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Forbidden Lands - Year Zero Engine 

RPG Sean
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Forbidden Lands uses the Year Zero Engine by Free League Publishing. It's a die pool mechanic made up of core attributes, skills and gear. Much of the same core, Year Zero Engine, can also be found in games like Coriolis-The Third Horizon, Alien RPG, and Tales from the Loop, not to mention Mutant Year Zero.
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LINKS TO RESOURCES IN THE VIDEO
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Forbidden Lands RPG - bit.ly/3ett2W6
Forbidden Lands Dice - amzn.to/3f6hLdF
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Additional Forbidden Lands Stuff
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Crypt of the Mellified Mage -amzn.to/3o5YA7W
GM Screen - amzn.to/3uua6wb
Raven's Purge - amzn.to/3haqsGp
Sean's Dice Tray - amzn.to/2ZwZxf7​
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Description tags: die pool, d6, game mechanics, how to
#ttrp​ #rpg​ #roleplaying​ #games​ #freeleague #yearzero

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28 авг 2024

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Комментарии : 52   
@pencilmage
@pencilmage 3 года назад
i'm staring at Coriolis on my book shelf with a tear running down my cheek... one day... one day.
@messenger3478
@messenger3478 2 года назад
I just got Forbidden Lands! Still reading the Player's Handbook. Love it so far. Can't wait to play it solo!
@MirskCragmaw
@MirskCragmaw Год назад
I have FL on the shelf for a year now. The system sounds promising, I hope to be able to play it as soon as possible. Thanks for the video.
@davetrachtenberg6855
@davetrachtenberg6855 2 года назад
This is a seriously fantastic video. Thanks so much for this very clear and informative walkthrough!
@RPGSean
@RPGSean 2 года назад
Thank you Dave!
@Grumpyoldgamer310
@Grumpyoldgamer310 Год назад
Great video… about to Gm my first campaign of FL. Going to be incorporating a few changes, when you push an action any 1’s you roll on the first attempt are removed from the push pool, reducing your total pool, but they do not count towards any derogatory effects, only pushed 1’s have a derogatory effect to abilities and equipment. Magic is also going to be slightly different too. Casters are going to be able to cast spells based on their wits score (for druids or sorcerers) and empathy (for minstrels). But once their scores are at 0 they are broken (mentally exhausted and must rest) alternatively they can use willpower and save on their prime caster ability… they can also cast minor incantations at will (bringing some kindling to life, or a candle flame, making a gem faintly glow to provide 5ft of light etc) I’ve done this more for roleplay purposes as I wanted casters to be innately imbued with magic, rather than have events have to trigger them, but I also wanted the use of magic to quickly exhaust them.
@RPGSean
@RPGSean Год назад
Solid choices. We just wrapped up 15 session campaign. Hope to record the after action review of the game.
@CraigShipman
@CraigShipman 3 года назад
Great breakdown. Keep these coming!!
@GMRayJ36
@GMRayJ36 2 года назад
Smooth, easy, and nicely instructive mechanics video for FB! Thnx 👍Would love to see more FB vids from you, sir!
@RPGSean
@RPGSean 2 года назад
Looks like you're a fan of Free League Ray. Anything specific you'd like to see?
@GMRayJ36
@GMRayJ36 2 года назад
@@RPGSean Yes indeed! Any mechanics videos where you dive deeper into combat, journeys, ect.... would be great. Thnx 👍
@jacobgrimm9475
@jacobgrimm9475 3 года назад
I've GMed Mutant: Year Zero and Genlab Alpha. I really liked them both. I think I would like playing any of the Year Zero Engine games, but its a matter of getting my players on board and to the (virtual)table.
@RPGSean
@RPGSean 3 года назад
The struggle is real.
@paavohirn3728
@paavohirn3728 2 года назад
I got the game for summer read. Hope to get around to actually playing eventually. Thanks for reminding me how cool the mechanics are!
@RPGSean
@RPGSean 2 года назад
I hope it ends up at the table and you have a great game.
@paavohirn3728
@paavohirn3728 2 года назад
@@RPGSean Thanks!
@spikepit1
@spikepit1 Год назад
Nice one Sean, enjoyed hearing your thoughts on this system.
@RPGSean
@RPGSean Год назад
Spikepit!! Thank you very much.
@kevin.m.rodrigo
@kevin.m.rodrigo 2 года назад
This is a great summary for a very interesting system. I like the way it fuels the narrative without any number crunching. I'm not so sure about having to roll on tables for every failure, from a pacing perspective, but it looks like a neat system for solo play.
@RPGSean
@RPGSean 2 года назад
My players are having a call, even with with failures. We tend to have a moment of suspense as we find out what happens. In one day we have a caster pull a groin muscle and lose their vision. She's trying to just get through her day!
@MrXacus
@MrXacus 2 года назад
Going to use a FL variant for Symbaroum.
@aWOLtrooper
@aWOLtrooper 3 года назад
Heck yes!
@jamesrizza2640
@jamesrizza2640 2 года назад
great review on the system thanks
@RPGSean
@RPGSean 2 года назад
Glad it was helpful!
@w00kie92
@w00kie92 3 года назад
I just finished Chariot of the Gods (Alien RPG), currently planning a short (2-3 session) Forbidden Lands campaign.
@RPGSean
@RPGSean 3 года назад
If you and your players enjoy it I can see it going beyond 2-3 sessions. Tips: do the hex crawl thing, do a random encounter - see what happens, then have them discover a site.
@buddhawasright
@buddhawasright 3 года назад
Those bowls on the floor behind you; is that where your children eat?
@RPGSean
@RPGSean 3 года назад
My two 20+ pound cats, if you must know. :-)
@buddhawasright
@buddhawasright 3 года назад
@@RPGSean Lol, I understand. I have a Maine Coon who is close to that size.
@RPGSean
@RPGSean 3 года назад
@@buddhawasright Whoa
@Daniel-Strain
@Daniel-Strain Год назад
Great thanks for this! Are you sure the 1s on a pushed roll would not be whatever is rolled ON the reroll, instead of the 1s in the ORIGINAL roll? It seems odd that I would know ahead of time about the consequences. Whereas, if the 1s from the REROLL are what matter, then I'm pushing BUT taking a RISK that I or my equipment might take the damage.
@RPGSean
@RPGSean Год назад
1's come into play for equipment and ability. Not skill. You can't damage a skill. But yes, you would know about it ahead of time. Consider it "I fish. I roll a 1' on gear dice. My PC thinks: if I throw out my worn line that it could break. Player: If I push the roll, my line will take damage."
@Daniel-Strain
@Daniel-Strain Год назад
@@RPGSean Oh ok that makes sense (thanks!). In the meantime, I saw another video that made it sound like the 1's you already rolled AND any new 1s on the reroll both count on a push. Is that so? That would give a mix of 'sometimes you know it would happen and sometimes you don't' so that makes sense too - if that's how it works.
@RPGSean
@RPGSean Год назад
@@Daniel-Strain That is correct! 1's only have a direct impact when you pus - including initial roll and subsequent pushed roll.
@Daniel-Strain
@Daniel-Strain Год назад
@@RPGSean Ah ok, now I get it - thanks!
@julietmarais5972
@julietmarais5972 3 года назад
Thanks for this video explaining the main mechanics....Does someone know a little bit about what is coming next year in the solo rules unlocked in the last kickstarter stretch goals?Is it a full solo rulebook mechanic that is added?
@RPGSean
@RPGSean 3 года назад
Not sure what the solo play looks like. Excited to see and certainly looking forward to the books!
@dirigoallagash3464
@dirigoallagash3464 2 года назад
Last I knew the plan was to put the rules in the Book of Beasts but that could change. I could see it being a booklet like the character generator. I'm helping with solo playtest and can say it's really fun!
@darthkek1953
@darthkek1953 Год назад
So, Gamma World / Dark Sun vibes?
@RPGSean
@RPGSean Год назад
I haven't played either, though I'm familiar with them. I would say more fantasy exploration. Part homage to old school hex crawl.
@valorin5762
@valorin5762 2 месяца назад
I actually own the game but so far only played a short session with three players. I also played other Year Zero System games, and I gotta say... that system keeps on betraying me. Somehow the mechanics lead to frustrations. The fact that characters suffer damage which will then also greatly affect their fighting ability, just the same when you push a strength roll, kinda takes it too far with stat numbers that low. Don't get me wrong, I love when there's consequences for injury, but with Forbidden Lands, it's too much for my taste. I like all the rest actually. The sandbox world, the survival aspects, also the rather deadly system, if it just wasn't Year Zero Engine...
@RPGSean
@RPGSean Месяц назад
All good. Not all games appeal to all people.
@valorin5762
@valorin5762 Месяц назад
@@RPGSean Yeah. It does though. :D I'm not entirely sure what made it go sour for us. I got 30+ years of GMing under my belt with many systems, including very deadly ones. I'll make it work someone given I get enough players assembled for another try. :D
@NikolajLepka
@NikolajLepka Год назад
die-six? What happened to just calling them D6?
@RPGSean
@RPGSean Год назад
Tomato.
@doofmoney3954
@doofmoney3954 3 года назад
I really like the vibe of mutant but the system is kinda of a miss tbh
@RPGSean
@RPGSean 3 года назад
I can see how it might not be to everyone's taste.
@FellVoice
@FellVoice 2 года назад
I really hate this die mechanic. It makes people with average attributes and skills look like unskilled bumbling novices and makes people with high skills and attributes look like novices but I guess that's to be expected when each die has a built in chance of failing 5 out of 6 times.
@RPGSean
@RPGSean 2 года назад
It's not for everyone.
@FellVoice
@FellVoice 2 года назад
@@RPGSean I don't see how it could be for anyone unless the idea of failing way more often than you should is somehow exciting to them.
@shaneberrett9865
@shaneberrett9865 2 года назад
Yeah… I disagree completely. What’s your interpretation of an “average” attribute and or skill?
@FellVoice
@FellVoice 2 года назад
@@shaneberrett9865 The characters at my table have pool ranges from 3 - 8 as we are beginning level. The 3's I can forgive for yielding no successes as I interpret this as novice/unskilled but when 8 dice get rolled and regularly fail to turn up a 6 and it happens frequently, that's not a bad roll of the dice that's bad game design. The same was true of Chronicles of Darkness where you needed to score 8s on a pool of d10s, the frustrating amount of times a veritable expert in their field have "whoofed" in both systems was so bad that we questioned whether anyone playtested it. In Alien when a pool would result in a 6 there was no joy at success because of the frustration of all the failed rolls that came before it. We have had 3 five to six hour sessions of Alien and the amount of whoofing was so bad on average pools of 4-7 dice that nobody was having any fun so we are just using the book for source material and are going to convert the setting into another system but it really made the characters look incompetent.
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