PS4: Dynamic 1080p/60fps with TAAU PS4 Pro: Dynamic 1296p/60fps with TAAU PS5: - 60Hz Mode: Dynamic 2160p/60fps with TSR + Lumen + Nanite - 120Hz Mode: Dynamic 1440p/120fps with TAAU Compra juegos con grandes descuentos en Instant-Gaming: www.instant-gaming.com/?igr=analistadebits Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: www.instant-gaming.com/es/giveaway/ANALISTABITS - PS5 tiene una gran diferencia de settings entre el modo 60Hz y 120Hz. El modo 60Hz activa la compatibilidad de TSR, Lumen y Nanite. - TSR (Temporal Super Resolution) es la nueva técnica de reconstrucción creada en Unreal Engine 5 para integrarse con Lumen y Nanite. - Lumen es el nuevo sistema de iluminación de UE5 que ofrece iluminación global, reflejos y sombras con resultados similares al Ray-Tracing a un coste mucho menor. - Nanite es un sistema de geometría avanzada que permite una mayor cantidad de polígonos en assets in afectar en el rendimiento. - PS5 tiene mejor oclusión ambiental, reflejos, sombras e iluminación global gracias a Lumen. Realmente hay una diferencia generacional en este apartado. - Distancia de dibujado en PS5 60Hz es drásticamente superior gracias Nanite y su integración con Lumen. Con esta técnica los sprites 2D para representar vegetación, por ejemplo, serán historia. - Lumen se apoya en reflejos SSR para presentar más detalle. La calidad de la geometría en los reflejos por Lumen son algo limitados y algunos modelos (como el jugador) no se verá reflejado. - El modo 120Hz de PS5 no presenta reflejos (PS4 y PS4 Pro sí usan reflejos SSR). - Problemas de rendimiento en PS4. No es capaz de mantener los 60fps estables. - Fortnite Chapter 4 es el paso que necesitaban las consolas de nueva generación para comenzar a mostrar su verdadero potencial - Próximamente, comparativas de Xbox, PC, Nintendo Switch y Smartphone. Buy games at Instant-Gaming for all platforms with discounts! www.instant-gaming.com/es/?igr=analistadebits Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: www.instant-gaming.com/es/giveaway/ANALISTABITS - PS5 has a big difference in settings between 60Hz and 120Hz mode. The 60Hz mode enables TSR, Lumen and Nanite support. - TSR (Temporal Super Resolution) is the new reconstruction technique created in Unreal Engine 5 to integrate with Lumen and Nanite. - Lumen is the new UE5 lighting system that offers global illumination, reflections and shadows with results similar to Ray-Tracing at a much lower cost. - Nanite is an advanced geometry system that allows a larger amount of polygons in assets without affecting performance. - PS5 has better ambient occlusion, reflections, shadows and global illumination thanks to Lumen. There really is a generational difference in this section. - PS5 60Hz draw distance is drastically superior thanks to Nanite and its integration with Lumen. With this technique 2D sprites to represent vegetation, for example, will be history. - Lumen relies on SSR reflections to present more detail. The geometry quality of Lumen reflections are somewhat limited and some models (such as the player) will not be reflected. - PS5 120Hz mode has no reflections (PS4 and PS4 Pro do use SSR reflections). - PS4 performance issues. It is not able to maintain stable 60fps. - Fortnite Chapter 4 is the step next-gen consoles needed to start showing their true potential. - Coming soon, Xbox, PC, Nintendo Switch and Smartphone comparisons.
Wow, that was fast, do you plan to compare with the Switch version as well?, apparently the framerate improved a lot on Nintendo Switch after this update and it's quite interesting to see how Unreal Engine 5 can be adaptable and scalable.
I'm surprised to see that the PS4 Pro version has some graphical elements superior to the base PS4 (the draw-distance is bigger and the textures have a higher quality) I always thought that the only difference was in the resolution and in the more stable framerate, yeah pretty cool to see that Epic still cares about the PS4 Pro, you don't see companies doing that these days since the PS5 came out.
@@spartan_a1176 I heard that it doesn't hold back anything, it's just up to the developers to put in the proper optimization for the series so, but idk, personally I wouldn't even get a series s, when there are 2 4k consoles available to get
@@spartan_a1176 well considering the majority of the playerbase is last gen, and you still can’t buy a ps5 in stores, you should be happy you even have a current gen console
It's pretty interesting to see how adaptable and scalable Unreal Engine 5.1 can be, the company can break barriers and use all the features on PS5/PC/SX and still run well on older consoles like PS4/XONE, heck... even even on Nintendo Switch the game is running much better with a more stable framerate and without so much drop in dynamic resolution. Epic's choice to use Fortnite as an example of what Unreal Engine 5.1 is capable of was excellent, as the game is available on all old and new generation consoles, we can get a good idea of how the engine works on all platforms.
The fact that Fortnite is not only on last gen and current gen consoles and PCs, but also on mobile devices makes it a good choice. This game is literally everywhere
@@johanbire3296 so? and? his comment is talking about how the game engine can run fortnite on all consoles… you’re talking about the ps4 running the game at a higher resolution than the xbox one… when most of us have already moved on to the next generation. get it together lol.
@@nguxurr9667 Well yeah if you have a display that supports 120Hz the smoothness will give you a slight advantage and it's more enjoyable gameplay wise even though the 60Hz mode using Nanite and Lumen technologies from UE5 is pure eyecandy to look at I can't deny
@@alvzcizzler honestly people should stop being that try hard and just enjoy enhancements of new gaming tech and have fun getting immersed. No one will care how good you are at Fortnite and the chances of becoming a pro player that’s worth any money are so low that if you were on that level you already would be and would know when playing at 60fps too. But if having some more milliseconds quicker response is the only way you’ll have fun I guess that’s fine.
It's not so much about having the faster frames for better gun skill for me personally. It's just the smoothness of the game. After being exposed to many games now in 120, it just feels better and more responsive to play at that. Especially with me playing on a 55 inch tv.
@@ari-fsa5468 Xbox One wasn't that bad bro, the only bad thing is that the RAM is DDR3 instead of GDDR5 and the GPU being a bit weaker so it runs mostly at 900p
@@reinbou23 You just rattled off the reasons why it is indeed considerably worse. That’s like saying a Dodge Caravan isn’t that much worse than a Corvette; it’s just the horsepower, weight, traction, handling, acceleration and top speed 🤣
I'm surprised to see that the PS4 Pro version has some graphical elements superior to the base PS4 (the draw-distance is bigger and the textures have a higher quality) I always thought that the only difference was in the resolution and in the more stable framerate, yeah pretty cool to see that Epic still cares about the PS4 Pro, you don't see companies doing that these days since the PS5 came out.
It's nice as long as they don't give PS4 the 3DS treatment Exclusive games for the pro version that can't be played in the base console Like the like 6 titles that came exclusively for the New 3DS and weren't compatible with old 3DS/2DS/3DSXL
Well the problem with PS5...Literally most of the games are available on PS4 and remakes of older games... Why bother buying a console with low storage that only have just about 600 GB usable in it? And Then Need a special SSD to upgrade which is also very expensive. Rather Wait for the Pro (which I did with the PS4) , just don't waste your PS5's lifespan by just simply playing PS4 games. Buy a new one whenever there are actually games on it or at least more storage, if the PS5 ever comes out with 2TB.
Well unreal engine can make any art style not just realistic. The new super Mario movie is good example. Tons of cutting edge effects and raytraced lighting but still looks like Mario and cartoony. With ue5 games can now get a bit closer to that in real time
@@MrInuhanyou123 Exactly. It's an engine. Art direction decisions are subjective. If you wanted, you could make an arcade port of the original Pac-Man or Frogger in Unreal Engine 5. It's an engine. You aren't obligated to use a specific visual style.
@@JaseHDX it does have raytracing lmao, the next gen consoles can use software ray tracing which is how we get the accurate reflections etc, the main difference you'll notice on Fortnite with software raytracing though is a lack of the players reflection compared to the hardware accelerated ray tracing you'd get on a PC with a capable RTX card.
Thank you for this video!! Fantastic comparison between the consoles and the settings! I’m a map builder in Fortnite Creative, and what a joy it will be working with a PS5. I’m getting a new PS5 this Christmas, moving from my original PS4. WOW! The PS5 set at 60hz with Lumen and Nanite both ON… looks almost as good as a higher end PC. The PS5 is amazing! I’ve never seen a comparison video this professional before! That took a lot of work to make.
I feel confident in saying this is now the best looking battle royale out right now. Warzone looks good and realistic, Apex looks okay, PUBG is meh, but this? I mean wow dude.
I don't even play Fortnite, but is good to see that my PS5 is finally getting worth. PS4/PS4 Pro versions looks like a Nintendo Switch version in comparison with PS5 60hz mode.
Could you please consider making an updated video comparing Fortnite's graphics on PS4, PS4 Pro, and PS5? The game has undergone significant changes over the past year. Additionally, it would be great if you could expand the comparison to include Xbox, Switch, and high-end PC platforms.
Thank you for this man. I still have the PS4 but I play PC more now, I wish Epic did a bit more with old-gen’s graphics and performance, but hey I’ve had the PS4 for more than 8 years now, I guess I will upgrade in the near future. Keep it up 💪🏾
@@giannis_tar breath of the wild on switch,xenoblade chronicle... Cartoony graphics are just or most of the time just an artstyle preference ... A cartoony looking will require the same hardware capabilities as an ultra realistic artstyle game
La actualización de motor solo esta en ps5 y xbox series ,ahi si es el unreal engine 5, alfin podemos ver un avance, ya ps4 y xbox one quedan atras, aun es juable ,solo queda ver hasta cuando va estar dando soporte Epic hablas consolas Old gen
son el mismo motor, epic siempre usa a fortnite como escaparate para mostrar las prestaciones del unreal engine , y las que más comentaron en las presentaciones del ue5 fue la de escalabilidad y de que el motor podría funcionar en muchísimos dispositivos
Despite the spec differences on paper between Series X and PS5, the PS5 is holding up pretty damn well so far this generation. It has the superior storage/IO, and a small GPU clock speed advantage, but despite the CU discrepancy with Series X it's still performing quite well in all 2021-22 titles. Many developers simply enjoy the PS5 devkit, which is extremely familiar and flexible -- like a supercharged edition of the well-known PS4 development environment.
its not hardware accelerated ray tracing, but its similar to it and thats the only reason it can run at 2160p TSR with "ray tracing" if it was the real thing it would be running the game at 1440p TSR 30fps
Yeah. This even gave me willin to play the game. I tried playing the game a couple times, but it is not my cup of tea. Now it is starting to look a bit less cartoony, and I like this direction more.
I think it's up to the shader caching the game does. The first few matches run like ass, but after a while it clears up (just don't change the settings mid-game).
Nanite doesn`t really decrease the performance since it`s more efficient and sometimes the performance is even a little bit better than without nanite. I love the high resolution textures that Nanite allows us to have.
I like how it only took like 3 years for a company to make a software solution that makes ray-tracing, and the ridiculous card prices due to it, irrelevant. Not that a single ray-tracing implementation has looked good at all so far, baked lighting nearly always beats it...and the performance costs are LAUGHABLE compared to Lumen.
Algo que me he dado cuenta es que en Pc, en el modo creativo ya no existe el raytracing, y en Xbox también en creativo, tampoco están los reflejos de espacio de pantalla :v
@@kirayoshikage5001 no bro, esque en el modo creativo, Fortnite ya no da la opción de raytracing, solo está en el battle Royale, y en Xbox pues ahí tampoco veo ningún reflejo, pero en battle Royale si está todo bien
The only thing i dont like about ps5 graphics is the prominent highlight on the edge of your character whe youre in a slightly dark area. I wish there was an option to turn it off
Creo que esto puede ser un gran avance para los juegos offline, no tanto para los competitivos ya que por ejemplo en los shooters en los que en mi caso no quiero tanto detalle de colores o pierdo a los adversarios cómo en la comparativa 2:24
I thought PS5 in 120Hz mode would look the same as PS4, but nope, while PS4 is equivalent to PC medium, PS5 seems to be equivalent to PC high with medium shadows, albeit without Nanite or Lumen it seems only Xbox Series S does medium in 120Hz mode, also PS5 60Hz mode is actually 1800p instead of 4K according to what Epic told the guys of Digital Foundry
Esto es lo que yo llevo defendiendo desde su lanzamiento, ambas son grandes consolas pero por culpa de los juegos cross gen no están rascando estas nuevas consolas. A la vista está este Fortnite en PS5 con mundo abierto, 4k,60, RT, lumen, nanite, sombras en ultra, distancia de visionado ultra, físicas mejoradas, y todo esto repito en un juego masivo con muchos jugadores corriendo con la punta en PS5.