I could make a better game with my anus. single player game that is about going to prison and being forced to shake people and all kinds of drama related to such a life, EVERYONE WOULD DO ANYTHING TO PLAY THAT SO WHY DONT THEY AMKE THAT BUT ITSTEAD THIS PARTICLE TRASH, PARTICLES ALL OVER THE FCN SCREEN
Or how about orphan raised on the streets of New York having to fend for herself. You wouldn’t be all please and thank you. Some of these comments show who actually played and who let content creators influence you to not try it out yourself. This games demo threw a lot at you without context and good info on how to play. The actual game is not bad it’s not elden ring or god of war but it doesn’t need to be. New ips have to happen otherwise it’s remake this remaster that sequel this sequel. It comes down to buy it or don’t. Play it or don’t. Wait til it’s on sale if cash is an issue etc. sooooo many vids on how “bad” the game is and I’m glad I didn’t listen I would have missed out on this solid title.
That was a common criticism of Breath of the Wild. Unlike other Zelda games (and most RPGs in general) the story wasn't told in linear fashion, but through hidden cutscenes that you could miss completely. It's possible to go through the game without finding out 90% of the backstory - in fact, you can go straight to the end boss from the Plateau without doing any of the main quest or dungeons. The villain Calamity Ganon is just sort of there and not all that threatening, since he hasn't been properly built up as a character (unless of course you're familiar with the rest of the Zelda series. But for some gamers, this was their introduction to Zelda, so they have no idea who Ganondorf is.) While Nintendo should be praised for being experimental and taking the Zelda franchise in a different direction, I found the story of Breath of the Wild to be a letdown. Hopefully Tears of the Kingdom will have an epic story.
@@jamesgravil9162 I get what you're saying, but Breath of the Wild indeed was lacklustre in the story department, while everything else is great. The whole game I was thinking "dang, those flashback cutscenes look interesting, sure wish I was playing that instead". And I like Zelda games for the record.
@@jamesgravil9162 I wouldn't call the cutscenes hidden the game makes it one of your main quests to go find all the memories, and calamity Ganon is at least explained enough to let people know how dangerous he is/was
They're like, remember how cool the last infamous looked? What if we did a similar deal in a fantasy setting, but we make our protagonist even more unlikeable than Delson, and make the gameplay worse than one of the first ps4 titles.
That seems to be a constant occurring trend that developers/directors/writers for games and movies make when implementing a "person of color" in a roll, as if that's what they think poc are like personality wise.
@@badtuber1654 In what world is that true? SOME games are for kids, but certainly not all. By that rationale movies are for kids exclusively because Pixar films exist.
@@Kazeromaru but some people who work with LP had left because of hajime tabata departure. If only this game was did by hajime tabata it would be better
@K Love it's a reference to the isekai anime genre, or anime in which the main character is transported to another world (which is what isekai translates to; "another world") The trope comes from the fact that a LOT of examples of these anime had the MC transported to the other world by getting killed and subsequently reincarnating to it with all their memories of their first life intact, often by an out-of-control truck for one reason or another. (One of the reasons commonly being that they see that the truck is about to run into someone else, so they "valiantly" rush out and put themselves in harm's way to go save them, resulting in their death and then isekai adventure awaits them henceforth)
This, 100%. It just reeks of 30 to 40-year old people writing teenagers how they think teenagers are, even though they haven't interacted with teens (and actually listened to them) in decades.
She is acting like a 13 year old girl trying to sound edgy and cool... Embarrassing and cringe as hell. I find it very hard to believe that there is more than a small minority who enjoys this kind of "humor".
@@ghuff4694 lol why. They knew they were writing a shit game. They could have said let's change this or that. The producers don't write. The writers do. Sounds to me that they need to find other lines of work. If I did my job this poorly I'd be fired
One of my biggest pet peeves in video games is a main character that is constantly talking. Especially if it's used a way of telling the player what to do next.
At this point I'm convinced none of the writers works are ever edited or critiqued during production. Otherwise it would lead to at least a 6 month delay while they are in therapy lol
@@MASJYT cause they delibratly pick pepople on sharing there extreme left polticis rather then merit or skill. this is why the she hulk writer was given that show despite her she hulk run be 12 issues of she hulk moping in her house and eating food with without any super anything JUST LIKE THE SHOW.
@@Mediados I doubt the work will be waisted. From my understanding the dialog still happens. Just not as frequent and repetitive. From playing the demo the amount of times she says that was awesome. Gets tiresome by the 5th time she says the same thin in the hour time I played it
So from what I’ve gathered the main character is the epitome of what people loathe in a lot of kids and adolescents these days, and the writers somehow thought that’s what people wanted. Oh yea, that’ll work fucking grand.
Although I'm not a fan of those characters either. I think alot of us have to accept if you're in your late 20s and over, we're not the target audience anymore, and they think the younger generation is where the money is at.
I think this is the problem with all media today going for what they think people will like. They should be making movies/games that make people feel like shit, comfort is a trap!
@@Lewis-jn8ry I’d agree more if story-driven games weren’t bought mainly by the people you’re talking about, and if the obnoxious kids I described weren’t also complaining about their types of behavior.
I love how the dumb fanboys all kept saying "you haven't played the game, wait for reviews". Almost every review confirms what everyone has said and feared.
Ehhh you're right but this kind of stuff is said all the time. It's not just fanboys, it's the general videogame consumer. Cyberpunk comes to mind. People simply don't like to hear negativity for something they're excited for. They have to get their wallets burned everytime and never learn.
@@ThatGuy-en2nn At least with Cyberpunk, we were shown highly doctored trailers and it was only revealed to be a lie at launch. Here, from the very first trailer, people have said the same negatives that the launch reviews are all saying.
@@AzureRoxe Regardless....what i was getting at was that it's predictable behavior. Neither game was the first time people threw out the "wait for the reviews bro" card and it won't be the last. It's very similar to when the beta for a game is alarming, people go "wait for the full game" and once it releases not much, if anything has changed.
i just feel like writers now have just forgotten that "subtext" is a thing. you can convey a character's thoughts, motivations, emotions without explicitly making them say it. i think the lack of subtext use is what contributes to the cringe of the writing.
Subtext needs some intelligence. This people have none. They need everything explained like 5 year Olds while they have no critical thinking or individual thought. Because of that this is the best they can write.
Ok so let's fill the game with non-stop banter and make the main protagonist completely unlikable in the process. I don't understand the people who wrote the script. Lackluster world filled with uninteresting enemies and things to do. The extreme PC requirements for such a mediocre experience. This game was setup for failure almost right out of the gate. It would have been interesting being a part of the development process for this because the design choices are just baffling to me and I want to know how these decisions get formed in the first place.
Jesus he is so right... I cant stand the dialog and him also referring it to be inspired in she hulk whom i almost puke and i tried so hard give it a chance but the dialog just.. hate it
>Lives a shitty life in a shitty apartment in new york >Wants things to change >Gets transported to another world, given superpowers, and is presented as a savior of the world >Wants to go back to her shitty life in her shitty apartment in new york
Its sad because Square has only 1 good team in it (The final fantasy team) and they carry the company so hard and every money they make is put into the other teams to release crap
@@Cfreezy12 The KH team is led by Nomura, and he's part of what makes Square Enix a joke. He wasted almost a decade trying to make FFXV, and had it taken away from him so that someone could try salvaging it (we all saw how that turned out). He ended up taking his ideas and making a bootleg version of it in KH3 disguised as Verum Rex, and that's why KH4 seems to have a huge focus on it. Some people even think he turned the FF7 "remake" into a soft reboot just so Square would let him leave the team for KH4.
Combat in KH3 spams you with so many shiny instakill buttons every 5 seconds. As typical of Nemura he just grabs everything he likes and crams it into a game without any regard to the big picture experience. Instead I would look to the Nier team and all the other small games Square Enix does. Front Mission for example has a small and dedicated fanbase. Unlike Ubi who just abandoned it's small games like Rayman Square Enix keeps some of its small roots.
Preach. It's escapism, not let's see shit I see every day except I can't skip the nonsense or ignore it. Yes, there's racism in the world. Yes, people struggle with mental illness. No, you don't have to bring it up unless it makes some interesting plot point. It's a video game, let there just be a story that's good that doesn't involve modern "problems". Ffs.
If i was going to entertain a dentist, I'd give him a war game where he's a soldier. If I was entertaining a soldier, I'd give him a manga about an isekaid dentist.
If she was a character like Joel from The Last of Us, where she's cold, selfish and serious (and not an unlikable, obnoxious Deadpool wannabe) because maybe she had a tough life of abuse and being used. Her initial goal should be either to survive in the world or find a way back to earth but meet people along the way she grows fond of and ends up deciding to save their world instead. It's not hard to write a borderline OK character. I would argue that it's much harder to write an unlikable character... and these writers wrote her to be liked and relatable
Like Dante for example. His mother killed by demons, spent much of his life thinking his brother was killed as well. Vowed revenge and somehow still maintain a silly, carefree attitude...
I honestly like the concept of a game where you play as a human from a world like ours being transported to a fantasy setting. If done right, it can open up interesting moments and interactions. This game is the example of what not to do.
Isekai's have abused this formula lately in anime (literally going to another world) and it is to the point they have begun feeling cliched. But even then, they try to make the main character entertaining or give some interesting twist that sets them apart. And it can be hit or miss. This however is how to miss in this genre on all fronts. Worse, the main character is so jaded and self-centered, that it even fails at having an interesting center to follow and then it just goes down from there. Sad, wasted what could have been a good world to explore and a beautiful looking magic system, and even a good growing up story for this character.
@@Keemperor40K you hit it on the head. The good ver of isekai anime. The one that do well seem to all do the same thing. Use there protagonist as a point of references to the audience then completely involve them into world and never talk about there OG. And if they do. It's when your so deep in that story your like oh ya we not from there no from there. Like end of the story deep
@@Keemperor40K The Muv-Luv trilogy of visual novels was probably the best example of a GOOD isekai I've seen. Most are varying shades of terrible, but that one is a rare exception.
"MrMatty looks like a softie. Give him a code. HE'LL give us a passing score, right?" MrMatty: "Oh you 'bout to learn today Square." LOL I died right there. 🤣🤣
This feels like it's one of those first games that comes out with a new generation of console. You buy the brand new system and then pick this game up with it because it's one of the only few games out. Then you forget about the game within days.
One example of VERY bad button layout is that some of the spells make you press L1+R1+square, but L1 and R1 are also used to pull up the spell wheel, so you can't even use the ability without it briefly pausing to bring up the wheel and THEN it does the spell. Like what were they thinking with that one??
All I can think of as you described the game and how it cuts its self off and constantly beredes the player with cringe dialogue was TIKTOK. This game was made to try and keep the attention of someone who will scroll TIKTOK for an hour at a time.
It's not very good, world is empty, the fog is a bad excuse for an empty , ugly uncreative world and was a justification to just put a "open world" marketting checkmark on it.
It actually makes a Ubisoft title look daring and creative in comparison. I'm shaking my head in disgust as to what has happened to modern entertainment these past few years be it music, movies, series and gaming. Its mostly soul-less, beige. non-offensive, creatively bankrupt, cringe inducing monstrosities trying to appeal to a particular audience who spend their days on social media. This audience who this crap will appeal to may appear to support them with their likes and retweets but won't back them with their wallets. Those of us with disposable income will not waste money on what is being produced these days. Its why when something great is produced (Elden Ring, Top Gun: Maverick) it sees massive success while everything else flounders. This game should have been titled Forgotten as that is exactly what will happen in a couple of weeks once Hogwarts Legacy is released.
I'm all for writing off an entire generation of kids, whose brains rotted on TikTok. Imagine making Ubisoft' cookie cutter games look better by comparison.
i feel like a bunch of japanese suits got together in a room and were like "ok guys were gonna hire some western devs to write dialogue that sounds super american, its gonna be great" square should embrace their japanese heritage and make a great Jrpg like they have before.
If they actually hired a Japanese writing team for this and use a typical Isekai format and characterization (e.g. salaryman, student etc...) which the Japanese team should be familiar with, I could think it could've been a bit more palatable imo.
Agreed 100% we don’t play Japanese games because we want trash American writing and humor, we play Japanese games because they provide a unique experience that you can’t get anywhere else.
Thing is I know Amy Hennings can write. The dialog in legacy of kain was downright Shakespearian at times. My question is how do you go from the trailer for LoK defiance which opens with “given a choice what was a king to do? Rule over a corrupt and decaying empire, or challenge the fates for another throw, a better throw. But do we ever really have a choice, or are we merely playing the hand dealt us, even as we raise arms in defiance of tyrannous stars” To the trailer for forspoken in which the most memorable lines were, “I’m kind of a big deal” and “did I move that with my f-ing mind?”
That memed "I just moved shit with my mind" scene is the kind of party-clown-humor that only really makes sense in a social context. For example, a character over-exaggerating and over-playing their reaction in front of their friends for the laughs. That works, and a good way to show group cohesion when, say a basketball player makes a crazy trick-shot from the other ends of the court, and then he plays it up for the others. When a character does the same thing while alone, and yet mugging the camera? Not so much.
True, something always seemed off in the marketing material released. Stuff just didn't quite add up or look right though the combat does seem like the one thing saving the game from complete failure.
@@omatieogbebor I couldn't care less what Elden Ring won, because especially story wise and repetitive content is something to not take as a model. Sekiro is a much better game IMO, and so it is GOWR. Forspoken is not going to win anything, and I doubt overall is better than Elden Ring, but that does not change the fact that Elden Ring is overestimated.
The part about the controls i agreed with a lot. Playing the demo felt so weird trying to use all of the abilities, they dont flow well on the controller
@@UberNoodle so that explains Marvel and DC comics writing stories and changing characters that completely annoys the fanbase? Nah, it's agenda. If it was about making money they wouldn't take a steaming crap on the fans.
Another very obvious "FFXV-ness" to Forspoken is that many abilities are BLATANTLY from FFXV. If you played the game, you'll very quickly notice a lot of Noctis's moveset with the different weapons from Frey and her magic. She even has the same combo when using that fire sword as Noctis does with the Engine Blade. Many enemies also have abilities from enemies in FFXV and it's not that subtle at all.
@@JACpotatos FFXV also had a party, whose animations even played off with each other and you saw them encourage and help each other while fighting. This made it A LOT more interesting than Frey alone just using magic which even SHE barely reacts to.
@@someguyonyt2831 Everyone does it. In a way it isn't blatant. Forspoken might as well be a full conversion mod for FFXV from how obvious it is that it reuses things.
@@MMoer Triple A has nothing to do with rating. It refers to a big game studio. Like how double A are games by medium studios, indies would be a single A
Forspoken does really prove how ahead of its time Dragons Dogma was. hell DD is far more comprehensive title that had verticality w/ added mantling, and even has breakable parts that weren't exclusive on boss fights and not just a weakness point as you can visually see the parts affected.
Dragons dogma is great yes but even that game is widely not finished and its more like a tech demo at the end. The game suffered from a rushed production but hopefully now that they are saying that they are making the 2nd part they give it the proper time and budget
Thanks for your honesty Matty! Iv seen a lot of creators hold back on their criticisms, I guess because they don’t wanna jeopardize their relationship with SE and want more review copies of games in the future
Given how separate the magic parkour and fighting seem to be, I feel like the game was originally meant to be more of a linear character action game like dmc or gow. The parkour was probably added when some executives insisted it be open world. Hence the two systems are very separate.
From playing the Demo, I agree regarding the melee vs range combat. It's so weird that they decided to completely separate them and not intuitively map to a face button for melee and right trigger for range..
I was watching the Pyrocynical livestream yesterday, all 8 and a half hours of the stream, with a friend. The game was so boring that they fell asleep 3 times, the last time they even woke up was due to a superchat that had an alarm clock sound. Truly the game of all time.
It definitely is. Ridiculous pricing of games, NFT failures, 7 remake being milked into 3 (and probably Dirge along with CC) games... No longer care about their games. Only Nihon Falcom and FromSoftware
@@greenbitch6432 hell yeah team ninja Killers too, so happy we are getting a PART of them to xbox too, I am SLIGHTLY jealous of Ghosts of Tushima :D At least we got forza horizon 5 and Hell blade at similar times. but YEAH, and cap com, we are getting more cap com now on SX too but capcom and team ninja great devs for PS5!!!
@@Zanbatoss just mute the dialogue and skip every cutscene lol. I'll probably pick it up for like $30 and do exactly that. Combat and gameplay are cool imo. Visually it's really nice. Story wise it seems dogshit lol
@@gotworc maybe if this game includes option to shut the banter off and playable on gamepass Ill give it a try, purely for the combat which looks interesting
I'm honestly surprised you didn't mention the technical glitches in the cutscenes where shaders don't exist on random npc's/objects/ or even the main characters arm. And the fact that the cutscenes look like they were rendered in a PS3
I got the same feelings when I played the demo. I can get over the poor dialogue, but the combat felt so clunky I just didn't want to play after two encounters
“Why don’t you stop playing games and read a book” Me:“I’ve read 75 transcripts today and I’m piecing them together to figure out wtf is going on here”
If the protagonist is a New Yorker, I feel that every NPC exposition should of been a quick time event where the main character has to physically resist the urge to interject with some one-upsman BS. A real missed opportunity.
I’m assuming she ends up living in the fantasy world as some sort of queen or princess ruler of the lands with no debt and her cat comes and lives with her 🤣
I remember seeing the protagonist getting isekai'd to a fantasy world and I just had a gut feeling that said "this is gonna be a cringe story isn't it?"
Me with The first trailer: Wow it look like a 90 isekai with an interesting character. Me after the second trailer: Ok it's just modern isekai writing.
i've never seen a character "made for a modern audience" not be complete shit. unless they do something like bodies bodies bodies where they turn them into satire but like a relatable, main character? nah.
Bro I remember when they showed the gameplay of her just running through the canyon before it was even a game. Just to show off next gen power and I was soooo impressed , kinda hard to believe it's the same game lol 😂
Dark Souls From Software and other game devs like Kojima are visionaries which games have long standing appeal... Forspoken not so much... You'd think these woke game devs would want to make money.
@@kmain0 what about this game was woke? I keep hearing people spew this point but not actually give any reasons? Is her just being a black woman woke? Was she bitching about the wage gap or the patriarchy? Black people are not allowed to exist as video game main characters without being called a woke project? What the heck is going on here
@@S6Ryujin It's less about the character herself and more about other devs and journalists trying to tie her and her life to woke topics and parade her around. There's also the tone of the story where a snooty horrible person mistreats abused people who she's supposed to be the hero of with very forced problems and it's played off as a joke, at least to the character whose supposed to represent some sort of human morality. That's oft a trend in woke stuff. A complete lack of self-awareness, especially of anyone else's actual suffering along with no good supporting cast or side-characters at all with a barebone plot. But those are problems in modern writing in general and not necessarily Woke save that they appear a lot in woke writing. "People don't matter, only THE MESSAGE," but there's not really a Message in this game it seems. Just bad writing and no empathy save forced moments as usual. Also I think I heard the devs may have talked about topics that may have been woke too? But I have no confirmation of that personally as I have not looked up if it's true. But yeah not much woke stuff directly, just revolving around it.
Matty made a great point that I’ve realized as of late. Waiting for a mid game to become great is a miserable experience. So many games in the past that I’ve waited for the patch that would turn it into the masterpiece I’ve wanted it to become… it rarely ever happens. You are better off just playing a great game from the get go. Great review!
Yeah... the only game I'm truly excited for this year that I'm positive will be a 10/10 is Buldars Gate 3. Nobody is talking about it as much as I'd like, but it will be one of those games that get popular after it launches in August
@@bebemax95 its mostly cause people have no hope its actually gonna realsew in august so there no hype. aka they post poned it and dev timed it for so long people dont actually belive its coming out when they say.
@@LawlessLonewolf Too many delays is bad too. Look at Cyberpunk. Watch what's gonna happen when some of these development hell games finally fall from the anus of these other companies, like Dead Island 2 and Skull and Bones.
@@housewilma4904 They never OFFICIALLY postponed Buldars Gate 3... this is the first time we got an OFFICIAL release date for August. The CEO of Larian Studios said that He "will TRY to get it out in 2022, but if not then it will DEFINITELY come out in 2023"... not to mention, Buldars Gate 3 is the only game that does "early access" the right way. With devs listening to consistent community feedback and big patches for Chapter 1 every couple months. The Full game will have 3 Chapters. They only used Chapter 1 to test out classes, races, spells, bugs, etc.
I don't think I finished it. There was something to see or do on the side of a cliff, I just looked up and said Nah. Turned it off, deleted the demo off my console, and forgot it.
@@mihmo2663 I’m not gone cap 🧢 I played the demo for 6 minutes and turned my ps5 off. It felt like I was playing infamous and I just didn’t like that game very much. It felt a little to childish to me
There is a really fun game play loop buried in this game, and the verticality makes it a refreshing way to explore an open world. But there’s just too much wrong with this game to recommend paying full price for it.
The coolest thing I've heard about this game in the last day is when you said there's 100 spells. That level of variety sounds cool but how could it possibly matter if the game is so short? I'll look for this game to be free on ps plus next year or something
The magic system is awesome. It looks good too. I would love to see a game like elder scrolls adapt this level of magic. But everything else is so garbage. Even switching between spells makes the game worse because there is no quick switch. You literally have to open the menu to switch spells that are in the same skill tree which is so weird and immersion breaking.
@@liamloxley1222 idk about 100 spells but there are definitely more than 5. The person you watched must have never gone into the magic system because you can see it has quite a few and there are different elements with their own spells etc
@@S6Ryujin really? I've been playing for a couple hours and haven't found it. What button? I always have to hold R1 on ps5 to pull up the switch menu and clicking it does nothing
The man/boy/girl with the smol hat said he has candy in its pants the teacher says.... if you dont get the candy you will be failed the teachers says....
Well now it seems that the main focus was on ticking all the protagonist check boxes and just said "Job's done" and then half assed the rest of the game.
There have been some truly great games over the years that were "weird", with Psychonauts and Control coming to mind as two of the best examples. Both feel like extensions of their writers' personalities. You can feel the respective influences of Tim Schafer and Sam Lake in every aspect of those titles. The characters, settings, tone, and gameplay all build off of one another to make it feel like a unified, cohesive whole. There's a clear vision behind the entire thing that makes the weirdness feel completely "normal" while still being capable of surprising you. Forspoken seems to be what happens when you make a weird game because you were told to rather than because it grew naturally from the vision for the title. I would not even be a little surprised if we learned that this had major rewrites later in development to make it more "fun". A shame, because there are some interesting ideas here that I definitely see the value in, and I honestly don't mind a little jank if a game manages to do something especially interesting. This writing and the performances just seem so forced that they manage to further damage an already rough experience. I don't even like WATCHING this game in action, and when that's the case, you know something has gone wrong.
The gameplay imo is fun. I really like the magic and hope more games use this as a sort of template because most games magic systems lack with a giant L. But the story and dialogue and characters and everything else is just so god awful. It's hard to think someone sat down and played this and was like "yes this is ready for release. This is what we envisioned this game to be"
@@spaghettisauce1104 Can't say that I agree with you on the magic system. Unless you want to use the same magic constantly, you have to use those godawful "gadget wheel" to swap out, which put a combat to a stop, especially if you want to make any combos. This system they got is imo a huge goddamn L.
@@lop1652 well what you're describing is actually a mechanic but I 100% there should be a quick switch option. That being said I don't have a problem with the magic at all. But most games that use magic don't have great mechanics either. Skyrim comes to mind once again if you want to switch your magic you have to go to the menu which is dog shit. same with red dead 1 and 2 wanna switch your gun? Pull up the menu. But a bad mechanic shouldnt reflect on the actual magic system. It's cool to look at, there is a wide variety and it's overall fun for me. But as said I agree that having no quick switch option was a terrible decision on the devs part
@@spaghettisauce1104 In Skyrim, at least on PC, Favorites options exist, where you can use any button on your keyboard to switch out between spells and items, making switching between spells really fast and smooth. Tho magic itself in Skyrim is lacking... Tho, yes, what I did describe is a mechanic, but considering that it completely destroyed the magic system in combat...... You see where I am going with this. Spells that I did see were mildly interesting tho. I hate the one where we are basically using a gun tho. That one is so ridiculous.
@@lop1652 yeah agree it's pretty wack. But I've been on console my whole life so I unfortunately can't bind my favorites to any keys. On console you can favorite spells and weapons but to switch you still have to pull up a menu. But instead of going through the whole thing it just pulls up a list a to z of all your favorited items. But yeah skyrims magic is extremely lack luster like most games unfortunately which is why this one impresses me so much. Idk why but I love burst shot. It's just awesome sending enemies flying with it. Also the shield one is a pretty unique idea that I liked. All in all I just wish games that had magic systems where just more creative with their ideas. Only other magic game that I've enjoyed is divinity original sin 2 and unfortunately it's not really a third person game it's a tactical game.
@@Rainbowhawk1993 Woah, cool! There is a big guy on a big horse! I should check it out! Woohoo!!! Let's gooo! Or... what about that cool tree! And... a castle? Woah, such an exciting place! Ah, horse guy, sup? Your armor look really awe- YOU DIED BITCH.
@@Rainbowhawk1993 I...would not prefer that. In fact, the storytelling in Elden Ring is my biggest problem with it. It isn’t very story-driven overall and unfortunately didn’t keep my interest as a result. I'm not the type of person who enjoys grinding in video games.