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Same. As a matter of fact, I'd argue Frey and Delsin have similar personalities and when i was playing this game I wanted to have Delsin Neon run throw this game with her as a co op.
I hate it when a game does "you have to play XX hours until it gets good" move. Early hours should be the most important factor for people sticking to the game.
It's the RPG mindset because in a good RPG the first couple of levels will always be slower Gameplay wise. But the things about those games that used to draw people in was they had really great opening stories to draw your attention to get past the lower levels into the fun stuff.
It's what annoys me about Days Gone. I absolutely love the game after you get to Iron Mike's, but you have to slog through that first part before the game truly starts to get really good
@@0potion It gets good later only works in traditional RPGs where most of the character kit gets unlocked as game progresses though. Doesnt really hit home for action RPGs.
one funny thing is that the team behind Forspoken approached Brandon Sanderson (a very famous fantasy writer) to see if he was interested in working with them. Offer that he had to say no to due to already being involved with another video game (Moonbreaker) and being busy with his own projects so in an alternative world the writing of the game or at least the construction of the world could have been so much better
I don't know how much his contribution would have fully shone through in a writer's room, but I think he would certainly have been a good compass for the rest of the team to consider and follow, likely having some knock-on effects, especially on the beginning. I know this is a matter of opinion as much as anything else, but I really do feel that Sanderson can really write a rock solid beginning, which would have guided people to the mid and end game where the writers already attached seem to be a little stronger.
Didn't know that. Have they approached him about Forspoken or possibly about Mistborn video game? Because I can easily see how Forspoken's gameplay could be easily modified to fit Mistborn lore.
@@MetastaticMaladieswhat? The only thing people have praised about forspoken is it's gameplay but if you mean what you do in the game instead of the combat system then I guess you're right
@@lancearnedo7837 I haven’t seen many praise the gameplay, but I’ve played it and it’s boring af. The skills are very limited and there’s little variation between them, not particularly fun to use either. The only fun thing about gameplay is the “parkour” but it gets old after a while. I thought there’d be more spells/skills based on the skill tree but it’s pretty lackluster. Also the enemies aren’t fun to fight either, except maybe the dragon.
Forspoken is one of those games where any positives it has are pushed out the window by having a badly written protagonist. Why would I want to engage with any of the potentially good gameplay if I can't stand the character I am going to be controlling for the entirety of it?
@@AzureRoxe You know it's bad when you're stepping into the shoes of Bubsy. They also had a speech slider, and they weren't even set at maximum by default.
@@hihihi1q23 Not generic. Obnoxious, entitled, selfish, and generally miserable. Most people aren't this bad. And if they are, I avoid them like the plague.
The problem with forspoken is that you can't ask people to keep playing if the gameplay only kicks in 5 hours in, or if the character acts like garbage until 12 hours in the game. That's ludicrous. Could you imagine? "Oh, this series of movies gets good in the 4th entry", "this book gets going in the 300th page" or "This tv series gets good in the 8th episode". Ok, what it is doing then until it gets good besides wasting the time of the people engaging with it? Any media, be a book, movie, videogame, needs to put its best content first, because the creator of that media needs to prove to the audience that his work is worth their time. When a creator put the worst part first, it's his own fault that the audience walked away. The internet making fun of it is a minor point because most people don't watch internet critics, they just want a good game, and if they go to youtube to see gameplay, and the first 2 hours is a garbage character, throwing rocks at zombies, in a game that runs terribly, of course nobody is going to buy it.
I will concede that there are a couple of moments where Frey isn't entirely unlikable (in Visoria, after Prav fight) But then she goes right back into being incredibly bitter and selfish, it's like the game forgot they were attempting to give her an arc. The more you think about her actions, the worse the narrative gets.
Bet it kicks in sooner if you purchase the XP boosts, battle passes and enough Shark Cards to buy the motorbike that's powered entirely on swear words. I don't even know if this game has an in-game store page but I wouldn't be surprised.
I'd even argue that it's way easier to push through a boring tv show or movie compared to a game where both the gameplay AND the story suck for the first 10 hours.
My favorite thing about this game is that, as someone who played Final Fantasy XV, they didn't even TRY to hide the fact they reused a ton of stuff from it. Many animations are taken straight from Noctis's moveset, it's also the other game that looks near identical to Forspoken and is also the only other Square Enix title with the same floaty movement and extremely flashy magic. Which REALLY begs the question of why the game requires a NASA supercomputer to run at times when it's so identical to Final Fantasy XV.
I actually looked forward to Forspoken when it was still Project Athia *because* of the FFXV aesthetic and character movements. At some point a group of friends and I started speculating if the devs had salvaged the scrapped DLC and would release it as a separate, $40 expansion, simply because the world map had so much reused stuff you'd think it was the same game. God, they even reused those rock formations that look like horns! Which in hindsight is really cringe 😬 Still looked interesting for a bit then revealed as Forspoken until Frey opened her mouth. The character is unlikeable from start to finish, now I'm mad this travesty of a game was developed from the scraps of XV 😂 that FF game just couldn't catch a break 💀
Forspoken has some incredible presentation but the story was just all over the place. You had brief moments where the narrative was good like the illusion world where Frey has to deal with those "ending" thoughts. Or when she opens up to Cuff about how she was adopted by a loving person. That person ended up marrying someone and having a kid but Frey says she abandoned her and never touched on it again. Did that woman abandon her or did Frey run away? They could've run with things like that to highlight why she doesn't trust people, how she's lost the will to live, or simply doesn't want to kill. To me what's worse was the narrative was predictable. Like how Frey is immune to the break or how Cuff was actually using her. In fact, that was another point that could've been used. Frey doesn't want to kill Cuff and you can hear it from her dialogue, have the same with Cuff. Give him the upper hand in the finale and have it that he can't do it. Have him question his purpose that he was told to hate the Tantas but after being with her he doesn't know what to believe. And yeah, the father part was just laughable. It's a lot of what could've been but at the end this is what it is.
I think a lot of that would've been explored more in a sequel. Even in the post game where you have some different dialogue in the dungeons and such, Cuff already seems more unsure about his job. I think the final boss fight was actually really well done in terms of ideal vs ideal. Susurrus was created for a specific purpose, and his whole life was spent believing his path was righteous and true. Frey lived most of her life without purpose, and originally spent a ton of time running away from any large responsibility. Through their journey together, Cuff helped Frey come to terms with her responsibilities (even if it was for selfish purposes), while Frey helped Cuff loosen up a bit in terms of sticking to a predestined fate. How this resolve would've shown itself, again, would've been shown more in the sequel we might never get :/
I'm going to be honest here man, the price point of games now and days are how I judge how much it's worth for me. If Forspoken charged $40 or something then I don't think it would have gotten nearly as much flak as it has. But being a $70 raises expectations to the roof. The flintlock game that's releasing soon I wrote off the second I saw it since I assumed it was another generic $70 overpriced game, but after learning they're charging $40 I'm actually going to roll the dice and give it a shot. Game publishers serious just needs to stop spending $100+ million dollars on games and start letting their big studios work on smaller more experimental projects. People want to pay games, people just don't want to break the bank and find the game they brought turns out to be mediocre at best.
The $70 price point definitely didn't help. Square Enix has jumped all in on increasing prices for games across the board. Luckily this game goes on sale a LOT, and people have said that getting it at $20-30 is a great deal. (I bought it at $70 and still got a ton of fun out of it but I'm definitely an outlier)
In my country the game is even more expensive than 70$; it's 100 euros, which is approx. 125$. I live in a country where we make some 1/5th to 1/10th the money the average american does. So for me the price is more like 125$*10=1250$ for ONE game.
First why are you dishonest most of the time that you have to quantify being honest this time? The assumption is that you are disingenuous. Though that game you rolled the dice on has less players than likes you got on your comment and that's entertaining to me.
Damn, the "because I love games" is really how I approach every game. There's very few games that I had truly got to despise, but for most of them I really can get SOMETHING out of every one of them.
Lol im the same. There really hasnt been a game I have disliked , yeah there are aspects that I don't or think suck but I have never really thought a gamd was bad and I have played alot of games at this point.
For me, there are games i dislike. But for forspoken i really had a good time. Is it peak? No. But it had some really good moments and made my dopamine skyrocket when moving about
Another thing I wish they could have perhaps experimented with was the idea that Frey wanted to leave, not because she's a stubborn douche, but because it's all she knows and it terrifies her being in a new world, being overcome with such huge responsibility. Her overcoming that fear and ending with her embracing her role and her new home
Square Enix even owns the Nier series and doesn't look towards Weiss and Nier for their interactions when this game could've been so much better for it
Not them. NieR is a softy. The interaction they should have looked at was Weiss and Kaine. Especially when they want Frey to cuss like a sailor. Zero is also a good choice especially with her interactions with her sisters.
This video is why I enjoy Aqua's content, he doesn't exactly jump on the game, calling it bad or cringe, he gives the game a chance, something most people don't do, and is the type of criticism i enjoy, for a example in my case, I really don't like DMC2, but I enjoy my time, and the ideas are good, but everything else is bad Yes, the good is overshadowed by the bad, but the bad shouldn't make your decision, sometimes, even a bad game is good, and a good game is bad, the question is, how much can you handle it? Just because a line upsets you, doesn't exactly make the game bad objectively, a line is 1% of a game, not 100% of it, something Aqua remember and this video and game is the example, it is flawed, but even a flaw game has a silver lining
True But even so, the sad truth is "it's so bad it's good" doesn't cut it anymore. Games have gotten way too expensive unfortunately and every choosing has to matter. Yeah refunds can be done but sadly the limits on such are VERY strict so that reduces it as well That and 1 bad moment actually can ruin an entire experience just as one good moment can sometimes save it Forspoken isn't bad. It's just boring which if you ask me, is far worse
@@roonkolos and that is something I agree, no matter how you slice it, that is bad, especially with games being expensive, I always say, especially in this generation, wait for a deal I feel bad for forspoken and how it was treated unfairly because of a single line, a line i see no problem, especially in terms of writing, but of course, people hate it A game should be fun, and I assume that's what you want, and probably many others, but I also think that even if a game doesn't drive you much, I say, give it a try if there is a demo
Wtf are you on about? This game sucks ass and even games journos could see it from a mile away despite there usual cantrarian opinion towards anything that gamers enjoy. Nobody liked it. This is just being contrarian for the sake of being contrarian. Annoying.
I am glad people like you exist. Your channel is a constant reminder that you can be fair towards a game. You can be negative and positive when needed. When it is right to be either on. And not when its convenient or beneficial to be.
You know even if the protagonist wasn't awful, It wouldn't have mattered because the REST of the characters also weren't that great and the setting was boring, generic, and lifeless
29:40 I have to refute this point about difficulty, my issue was there was too many options to see balance in difficulty for me. You could disable/enable aim assist, spell swap bullet time, auto evasion, auto heal, auto support spell switching. You could increase/decrease how long an enemy stayed knockdown or how much damage you receive. Also how quickly your stamina regens. So no, it isn't as simple "turning up the difficulty only raises their health amount." However you do a really good job explaining how varied combat can be, and the pitfalls you can trap yourself into early on.
Like most people, I laughed at this game for all its failures and shortcomings. But you provided a very nuanced take, a deep dive. Thank you. Appreciate your insights. Is it just me, or does it seem like substantial chunks of the story were cut? Maybe that's why things feel so disjointed, and plot points seem to come out of nowhere, and characters pivot their stances so abruptly at certain points. I think I'll pick this game up when it's on a deep, deep sale, just out of my own morbid curiosity.
He's not wrong. The story, with all of it's holes, is pretty solid, and the idea incredibly unique, and if done well could be GOTY material. The problem is that they released the game too soon, and it changed numerous times during production.
🗣️ VIEWFINDER AND GRAVITY RUSH REFERENCED IN THE SAME VIDEO also boy aqua is there ANY chance we are getting nier games videos :) i have a feeling you gonna love em and also interested in your thoughts.
@@ThatBoyAqua Since you already talked about the second Gravity Rush maybe you should do a video on the first one as well. That and another video on the second one because you gained more of an audience since you posted it and it would be lovely if the series got more attention
Ill be honest… i firmly believe that a faulty start is better than a game falling off towards the end and disappointing me. But i guess i am one of the few who feels that way
I kinda agree with this. If a game starts off rough or kinda ass but gets better it's kinda rewarding. Much better than a game starting strong or decent then going downhill at the midway point.
Now that you mention Infamous, I can’t unsee the resemblances in terms of gameplay and movement. I think the philosophies for both are incredibly similar especially in presentation and visuals. The thing is, that’s not a compliment when that series is fairly old relatively speaking. Infamous holds up fairly..okay, don’t get me wrong. But the difference is, I can probably get every installment of Infamous for half the price. And at least for Second Son? The graphics are exceptional, run smoothly, and give an overall good experience. At the time of these games releasing? It was a niche that was incredibly intriguing and it genuinely inspired my own creative endeavors. If it were a much less ambitious project, smaller in scale, price tag, etc. People’s expectations wouldn’t have been nearly as high and the reviews wouldn’t be so intense. You have a background in Square Enix, those high expectations, all the marketing and push and everything that spells potential for something remarkable. But, when the result is an average game? It’s a letdown. Not everything is terrible, but it’s not remarkable. People will remember this game for not hitting that mark. They tried…and if that’s the takeaway then yikes. It’s bleak, but is that not unwarranted for a AAA game? Forspoken is a victim in some aspects, but at the end of the day? It’s also a product no matter how you look at it. And if the product doesn’t look appealing enough to buy, does that mean that I failed as a consumer to recognize the potential? I mean, maybe! But I don’t think that’s the takeaway we should have. I hope the developers will find other projects, better ones even where their talents are utilized to the fullest. I hope corporations get their act together and start focusing on our entertainment and pushing boundaries instead of prioritizing live service monetization. I hope audiences can form actual opinions for themselves instead of relying on others to make it for them. But, the reality is the product. And, in this case, the product genuinely speaks for itself. Optimistically, I think this game is just going to be another stepping stone for the actual game that can hit the mark. A 70$ investment, you could even say lololol. But, at face value, it’s a high priced average experience. There’s plenty of room for average experiences and I don’t mind an average experience every so often. FNAF Security Breach proved to me that even a poorly designed game can be SO entertaining and fun that it earns the price tag through its uniquely..interesting experience alone. But, this one doesn’t strike me as that. Subjectively, it’s null because we all have our tastes and preferences. It’s silly to argue that, so I won’t. To close, ahem. I can move shit with my freaking mind!
Pog! I get that reference at the end 😮 In all seriousness, yeah the infamous second son comparison is the most accurate, just more RPG-ified with damage numbers and equipment.
I think you missed the mark on the character Frey. Your issues with Frey feel unusual with the MoneyBag and “I want to go home”. This is extremely real life behaviour. Especially emotionally unstable people. Frey would likely have mad depression in real life. Should that be announced or inferred through the game?
Im still of the opinion that the parent twist would have been more interesting if the sussur was frey's dad, and the trups to new york were a deliberate act that cinta took to break his confinement temporarily. And he kept his true motives hidden from her until she gave birth and he went with frey because he knew what she could do.
The problem with this game is that is not even fine to begin with. Like if someone wants to enjoy the game good for them, but don't act like a bad story, unlikeable main characters, inestable performance, cheeseable gameplay don't affect the opinion of most people. Hell, the writers of the game said that this was not how the game was supposed to be. Forspoken deserves to be an example of all of what not to do with a game.
I know the developers denied it, but the Agni's Philosophy tech demo for the Luminous engine looked like such a cool concept and I think Forspoken was once that.
Another thing I belief holds back the game is that the second set of maguc comes way to late. People already used 1 magic for quite a bit and most likely got to used to using one at a time instead of getting another quickly and using them in tandem. Also I'm not sure if the game incentivices people enough to mix magic instead of just spamming what enemies are vulnerable to.
Loved how Oneyplays went fully Rifftrax/Mystery Science Theater 3000 with them predicting the cliche dialogue and writing and being disappointingly dumbfounded at how accurate they were. It started as a joke, but as it kept happening they were growing concerned and wanted to predict wrong for once.
The ending sums up perfectly why not only this channel is one of my favorites on RU-vid, you're also one of my favorite creators to follow. While recognizing your biases and what will make you look positively or negatively at things, you also try hard to give games a fair chance, and to be fair and complete in your reviews. I just find it lovely. That's something I find awesome with your content, and it gives me a more human and personal look at a game than someone like Whitelight might usually give (I fucking love Whitelight as well y'all are the goats).
Around the 1 hr mark you question why the dragon attacks frey. I dont think the tanta recognized who she was, only that someone arrived wearing the cuff and attacked for the cuffs presence
I was so excited for this game… a game with just magic as the weapon? A new IP. The character traversal looked great; it flows, it’s quick, and it allows vertical movement. The visuals on the trailer with the magic being used was great. I don’t have twitter so I wasn’t watching negative hate hype. I will say that because I don’t have a lot of free income, I did watch gameplay. 1. My computer (we just bought) isn’t good enough to run this game… 2. The cuff didn’t stop talking, ever. While some of the dialogue was silly, that didn’t really bother me, the constant chatter did. The other thing that I saw as I watched gameplay was that it didn’t seem like exploration did anything for the player other than show off pretty environments. So, if I could play this game, I would have waited to pick it up on sale. I think this game was set up to fail.
As someone who likes magic yea i immediately heard the words magic saw a fire ball and was like OOO. Then I saw the actual trailer with the character talking and I was already done from there. Then the gameplay came out the world did kinda just look empty I do have social media and saw all the hate but honestly eh it was more entertainment then i would of gotten out of the game
I don't think the dialogue in the demo were bad. If a 16 yr old got a magic cuff would they be like " this power that's bestowed upon me is near limitlessness and blah blah" No, they would be like " holy shit did I just fly?" Fuck I would react like that.
The very first scene she's making joke while getting beat up. It's shown quickly it's a coping mechanism for stressful situations. Especially when she's alone and Introspective.
Dude, I just found your channel and feel so represented. I haven't played this game yet, but I feel exactly the same as you about that whole "love or hate" thing. And I feel really represented when you said you like this game just because you just....like videogames. Nice video, nice line of thought, can't wait to see your next videos. Good job!
Pausing at 11 minutes in just to say that you in fact do not need to finish a game to figure out that it's simply not good. If you aren't enjoying the game and it's been bad for the first half of it then it's pretty safe to say the second half isn't going to be much better. Could it be an absolute homerun of a second half? Sure it COULD be, but normal people aren't going to stick with it and waste the small amount of free time that they have, they'll simply drop it and play something more enjoyable.
The lines on 5:37 didnt kill the game the bad story and bad main character did. If the game was truely good the lines in the clip would have only been remembered as something funny about the game. Sometimes a game is just bad and this is one of those games.
I got this game due to a buy 1 get one sale at game stop, so I bought like a dragon ishin and forspoken because it was the only thing that I was curious about from that sale. Forspoken went from "welp got it for free I'll play it after ishin" to me beating forspoken before finishing ishin. I enjoyed the gameplay, lot of neat stuff with the whole magic system and I enjoyed leveling up the abilities via challenges. Story is for sure meh at a lot of points, but i turned my brain off and did a lot of battles that kept me enjoying the game since the gameplay was all I cared about and was fun for me. I will say the tanta cats are cute as heck, best part of the game.
49:27 to be fair, if YOU got teleported to some mysterious magical world you knew nothing about, wouldn't you just wanna go back home? Even if your home situation is bad, familiarity is better than mystery
I do want to be in a magical world I know nothing about. That would be awesome. Even if it was difficult. Even I didn't automatically get magic. That doesn't feel like an abnormal opinion with how popular isekai is.
There's a lot of us that actually really enjoyed the story and characterization. Frey has a very abrasive personality, but the fun was seeing how she grew as a person throughout the game, learning to accept responsibility instead of running from it, while not completely abandoning her hard ass attitude that in the end helped her be able to deal with and contain Susurrus and his "insidious bothering" tactic that worked on the previous Tantas. The DLC story did a great job clearing up some mystery of the origins of the Break, but also set up a really intriguing hook for a sequel that we most likely will never see due to the negative reception.
you can say this exact video on "Flintlock: The Siege of Dawn " and just change the images and words of "Forspoken" LMAOO like THE SAME STORY WITH THE SAME VIDEO, this video
@@matthewapril3119 yeah and all the trailers are gameplay and the little of story . . . SOUNDS LIKE THIS GAME you have a "friend" that is a spirit or something and you are a fish out of water i guess but only with guns and i think there is a political-religion problem villain like . . . Forspoken ?
It seems all the depth of the game's combat comes from the endgame, I found the game to kind of hard due to the fact that the parkour and roll button are mapped to the same button meaning no dedicated dodge button which is what I strongly dislike in games. Infamous Second Son at least gave you a dedicated dash button. The enemies were also damage sponges too but this could've been because I didn't switch my powers enough. I also found the terrain flat and boring since there were no building to climb up. I don't really dislike this game but everything about it just seems like the devs thought, a "medieval superhero game sounds cool" but kind of just run around in circles when making it. I also feel like if there were more Infamous games, I would be harsher on Forspoken. I also played the game on PS5 which probably helped my experience, honestly, can't picture myself playing on PC outside of emulators and sometimes playing an indie game.
I have lost count at how many times I've seen someone on youtube play a game and it made me want to play it too. I watched someone else play Foreskin too and I didin't even finish the let's play.
This was absolutely great - personally I found this game fascinating because there just aren't that many games that sit in this same "it's terrible but actually it's quite good" zone. The combat and navigation look great, the world building super interesting - but yikes some of those other design decisions. Beyond that - super interesting thoughts about people needing everything to either be amazing or terrible and then having no desire to go away and find out for themselves. I genuinely believe there is a whole host of people out in the world who primarily view games as content to be viewed through the lens of streamers or RU-vid channels. It's a strange thought because it literally pays my bills but does so much damage to the way "we" engage with art. How have we arrived at a situation where people write off a very large and complex game based on just a few seconds of dialogue? Also I couldn't shake the feeling that Square Enix would have made so much more money if they just released Forspoken as a YA novel. It seems like it would perfectly hit that Hunger Games / Lightlark audience and likely would have cost a hell of a lot less to make!
I got the game on sale, and I'm so glad I didn't listen to the reviews, because U genuinely enjoyed myself, the powers and parkour was SO fun. The dlc story was also pretty good too
If this game had a new game plus I'd play it from beginning to end because i enjoyed it. The exploration and getting manna to level up made get stronger so much easier. The running and jumping and feeling like a super sayin was dope
I got Forspoken as a Christmas gift and didn't play it for months, mostly due to the poor reviews it had gotten. Once I finally did sit down and devote some time to it, I found a game that felt rough in places but was also surprisingly fun in others, especially as you progressed through it. I didn't like the overly-chatty dialogue or some of the more obvious story beats, but I loved that you could just go around and take pictures if you wanted, or go find a bunch of weird cats - and finding ALL the weird cats resulted in a moment of genuine surprise. And surfing over water through a magical surfboard (once you learned that ability) felt amazing - almost as good as Spider-Man swinging through NYC. Forspoken is definitely not a masterpiece, and that's a bummer considering all the work and talent that went into it. But it can be fun if you let it be.
1:23 for what it's worth, I was lucky I only saw one random thing about Forspoken and forgot about it. The brief glimpse felt very much like something I'd love. Months later, I find out that it was worth missing. But don't feel bad. We all get pulled in sometime.
I really enjoyed Forspoken, played it almost day 1 and had a really good time with the movement, powers and even the story and characters, I don't know, it was a game that just "clicked" with me, even with the parts that, I agree, weren't that well executed. But, it was really sad seeing sooo many content creators putting the game on their list of worst of the year like ???, even the people that ACTUALLY finished it said it was mid, but still put it in the worst of the worst. I think that said more about themselves than it did about Forspoken imo. Great video!!
I feel like this game DEFINITELY was in large part a victim of general backlash to 'marvel humour' or 'whedon humour' or whatever else you wanna call it, the game just happened to run afoul of that wider distaste imo. A general perception that movies and some games too had become irony-poisoned and filled with jokes that sort of insecurely tried to position themselves as above the goofiness of their premise by going 'lol look how stupid and dumb and unrealistic this is, we're self-aware and ironic about it!!'. So that trailer, filled with that dialogue, especially the one segment that was seen as similar to the infamous 'They fly now!' bit from Star Wars everyone hated and so on and so forth, I think you're right it killed the game's hype. Especially as the trend had begun of chatty hold-the-player's-hand dialogue in games, I think a lot of people assumed it was going to be nonstop ironic quips and were instantly soured on the game from there on out.
@@mjay6245 Sorry, can you clarify what you're saying? I don't follow. I know it's got more problems than that if that's what you're saying, obviously of course, was more talking about how that's what caused people to mostly give up on it even before the release or reviews hit.
@@wgnd1614 There's a reason it was in quotes - I was referring to how many people perceive it and call it, rightly or wrongly. I personally don't have a strong opinion one way or the other on marvel movies.
i feel so bad for ella balinska, she is a good actress that is just getting trash role after trash role, first that terrible charlies angles film, then that awful resident evil show, and now forspoken. she deserves alot better
I personally and honestly don't have a problem with or see what's wrong with the "Did I just do that?" dialogue. I actually liked that scene. I feel like it was one of those things where someone popular says they don't like something and everyone else just follow suit.
@@nogoodhandlesavailable Also feels like it over stayed its welcome. Where you expect her to be done with it instead the scene continues. Same thing could happen in a boss fight. In fact that was the same criticism the video had about setting the game to a higher difficulty.
I think everyone is just tired of the unfunny Marvel quips now, I personally never cared for it but you know it's over when even the normies get bored of it. For me this scene just makes me imagine the writers giggling to themselves as they wrote the script thinking it was the funniest thing amongst the group. It's like when you have an inside joke with some friends so of course anyone else outside that group doesn't get why it's funny when they're not in on it. We're not in on the joke, only the writers were.
This review brings to light some of the issues gamers have as a whole, very well put together. Something you didn't mention is that it's not just money investment but also time investment. Games have just gotten too big.
For me, Square Enix is just another once legendary studio that has fallen pretty hard over the years. They took years to make this game, that in the end, would only impress the CEO of Ubisoft. I can’t believe they made this instead of another Deus Ex. Oh never mind, they sold that off smh.
“The trailer didn’t bother me but…” it bothered 99% of people. Even in comments on positive videos of the game people were ridiculing it. It didn’t look good and that’s ignoring the dialogue, except for some of the visual effects. And it wasn’t that one line that made it a laughing stock but all of the dialogue in the trailer. It set such an awful tone that people didn’t like. That one line was representative of the tone set by the trailers that had other lines of dialogue like “freakin dragons!!!” That one line wasn’t the only thing and I never saw it out of context, but usually the entire sentence, but I wouldn’t doubt if it went viral on Twitter with that one line. But that one line did adequately represent the trailer and other lines were arguably worse.
Massive difference between Frey being unlikable and Joel being unlikable is understanding We see Joel losing his daughter and then world going to crap, with the world being hostile he makes perfect sense Even then you can see small hints that he does still care deep inside Frey doesn't seem to like or care about people because society has always been crap to her, but going to a different world where you are essentially the most important individual, the world is in peril with you it's only hope and coup de grâce comes when Audens father has died and she pleads for her world Frey says she doesn't give a crap because: The world she came from was bad So she doesn't care about this one and wants to return to the world thats bad Most people have zero idea where she's coming from or how she operates and with every element being bad, why continue? As much as you like the gameplay at the end it does not matter when the game has nothing to stand on in the beginning and while the game has nothing to stand on early markerting still crippled it further Reason TLOU 1 will always be remembered is because of the story and characters
Think of it like this, even if you come from a bad place and suddenly ended up in a strange magical place. Most people would probably go back due to familiarity. Hence why it's hard for people to even leave bad situtation or want to go back.
Forspeak is archaic Scottish for “bewitching” someone. So Forspoken can roughly mean to be bewitched, enchanted, or otherwise dazzled. Really cool name despite its similarity to the word foreskin. Also no they don’t explain it.
@@ThatBoyAqua its more like a prototype title on what it does elemental magic of dazzling particles that makes GPUs blead by what ever witchcraft luminous studios ever made
It's honestly not. The game is meh, which I see as distinctly different from bad. And the gameplay if really fun if you use everything they give you. I'dsay it's worth it at such a deep sale
Eh my suggestion is wait to upgrade your stuff till you beat the third boss so you can pick a cloak and necklace you want to invest in visual wise since you can add whatever effects you want to them.
I didn't mind the dialogue. I played with the Japanese dub. What I couldn't deal with was the unbearably empty world. Who thought it would be a good idea to make a world where you turn into a zombie if you step outside the wall?
@@ThatBoyAqua Well, Japanese dub with English subtitles. To me, the dialogue was more tolerable. Worst case, I could skim over the subtitles while hearing a Japanese sentence I didn't understand.