Dude, you are going to be the owner of a very successful business. Get into a right business setup to produce these amazing 3D printed stuff. Love your designs. I gotta have a few. but i have no time lately to play games hahaha
@@thliaw Ayy...I actually interested on his console HOTAS, and his DIY HOTAS(the ones with Adruino Pro) project to be expand as a product in my local country to Aerobatic Enthusiast gamer/simulator. Tbh, his project really catch my interest since I was lack of software/device to make ones :') Off course all acredation goes to Sir Akaki as well, gonna make his Channel booming after this 😄☺
You're the man Akaki! I've printed your design of the simple joystick with the throttle and I've had a lot of fun! I got together with my extended family and everyone even my grandpa who flies tried it out and it was awesome how close it came to reality
@@AkakiKuumericould you make a dual sense version of either the yoke or the hotas? if you can't, i can try making it but im not very good with cad and all
This absolutely blew my mind at some of the practical uses for more complex mechanics in a 3d print. The flight peripherals are definitely really expensive and being able to retrofit to a game controller like this is a marvel. Wonderful job and thanks for the inspiration.
Yokes were traditionally used on larger aircraft before the days of fly by wire so that you would have more flight control mechanism to grab a hold of. Bear in mind that before fly by wire you were physically linked with all of the flight control surfaces, which could become quite heavy under load. Today, typically only non fly by wire aircraft are installed with yokes. Other aircraft may still use yokes as more of a “tradition”.
I recently bought a flight simulator. the keyboard was not comfortable to play, and thanks to you I typed a great controller, this is my favorite print
I have proper joystick and don't have this type of controllers at home, so there is no chance I'll made it, but I still love to see your videos because of the creative ideas and your sense of humor. Well done! Great job!
5:48 Arms is actually a perfect game to play with that! It's exactly how the motion controls work with the joycon, but then you could have the lower latency of a wired controller!
I was skeptical at first, but once I saw it had Pro Gamer mode I was sold 😂 Great video dude, loved the original hotas, and this one was just as interesting and entertaining! Keep up the good work 👏👏
I literally hit stop on the video, laid back in my bubble bath and let out a giant sigh, looked down again at my phone, took a giant swig of ice water, the bath is hot after all... and hit subscribe. Then I sat back up and decided to write this message... thank god for bubble baths.
You create awesome content and have a great sense of humor Akaki. You crack me up with those yokes. I have downloaded your STL files for both Hotas and Hosas. I love this new design you made. I am trying to figure out a way to convert the throttle mechanism into a helicopter collective either with 3d printed gears or a rack and pinion system. Who knows....might be a great idea for your next video (wink wink). Greetings from Aruba.
My guess as to why someone wants this kind of steering in their airplane is that you can push it into your dashboard if you need to get out of your seat while flying. Excellent design that....
Aight, ive seen a few of your projects in r/3Dprinting and i just gotta say keep up the good work! if you make a Xbox or Switch version ill 100% be printing one.
If I'm not mistaken linus tech tips did a video showing how the ps4 controller can be very accurate when using the accelerometer through the usb connection, they made it seem like it was way better through the usb vs wireless Could be worth exploring Excellent video! Great humor, awesome print work, subscribed
Big if true. You could use the linkage for up and down and the accelerometer for roll for a perfect combination. Would leave one of the sticks free to use the camera and other functions too.
@@AkakiKuumeri if you're curious the video in question is "This is the best game controller. Let me explain" by linus tech tips @ 8:54 when he mentions the gyro polling rate
When you asked about why some planes use Yokes and some using Flight Stick. That is a whole can of worms to be opened, lots of discussions over safety and comfort. Biggest players in this are Boeing and Airbus where they primarily use Yoke and Stick respectively.
Look up for "Smooth Track" on the App store, its a face tracking app that reproduce what could be done with a track IR. With your yoke and this app, you can have a very decent rig for a few bucks !!
More hilarious puns. Can you do a video about your life in Japan and maybe about how you learnt all about 3D and electronics? Maybe another one about your "R2" mobile Google assistant. Thanks for another great model and video.
A program like JoyShockMapper could be used to make the DS4 gyroscope act as a joystick input. This would let you use both thumb sticks for other stuff.
That looks like pop-in stutter, where the game engine is loading the game world progressively as you move along. Install the game to a fast M.2 drive and install it to a host card on the PCI-E GPU slot closest to the CPU (or the next closest if you have a GPU there and don't want to move it). There are some out there in excess of 3000mbps transfer rate. I got one for 70 bucks. Loads me into Rust in about a quarter of the time it takes with a Samsung Evo SSD with SATA interface. It completely eliminated pop-in stutter for all games where it was a problem. Edit: After looking more closely, I'd say it definitely is pop-in stutter. The foreground buildings are still using distant LOD because the drive is too slow or overwhelmed... the distant LOD objects are smaller and can be loaded quickly, but won't clear up until the loader threads have finished whatever priorities they have.