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Suffering Through: We Happy Few - The Worst Game I've Played This Year 

Conversing Games
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After nearly a year, I have returned to tackle a game that I could never put into words why I disliked. Until today. Join me as I suffer through We Happy Few; a game I never wanted to make a video on. It has a lot of problems and very few selling points. It's prime content for Suffering Through!
Enjoy gamers.
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Chapters:
00:00 - Introduction
01:31 - Happy Beginnings
07:09 - The Tunnels
08:48 - The Garden District
19:14 - All Quiet on the Eastern Front
27:23 - Simon Says: Conform
30:16 - The Pain
35:23 - Combat
40:47 - Open-World
46:06 - Crisis of Self
48:18 - The Stuff that really didn't fit anywhere else
50:33 - Sally
55:20 - Faraday
01:04:41 - A Mystery?
01:14:47 - Cod Liver Oil
01:19:04 - A Radical Reform
01:27:32 - Deja Vu
01:34:32 - I want it to end
01:41:27 - Ollie Starkey
01:56:23 - The End
02:04:26 - The End, Electric Boogaloo
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27 июл 2024

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Комментарии : 295   
@Kipasaur
@Kipasaur 16 дней назад
I'll say the voice acting in this game is really good. Maybe that's where the money went.
@TheFaceSoap
@TheFaceSoap 3 дня назад
except the VA for the Scottish guy. I can tell he isn't originally Scottish and non-Scots have a very tough time with our accents
@WobblesandBean
@WobblesandBean 13 дней назад
I will never understand why this was procedurally generated. It could have been so good, the setting, characters, and plot are so so solid, but they went with a gimmicky, procedurally generated world instead of taking the time and effort to design the levels themselves.
@darthvaderreviews6926
@darthvaderreviews6926 5 дней назад
It's because of how long the development cycle was- This video actually skims over the early development of WHF, I remember the very early alphas where it was more considered as a new spin on survival games like Sir, You Are Being Hunted, _(a survival game that focuses more on urban/societal survival and AI opponents, which is still an unexplored twist on the genre honestly)_ the idea of it being a Bioshock spiritual successor had not entered the picture at all. You could consider it a failure to "kill your darlings" and pivot the game to what most people clearly wanted out of it. The Long Dark is almost going through the opposite problem where the developers really wanted to do a story campaign mode and have spent years finishing it, but the core playerbase are exclusively devoted to survival mode.
@rileytruax766
@rileytruax766 День назад
becuase it doubles as a survival game lol most survival games are procedurally generated
@svenrawandreloaded
@svenrawandreloaded 18 дней назад
I wish that stories involving things like pharmaceuticals/anti depressants in particular would dive a little deeper on those themes than "pill bad, pill make you ignore things". I see this depicted a lot and it's starting to become dull due to how mis-informed this perspective is a lot of the time. I get that it's fiction but there are still ways to cover this subject matter that aren't so black and white.
@ConversingGames
@ConversingGames 18 дней назад
Especially in a science fiction setting where you can do almost anything. It's really strange to do "pill bad"
@WobblesandBean
@WobblesandBean 13 дней назад
As someone who's on like 269474091 meds, I get it. But I don't fault the game for this one thing. I never got the impression that the message was "pill bad", because no one's treating anything. The pills are not medication, it's quite literally a drug. Joy is a direct allusion to soma from Brave New World, or the "stirring suppressor" from The Giver. So yeah, instead of "pill bad", it's more like "refusing to acknowledge your misdeeds and trying to run from your past bad".
@averymccoytarnished6782
@averymccoytarnished6782 13 дней назад
I think we're meant to read the pills as being more metaphorical than literal - symbolic of the very human desire to ignore our feelings by burying ourselves in pleasures which cost us our sense of identity (Brave New World). That said, it's kind of a poor choice of metaphor when there's a not-insignificant portion of the world teeters on the edge of the "pill-bad" mindset. Easy to miss the forest for the trees.
@WobblesandBean
@WobblesandBean 12 дней назад
Of course yt deleted my comment. Ugh. I don't think the message is "pìII bad", because it's not meant to be an analogue for any kind of medication. It's literally a drúg. It's an allusion to sómà from Brave New World, and serves the same purpose. The story never read to me as "pìII bad", more like "running away from your problems and refusing to take accountability for your wrongdoings bad".
@mehhh8888
@mehhh8888 12 дней назад
I'm on the fence on if I get that reading from this story, more as others point out that it's meant to be "ignoring your past and not coping with things is bad." But I do agree that the black/white perspective is bad and only causes people to stigmatize the mentally ill even further. I am someone who tries to kill myself whenever I'm not on an antipsychotic. I went off of it and 3 weeks later was going at my wrist with a box cutter. Some of us literally need these meds to stay alive. (Sorry to be so graphic, just the reality of it for some of us. And yes I am going back on the meds.)
@brownei23
@brownei23 13 дней назад
“Life goes on. That is the mercy.” Just really hit this weird feeling. That feeling you get when you remember something from a long time ago. And it felt so big, and so important. And it ate up everything you did, everything you thought about. And now it’s just a memory. Nothing really came of it, no big solution or climax. It just disappeared. Idk how to put it. When you think back to these different points in your life. It almost feels like a different life. The bad things you did the good. It’s all just one big second chance. A lifelong mercy.
@averymccoytarnished6782
@averymccoytarnished6782 13 дней назад
Until you make a new mistake that kicks you back into that temporary hell - in those times, you'd sooner bite off your tongue than call life mercy. Rise, fall, rise... fall.
@Kris-wo4pj
@Kris-wo4pj 16 дней назад
No arthur is worse. He tricked his disabled brother on that train so he could get out of having to go. Since percy was too old to go being 13. He then stole his passport and ran off almost getting away before the cop stopped him. Who knew he was lying due to percy screaming for his brother and also cuz arthur sucks at lying but the cop was too guilt stricken to put arthur back on the train and possibly remove percy. He has been lying to himself and everyone around him that he was the older brother not percy and he really did want to go but the cop stopped him. His ending is him accepting hes a terrible person who murdered his disabled brother.
@supotter377
@supotter377 9 дней назад
He also blamed Sally for “cheating” on him with his father when his dad was raping her (coercing a child into sex is still rape) as a teenager.
@lunebadru5997
@lunebadru5997 6 дней назад
This is all types of fucked up.
@MattGOG666
@MattGOG666 5 дней назад
​@supotter377 i mean, no. It's statatory rape, which is consensual. And a 16 year old isnt an infant and should know having sex with their bfs dad on multiple occasions is wrong. You dont need to defend a fake character that was literally written to be disliked.
@supotter377
@supotter377 5 дней назад
@@MattGOG666 Statutory rape is not consensual just without force, (why the fuck would it be called RAPE if so) and it does not matter the age of the victim it is still rape. I don’t care if it’s a fictional character because people say similar things to real people and this shit being in popular media just reenforces the idea that a child seducing an adult happens more than it really does. (which is basically never) She was definitely a badly written character and shows that people shouldn’t throw in topics like this without thinking about the implications.
@brandonmccann15
@brandonmccann15 5 дней назад
​@@supotter377wrong
@CalvinChikelue
@CalvinChikelue 16 дней назад
Thanks for pointing out how in all likelihood Sally’s supposed tryst with Arthur’s Father was likely a completely non-consensual act his dad inflicted on a recently traumatized teen in his care. Honestly it’s frighteningly believable that a self-obsessed & indignant tool like Arthur would blame her for “seducing” his dad instead of confronting how his grown adult dad, likely twice Sally’s age at the time, should have been more than capable of resisting the “charms” of a teenager when he’s got a wife & two kids. I’d call it an effect of the forgetful side effects of Joy though as the scenes between the two show, Arthur assuredly had the exact same attitude & oblivious reaction at that time.
@WobblesandBean
@WobblesandBean 13 дней назад
Yup. It's super gross. She was only 16 at the time. She was 13 when he took her in.
@genera1013
@genera1013 11 дней назад
What's disgusting is how many people actually do villainize her for it.
@dreamerwav698
@dreamerwav698 20 часов назад
bro thats insane how it was conveyed bc when he first said it i was like "damnnn she fucked his dad thats cold" and then the dude was like "she was underage" and i was like ARTHUR WTF BRO
@user-oh4mb4vg5b
@user-oh4mb4vg5b 19 часов назад
While it is almost certain that Arthur's Father engaged in abuse towards towards a desperate young girl, Sally isn't innocent of other crimes. She is a drug dealer, likely the original inventor of Joy (that had their credit stolen), fine with cozying up to powerful people for perks (like the general for drugs and ignoring her being off Joy) and is fine with selling Joy while making sure to stay off it (hence how she was able to get pregnant). She is definitely a hypocrite regarding the drugs and a mess she had a definite hand in creating, but shouldn't be blamed for Arthur's father.
@torgo_
@torgo_ 18 дней назад
It always felt like the devs wanted to bolt on all these "cool features" that were popular the the time (crafting, survival mechanics, procedural generation, etc) without actually considering why they were doing it, or how it would fit into an overall idea of game design. The procedural levels especially seemed like a terrible idea, given that it seems like there were talented 3D artists. The entire point of procedural levels is to make the game replayable, but every other aspect of the game seems to discourage replayability.
@ConversingGames
@ConversingGames 17 дней назад
Yeah pretty much. They really should of stuck with their original idea, it would of been a much more unique product and might of actually been good
@shaelynmartin1996
@shaelynmartin1996 6 дней назад
The best solution I can think of for the story keeping in the three act structure they wanted would be to just tighten it up and cut the fat from other sections: Arthur: His story SOLEY focused on what happened to Percy. After each quest where an original "reveal" happens, instead have him "remember" something knew about his previous life due to the lack of Joy having his memories slowly return. Building up what the masks show the player until the end where you see the train scene play out and realize Arthur is an ass who sentenced his brother to death because he was tired of looking after him. Sally: Her story is focused on the baby and learning that Joy isn't working anymore. It makes sense for her since she has the Blackberry Joy. Please, oh gods, change her backstory for the baby. Like, she was in a CONSENSUAL ADULT RELATIONSHIP and dumped the guy when she realized she was pregnant because panicc. Keep at least the location cutscenes with Arthur the same. If you wanna run unreliable narrator, you can adjust what is said and done in the scenes, but the locations need to be the same. At the end, you learn as Sally that Joy isn't working period, only your Blackberry Joy is actually working. Thus leading to Sally NEEDING to escape with her baby otherwise someone will find out about her baby due to everyone going to her for the Blackberry Joy. This can also work with the baby mechanic in the game. Where you have to go back to feed your kid, sure, but also to distract those addicted to her Joy to keep from breaking in. Enough "bad mother" cards and a cop or downer breaks in and you get a game over because they found your baby. Ollie: His story is solely focused on the island falling to pieces and the food shortage. Keeping, obviously, the epic reveal that Margaret is Jack's daughter and not his. It seemed like the writers put all the reveals in Arthur's section because they were paranoid that people would stop playing after Act 1 and wanted to make sure all the reveals got out. Ironically, due to that decision bloating the game... Yeah, it at least made a bunch of Let's Players drop the game after Arthur's section. But if they had teased the twists in Arthur's section, it'd draw people in to the other two in order to learn the answers. Side note: Arthur is an even worse dick when you consider that Sally was literally asking for a night to pack up her baby's stuff so she could go with. I'm disappointed there was no pay-off for that. Like, he never learns she had a literal baby to worry over and just goes off thinking she was this sl#t who screwed about with older men just for the thrills. (In a negative sense, no shade to anyone who enjoys sleeping about with older men for the thrills. You do you.)
@nogoodhandlesavailable
@nogoodhandlesavailable 10 дней назад
They are called Bobby's after Robert Peel, or basically the first director of police in London. "Bobby's boys" as it were.
@brandonmccann15
@brandonmccann15 5 дней назад
Thsnks for that interesting fact
@notsae66
@notsae66 День назад
Huh, really drives in the whole "government sanctioned gang" fact when they just have a full blown gang name rather than the more officious acronyms American sanctioned gangs use.
@IAmSuperMan1988
@IAmSuperMan1988 15 дней назад
I really wish you tried the dlc, only because I share basically all your opinions about the base game. The dlcs honestly feel like they took the conceptual core of the narrative and created vignettes that were authentic to that core. One was silly, one effectively leaned into the psychedelic element really effectively and the last presented the large scale impact of the central scarcity conflict. They each trim the fat of the superfluous mechanics irrelevant to each campaign. They were tight and linear, but that hit much harder than a sprawling and vacuous environment.
@ConversingGames
@ConversingGames 15 дней назад
@@IAmSuperMan1988 considering how well this video did. I probably will check them out down the line when they go on sale
@WobblesandBean
@WobblesandBean 13 дней назад
Yes! The DLC was everything the main game should have been. It has the best song of the entire soundtrack, too.
@charlesman8722
@charlesman8722 6 дней назад
Why would he though?
@Garybell09
@Garybell09 5 дней назад
@@charlesman8722Because they are better than the main game?
@lorkhel
@lorkhel 5 дней назад
there is some way to play just the dlc?
@AizenRevolver
@AizenRevolver 13 дней назад
The most atrocious thing about this game is that the procedurally generated open world really works against the player (specially if your world has bad rng) because the game is just a glorified fetch quest game and it places your objective really far away and makes it such a hastle to finish, which why the game has a long runtime. I think the story itself is interesting enough to get me invested but the bugs/quests/gameplay pulls me away from the immersion which sucks because i really like the story. The dlcs are what the base game should have been all along and it's the only replayable part of the game for me.
@ConversingGames
@ConversingGames 12 дней назад
My Sally playthrough was so botched because the mushrooms you need to craft all of her utility gadgets were just not spawning at all for me. So I spent all of her playthrough resolving combat and stealth with more combat. It was interesting.
@rileytruax766
@rileytruax766 День назад
did you not use fast travel? lol why does a objective being far away matter when you can just use fast travel to get to the district its in
@litacakes3422
@litacakes3422 7 дней назад
I always find it hilarious when I find videos on this game and they're almost always negative. I genuinely enjoyed this game, and somehow, experienced zero glitches or issues with it while playing it - and mind you, I've played it 3 times. But - not every game is for every person, and you have valid concerns and opinions about the game!
@ConversingGames
@ConversingGames 7 дней назад
@@litacakes3422 fuck yeah. Glad you liked it
@dillpickle1394
@dillpickle1394 3 дня назад
Same i loved this game
@Hatin.ontonio
@Hatin.ontonio 3 дня назад
It was amazing to me as well the storyline was great
@winstonlover
@winstonlover 2 дня назад
same! it’s one of my favorites but it’s always dogged on it’s not the best but it has its charm ):!
@lexxiiblackwell3304
@lexxiiblackwell3304 День назад
highly agree! definitely could be made much better but I LOVED the story and had fun playing
@jamiemanning4944
@jamiemanning4944 19 дней назад
Great video! A lot of quality here! I remember being really disappointed in the game because the concept was really interesting. It just lacked any sort of flavor or spice other than the base concept. I also really wish that the world looked more different with joy, in the opening cutscene taking joy influences the actual things you see a bit more with the rat but in game it just slaps on a slightly brighter filter.
@Caricanalisis
@Caricanalisis 18 дней назад
Bioshock had a budget of $25,000,000. We Happy Few had a budget of $200,000, and kickstarters campaigns usually use 2/3 of the budget promoting the kickstarter, so more like $80,000
@ConversingGames
@ConversingGames 18 дней назад
Perfectly valid argument. But it's worth noting that Compulsion Games got funding from Gearbox as well. The amount isn't public but it allowed the team to scale from ten people to forty by the time the game was released; the overall budget is easily in the millions
@DecimeCuba
@DecimeCuba 14 дней назад
@@ConversingGames bro this argument is dogshit. If you create a shooter on 2024 and it's worst than Doom, it doesnt have anything to do with the budget. The blueprints are out there, there is no valid excuse for a shit game nowadays.
@MEDIC.84
@MEDIC.84 8 дней назад
​@@DecimeCubaI get that point but their are definitely excuses for bad games existing. Big budget games nowadays have to succeed due to how much money is put into them, meaning some decisions will be made for mainstream appeal, instead of for a creative vision that works with the rest of the game. like a interesting mechanic could be removed or popular mechanics from other successful games might be added (even if the game wasn't built around them) and with teams so massive a consistent creative vision may get slightly watered down, leading to passion less and mid games. (i think hbomberguy makes some good points about stuff like this in a deus ex vid) also sorry bout the grammer
@starkillermarex
@starkillermarex 7 дней назад
Budget doesn't make a good game. Look at COD. Basically bottomless budget and it's been mediocre for years. It's especially dirty that they took everyone's money through Kickstarter and delivered trash. There's pretty much no consumer protection.
@Caricanalisis
@Caricanalisis 7 дней назад
@@starkillermarex I just mention it because he says something like "what are they doing? they had time and did very little", but the amount of assets and programing they did maches their budget, doing stuff takes a lot a lot of time, for example solo devs takes years to make extremely simple games sometimes. I'm a game dev and to my eye they did not wasted time out of laziness. But it's true the game is not very good, I'm not sure how to solve it, maybe making the game shorter with more quality, but people will complain regardless, or maybe improve the procedural stuff, I don't know.
@kevlap017
@kevlap017 16 дней назад
one point I don't get: if joy is SUPPOSED to suppress memories, how are our characters able to focus on their tasks while on it? Wouldn't it suppress their memories again? make them not desire to fight back because of the euphoria and addictive properties? The fact they act after the opening like taking joy is just like me taking ritalin is weird. Like, is it a psychoactive hallucinogenic drug, or is it merely a dopamine/serotonin booster with amnesia added in?
@midnightfenrir
@midnightfenrir 15 дней назад
So the REAL question is how it targets memories, and those SPECIFIC memories. It's one thing to say it makes you feel a certain way. It's a totally different beast to just hand wave away memories. Like what if your brother was abusing you? Seems like you'd remember that as the best say ever. I mean realistically you don't NEED to fuck with people's memories. You just need to get them addicted to the point they don't care about anything else. I guess the idea is that joy allows them to be productive? Even then you could just make a super drug.
@ConversingGames
@ConversingGames 15 дней назад
They're not even productive though. All the infrastructure is failing because the workers are unable to work at all (as far as I saw anyway)
@WobblesandBean
@WobblesandBean 13 дней назад
Simple: they don't. Joy rots your brain and makes you literally forget everything, even your own name if you take too much, but it also makes it so you don't care. No one's doing any actual work, nothing is getting accomplished, and so the town is on the verge of collapse. There is a form of Joy that doesn't turn your brain to mush, but the materials to make it are scarce so they only give it to the people in power who enforce this messed up system.
@Abyss3223
@Abyss3223 13 дней назад
LISA did Joy so much better.
@blue-eyedwhitemoomin8767
@blue-eyedwhitemoomin8767 5 дней назад
In the last storyline we get a glimpse of how far the city has crumbled with every higher up getting pumped full of Joy and not doing their actual jobs.
@ancientofdays8644
@ancientofdays8644 3 дня назад
To be fair Germany managed to capture the capital of Yugoslavia with 6 or so people, one even being a tourist. They simply snuck into the city, took a few prisoners, raised the German flag at the central plaza and told the major that they were already surrounded. He believed them and surrendered. So them believing that the tanks were real back then is not actually all that far off. Everything else about the situation still is of course.
@SImrobert2001
@SImrobert2001 2 дня назад
Yugoslavia also isn't across the english channel, and didn't have the same will to fight as Britian did. Once Germany started gathering across the channel, The Royal Navy would have been able to sink multiple ships. Germany never really had a navy to fight a concentrated Royal Navy. It didn't even have the airpower to gain dominance over england. Much less the firepower required for a landing, or again, the AA guns from the Royal Navy.
@ancientofdays8644
@ancientofdays8644 2 дня назад
@@SImrobert2001 From the information about the game I was told the Island is A off the coast and B, it's an alternative timeline in which the war was not only completely different but Germany is apparently not even Nazi Germany (that part I looked up).
@nihilisticmystics
@nihilisticmystics 15 дней назад
Should've just been a novel
@kittycastle_
@kittycastle_ 3 дня назад
I remember We Happy Few being "the next big indie game" when I was younger, and I admired the aesthetics heavily, and I thought it was truly the shit, but it seemed like nobody played it after we got that demo release. This video was amazing, and finally quenched my curiosity on this game. I seriously think this game could've been VERY good, and it feels like a death of a thousand cuts, chunk after chunk the quality diminished, its very odd how it was fumbled.
@vstaritz
@vstaritz 4 дня назад
Odd that jumping or jogging causes the good folks in town to want to kill you but rummaging through trashcans like a bum doesn't bother them.
@BellePepprs
@BellePepprs 15 дней назад
You can really see how they tried to recreate Pathologic but failed
@shadowlordalpha
@shadowlordalpha 2 дня назад
Honestly the biggest missed part they could have done would be that you could be forced to take way more joy more often, and each time you overdose on it they could regenerate the map then instead of during each of the sections. The map changing would fit so much better and make sense then
@Feverm00n
@Feverm00n 5 дней назад
I can’t believe you only have 3.8k subscribers! Excellent video!! Glad to have found your channel and look forward to your future content.
@ConversingGames
@ConversingGames 5 дней назад
@@Feverm00n thanks so much!
@alexanderchippel
@alexanderchippel 17 дней назад
One thing that weirds me out is that all of the guys are wearing jackets but not sure shirts. Wouldn't you rather have the shirt?
@ConversingGames
@ConversingGames 17 дней назад
I never noticed but you're right
@derekrequiem4359
@derekrequiem4359 2 дня назад
This is an unfortunately mixed game; the voice acting and creativity/plot are incredible, but the actual gameplay/mechanics/plot holes/glitches really weight it down. It had the potential to be an amazing game.
@theancestor9345
@theancestor9345 18 дней назад
Great video! Glad I discovered your channel. Looking forward to the next video.
@Semi-Nobody
@Semi-Nobody 14 дней назад
This is one of those games where I really, REALLY wish it was better than what it was.
@jfeenix
@jfeenix 3 дня назад
Did you notice when Arthur asks why the Germans left the tanks, Ollie interrupts saying "i've made a map" but it sounds like he said "I made em up". In a game about unreliable narrators where the playable protagonists all perceive parallel experiences of the same events I think it's intentional.
@windchime390
@windchime390 6 дней назад
I think faraday likes the leather club because leather doesn’t let electricity through as easily as cotton or wool
@BlackPixelLP
@BlackPixelLP 7 дней назад
Hey, this is a really cool video and analysis! I just randomly stumbled upon your channel thanks to the algorithm, looks like you're just coming back from a break and I think you smashed it. I'm curious to see what you put out next, good luck on having this video and your channel blow up. :) As suggested by some other comments, I'd also like to see a follow-up video on this game's DLC and how it compares to the base game. I think We Happy Few is really fascinating to look at for its sheer, stunning amount of unused potential and I'd love to see if the DLC could make better use of it. Cheers!
@eternalmiasma5586
@eternalmiasma5586 3 дня назад
The art direction 10/10 gameplay 2/10 story 4/10
@seeinred
@seeinred 14 дней назад
Oh hi there. Two hour game review/analysis? Don't mind if i do! This was a good two hours - great work. Have a wonderful, joyful day.
@randomhole3994
@randomhole3994 17 дней назад
Got like an hour into the video before I checked the channel and saw that your not huge, that's surprising this was really good. I love having long videos of people complaining about bad games to listen too while I work. keep it up!
@WobblesandBean
@WobblesandBean 13 дней назад
Right?
@gregorybentley5707
@gregorybentley5707 4 дня назад
Binge watching most of your channel, it's fantastic. Thanks for taking the time to create and share this content!
@stuglife5514
@stuglife5514 4 дня назад
You know they could have actually taken the social mechanics somewhere…something that annoyed me while playing was, in the garden district and parade district, me digging through trash cans for scrap to make home made nades out of never, really peeved the bobbies. Like, why not take it there. Would actually make searching the trash cans an active gameplay choice rather then mindless button promt. “Oh I really need x material, but there’s too many bobbies on this street. Let me find a side alley” like, yea no one thought in your social stealth game, digging through trash cans might not be socially acceptable to the posh people of the parade district but the run down village people aren’t gonna care
@justspillingguts
@justspillingguts 3 дня назад
i really love this game, and i havent watched the vid yet but my only critique right off the bat is how quickly becomes a walking sim. It had great potential but turned into a bunch of fetch quests. Once you have the upgrade that allows you to run in the city without it affecting others, you've beaten anything hard about the game
@mixcontent7318
@mixcontent7318 4 дня назад
Hey there! (long comment incoming sorry about that) I got this recommended to me randomly, well maybe not completely randomly, I've been getting into WHF. I was really hesitant to watch this, because I LOVE this game. I've played the main game and DLC and I plan on making at least two video essays on two aspects of the game. But I didn't want to jump to conclusions right away, so I gave it a watch. Every single thing you said about the gameplay, I agree 100 percent. I have to fight for my life to try to get through that. Which, I know is a MAJOR part of the game, so it may seem wild that I love WHF. But I love the story. Its writing, characters, plot points, for me it's all worth it to push through the gameplay. So, needless to say I didn't agree with the comments you made about the story or how the game tells it. But I get that the gameplay will interfere with the story, it may not be a compromise some people are willing to make. And you do make points I agree with, like how there's no logical way for the tanks to have survived that long, or how joy will affect some areas but not other areas that could be just as important. And that some ways they tell the story could have been better fleshed out, like the unreliable narrator. I do think you were a little unfair with the dev team in terms of what work they had put in. It's clear that they had gone through development hell to get this game out and make sure that it was in some way successful. Honestly I wouldn't put it past if some of the core problems came from Gearbox themselves. Not only that, prior to WHF, the dev studio, Compulsion Games, only made one other game with their small team. With how much hype WHF quickly got I'm sure there was this new pressure that they hadn't felt before. It's clear that the dev team were aware of the criticisms that came with the release as its so apparent with the direction they took for the DLC. I don't blame you for not wanting to give Gearbox more money, honestly I just waited until there was a sale to buy them. But, I hope you give the DLC a chance one day as it really shows they listened to the players and really improved as a dev team. It also gives you the vibes that you were looking for in your video and uniqueness in gameplay/combat/not randomly generated and not open world. We obviously have different opinions on the story and if its worth playing the game for that alone, but I respect that you feel so passionate about how much you hate this game. I feel that it's always best to feel strongly about something rather than feel nothing. And I do agree with your complaints about the gameplay. Honestly I think every WHF fan agrees with that, we know its bad LMAO. This video clearly took time and effort and I like that. It's my first video that I watched from you and I definitely wouldn't mind giving your other videos a watch.
@kwiiin_
@kwiiin_ 7 дней назад
I hated everything in this game after deeply wanting to like it. The deal was sealed in act two as Sally, the only woman you could play and the only of any significance was given a rape baby that she needs to snuggle to replenish sanity. Like, thank you devs for thinking only rape creates strong women and that we are baby-crazed people just needing to nurture. I fucking hated that.
@TheBlueLink3
@TheBlueLink3 3 дня назад
Feels like you’re really projecting there.
@kwiiin_
@kwiiin_ 3 дня назад
@@TheBlueLink3 Reducing women to breeders that can't possibly function without a baby and of course got sexually assaulted is not 'projection'. It's shit writers trying to justify a 'stronk wahmin' by letting her get raped. This is sick.
@doctorgrubious7725
@doctorgrubious7725 День назад
I never understood why people like it, it also does that plot shit where “two characters fight because they have different perceptions of what happened and they never ever try to talk about it normally”, It’s even dumber to me that the entire thing with Arthur is he was being drugged, like everyone, it’s so contrived and stupid and irks me and the whole thing with Sally just feels tacked on like, it doesn’t even feel like it belongs. However rape baby sanity meter is a hell of an idea 💀
@kwiiin_
@kwiiin_ День назад
@@doctorgrubious7725 Also I just remembered, this game tries really hard to shoehorn Orwell into it. There is ONE telescreen in the entire game! You never feel like you have serious problems acting a certain way and you can drug your life through- unlike in 1984 where the protagonists consider each move they make and still get observed. Like if you set the bar high up -like Atomic Heart tried with claiming it's like BioShock- you need to be able to reach it.
@doctorgrubious7725
@doctorgrubious7725 18 часов назад
@@kwiiin_ fun fact: a lot of older communist systems worked by giving the lower class people the power in turn for loyalty to the state, the idea being that they haven’t actually earned anything and went form homeless to having authority and power and will be extra loyal, the game should have leaned into aspects like that, and made it clear the drug isn’t a “social class” issue because that’s dumb, there’s so much they missed on
@Optagonapus
@Optagonapus 18 дней назад
Just found your channel through the algorithm on a random Tuesday night, I will definitely be subscribing with the bell and everything. Videos like these are perfect for my commute to work to just listen along Have you considered reviewing any of the AC games, or do you only review traditionally bad games? As fun as being an assassin is, I’ve always felt the AC games to be terribly boring and over fluffed with unnecessary back and forth between objectives, much like this.
@ConversingGames
@ConversingGames 18 дней назад
I have wanted to do a retrospective kinda thing on the AC games for a while. They're kinda interesting as a time capsule for ubisoft as a company
@PuffPuff903
@PuffPuff903 13 дней назад
AC 3 Remastered would be the perfect backdrop for that​@@ConversingGames
@pizzasmoothieyt
@pizzasmoothieyt 4 дня назад
This is a great video. I loved watching streamers play the game but never knew how tedious it actually was. Very interesting video, I like how calm you explain things. It's like listening to a mate talk about his interests. Keep it up
@Chackravartin
@Chackravartin 2 дня назад
Fantastic video! I knew you were going to bring up Pathologic 2 when you played some of the OST in the background, I just had a feeling.
@insertgenericusernamehere2402
@insertgenericusernamehere2402 4 дня назад
Can't wait to see the next video whatever that may be. This was really well made, hopefully dont habe to wait 9 months for it like the distance between the last two videos
@ConversingGames
@ConversingGames 4 дня назад
@@insertgenericusernamehere2402 thank you! It shouldn't be such a long time between videos. This one just had so many problems during editing and was a massive effort. Next video is smaller and already well underway!
@insertgenericusernamehere2402
@insertgenericusernamehere2402 4 дня назад
@@ConversingGames Well worth the wait though if you ask me. Love the long form content myself. Great to listen to when walking the dog (although I do look like a psycho laughing at some of your quips)
@ConversingGames
@ConversingGames 4 дня назад
@@insertgenericusernamehere2402 nice to know I'm funny sometimes!
@Pillowtap
@Pillowtap 5 дней назад
Enjoyed the video. Good luck with your new career. 😎
@j.stephens4950
@j.stephens4950 18 часов назад
Yknow your skill points allow you to get certain skills such as making you invisible to Bobbie’s at night or the “oh you!” Skill where everyone in Wellington wells overlooks your obnoxious behaviour meaning you can run and jump without anyone getting suspicious
@yeahrightgetreal
@yeahrightgetreal 16 дней назад
This game’s story had potential, especially with the arthur side of of the story. The gameplay is just terrible though. I played through like half of it and I remember clipping through the map repeatedly
@gypsydanger1013
@gypsydanger1013 16 дней назад
The background track sounds like the ambient music from Theresia, and that makes me very happy :)
@notarealchannel9629
@notarealchannel9629 8 часов назад
This game is always going to have a place in my heart. I love the game stylization, I love the storyline, I loved the immersion. It has *many* flaws, but it also had a unique feeling to it that no other game has ever given me. The only real crime was when they signed with Gearbox. This game could have been so much better if Gearbox hadn't come in and rushed the work while pushing so much DLC/add-on bs. If Compulsion Games had actually had time to work on it at their own pacing, so much more could have been done. And even so, I am not mad at this game. It's one of my favorites. Always will be.
@simplyselina
@simplyselina 3 дня назад
I was a backer for this. I was a teenager when I did so and I got beta testing. Watching this bc I never actually played bc beta was so incredibly frustrating lol. It’s been like 10 years. I’m almost out of my 20s 😢
@ZakisHereNow
@ZakisHereNow 3 дня назад
I think I share the same thoughts as many others that have played this in that it was a good idea. The concept and lore sounded really interesting and coins have been a deep lore driven story. The execution however… well it could have used just a bit of tweaking, to say the least.
@meow_moment
@meow_moment 6 дней назад
We Happy Few always felt to me like someone tried to make 'The Next BioShock' as their first big project. The story and world feel promising, and like they could be very interesting and engaging, but the gameplay feels like a beta version of a procedural generation tech demo. All it ends up being is a bunch of very promising cutscenes floating in a sea of sloggy quests and potentially-beautiful but thoughtlessly-thrown-together levels. I can imagine a much better version of this game, but I can't imagine a series of events that would allow it to exist.
@phelovepokemon
@phelovepokemon 9 дней назад
1:00:40 "She's going to FUCKING KILL US if we keep FUCKING UP!" 😂 Okay the panic screaming was funny. James and Roger were my only two favourite side characters (apart from the dude in the treehouse who has dolls and is a little kooky bastard)
@2ME_Maskedman
@2ME_Maskedman 5 дней назад
23:30 we actually did do that. US/UK forces set up a “battalion” of a bunch of inflatable & paper maché tanks, planes and soldiers to scare off any Germans doing air reconnaissance
@ConversingGames
@ConversingGames 5 дней назад
See thats cool. But why are they still there decades in the future in a camp now occupied by the Germans enemy
@MarlopolyGaming
@MarlopolyGaming 2 дня назад
I got we happy few for the plot, and stopped playing cause of the gameplay. The best part of the game was the linear part right at the beginning. If they had just kept the entire game like that I imagine it would've been one of the best games of 2016.
@MadArtillery
@MadArtillery 4 дня назад
It's amaizing how much worse the game was on release then it was in the little preview demo thing I played at some point. The overly big boring open world is just the worst. Of course pretty much all the mechanics suck, one of my bigger disappointments as the game had such potential as an idea and the little demo thing felt pretty good as a starter.
@Ditchhead
@Ditchhead 16 дней назад
This game was the last straw for my decision not to pre-order anymore. It also soured my mood for any survival games. I'm sure I'm not the only one either, so congrats dev, you ruined an entire marketing strategy and genre for a few people who are not unhappy.
@TheBlueLink3
@TheBlueLink3 3 дня назад
I remember having a good time with Arthur’s campaign. It really peaked with his story. I still had some fun after that, but the game was definitely starting to overstay its welcome. Still, I wouldn’t call it a bad game. I’d give it a 7 or 8/10. Granted, I did get the game on sale. Haven’t played the DLC stuff yet.
@TheBigHerman007
@TheBigHerman007 5 дней назад
This is the dangers of taking good ideas and letting corporate suits get involved. While a bit of jank and less than stellar gameplay can be made up for with great stories and voice acting, there is a limit. From what it sounds like a lot of the back breaking issues only came about once Gearbox got involved and tried to add things that messed with the intended experience. So rather than a rough around the edges game with some great moments and story: we got more polished and focus tested mechanics and visuals slapped onto a largely bland and limited experience. It can be marketed better but at the cost of the intent. And who knows maybe the story would have always been a written in a way to undercut the pop of ita reveals. And maybe the devs would have always stretched out a three hour story into a 15 hour game. But I have a feeling the game would have felt more cohesive if gearbox never got involved
@gryphonsong4082
@gryphonsong4082 3 дня назад
I frankly never noticed that anything was procedurally generated in all the gameplays I watched of the game, but some of them edited the grindy bits out of the videos, so maybe didn’t catch on to the fact? (Shrug) Interesting video, and hope that they do a better version of the game. I really liked the story elements, and though Arthur was a p.o.sh to his disabled brother, him going through all that trouble to only later not be able to get closure for it was good. You hope he gets redemption, but I got the feeling that his brother was dead long before the game was over and it was futile for him to look. Would have switched the stories around and mixed them up, where you go through their stories more or less simultaneously as you play. 2-3 cycles though, no more than that. This would take care of the issue of padding and get rid of the procedural elements to focus more on the story and survival. Sharing supplies between characters maybe to emphasize the quickly shrinking necessities, and only certain characters can find certain items because of how Joy affects them? Thanks for the discourse dude, and have a great day.
@woldemunster9244
@woldemunster9244 16 дней назад
I love "British noises". Loicence to choon, innit!
@maxsecondchannel2613
@maxsecondchannel2613 3 дня назад
i just want to say something about the running(if someone hasnt said this before) there is a Perk you can get called "Oh you", but i can understand why its easy fo miss since the game makes the perks really really annoying due to a certain path you can follow and the amount of side quests you need to do over the game to the point when you do get it. Its basically not even useful anymore Other than that!, This video is basically perfect and as someone who played we happy few multipr times and began to see the flaws on my second playthrough, So yeah Great video! subscribing to see what other great videos you got in store!
@LazyLoungingHippo
@LazyLoungingHippo 19 дней назад
Doesn't the whole conversation with Arthur from Sally's point of view have different dialogue, not just a different setting? Def some attempt at unreliable narrators. A common theme on this channel seems to be "super cool concept, super bad execution." I remember seeing ads and thinking this game would be so fun to play and explore. The rat piñata in the beginning showing the effects of joy was one of the first things I saw and I was so ready for it. It was screwed up in a "show me more" kinda way. Never had the money for it and kinda glad now. Another great video! Also I had no idea who Randy was but Randy if I see you it's on sight I have nothing to lose
@ConversingGames
@ConversingGames 19 дней назад
@@LazyLoungingHippo love me some deeply flawed but hopefully okay games!
@PuffPuff903
@PuffPuff903 13 дней назад
​@@ConversingGamesJedi Survivor
@bluejay2509
@bluejay2509 4 дня назад
Funnily enough I didn't find out about this game through its marketing or anything like that, but from the VR game where you can watch uncle jack tapes. I was so mesmerized by the aesthetics of it I knew I had to get the game. I just wished the actual game lived up to that. I think if they did away with all the survival stuff and focused only on making a compelling story, I think it would have worked so much better.
@coolman229
@coolman229 2 дня назад
I really just found Arthur to be so unbearably insufferable even if the game and story were overall good I'd still not enjoy it. He's not even an interesting jerk he just feels like a wet blanket of a character who hobbles around never really developing or improving. If he became better there'd be some sort of point to his story. It's like every time something interesting might happen the game slams it down and nothing will really come of it. At least if he realized how wrong he was about Sally and tried to improve and her actually helped her there might be something to latch onto but he's like a void of a character who's only interesting point is shown to you early on and the game just kinda sits on it.
@user-oh4mb4vg5b
@user-oh4mb4vg5b 19 часов назад
Honestly, none of the characters really improve after learning the truth while off Joy. Arthur continues to be insufferable and making excuses for every bad thing he does and will move on as he always had "It's just self preservation after all". Sally wasn't on Joy (hence how she got pregnant) and was happy to be a drug dealer for the town for a drug that she avoided taken, is highly likely to be the real inventor of it (with the credit stolen), and once she gets to the mainland with no money, her skills are chemistry and the creation of an addictive drug. Ollie worked with the general to get the island to surrender to the Germans via creating the fake tanks (something left out of the video), and sold out Jack's daughter just because he didn't like Jack. His response after that is that he had suffered enough being on the island, flies away peeing on the people who he helped cause the nightmare in the first place. There is the DLC as well, Lightbearer has the main character possibly being a kind of purgatory to resolve to do better, They came from below had the protagonists actually try to do the right thing and didn't have a dark connection to the main ploy, We all Fall Down once again has Victoria Byng (who was responsible for getting Joy into the water supply to addict the town) walk off their guilt. They proceed to cut the entire town off of their addictive mind effecting drug that they were on for YEARS cold turkey. This leads to many dying or going insane, then gets upset the survivors hate her, and goes off to find her mother elsewhere.
@leilanyx_
@leilanyx_ 5 дней назад
if this game had better writers it could have been so good. the story and set up is so interesting and has so much potential and these characters have so much potential to be great morally grey characters too - selfish ppl doing desperate things to survive.
@Bird-wz7nx
@Bird-wz7nx 3 дня назад
As a classic Roguelike fan, I was really excited with the fiest version we saw, because it really seemed to promise the grit and sparce resources of the roots of the genre, without being bogged down with the Survival/Craft craze of the day, in an action format. Heck, as a NetHack fan in particular, seeing actual, smiling, dystopian Cops coming at you is a delightful throwback to the Keystone Kopps who can come at you with reckless abandon in the OG RL, with tons of cream pies and zero mercy. Even the Joy kinda felt like the Hallucenagen effect that was a staple of old Roguelikes, but taken to their logical extreme. It just... felt more *right* than most modern games that just use "Roguelike" rather haphazardly. (Not that there's anything wrong with Rogue*lites,* there's a reason they're so damn popular, but I see them as having earned their own identity by now, and I crave more misery in my gameplay mechanics apparently) So that was all exciting enough. But then, as it turned out, it seemed like they were torn in two directions between the Survival gameplay and the story they wanted to tell, and made a lesser product by trying to cater to both, until they settled in to the plot proper for the DLC. As much as I just said I liked the original experience sneak peek, I honestly would have way preferred a totally story-driven release first, with an endless/challenge mode follow up. Or at least have the two distibguished. We're never going to get that Roguelike vibe back, and it just didn't have to be that way. It feels like it was a victim of this pack of transparency in our modern business practices- you're supposed to shoot for the maximal outcome, and insist that it WILL be what happens even if things are flagging behind scenes instead of just being realistic, and ensuring quality.
@macrograms
@macrograms День назад
10 out of 10 victory spams: we hope it's not soylent again.
@ms.blackfire2927
@ms.blackfire2927 11 часов назад
I have 46.3 hours precisely on my Steam account in this game and I finished the main story and I actually loved the game and voice acting and many of The Mechanics. granted I haven't played the game since 2021 which I can also see on my Steam account and stuff you are bringing up I definitely agree with. but I cannot shake that I actually love the game for what it is, I think it also helped that I managed to buy the game for 60% of maybe more? anyway I can sadly not finish this video because this might be false memories but your video is tainting my rose colored glasses from when I played. but I did like your video👍
@MarcelMcx
@MarcelMcx 9 дней назад
I watched the whole thing, you saved me $60. I just wanted to comment for the engagement
@candideoptimism8775
@candideoptimism8775 4 дня назад
it always goes on sale, it’s worth picking up when it’s 70% or more off
@Vanished_Mostly
@Vanished_Mostly 3 дня назад
Glad you got a hit. Your quality warrants more views.
@ZacTBH
@ZacTBH 19 дней назад
game had a very compelling start but kinda trailed off and stopped making sense. I never finished this game and I don't think i'll bother after watching this haha
@phelovepokemon
@phelovepokemon 9 дней назад
Why was Arthurs interaction with Sally different to hers? Like... the area and dialogue was different
@ConversingGames
@ConversingGames 9 дней назад
@@phelovepokemon unreliable narrator I guess? But it legitimately never comes up so honestly who cares
@phelovepokemon
@phelovepokemon 9 дней назад
@ConversingGames Could be. It's such a vital part of the game though (first main character vs your second playable character) and because it is a main quest on both, a cutscene and then it was just like... forgotten? It doesn't get answered or a full circle moment. Always found it frustrating and confusing. I love this game (flaws and all) but that bit always irritated me because it never gets answered
@kipandcop1
@kipandcop1 19 дней назад
great video, the quality of a much larger channel. Wish you all the best
@ConversingGames
@ConversingGames 19 дней назад
@@kipandcop1 thank you!
@vinceycenz552
@vinceycenz552 19 дней назад
Jesus that's dead right?! I've just come near the end of the video and looked at the comments and up until now if assume that he had millions of subscribers, the passion and time it must take to make a video with this kinda quality is insane,
@ConversingGames
@ConversingGames 19 дней назад
@@vinceycenz552 I'm so happy that you think that though! It's nice to know its not all for nothing
@mirusasaki
@mirusasaki День назад
The devs were into something with such a high concept. Too bad their writers were not up to the task. The game got heavily carried into the mid status because the voice actors did a very good job.
@Joshua-fz5zx
@Joshua-fz5zx 3 дня назад
I'd read a book based on this story or something similar. I'm a habitual cut scene skipper, I don't read anything or pay attention to dialog when playing games. I have no idea what's happening, and I don't really care to know if I can't read the lore from an outside source like a book. It's the only reason i know halo lore lol The story looks really interesting. Do any of yall have recommendations for similar stories?
@Cunaverse
@Cunaverse 15 дней назад
Hooked by the opening already and excited to watch this, the production quality is really good but I'd like to ask if would be possible to please add captions to furure videos? I ask not because of audio quality as delivery is really clear so far but because would personally help a lot, although i understand this can be a large task especially after youtube removed user submitted captions. Thank you for hearing me out and excited to watch the rest of this
@ConversingGames
@ConversingGames 15 дней назад
I used to do them for every video but I will moving forward again! Only stopped as it was taking days to do it but if there's a want then I'll make it happen!
@jonathanwatson4484
@jonathanwatson4484 11 дней назад
Watch the entire review, and yes you are right, the game has a great idea, but such a poor execution. And that very much make me sad, because i wanted to like we happy few, simply due to the game lore but atlast lore in games must atleast have decent gameplay.
@Flameclaw123
@Flameclaw123 3 дня назад
The way I was literally thinking to myself "wow the occasional bright spots in this game kind of remind me of Pathologic" and then you mentioned Pathologic lol. But of course, while Patho 1 and 2 draw from the same well of survival mechanics, they not only feel relevant there (if you fail to scavenge enough resources you can and will die, but you're also juggling your time between dumpster diving and a million other objectives, creating a great feeling of pressure that it sounds like WHF lacks) but also tie back into the gameplay loop. I think a lot of that has to do with the game's willingness to commit to a linear story and a "closed open world" map. WHF attempts to go both story-driven and procedurally-generated at the same time, which imo kneecaps the effectiveness of either mechanic.
@hassledvania
@hassledvania 18 дней назад
We Happy Few more like Me Awful Game
@KimchiYeo
@KimchiYeo 3 дня назад
i LOVE this game and think peopel were too critical of it,it deserves a revamping or sequel imo. the entire setting was genius and unique the artstyle was also very well done, the voice acting was grand
@energy_bar
@energy_bar 12 дней назад
Great content! The game idea was very peculiar, but rough on the implementation, I couldn't make myself finish it. So, I'd rather watch it. Also, is it just me or your voice volume is too low compared to the game audio. I can't help but notice that it's not normalized. I had to turn the volume up and down every time you switch from voice to game audio. 😅
@ConversingGames
@ConversingGames 12 дней назад
Yeah no idea about the audio. Sounds fine in my exported file, but weird on youtube
@MaoKittyMaoMao
@MaoKittyMaoMao 16 дней назад
Comments are wild, video is fine
@anonymouswind1
@anonymouswind1 4 дня назад
I think if they wanted the thirst and hunger thing optional, it should have been able to been a turn on/turn off thing before starting the game. Like if you want to experience the story and not worry about that you can chose that from the beginning, but you're locked in throughout the game, and vice versa if you leave the option on.
@cracerjack4693
@cracerjack4693 3 дня назад
When this game was announced I was excited for it. I thought it would basically play exactly like a bioshock game and i still think the story and world would have fit that type of game play wonderfully.
@maddogmajimaswifey3868
@maddogmajimaswifey3868 6 дней назад
This game was better before gearbox weaseled their way in i don't think this game would have such a negative impact but since they pretty much forced the 60 dollar price tag and the multiple console releases I believe had they stuck to Microsoft releases and a smaller map it could of been better
@ihaia829
@ihaia829 4 дня назад
WHF is one of the best games i've ever played. It has flaws but you can't say it's a bad game
@DiscoTimelordASD
@DiscoTimelordASD 7 дней назад
I would buy the lightbearer or They Came From Below DLC, but that's it. It's waaaaay too expensive at $85.
@AlvinFlang69420
@AlvinFlang69420 19 дней назад
Is there anything you like, Jim? Or had the cynic character that you created for the channel finally taken you over?
@ConversingGames
@ConversingGames 19 дней назад
@@AlvinFlang69420 this channel is pretty much just the stuff I dislike. Been playing LAD8 and that's an incredible game
@MaoKittyMaoMao
@MaoKittyMaoMao 16 дней назад
Hell yeah ​@@ConversingGames
@WobblesandBean
@WobblesandBean 13 дней назад
​@@ConversingGames I'm new here, and I can't believe you're under 4k subs. Your production quality is amazing, mate! Keep it up, you're going places.
@ConversingGames
@ConversingGames 13 дней назад
@@WobblesandBean Thank you heaps man!
@selorm
@selorm 15 часов назад
I remember this game, I watched the whole play through when it was out. Don't know if I enjoyed the play through or just occupying my time.
@kalenics123
@kalenics123 18 дней назад
I dont know why the comment section is so anal about your cynicism, I live for negative criticism in shitty games. Keep up the good work. Subscribed.
@ConversingGames
@ConversingGames 18 дней назад
It's people who played the game when it came out and enjoyed it and now can't look past their nostalgia (or alternatively they watched their favourite youtuber playthrough it). Appreciate the kind words!
@alexanderchippel
@alexanderchippel 17 дней назад
A couple hours ago from me posting this, there was an announcement/leak that claimed that the next BioShock game is going to be an open world game. And I have absolutely no idea why they would ever do that because an open world BioShock game is what We Happy Few is. And it sucked.
@ConversingGames
@ConversingGames 17 дней назад
@@alexanderchippel I mean hey it could be good! But I very much doubt it
@alexanderchippel
@alexanderchippel 17 дней назад
@@ConversingGames I don't think anything they can make now could top BioShock 2, which is the best one.
@ConversingGames
@ConversingGames 17 дней назад
I'm glad other people share my feelings towards Bioshock 2
@alexanderchippel
@alexanderchippel 17 дней назад
@@ConversingGames 2 is the only one that has meaningful story choices. In BioShock, there's no reason not to take the good ending because the "difficulty" of saving the little sister barely there. And Infinite doesn't even have choices, which I guess is the point. But BioShock 2's morality system is all built around what kind of person you raise Elenore to be.
@ConversingGames
@ConversingGames 17 дней назад
@@alexanderchippel yeah that's a good point actually. It's the only game that even somewhat feels meaningful in the series to me
@andrewburke3470
@andrewburke3470 3 дня назад
The date is literally on the calender on his desk.
@rawallon
@rawallon 19 дней назад
Super funny you have the same accent in the ppl in the game haha
@ConversingGames
@ConversingGames 19 дней назад
I'm actually Australian. I just sound like that
@themudpit621
@themudpit621 19 дней назад
He has the SA proper talk Aussie kind of accent. Whines like an Adelaidean too. ;)
@ConversingGames
@ConversingGames 19 дней назад
@@themudpit621 Melbourne :(
@XfrmMTA
@XfrmMTA 11 дней назад
the cyberpunk respect Let me know Your Opinion is Valid
@thedude5295
@thedude5295 6 дней назад
It's a shame what happened. I loved the version that Mr. Odd was playing, but that's not the version that everyone got.
@kurtwolfgang9113
@kurtwolfgang9113 2 дня назад
I’m currently on the 3rd act towards the end and I love it but mostly due to the compelling world and lore.
@DonaldDuck-s8v
@DonaldDuck-s8v 3 дня назад
As I would say, and like the RU-vidr howard said. “A good story.. Weighed down by a pathetic game.”
@cowboy68
@cowboy68 4 дня назад
It’s just to confusing but the animation is off the charts.
@andreworders7305
@andreworders7305 3 дня назад
What happens if you just take the pill at the start?
@PaganMinn
@PaganMinn 6 дней назад
i remember being excited for this. started my playthrough and i realized about 3 or so hours in, i was bored. Often I'm pretty good about holding on until something really drags. this did not fail to make me bored to the point of yawning. when I realized i was playing a shitty game i was bummed. at the time i remember it being kind of a dry spell game wise for me. so it blowing hard hit even harder in that regard haha.
@ConversingGames
@ConversingGames 4 дня назад
Don't believe it made the cut for the video but I did plug in a controller and elastic banded it so I could go make dinner while Arthur kept walking across the wasteland
@BJWFenix
@BJWFenix 3 дня назад
I have way too many criticisms based on meagre observation but it firmly falls into that classic of being a few great ideas that had nothing in common cobbled together and immediatley falls apart because theres no foundation. British bioshock isnt a bad idea, Pathologic inspired gameplay and open world dystopia retro punk isnt a bad idea, a parody of a country is eh but it can be done. But unless you have all of them tigthly combined and ready to launch from inception then you're fucked. its so much harder to fix a foundation by building up and outward unless you destroy it and start over with the same materials.
@samuelclayhills3298
@samuelclayhills3298 11 дней назад
We can all have our takes but can you honestly say that you hate we happy few more than hunt down the freeman because that is just pretty objectivly a bad take. Hunt down the freeman was just a complete mess we happy few tried but usually fell short of expectations.
@ConversingGames
@ConversingGames 11 дней назад
@@samuelclayhills3298 They're both bad, but HDTF made me laugh. Funny bad vs plain bad
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