

Daniel Owen
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AMD's Fluid Motion Frames (AFMF) is not quite FSR3. Instead of needing integration into individual games, it runs at the driver level to nearly double your FPS in nearly any DX11 or DX12 game, and is available now in a preview driver for AMD's RX 7000 series GPUs. However, it comes with some serious drawbacks. Firstly, it simply disables itself on any quick mouse (or controller) movements. Which makes it somewhat useless. Secondly, it currently is not compatible with vsync or HDR. It also adds some latency. Since it does not have access to game data like motion vectors (which FSR3 does) it also may not produce as good of an image, especially during quick motion, which is likely the reason why they disable it on fast mouse movement.
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29 сен 2024

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Комментарии : 779   
@GreenTurts
@GreenTurts Год назад
this seems like something that would be amazing for MMO's for those that want a smooth experience but often get cpu bottlenecked when lots of other players are nearby
@TheIndulgers
@TheIndulgers Год назад
I was thinking the same for something like BG3. In act 3, not matter your cpu the game drops into the 50s. It is not a fast paced game being turn based so I think 50fps doubled and capped to 100fps would be awesome.
@PyromancerRift
@PyromancerRift Год назад
It doesnt work if the game is not in full screen. It canot work on wow as it is window or borderless window.
@galandilvogler8577
@galandilvogler8577 Год назад
@@PyromancerRift So how do you think AFMF can even work on DX12 games, since there's *no* exclusive fullscreen mode in DX12? 🙃
@DonaldHendleyBklynvexRecords
@@galandilvogler8577 lol
@dwaynethemineraljohnson412
@dwaynethemineraljohnson412 Год назад
​@@TheIndulgersif its turn based isn't 50 fps more than enough? Responsiveness doesn't increase so attacks that require quick reactions don't benefit
@Rickles
@Rickles Год назад
I'm sick of all this software nonsense. It's all more marketing than tech. The best part of higher frame rate is less input lag and more clarity during rapid motion. This does nothing for that. It's just a fake way to make the fps number go up.
@rudep3222
@rudep3222 4 месяца назад
Its not only that. It makes games look smoother but not feel smoother its weird i know but once u try It for some time u realise It does exactly that
@Keivz
@Keivz Год назад
Thanks for testing this! So much misinformation out there. Nice to have someone who knows what they’re talking about give their analysis.
@TheActualChosenOne
@TheActualChosenOne Год назад
Hey Daniel, AFMF is a bit buggy right now. When you see 100% Micro Stutter rate on the metrics, then it's bugged, and it's not generating frames correctly. You can fix it by turning it off and on again. But it will break again if you get stutters or go into menus where a large framerate difference occurs.
@VictorVGeiGer2
@VictorVGeiGer2 Год назад
This feature gets you from 70fps to your monitors full refresh rate. Hence fluid motion frames
@filipenavarro43
@filipenavarro43 Год назад
i activate this afmf on resident evil 4 and the result is amazing, I couldn’t see any visible artifacts and as it is a game that doesn't have much movement, and there are rare moments when AFMF is deactivated. i'm using a 7900 xtx, 1440p (180% resolution) - 160-230 fps with afmf.
@WayStedYou
@WayStedYou Год назад
"Micro stutter rate 100%" according to the overlay
@RUHappyATM
@RUHappyATM Год назад
I don't know...the cars do judder when the FMF is off. BTW, where did u get ur driving licence?
@TheIndulgers
@TheIndulgers Год назад
FMF is a game changer imo. Even in beta, you can see the potential. The problem I'm having is that it seemingly doesn't yet work with HDR. I pick HDR everyday, but this is cool tech.
@DSP_Visuals
@DSP_Visuals Год назад
Driver release notes state it doesn't work with HDR and doesn't work with Vsync. Not working with HDR sucks, so I hope they can fix that as the potential use case I was looking at was playing at 4k on my HDR TV.
@pvtnewb
@pvtnewb Год назад
I think driver level AFMF only uses optical flow since it has no access to motion vectors
@danielowentech
@danielowentech Год назад
Edit: Here's a second video exploring the tech in another game (not first person, using controller, more carefully controlling for base framerate). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jWk8AkBBaqA.html Original: Some comments are saying Cyberpunk is not a "supported game" for this tech. The driver notes specifically say that it can be used on any DX11 or DX12 game and even specifically list Cyberpunk as an example. The "supported" list people are referring to seems to just be games that can auto-enable AFMF as part of a HYPR-RX profile. Here's the direct quote from the driver notes: "AFMF may be enabled for any DirectX11 and 12 title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition™. AFMF can be automatically enabled using HYPR-RX or using the Global Graphics Settings toggle for these select titles; A Plague Tale - Requiem Borderlands 3 Control Dead Space Deep Rock Galactic Dying Light 2 Far Cry 6 Ghostwire: Tokyo Hitman 3 Hogwarts Legacy Horizon Zero Dawn™ Metro Exodus Enhanced Edition Red Dead Redemption 2 Resident Evil 3 Resident Evil 4 Shadow Of The Tomb Raider Star Wars Jedi: Survivor™ Starfield The Last of Us™ Part 1 The Witcher 3: Wild Hunt"
@mal-avcisi9783
@mal-avcisi9783 Год назад
you say that vrr does not kick in when using fsr 3 frame generation. maybe its because of your TV. i use a lg c2, and on my tv the vrr kicks in all the time, even its not at 120 fps. i never had tearing or somtin when using fsr 3 fg even when framerate is under 120 hz. so you should be more carefull with claims like that.
@danielowentech
@danielowentech Год назад
@@mal-avcisi9783 I'm currently playing Immortals of Aveum on my 7900 XTX to get more hands on time with FSR3, I can confirm that my LG C1 overlay shows a locked 119FPS when I kick on frame gen at settings that only achieve below 120 fps. So the game is running in the 70 to 90 fps range, but the TV reports 119 with free sync pro premium. This is true with Vsync toggled both on and off. And this is on an AMD GPU, when my previous video was using an Nvidia GPU, so it rules out that possibility. When I turn off frame gen, the TV reports accurate VRR fps numbers. A google search showed I am not the only person experiencing this behavior, so it isn't just my TV. I suppose I can't confirm it works this way for everyone though, and perhaps something is working differently for you.
@mal-avcisi9783
@mal-avcisi9783 Год назад
i am using a 4080, i tested immortals of aveum, and forsaken demo. both worken with fsr3 fg with vrr kicking in even its under 120 fps. never saw any tearing. i watched very carefully. maybe vrr has some different behaviour between lg c2 and c1. just wanted to let you know@@danielowentech
@evalangley3985
@evalangley3985 Год назад
It is a preview and it is only compatible in SDR. I tried it in The Last of Us at 2160p and the drivers are unoptimized so I was at 55FPS with an XTX. I simply reinstalled the latest drivers and my framerate was back at 75FPS. For now, just don't bother.
@AnjBias
@AnjBias Год назад
This is a working tech demo that wasn't even marketed previously. You're disappointed that there is a potentially game changing "tech demo" that works right now? If this was Nvidia you'd probably be singing praises, looking back at all the RTX hype when 2000 series launched. Good luck playing Cyberpunk fluidly with a 2060 or even a 2080 Ti.
@bmthnumber1
@bmthnumber1 Год назад
In games that support Anti-Lag+ there's a latency tool that gets activated while pressing ALT+SHIFT+L several times. It will show you the actual PC latency instead of just the FrameGen latency. Just so you know, in case you test this in games like TW3.
@vapecat1982
@vapecat1982 Год назад
Not sure if it's a 7000 series feature only but when I try to do that all I see is a green thing on top left side of my screen or maybe the game is not supported, it's starfield
@Accuaro
@Accuaro Год назад
​@@vapecat1982Overwatch is a supported game for Anti-Lag+ but the overlay doesn't work, so it's not just you. I believe the overlay is only for RX 7000. I wonder if AMDs OCAT tool could help.
@bmthnumber1
@bmthnumber1 Год назад
@@vapecat1982 Anti-Lag+ and the latency monitor are exclusive to RDNA3.
@galandilvogler8577
@galandilvogler8577 Год назад
@@vapecat1982 That overlay can be enabled only if AntiLag+ is enabled in Adrenalin (either globally or in a specific game), so yeah, you need an RDNA3 GPU to use it.
@PixelShade
@PixelShade Год назад
I'm mostly excited what Fluid Motion Frames could do to a device like the Steam Deck. If there's a driver-level preset for an extremely even 30fps > 60fps, hopefully resulting in latency similar to double buffer vsync. that would be AMAZING, especially for games that aren't first person. I'm thinking about things such as racing games, fighting games, strategy/adventure/RPG games such as Tunic, Baldur's Gate III etc. Games that don't use a lot of camera movement. You could get really smooth motion and synced 60fps while also drawing very little power, saving battery life. I really like the prospect of something like that.
@paul1979uk2000
@paul1979uk2000 Год назад
Would be interesting to see but AMD have already said that you need 60fps plus to get the best use out of it, 30fps might be doable but I suspect it won't play that well, after all, just like the resolution, the lower you go on the frame rate, the less FSR has to play with and the worse the results will be. With that said, it will be interesting to see where the sweet spot is, will it work alright at 40fps, 50fps? We'll have to wait and see it being tested, but I think 30fps and getting good results might be asking a bit too much. Another factor is that it could depend on the style of game, faster pace games will likely not look that great unless your base frame rate is high enough, slower pace games might fare better at lower frame rates, but unfortunately, where Steam Deck will need it the most is on fast pace games and 30fps to really shine and we'll have to see how well it handles that, but I'm not expecting much. Personally, I think going from 60fps to 120fps or in-between with VRR is where it will really shine, but it is a preview, so it might get better with time.
@sonic_owl4465
@sonic_owl4465 Год назад
I’d honestly like to see an option to keep FMF running even during fast camera movement. Perhaps in some cases, or for some people that’d be better than the massive framerate swings. If nothing else it’d be interesting to test. Overall, it’s definitely not a game changing feature yet, but it seems like it could have some uses in more slower paced games. Maybe Baldur’s gate to alleviate some of the CPU bottleneck issues in the city of act 3, or something like flight sim could be good use cases. Hopefully it will improve in the future as well.
@F1neW1ne
@F1neW1ne Год назад
Not sure what is happening to him here. I tried it in CONTROL 1440P Ultra with RT. Base FPS before turning on FMF was 80 fps. Started to average about 135+ fps even when panning. No crazy dipping at all but I will try it again. Or put my money where my mouth is and test it myself.
@felixdesrochers9940
@felixdesrochers9940 Год назад
I think combining FMF with Radeon boost at the same time might be a better experience. Radeon boost reduces the shading rate with fast mouse movement to increase FPS. So when FMF drops, boost picks up and vice versa.
@mrshinobigaming8447
@mrshinobigaming8447 Год назад
​@@F1neW1neits only happening in cyberbug 2077 i have seen a video of starfield getting from 40s to 100s without dips when panning
@LucidStrike
@LucidStrike Год назад
He spent like the whole video saying that. It's the point of the video.
@AlexC-ds7ji
@AlexC-ds7ji Год назад
It probably looks like crazy motion blur which equates to just mush. I'm sure if it didn't look terrible they would have activated it. It's not like they implemented the deactivation before they gave the feature a hard look as is.
@sharktooh76
@sharktooh76 Год назад
The problem here could be "fixed" by radeon boost. That's automatically enabled on hypr-rx profile for supported games. However, motion vectors can be rebuilt from the frame buffer. They will track "pixels" (or better, blocks of different sizes, e.g. 4x4, 8x8, etc.) as it's done in video encoders. It's not perfect but it works and it is also the reason why when moving the mouse too fast the AFMF gets disabled: motion vectors get out of range (tracked pixels get outside the picture area)
@berkayjan11
@berkayjan11 Год назад
AMD doing this without any dedicated hardware is truly amazing. Game consoles, handheld consoles and almost every PC will benefit from this. Definitely a smart move from AMD to keep brands under their ecosystem. AMD really proves that anything can be made on software-level and I'm sure it will get so much better in the future. In fact, AMD engineers work double time compared to Nvidia's considering hardware handicap.
@bryanyokofich5021
@bryanyokofich5021 Год назад
Yes sir!! AMD is showing that team green is being very greedy locking people out of the latest software unless they upgrade
@ashrafmehmoodnandan4249
@ashrafmehmoodnandan4249 Год назад
​@@bryanyokofich5021yessir
@chris_007
@chris_007 Год назад
Can't give AMD too much credit for locking ppl out of stuff as Anti-Lag+ is only available on 7000 series GPU's at the moment. 😅@@bryanyokofich5021
@icy1007
@icy1007 Год назад
They're doing it, but not doing it well...
@FootEnjoyer
@FootEnjoyer 11 месяцев назад
DLSS 3.5 with path tracing lowkey wipes the floor with fsr 3. I say this as someone who owns a 7900xt. Considering switching to 4080 or 4070 ti cause of this plus tired of constant crashes. It's really the crashes that kill it completely for me and my friends who use amd. Never had fatal driver issues with nvidia.
@Cooe.
@Cooe. Год назад
Even when you were swinging the mouse as fast as you ever would in normal gameplay the framerate was still ≈50-60fps, which is still a SIGNIFICANT boost over the ≈40-45fps of playing without FMF enabled! I feel like this video is overly critical and missing the forest for the trees on this one. 🤷
@spuryaas
@spuryaas Год назад
Can you enable it with AMD Boost (thing that reduce rendering resolution on mouse movement)? Maybe this combination could provide more consistent fps?
@cooljoan1309
@cooljoan1309 Год назад
Exactly my thoughts, Daniel pls try this
@Jet_Set_Go
@Jet_Set_Go Год назад
There is HiAlgo Boost which basically does the same
@ThatTrueCJ201
@ThatTrueCJ201 Год назад
I know it's a lot of effort, but it is somewhat possible to show the artifacts of FSR3 in a RU-vid video. You'll have to capture at 120 or more FPS however and do some postproduction magic such as slow the footage down by a factor of two, capture still frames, or purposefully tell the audience to watch the video at 2x the speed (effectively doubling the framerate of the video playback).
@DLWD2024
@DLWD2024 Год назад
Smart suggestion 😊
@CyberWolf755
@CyberWolf755 Год назад
I think playing at 2x speed makes the video play every other frame, rather than playing twice as fast
@normanblack4005
@normanblack4005 Год назад
Hardware Unboxed did something like that when testing Nvidia DLSS frame generation a while ago. Slowing the playback of full frame capture. Of course one needs to be able to capture full frame rate at high frame rates. Non trivial as Digital Foundry discussed in at least one video I watched.
@Fadexz
@Fadexz Год назад
I guess that works but also 30 to 60 would as well, just a quality difference. If it was that way you could also pause the video and more easily see it. However you cannot get double the frame rate on a RU-vid video by increasing the speed, it will still cap it to 60fps as far as I know, you’d need to watch it in a media player for that to work.
@DLWD2024
@DLWD2024 Год назад
@@Fadexz So downloading and watching on MX player will do the trick.
@ikt32
@ikt32 Год назад
AFMF turning off isn't mouse input based, but what happens on-screen. Just stand close to a wall and pop in and out, and the frame drops, where it won't if you do the same strafing motion without the wall obscuring the view. Hopefully they'll make it a bit more advanced so it does work during these actions, because that's where it's needed the most.
@opbush5272
@opbush5272 Год назад
AFMF does not lower fps due to mouse movement or controller movement, it instead uses the ingame camera to dynamically change the fps. AFMF is also works on older dx9 games by using dgvoodoo2 to convert them into dx11 or dx12 games and it works flawlessly. Fps locked games seem to gain the best benefit imo because they tend to stay at a stable 60 which equals to 120fps with framegen. The game that has benefitted most from framegen is DMC3 imo, practically 120fps in all scenes because of the static camera and the combat becomes really smooth.
@thepunic5261
@thepunic5261 Год назад
people can be narrow minded, they say that this is useless, well no, PC gaming have A LOT of heavy taxing games, I myself play a lot of TOTAL WAR and trust me even total war attila a 2015 game brings my 3070 to 40 fps @1080p in the campaign map, and its frustrating to navigate the UI with 40 fps. and there's tons of other games like it same with turn based games, city sims etc, to have a feature like this turned on by one click IS MASSIVE not every pc game is an FPS shooter.
@VladiatorX
@VladiatorX Год назад
The games you mentioned need a CPU more than a GPU.
@luvingyouu
@luvingyouu Год назад
whats your cpu?
@thepunic5261
@thepunic5261 Год назад
@@luvingyouu 12600k
@revdarian
@revdarian Год назад
Vladiator, frame generation are exactly ideal for cpu capped games, it uses the gpu resources that would otherwise just be sitting idle waiting for the cpu. Daniel even mentioned this yesterday when he was doing the preliminary test.
@thepunic5261
@thepunic5261 Год назад
@@revdarian exactly and some games like total war, the main culprit is the engine itself. no matter what you throw at it it'll get flooded at certain points. whether after hundreds of turns or with so many units on screen. and most of these games are strategy games so input and ghosting is less relevant.
@Yeet42069
@Yeet42069 Год назад
Radeon boost will make any issue's you have with fluid motion frames in motion much less noticeable. It's build for that specific purpose.
@MaxIronsThird
@MaxIronsThird Год назад
Not when you're CPU bound, which is when FrameGen works the best.
@janbenes3165
@janbenes3165 Год назад
@@MaxIronsThird True, but unless you play e-sports games (where frame gen is just useless), or Jedi Survival launch edition, then it's unlikely you'll be CPU bound in any AAA game.
@MaxIronsThird
@MaxIronsThird Год назад
@@janbenes3165Baldur's Gate 3 can barely hold 40fps in some areas in Act3 with the 13900k and 7800X3D(the fastest gaming CPUs around), Starfield has lows reaching the 70s with the i9 and can drop to the 60's with the R7 3D model, meanwhile my 3600 can drop to around 25fps in BG3 and 33fps in Starfield, we will need 6 months to start seeing these two games get considerably better CPU performance and that is bc they'll properly support the games for a while, like what happened to CP77, but that was more about bugs and console performance. Also like you said, UE games don't use over 10 threads that well, so if you have an 8Core part, might as well disable Hyper threading, so you can get better clock speeds. Jedi Survivors seems like will be broken in that department forever since EA doesn't care, same for the Dead Space remake.
@NeVErseeNMeLikEDis
@NeVErseeNMeLikEDis Год назад
I tried it on forspoken On my 3080s n my 7900xtx Looks good Im impressed Thanks AMD for being open source
@IstyManame
@IstyManame Год назад
does it drop frames when you move your camera like in cyberpunk
@archangelgaming8077
@archangelgaming8077 Год назад
amd losers
@thepunic5261
@thepunic5261 Год назад
@@IstyManame no the one implemented in forspoken is a FSR3 so it works all the time when you're playing, this one is just an addon that isn't implemented in the game.
@YHaTToY
@YHaTToY Год назад
@@IstyManame the fsr in this video is a beta driver version for 7000 cards, normal fsr3 implementation like in forspoken works fine
@NeVErseeNMeLikEDis
@NeVErseeNMeLikEDis Год назад
@IstyManame I haven't tried the driver one yet. I will do that when I get off work. Like the ppl above said Fsr works all the time in forspoken If u have steam just download the demo yourself an try it out.
@toxicavenger6172
@toxicavenger6172 Год назад
I tested FSR 3 last night in forspoken and when it is working properly it's great. The problem i came across after about 30 minutes of playing was the fps suddenly tanking causing the game to chug for no apparent reason. I think it was something to do with settings that I had though.
@makunouchiippo816
@makunouchiippo816 Год назад
No it has nothing to do with your settings. The feature is just not very well optimized at the moment. You could call it bad also.
@TerraWare
@TerraWare Год назад
I took a look at this last night. Not really usable unless you have a good base FPS but as long as you dont make sudden movements it can work alright. Need to look into it more. I did briefly check TLOU Part 1 which is actually in the supported games list for AFMF in the release notes and in there it works much better, obviously its a more cinematic game.
@RJTHEGAME
@RJTHEGAME Год назад
Witcher 3 it works great. I think it's basically only working properly on the HYPR RX tuned games that have anti lag +. Cyberpunk there are issues with it but that wasn't on the game list yet. On the Witcher 3 I felt a lot smoother and didn't see any image break up
@MaxIronsThird
@MaxIronsThird Год назад
@@RJTHEGAMEIt probably works better with 3rd person games
@Hybred
@Hybred Год назад
The reason it works better there is because that game supports AL+ which makes the technology much more usable, as AFMF doesn't have any latency reduction tech built into it like FSR 3
@MaxIronsThird
@MaxIronsThird Год назад
@@Hybred Radeon 7000 has Anti Lag+ in the drivers, which is better than regular Anti Lag for older AMD cards.
@RJTHEGAME
@RJTHEGAME Год назад
@@Hybred Interesting👍
@kusumayogi7956
@kusumayogi7956 Год назад
Someone said you can turn on AMFM + FSR 3 FG at same time. Please make video about that mr owen
@عبدالرحمنالخليفة-ع4ه
i think they should integrate Radeon boost with fluid motion, so when you do a fast turn the frame rate of the boost compensate for AFMF turning off.
@Stimmedupjunkie
@Stimmedupjunkie 11 месяцев назад
You can enable both
@gytispranskunas4984
@gytispranskunas4984 Год назад
That is where VR technology should come in to play. Asynchronous reprojection. I would not be surprised if this eventually going to be the "next big thing" in gpu performance. Linus already did a video about it. It beats this Fluid motion by a lot.
@Ast0sH
@Ast0sH Год назад
Thats not how Asynchronous reprojection works. As the name implies, it displays the image 2 twice (duplicate the same frame, not interpolate or generate) for the head movement to feel smooth. If the game run at 30fps, it wont feels like 60 but 30 with your head movement and/or controller movement feels 60. Never mislead vr tech with flat screens tech cuz 90% of the time its not because vr dev arz too dumb to add 5yo flat screen tech in their game. Its just never the same thing and just uneducated people not understanding what each tech actually does.
@1mrstench
@1mrstench Год назад
@@Ast0sH From Wikipedia, the free encyclopedia Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate.[1] Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion information from the headset's sensors to extrapolate (often referred to as "reprojecting" or "warping") the previous frame into a prediction of what a normally rendered frame would look like.
@Ast0sH
@Ast0sH Год назад
@@1mrstench or maybe you would take 3sec to check how the technology actually work. Also half of your answer is what i said with some useless words to inflate your answer (maybe to look smarter? Idk) and the rest just doesn't mean anything. As a dev, people like you are just daily deals. Plz check how things works before answering
@Jossages
@Jossages Год назад
@@1mrstench He might not have worded it well but that's what AstOsH was saying. There is no interpolation between frame n & frame n + 1, it's just frame n & frame n from another view. Kind of like how in some games animation sometimes runs at 30fps (distant enemies etc) but the game runs at 60fps.
@anemone5870
@anemone5870 Год назад
@@1mrstench Maybe not quote from a wikipedia page? smh
@justdoit9403
@justdoit9403 Год назад
Sinceramente para ser algo ejecutado por controlador me parece genial, ojalá la tecnología siga avanzando y salga también para la serie 6000, pero es algo preocupante, todas las tecnologías actuales exclusivas de amd sólo han salido para su serie 7000 :\
@reizmw1094
@reizmw1094 11 месяцев назад
Ha salido ya para la serie 6000 desde el driver
@quintrapnell3605
@quintrapnell3605 Год назад
This is going to be part of hypr-rx. Supposed to have Radeon boost basically pick up where it leaves off. Boost reduces resolution when you move quickly. When everything is on you’ll get a fuzzier game that still looks good sometimes and plays on worse hardware supposedly.
@FSAPOJake
@FSAPOJake Год назад
AMD needs to get FSR 3 working with VRR, pronto. It's the biggest downside of it right now, in an otherwise very close technology to DLSS 3 frame gen.
@optimalsettings
@optimalsettings Год назад
why you didnt buy a geforce?
@georgwarhead2801
@georgwarhead2801 Год назад
@@optimalsettings does a 20 or 30 series geforce have frame gen ?
@optimalsettings
@optimalsettings Год назад
@@georgwarhead2801 no. what does this question has to do with it? buy a 4090 and enjoy vr or play rasterized games with an amd.
@larrytaylor2692
@larrytaylor2692 Год назад
Sucks this tech is kinda garbage compared to what they said
@IDEAK
@IDEAK Год назад
I’ve waited for this Daniel Owen’s video ever since his last video yesterday. Thank you.
@middyjohn
@middyjohn Год назад
Hopefully they will improve it for lower base framerate, atleast 30 and make it available for low-mid range cards. Because the only realistic use case for this is to help achieve monitor refresh rate atleast 60 if the game is too demanding and dont want to sacrifice graphics at 1440p or 4k
@RRRRRRRRR33
@RRRRRRRRR33 Год назад
Exactly. It seems this tech is limited to the niched audience who are using 120hz monitors and beyond. The far majority still uses monitors (or in my case, TV screens) who are set at 60hz. Let's see how things are going to evolve, this is a early tech, both Nvidia and AMD are still improving things. But like you said, the most useful scenario is just that, to use "frame generation" for demanding games that are barely running at 30fps, you sacrifice a little bit of input delay to make it run at 60fps. If the lag is too severe, this will be pointless for action games, racing, fighting, etc.. but for everything else that does not overly rely on fluidity, it can be awesome (again, another niche, Total War Warhammer "3" for example, this game would benefit a lot). Hope the lag is not bothersome, they can improve the milliseconds with time
@AndehX
@AndehX Год назад
I really don't like this trend that video card manufacturers are going down. It seems the focus now, is not to make hardware with enough performance to run current gen games, but instead to come up with tricks and sneaky ways to make you THINK you're getting good performance. This latest gimmick of interpolating frames is almost exactly like what TV manufacturers put into their TV's to give the appearance the TV shows and movies are shown at 60fps, instead of 24fps. I'm honestly done with gaming going forward, if this is the direction the industry is taking.
@jddes
@jddes Год назад
I've seen a couple people post videos about this but as always, yours is the definitive one that gives me the details I seek. Thank you -David- Daniel
@TheFob34
@TheFob34 Год назад
Cough Cough.....DANIEL !!!
@stickboy8219
@stickboy8219 Год назад
Nice one David ☺️
@jddes
@jddes Год назад
@@TheFob34 Haha I just woke up, that's too great I'm keeping it that way, I'm sure David will understand
@murlthesquir
@murlthesquir Год назад
0:20 This guy is so annoying. He doesn't even read release notes for this BETA driver, which clearly states "AFMF preserves image quality by dynamically disabling frame generation during fast motion."
@VIRT22
@VIRT22 Год назад
I'd like to see AFMF on older games locked to 60fps like Dark Souls 3. Please do it teacher Dan!
@yol_n
@yol_n Год назад
Modders should figure this out and share to others on how to do it on any game!
@riczz4641
@riczz4641 Год назад
Ultra modded skyrim. Holy molly it's so CPU bottlenecked that not even a 4090 can stretch it's legs there. This would be perfect for that.
@opbush5272
@opbush5272 Год назад
Yup it works fine. Any fps capped game can be bypassed with AFMF
@labombaromba
@labombaromba Год назад
@@riczz4641 I think if modders are able to add FSR3 FG to Skyrim and Fallout 4 that would be a game changer. AFMF maybe not so much because of the mouse issues and generic, non-motion vector usage of it all. I think it'd be even cooler if FG was somehow decoupled from upscaling tech so people could use it without TAA or with DLSS/XeSS if they want.
@inyue.
@inyue. Год назад
Dark Souls 3 doesn't have locked fps and you can play at 144fps (or maybe more) without any bugs and even online (you get banned and put into banned only server) .
@BtappinHD
@BtappinHD Год назад
I found with testing FSR 3 on Forspoken with a 3080Ti, is pretty much the same conclusion you came to about shooting for 120fps in order to have a good experience. When the game runs below 65FPS without frame-gen on, then I turned on frame-gen, I get a lot of stutters @100FPS+, but when I optimize the game to get 65-70fps, then turn on frame-gen and get 110-120FPS, it works as intended and is visually super smooth.
@bartoszgotlib2658
@bartoszgotlib2658 Год назад
Tbh I dont know if forspoken is a good testing ground. This game is pretty broken and act weird even without FG on. Normal 60 fps feels way less smooth than 60 fps cap in other games. Vsync ON sometimes works as intendent and sometimes causes stuttering (i set my monitor Hz to 75, turn vsync on and my framerate was above 90 without frame gen). I just dont trust this title. When I turn on FG I cant tell if its FG problem or this game just acting weird. One thing I can tell for sure is that image quality is really good. FSR3 FG is VERY promising and im sure its going to be amazing
@TheRedRaven_
@TheRedRaven_ Год назад
Can I ask what monitor you are using, is it a 120hz monitor, does it have g-sync? This could be as simple as a v-sync OFF issue or what I think is a monitor refresh rate issue. What I mean is if you're hitting a solid 60fps, your 120hz monitor should be smooth because monitors process frames better if the numbers are 1:1 or doubled. Basically 60 or ideally 120 fps in-game (natively, no frame gen) should be the smoothest experience for you with a 120hz non g-sync monitor, anything that goes under 60fps will give you choppy, stuttery frames.
@dakbassett
@dakbassett Год назад
Bro I get no stutters. I'm running maxed out settings and get 56 fps before fsr and frame gen. After I'm getting 130. All the stutters complaints is bullshit or user error.
@bartoszgotlib2658
@bartoszgotlib2658 Год назад
@@TheRedRaven_ I have an AMD card and 165 Hz monitor with full FreeSync/G-Sync support. Dynamic sync is superior to vsync so im not using the second one often. I read that FG works better with vsync on so I wanted to turn it on but I got way under my monitors refresh rate in forspoken 2k ultra (115 with FG no upscaling) and I wanted to check if i can make it work in the scenarios when I wont be able to reach 165. So I set my monitor rr to 100Hz and vsync was working awful if working at all (even without frame gen on lower resolution). I though it might be issue with custom refresh rate in my monitor however I checked it out in Cyberpunk, Plague Tale and Far Cry 6 and vsync was working there as intended. In Forspoken I have a problem with vsync not working properly, I have weird frames pacing (even with vsync off, FG off), my drivers resets to default every time I launch the game, game ignores frame cap set on a driver level. Worth to mention, all these are issues that I never had in any other game
@TheRedRaven_
@TheRedRaven_ Год назад
@@bartoszgotlib2658 Yeah that's very strange, the first thing I would of said is to change the refresh rate of your monitor so you can get closer to your target FPS but it looks like you already tried that and you're also saying you have a free/G-sync monitor so.....beats me honestly. At this point it looks like this is more likely a bug issue. Did you try flipping the v-sync option on/off in the in-game settings? And just to clarify, are you talking about v-sync "on" at the AMD driver level settings?
@theunexpectedua
@theunexpectedua Год назад
I don't think anyone will be moving the mouse that super fast.. when gaming. The normal "fast" movements don't drop the fps ;) so, no need to complain peops
@TheKenb425
@TheKenb425 Год назад
Wow! Daniel Owen, first of the big youtube personalities to put new AMD features to the test. Thank you Daniel!
@kevinpaskevicius1643
@kevinpaskevicius1643 Год назад
this is all i've been into all day
@euro9565
@euro9565 Год назад
Works fine for me but I don’t violently shake my mouse while playing .
@tominmoreau8546
@tominmoreau8546 Год назад
Not all games are fps!!! It could be interesting for strategy games or other games with less fast moving movements
@B-KARIM
@B-KARIM 11 месяцев назад
Thx for the video; now possible with radeon 6000 series ;) using preview drivers
@CyberWolf755
@CyberWolf755 Год назад
Imo, an API for accessing motion vectors and UI layer (because it needs to be separated from the upscaling process) would be great for AMD, Nvidia or the community to mod in .dlls of upscalers and frame gen
@sudeshryan8707
@sudeshryan8707 Год назад
it already exists, and is called FSR or DLSS
@icy1007
@icy1007 Год назад
That is what FSR is. lol
@japanesesamurai4945
@japanesesamurai4945 Год назад
Why even though i have 120+ fps with FSR FG enabled in Forspoken it still feels like 60 fps?
@goldenheartOh
@goldenheartOh Год назад
Probably for visual clarity. Edit: specifically visual clarity during motion.
@revdarian
@revdarian Год назад
Because frame generation doesn't lower your latency like actual native frames would, this is normal of any frame generation tech they actually slightly increase the latency.
@deyandimitrov7287
@deyandimitrov7287 Год назад
I felt the same thing but I have a fix. Cap it on around 100-110 with Riva Tuner Statistics server. It will smooth it out and feel like the actual fps showing on your counter. :) Worked for me like a charm.
@ntz752
@ntz752 Год назад
Enable vsync
@Superdazzu2
@Superdazzu2 Год назад
enable vsync and do not use the native AA fsr option
@NephilimGodMusic
@NephilimGodMusic Год назад
Beta Version is always going to be the worst this will ever be :) I will wait for the full version to try it out.
@Gunner12v
@Gunner12v Год назад
Note that HDR does not work when AFMF is on, i was messing around with this yesterday, and thats something that i had noted down
@J-CDS
@J-CDS Год назад
Yeah he mentions that in the description
@PySnek
@PySnek Год назад
What a joke. What's the point of having high fps if you don't move fast?!
@newfaith912
@newfaith912 Год назад
Dude turning around disables your graphics completely.
@Point_of_look
@Point_of_look Год назад
generation for those who have the game running at a stable 60 fps and does not fall below, do not even try to turn it on even at 55 fps, there will be a strong delay and a feeling as if you are playing at 30 fps. Use fsr 3, it has been modified and is now almost as good as dlss
@samarkand1585
@samarkand1585 Год назад
But fsr 3 is only out on two games. Two that nearly nobody actually play, on top of that
@AponTechy
@AponTechy Год назад
What's point of Having high fps that you can't get when you are in motion
@mohyari3075
@mohyari3075 Год назад
This will only get better with time
@Sirburus
@Sirburus Год назад
Ok, so I would like an in depth explanation of lag, anti-lag, anti-lag+, what they do and how they are different. I am having a hard time finding something specific to this. And you make great quality in depth content that speaks to the lay man. I would also VERY MUCH appreciate. If you could make a video or clarify this for me. In your FSR3 announcement video you spoke about having a good solid base fps before turning on frame generation. I also read that in the AMD notes. I assume this goes for Nvidia as well. However I think it is going to be something that will be glossed over by many other content creators. And having a firm dedicated video about this would be a great resource to have. I would very much like to know specifically. Having a "good base frame rate". Does that pertain to native resolution only. Or does this include up-scaling? I would like to see examples that you test seeing as I only have a 6800XT and do not wish to buy either Forspoken or Aveum lol. So I cannot test this myself. I know I'm convoluting things. So let me recap. 1) What is the benefit, definition, and differences of anti-lag type technologies. 2) Does the base frame rate before frame generation only pertain to native. Or does it take into account up-scaling? Thank you! Keep up the good work!
@kubotite9168
@kubotite9168 Год назад
amd also working on anti lag + pro ultra /s
@F1neW1ne
@F1neW1ne Год назад
AMD recomends not using it unless you are already at 70 fps before turning it on for 1440P and above. That could explain some of that behaviour. You should expect issues when base is below 70 I think. From the driver description... AFMF features an activity monitor similar to AMD Radeon Super Resolution to confirm the frame generation status using AMD Software: Adrenalin Edition™’s in-game overlay (use the default hotkey of Alt-R for the fullscreen overlay, or Alt-Z for the sidebar overlay). AFMF is recommended to be enabled for games running at a minimum fps of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays. AFMF adds frame generation technology to boost FPS outside of the game’s engine. To see the resulting FPS, use the AMD Software Performance Metrics Overlay. Support for third-party performance monitoring tools is not available at this moment.
@DavidAlfredoGuisado
@DavidAlfredoGuisado Год назад
if you already get 70 fps on Cyberpunk at native 1440p then yeah, the problem is getting a 7900XTX to achieve 70 fps at native 1440p with any kind of proper ray-tracing enabled on a stock TDP card, with reflections enabled I've seen modded XTX's go all the way to 500 wats just to run shy of 60 fps.
@kennethpereyda5707
@kennethpereyda5707 Год назад
if you had 70 fps why turn it on
@RRRRRRRRR33
@RRRRRRRRR33 Год назад
So it only works if the game is already achieving 70fps? Well... the tech is almost pointless tho, it will only prove beneficial for people who are using 120hz monitors and beyond (a niched audience). For everyone else who are saving money with 60hz, it will make no difference
@chrysio7
@chrysio7 Год назад
No, it has nothing to do with that. Like Daniel stated in the video, at the moment AFMF in Cyberpunk is implemented through the driver level so it has no access to motion vectors therefore it would have difficult time to maintain picture quality at fast movement speed so AFMF gets disabled for those periods of time when you have fast mouse movement. It constantly gets turned on and off depending on that. When we get AFMF that is manually implemented into individual games, in this example cyberpunk, there will be no such problem.
@DimkaTsv
@DimkaTsv Год назад
​@@RRRRRRRRR33same with DLSS3. You don't want to activate it when baseline FPS is low. Nvidia doesn't talk much about it, but this discussion already happened. People, frame interpolation isn't some magical drawing box. It needs data. Higher resolution - more pixels to correct onto, higher base FPS recommended (up to some limit). Lower base FPS - higher latency as technology requires at least 2 frames to interpolate from. Also 70 FPS is still kinda trash, just little better than 60. You want to have 120+ or at least 90+
@finnicksong364
@finnicksong364 Год назад
I tried fsr 3 in Forspoken, when it is enabled , the 99% low framerate is slightly lower than normal and you can actually feel the graphics is not as fluent as normal settings. That is very weird experience.
@chacharealsmooth941
@chacharealsmooth941 Год назад
You need to do additional adjustments with this tech.
@hunterace4275
@hunterace4275 Год назад
Did you have v-sync enabled? On my 6800xt with only framegen on I went from 70-80fps to 140-150fps and it legitimatelly felt like the game was running at that framerate. I did notice a little more input lag maybe but not much more than if just v-sync was on.
@finnicksong364
@finnicksong364 Год назад
@@hunterace4275 no, I didn’t enable vsync , should I do that?
@hunterace4275
@hunterace4275 Год назад
@@finnicksong364 Yes v-sync needs to be enabled to make sure everything is syncronized. Unfortunatlally its not automatically enabled and its in a completely different menu but if you dont have it enabled in most cases you are going to be getting a much worse experiance than just running native.
@icy1007
@icy1007 Год назад
​@@hunterace4275 Forcing Vsync adds a ton of extra latency on top of the FG latency...
@robinvonnegut7987
@robinvonnegut7987 Год назад
Fluid Motion Frames + Radeon Boost seems to be a way out tho🤣
@Vartazian360
@Vartazian360 Год назад
I think this is really game dependent whether or not it works well. I have been using it for Starfield where there are no vehicles. For players who use a controller for single player games, the lag is almost unnoticeable. On a mouse you can definitely feel some input lag though. I am on the 7900 XTX. There is an artifact on the crosshair with duplication while spinning, but other than that its pretty solid. Especially in areas with high (120+fps + FG to 240+) fps, it feels very smooth. I am actually preferring AMD Fluid Motion frames in Starfield even with a mouse vs playing without it. Im pretty impressed that the driver implementation is actually working without many artifacts. I do hope that FSR3 gets implemented in many games though.
@HSGG_
@HSGG_ Год назад
😂😂 bullshit, you need to get your eyes checked.
@sengir
@sengir Год назад
I tested it in my 7900XTX Witcher 3... I think it could get to be an interesting feature but right now it's not much appealing as it does not support HDR and at least in my case I can appreciate some ghosting and screen tearing (even below my Freesync 120Hz). Because of the limitations of implementing in the driver maybe it ends being another half baked Radeon solution as Boost or RSR. We'll see .🤞
@viking9442
@viking9442 Год назад
Doesnt support HDR 😮
@riczz4641
@riczz4641 Год назад
I can see this being useful in city skylines and demanding games like those that don't really need you moving the mouse much
@TheCgOrion
@TheCgOrion Год назад
i agree. A game like that is also likely to be CPU limited, and it would allow high frame rate in those scenarios.
@Haki291
@Haki291 Год назад
why is the micro stutter rate so high? i also have crazy stutters with it on
@rushiltyagi8473
@rushiltyagi8473 Год назад
In immortal of Aveum my monitor is using vrr with fg and vsync makes it more smooth ( not touching 144 fps ) using rx6700xt and freesync monitor
@vertigoz
@vertigoz Год назад
Stop moving the mouse quickly then ! 😝
@Kaori42
@Kaori42 Год назад
I tried games without anti lag + and not AFMF "support", it's the same as games with full features, artifact and behavior are the exact same, tried starfield, jedi survivor, cyberpunk, hogwarts legacy and the true fsr 3 + anti lag+ on forspoken. In my case AFMF is unusable, I find the artifact when moving mouse very distracting and ugly, however while fsr 3 has some issue (vsync/freesync and framepacing weird), once sorted out, the upscaling part is way better and the frame gen part is quite good, no interface artifact, haven't noticed artifacts, maybe some small one. Honestly FSR 3 can be very good, maybe even very near dlss 3 level of quality.
@samza9622
@samza9622 Год назад
Starfield can use fsr3 someone posted a video on here and it's a massive improvement!!!
@kuruptzZz
@kuruptzZz Год назад
Yeah I only played it with a DLSS 3 mod that puredark created the day of the game's launch. It gave me 100fps constant, so I didn't get why everyone complained about the poor performance lol. Then I played it without the mod, choppy AF and 50ish fps
@DSP_Visuals
@DSP_Visuals Год назад
I tried AFMF with my XTX. It was much better than expected. In the first 3-5 minutes I had some stuttering, but after that it was smooth and responsive. Base FPS was 80-100 though. I did notice one instance where I had artifacts going down some stairs into a mine. FSR in game was at 100% resolution scale.
@TheSoxor123
@TheSoxor123 Год назад
I gotta wait for the official patch from Bethesda to use it. Unfortunately, modding through gamepass is not viable.
@javierarroyo6600
@javierarroyo6600 Год назад
Amd had the opportunity to release fsr3 with starfield but once again... It's AMD
@GoonyMclinux
@GoonyMclinux Год назад
You would probably complain if AMD released it two months ago. 🤣
@shadowrealms2676
@shadowrealms2676 Год назад
god knows what Todd is doing... It just works!!
@HunterTracks
@HunterTracks Год назад
Yes, because they can just break into Bethesda headquarters and force them to put it into the game under the threat of violence, I guess. How do you think any of this works? The worst part is, by the time it's actually in Starfield you'll complain that it's not in BG3 or the new Spider-Man or some other game, because you don't actually give a shit, you just like complaining.
@lord_nem3sis
@lord_nem3sis Год назад
Fsr 3 was not ready for release with starfield launch
@kuruptzZz
@kuruptzZz Год назад
Starfield promised but still doesn't have DLSS, even though an amateur modder was able to add it within 2 hours of the game's launch. Bethesda is just lazy AF
@shleft9938
@shleft9938 Год назад
Just tested it in Forspoken and i was shocked how laggy it was and how bad it feels, the only time it felt good was with ~160FPS under was unplayable with the stuttering, maybe it runs better on AMD GPUs? I have a 3090Ti, or because my Monitor is 240Hz im not sure how VSync interacts as i have only used gsync/vrr until now.
@chrysio7
@chrysio7 Год назад
I had the same problem on my RX 6950 XT but I think that's just the game being really poorly optimized because I had the same insane stutters with or without FSR 3/Fluid motion frames. And I've googled and people had that problem way before FSR 3 with fluid motion frames came out. We need to wait till cyberpunk officially gets it to properly test it.
@KanakaBhaswaraPrabhata
@KanakaBhaswaraPrabhata Год назад
now no one will complaining about fake frame. because we're now have that on both side. no one get jealous anymore 😏😏. for me personally FG/FM technology is promising for casual AAA games player with ever demanding specs requirements for current games.
@cookie_of_nine
@cookie_of_nine Год назад
I see this as being great for a "Locked 60 FPS" console port, as then you can get more FPS than you ever could before without needing to find mods and without needing to actually have double the required GPU and CPU resources. Additionally, those games would be built around controller input, so would be less likely to drop out of the mode due to fast motion. Additionally, games that never had motion vectors would also benefit, including 2d-(ish) games, as well as any emulator, where even if there was motion data, an FSR3 / DLSS3 implementation built into the emulator might have no easy way to get at it.
@fayenotfaye
@fayenotfaye Год назад
This would be perfect for VR honestly, upscaling 60 fps to 120 for my quest 3 would be great.
@astreakaito5625
@astreakaito5625 Год назад
They should add an option to force it on even on big camera changes. I think the Reshade devs are going to fix this. Reshade can already generate motion vectors on any games + FSR3 is I think open source
@CyberWolf755
@CyberWolf755 Год назад
Reshade FSR3 would be dope
@Wobbothe3rd
@Wobbothe3rd Год назад
This isn't FSR3, its FMF. All games theoretically could support FMF, but only games with support could have FSR3 no matter what Reshade does.
@codezombiegames
@codezombiegames Год назад
They do have Radeon Boost, which lowers resolution on camera movement. Instead of applying it during mouse movement, they could apply it when Fluid Frames is disabled.
@faultier1158
@faultier1158 Год назад
@@Wobbothe3rd Eh, DLSS frame generation was injected into multiple games already via mods (Skyrim for example). I'm sure you can do the same with FSR frame gen.
@michahojwa8132
@michahojwa8132 Год назад
I've played cyberpunk for 2 days now. It's ok if upscaled from 40fps, cool from 50fps and becomes great over 60fps. On my xt it means 1080p xessq on pt with mod. I've played in 4k and then in 1080p+pt. Just keep going back and forth and what am I seeing is - both ways are out of this world amazing.
@HandleIsNewAndBad
@HandleIsNewAndBad Год назад
Seems like something we can use with Radeon Boost where resolution is dynamically lowered when moving the mouse.
@SirMo
@SirMo Год назад
That's actually a really good point. Radeon Boost + AMFM sounds like it would be pretty cool, to achieve high frame rates in heavy games.
@HandleIsNewAndBad
@HandleIsNewAndBad Год назад
@@SirMo Probably at the cost of demolishing the image quality whenever the camera is panned. XD
@TheEmolano
@TheEmolano Год назад
I think this will work well for simulator games like Flight Simulator
@SirMo
@SirMo Год назад
And DCS World. Also large MMOs in busy trade hubs and raids.
@leventeluksa4667
@leventeluksa4667 Год назад
AMD also have a feature that actually decrease GPU load when someone is moving the mouse quickly, as rapid movements generate a kind of "smudged" / "blurred" image already. Maybe these 2 tech are controversial to each other or this one kicks in because the Fluid Motion Frame gen is not 100% supported in the game you are trying with.
@taijitu9081
@taijitu9081 Год назад
seems like something that would be good in a non fps game. like candy crush. i get yall aint getting 7000 series gpus to play candy crush but u get my point. their are tons of indie games and non fps games that use directx 11 and 12.
@MlnscBoo
@MlnscBoo Год назад
Before watching your videos I didn't realize that watching a capture of a high refresh rate monitor in a 60fps RU-vid video was causing "stuttering" and screen tearing. After understanding this I pulled the trigger on my 6800 and I am so happy with it. I got a powerful 16gb card for $350. The best part is I have had zero issues with drivers or anything like that. It's been flawless. So stoked
@palecelery
@palecelery Год назад
Solid choice. I think that is one of the best value cards you can buy right now.
@inqizzo
@inqizzo Год назад
350$? When did they cost so little?
@johnyseimah229
@johnyseimah229 Год назад
@@inqizzo since they released the 7000 series
@constipatedlenny2544
@constipatedlenny2544 Год назад
⁠could be a card from the used market.
@nathanlamaire
@nathanlamaire Год назад
$350?!! OMFG!!
@8HeartNCM
@8HeartNCM Год назад
Tnx for information! Is ther any info about rx 6000 series support?
@rocksfire4390
@rocksfire4390 Год назад
what's cool is that you can enable hyper rx and get FSR 3 level performance without it actually having FSR 3 built into the game. granted it's not going to look AMAZING or anything, still that's a pretty good deal.
@MaxCherry4170
@MaxCherry4170 Год назад
I can't even get 23.9.3 to work at all.
@ICDedPeplArisen
@ICDedPeplArisen Год назад
I was actually pleasantly surprised to get frame gen on forspoken. That coupled with the nativeAA fsr3 option make the game look amazing and run very smoothly
@DoubleAAce
@DoubleAAce Год назад
I tried it on my 4070 but the latency is so jarring
@revdarian
@revdarian Год назад
Yeah currently it seems to turn off Nvidia Reflex, try to force it manually and not through the game.
@CersionX
@CersionX Год назад
Who cares about forespoken
@DavidAlfredoGuisado
@DavidAlfredoGuisado Год назад
the fact that AMD is getting ppl to play Forspoken is such a legendary feat
@2284090
@2284090 Год назад
@@CersionX😂 bro i do care at least i paid less for AMD and i get a lot of spoil and better care unlike you with next gen of Nvidia you will be neglected
@megabyteDeSu.
@megabyteDeSu. 10 месяцев назад
I can't understand, in my potato pc (Ryzen 7 5700g, RX 6700XT, 32GB DDR4 3200MHZ) this game runs at 203 FPS average in the same condition (1080p), without Fluid Motion runs at 160 FPS average (100-120 with raytracing) tell me what is this?? am running last version of this game, and resizable BAR is enabled. Sorry my poor english
@JoeSol777
@JoeSol777 11 месяцев назад
You need to try it with raytracing off
@vBDKv
@vBDKv 11 месяцев назад
Why cant gpu developers develop something that just works, instead of all these weird power hungry settings? Why can't game developers develop a game that runs great? Sigh. It was so much easier back in the day.
@marekciostek1458
@marekciostek1458 Год назад
For me it's stupid. Enable RT but disable native res for FSR2.1. You get some better shadows/light but low quality everyfing else becouse upscaler render it in lower res. IMO Native res + normal screen space reflections = fast rendering 100+FPS + low frame time. In cyberpunk textures on max high level are not so uber good loking, and not so demanding for VRAM. You chose max settings but blure it by upscaler (FSR) and add some more artefacts and even more render lag to get smoother image but more floating/lagging controls. For now in driver implementation is poor. I don't use AMD Fluid Motion Frames on my 7900XT. I use high, no motion blur, no RT, native res 1080p and cap frame on max monitor rate 75Hz. Sometimes i get drops to 55FPS when my CPU is to slow (in crowded places) but overall in fights i get 70-75FPS so enought smooth to play. (I need new CPU and monitor).
@timothykeller9419
@timothykeller9419 Год назад
As ive said, Whats the point of the OBS saying youre getting more frames if it still FEELS like 50fps. This is gonna be great for consoles and not a viable option for PC until Q1 2024 when AMD themselves said It wont be till Q1 that they can upscale with RT enabled. If DLSS performed like this, yall would be wielding pitchforks, but are PRAISING AMD for this? LOL WUT
@Just_a_Lad
@Just_a_Lad 10 месяцев назад
Well I just tried the driver that has AFMF on Alan Wake 2 with my 6600xt. It increase the FPS number, but in reality the game does not get smoother, so it's just fake FPS increase. I tested different scenarios, low details, high details, with RT without RT, with AFMF and with AFMF. If I get 40fps without AFMF the experience is exactly the same when I have AFMF enabled and it shows 70-80fps, the same level of smoothness. I was excited to try it , but this excitement died quickly :)
@yol_n
@yol_n Год назад
Look at the amount of choices we have on Cyberpunk PC on how the game handles the frames! What a great time to be a gamer! All hail the free market!
@e1ectrino
@e1ectrino Год назад
More like Fluid Static Frames
@HeyDropthat
@HeyDropthat Год назад
wait- so when will I be able to use FSR fluid motion frame gen with my RTX 3080? tried RDR2, Dead Space and Metro: Exodus, all freshly updated, and only saw options for FSR 2. Is it only rolled out for AMD GPUs at this stage? So confused
@LoveToSpootch
@LoveToSpootch Год назад
0:16 I'm confused.. I'm 100% certain that I saw a video where a dude reviewed FSR 2.2 in Cyberpunk 2077? And it doesn't say DLSS 2 either, does this mean that Cyberpunk 2077 only has DLSS 1? o.O
@princeofliyue1572
@princeofliyue1572 9 месяцев назад
the game industry took a very bad turn also because of money... everything revolves around money! the problem started when the manufacturers of PC monitors no longer wanted to spend a lot without having an exaggerated profit... so, capitalism! CRT monitors were extraordinarily revolutionary! screen tearing, motions frames, imput lag, ghosting, all these didn't exist then! but it wasn't profitable... and an idiot came along who had an idiotic idea to change everything and that's how LCDs appeared... companies started making huge profits again and everyone was happy... but problems also appeared. ..we all needed synchronization between FPS and HZ and that's how the whole story appeared... good! we invented V-sync... but that didn't solve the problem because many were not satisfied with the delay, especially because the manufacturers of PC components, especially the graphics part, still didn't want to offer performance, without profit... you had 200HZ for nothing, when you only had 38 FPS, then they implemented G-sync and Freesync, but the problem was not even reduced by half, because screen tearing happens at any FPS if it is not synchronized with the display, and so, most were still unhappy, because they could not buy powerful video cards to cover or maintain a stable FPS between the G-sync or F-sync limits, most could barely stick to the minimum limit, without having problems with screentearing, and believe me, who doesn't want a game to be perfectly fluid, like a movie? good... they made LFC possible, but that didn't solve the problem because our brain still perceived delay... then they said... let's introduce upscaling so that the world can reproduce more FPS, but the image of the games doesn't it was still the same image as at a raw resolution, although, AI is a solution of the future... we still have to wait a few years for everything to be almost perfect... and that's how we arrived at, let's introduce FPS in games, but the problem is still far from the truth, because although FPS are not yet a standard for game producers, the companies that produce graphics cards do not profit if they release more performance, yet! and so, we are still in the fog and out of sync! long live capitalism! i hope that in my future, in this life, I can get a real experience of playing on the computer without screen tearing, lag, input delay and so on... although most of them have no problem, because this generation knows nothing but more FPS even if the same problems happen in their brains, they were simply taught to ignore tearing and stuttering and I think this will continue for a long time until a revolutionary man comes again... ignorance kills, but that's another story!
@jakedill1304
@jakedill1304 Год назад
So you know how, it was the awkwardness and just general off-putting nature of changing the frame rate that made the soap opera affect so villainous in the TV of laster year? But also there was all of the other things that are problematic with soap opera effect, and Nvidia, upon hearing frame generation, sounded like oh they're going to go try to fix that? that sounds sketchy.. good luck. Well.. They've done it! The ATI people at AMD.. They have basically achieved 2010's soap opera effect TV technology.. with all of the limitations of the TV technology LOL! Maybe it's a retro thing? Like turning off texture filtering because the only happy years you had were in front of a PlayStation?
@bixi84
@bixi84 Год назад
Im use AMD r5600 cpu, 64 Gb 3200Mhz ram and Sapphire 7600 Oc. I play Starfield with it, it works for me without any problems. Running at over 130 FPS/AVG.
@HaydenCMH
@HaydenCMH Год назад
No HDR support really sucks
@atvkid0805
@atvkid0805 9 месяцев назад
Fluid motion doesn't do anything for me, my fps stays about the same. I've uninstalled and reinstalled the preview driver multiple times, no clue what's going on
@antre_du_retro
@antre_du_retro Год назад
ATM that's not very impressive. It might get better in the future but right now it feels like "Yo, i'm improving your framerate but only on still images".
@Helifax19
@Helifax19 11 месяцев назад
Wait... Micro stutter rate 100%? does that mean it's stuttering every frame? or what does 100.0% mean? no microstutter or max microstutter? :D
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